Hello and welcome to a particularly HEFTY patch update! So hefty in fact that Dan felt compelled to draw up comics depicting some of the changes, just for flavour's sake.
We've also discounted the game by 25% from now until the 27th to celebrate the occasion.
Anyway let's get into it:
REMAPPABLE CONTROLS
You can now remap both keyboard and controller bindings through the config menu. As a result, many of the alternate keys we defined for keyboard controls have been removed. Feel free to rebind them to your personal preference!
As a result of this addition, the default Skip Cutscene keyboard binding has been changed from ESC to Backspace. Feel free to change it in the config menu to your hearts content!
INDICATING ENEMY WEAKNESSES AND STRENGTHS
Weak and Guard labels have been added to damage values to indicate how effective an attack is based on the enemys toughness and resistance stats. In addition, many enemies have had their toughness and resistance values adjusted to better emphasize these intended differences.
We realized a lot of players may have overlooked that there are differing attack types and feel this is a great way to highlight when players could be doing more damage rather than letting players assume the enemy just has high defense all round.
MODS
We wanted to take a look at some of the lesser-used mods and see if we could make them more attractive to use. Fayes in particular suffered from an over-characterization of drawback effects. As the native Show-off, and her own clumsy personality, it made sense to see most of her mods having these kinds of effects. In reality though, this just led to a bunch of them being never used, and hampering her build possibilities. With these changes, we hope to see more build variety across the band.
Additionally, we made some adjustments to mods we felt needed a second look.
Faye
- Dazzling Shred: Now has a 50% chance to strike a second time, additionally dealing minuscule melody damage to the target.
- Dazzling Shred: Hype cost reduced to 90 / 45 (Previous: 100 / 50)
- Dazzling Shred: Now generates 10 glam and 15 glam if both hits trigger. (Previous: 10)
- Axe of Annihilation: Now deals massive melody damage normally and obscene melody damage if it triggers the sick version. (Previous: Heavy and massive)
- Reckless Shredding: Now applies 1 measure of pain to the players bar. (Previous: 2)
- Reckless Shredding: Now generates 6 glam. (Previous: 4)
- BIG ANGRY RIFF OF FURY: Hype cost reduced to 80 / 40. (Previous: 120 / 60)
- ALT_FX: Now applies a random negative measure effect onto the enemys bar for each enemy struck. (Previous: Applies a random measure effect)
- ALT_FX: Hype cost increased to 100 / 50. (Previous: 80 / 40)
- Fresh Twist: Now deals heavy noise damage to all foes. (Previous: Minuscule to single foe)
- Fresh Twist: Now deals an additional 15% damage per negative measure effect on the players bar.
- Fresh Twist: Inverts all 4 measures on the players bar. (Previous: Inverts 2 measures on the players bar)
- Fresh Twist: Hype cost increased to 150 / 75. (Previous: 120 / 60)
- Let Me Try Something: This skill no longer applies 2 random measure effects to the players bar and now only deals heavy noise damage to a single foe.
- Let Me Try Something: Hype cost increased to 110 / 55. (Previous: 100 / 50)
- Heartwarmer: This skill now either revives a defeated bandmate at a quarter of their max life (75% chance) or revives them at full health (25% chance). (Previous: Either revives a fallen bandmate at 100% of their max life (50% chance) or fails to revive them at all (50% chance).)
- ugh: Now deals an additional 15% damage per empty measure on the players bar.
- Beefy Double: Now generates 6 glam. (Previous: 4)
- Hammer Jamming: Now deals moderate noise damage to all foes. (Previous: Light)
- Hammer Jamming: Now generates 15 glam. (Previous: 10)
- Hammer Jamming: Hype cost increased to 70 / 35. (Previous: 40 / 20)
- Intimidate: Now additionally deals light melody damage to a single foe.
- Poppin Off: Now generates 12 glam. (Previous: 6)
- EVERYBODY BROKEN BONES: Now deals obscene noise damage. (Previous: Massive)
- Twang Frenzy: Now generates 6 glam. (Previous: 4)
- Palm Destroyer: This skill now also deals moderate noise damage to a single foe in addition to applying 2 measures of mad pain to both the player and enemy bar.
- Dr. Tonebone: Now heals a single ally for a heavy amount. (Previous: Moderate)
- Tribute to Babby: Amount healed by FISH abilities reduced by 16-25%.
- Basketball: Can now score up to 10 points across 5 uses, increasing its maximum damage bonus to 200%. (Previous: 8 points across 4 uses, 150% maximum damage bonus)
PATCHES
Delayers knockback effect is now substantially reduced when using consecutive noise skills against an enemy before theyre able to get a turn. Once theyre able to take a turn, this reduction penalty will be reset. This penalty is incurred by consecutive noise skill uses, not consecutive hits via multi-hit skills. Lets face it, we all knew this was coming. We wanted to approach this adjustment in a way that still kept it valuable, but not completely game breaking.
EARLIER ACCESS TO FAST TRAVEL
- Fast travel can now be accessed A LITTLE EARLIER, but at the cost of 300 bops per journey (unless youve done a certain sidequest).
- Two new fast travel destinations have been added. Please do not question their practicality.
TREASURE LOCATOR
Bocks now offers help in narrowing down the whereabouts of unclaimed treasures during late-game (i.e. tells you how many treasures are left in Bopstead or Tonewood, etc). Perhaps this is their way of showing appreciation for winning the popularity tournament.
MERCH
- Flipped Cap: Now inverts 2 measures on the players bar. (Previous: Inverts all 4 measures on the players bar.)
- Flipped Cap: Stock cost reduced to 3. (Previous: 5)
BEATS
- Starstrike now has a 33% chance to strike a second and third time.
- Increased cost to boost Shrubbash from level 2 to level 3 to 1,500 bops. (Previous: 500)
- Increased cost to boost Toot from level 2 to level 3 to 1,000 bops. (Previous: 500)
MEASURE EFFECTS
- Empowered Slow now reduces speed by 40%. (Previous: 50%)
UI
- Beat Booster: Selecting fully upgraded beats will now display their current information.
MISCELLANEOUS
- The games credits can now be viewed from the title screen.
- Saeva now leaves a note for Briff to let him know of her post-bus non-tent whereabouts.
- Improved the visibility of one of the bottles in Claires Hair.
BUG FIXES
- Fixed a bug that gave Briff a much higher base toughness stat than intended.
- Fixed a bug that could allow for unintended player control when skipping a cutscene during the ending.
- Fixed a bug that prevented the player from aggroing enemies after the boombox fight in Claires Hair.
- Fixed a visual issue that caused the combat performance crowd to incorrectly appear overtop certain foreground elements on the bus.
- Fixed a bug that sometimes caused the sound created by kicking Who Cares to sound like a tent door kick. The game is now playable.
- Fixed a bug that could cause certain music elements to persist upon quitting to the title screen.
- Fixed a bug that caused a softlock in combat when counter attacking an enemy with a beat that overwrote a Harmony measure effect during the counter.
- Fixed numerous issues with enemy attack elements and incorrect corresponding visual effects.
- Fixed a UI issue that would cause certain measure effect icons to render incorrectly in shops.
- Zee now only has a post-it face during the ending sequence if you triggered the necessary conversation prior.
Deathbulge: Battle of the Bands
Deathbulge
Deathbulge
2022
RPG Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(297 reviews)
https://www.deathbulge.com/game
https://store.steampowered.com/app/1083790 
[0 B]
FEATURES:
- Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and sensational appearance.
- Kick down every single door you come across, regardless of how unlocked they might be.
- Some doors will be too strong to kick down. That's why you gotta kick down weaker doors to level up your door kicking skill until you're strong enough.
- Fancy combat system that focuses on BAR EFFECTS. What happens BETWEEN turns makes all the difference.
- Sew patches of band logos onto your BATTLE JACKET for extra perks in BATTLE.
- No Random Encounters! Monsters will be shown on the field for your avoiding leisure.
- Original soundtrack that'll make you say things like SIIICK and OH RIGHT ON.
- Bursting at the seams with humour, absurdity and a wide variety of colourful characters, armed with an abundance of dialogue faces to express themselves TO THE MAX.
- Even the ITEMS have personality. Say bye bye to the generic "HEALTH POTION". Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY'S TEA whenever your health is low. Maybe you'll even have the pleasure of meeting Barry at some point. MAYBE HE HAS A SIDEQUEST FOR YOU.
- One of the enemies you fight is a skateboarding platypus.
- OS: Ubuntu 16.04+
- Processor: SSE2 instruction set support. 64-bitMemory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 16.04+
- Processor: 2GHz+. 64-bitMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256MB
- Storage: 4 GB available space
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