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Drox Operative 2 patch 0.801

This patch makes radar much more useful, simplifies race statements, fixes federations, decreases scanning times, protects low level systems more, describes some of the newer systems better, balances a bunch of things better, and fixes a ton of other more minor issues. 0.801 change list:

  • made radar much more useful by increasing MaxRadarRange from 300.0 to 1000.0
  • now an undiscovered planet in radar range will show on the edge of your minimap
  • now all planets in radar range will show up on system map
  • planets and gates now have a radar bonus so it's easier to find them
  • added Simplify Race Statements option, defaults to on, basically simple race statements go directly to event messages instead of needing player to go to the race screen
  • fixed federation always voting no on peace even when they wanted it (Sharp)
  • fixed another federation voting issue basically making it need to be unanimous
  • races in federation are now allowed to cancel treaties (Sharp)
  • greatly increased identifing components time (4x faster)
  • increased scanning chest/objects time (2x faster)
  • increased ItemIdentifyExtraModifierChance from 0.05 to 0.1
  • asteroids system modifier now has a minimum level of 10 (ScrObot)
  • illusions system modifier now has a minimum level of 10 (ScrObot)
  • added descriptions to Vassal, Tributary, and Protectorates on trade screen (ScrObot)
  • increased beam damage by 50% since the damage now decreases by distance quite a bit
  • components no longer compare to empty slots (so don't get green + on everything)
  • ancients are initially a little less aggressive towards the player
  • decreased TributaryMaxPowerRatio from 0.85 to 0.5 (Bluddy)
  • decreased VassalMaxPowerRatio from 0.75 to 0.4 (Bluddy)
  • decreased VassalFearMult and TributaryFearMult from 0.5 to 0.3 (Bluddy)
  • now ships around planets will fly back to their planet instead of teleporting (They Live)
  • now get a message if a peace trety was rejected by a federation (kouhei)
  • increased starting MaxPowerLoad by 33% (75 to 100)
  • now race specific components auto equip into the correct slots
  • now on level up you can be given any of your race specific components (not just crew) (KevinC)
  • primitives are no longer consider for diplomatic and military wins or losses
  • now if you sign a peace treay with one federation member the rest will follow (they already voted to allow it)
  • alliances and federations tend to get stronger over time now
  • decreased ancients NaturalHateMult from 3.0 to 2.0 (their relations will degrade slower)
  • decreased ObjectChancePerBlock from 0.06 to 0.045
  • changed priority level on most quests (Sharp)
  • no longer get a chest for each primitive race in fear & diplomatic wins
  • fixed numbers on offensive and defensive rams displayed incorrectly (they are addition/subtraction, not a % chance)
  • fixed defensive numbers on rams not showing up
  • now rams actually have a credit value
  • gates now always send across the network when you are in the same system
  • increased RadarForMaxRangeBase from 300.0 to 400.0
  • now planet sub-screens will go away when you click outside of them (ScrObot)
  • drones can be put into stashes now
  • tab now toggles between system & sector map and doesn't change minimap, also setting now saves correctly (Bluddy)
  • planets now spin slower (ScrObot)
  • added show trades option on relation screen
  • relation screen now defaults to hiding eliminated races (one time force change)
  • relation screen now defaults to hiding primitives races (one time force change) (Eris Shrugged)
  • moved event text up a little to not go over status effects
  • made it so you can't get multiple war sounds at once (Darkness)
  • now handle removing a shield correctly (Excellion)
  • now highlight text box will be at least the size of the icon (if there is an icon) (ScrObot)
  • turned general pleas for help off for now
  • now clean up unidentified stuff a little better on primitive planets when they change state (Bluddy/Dragonface)
  • added QuestChildQuests and NoChildQuestsOutstanding translations (Dragonface)
  • fixed credits pickup text (They Live)
  • fixed getting multiple object is farther than it appears messages sometimes
  • fixed starlane highlight text having system name twice (ScrObot)
  • fixed missing translation CollisionDamageOffense (ScrObot/Monkeyhuouse)
  • fixed missing translation QuestAnnouncePersonalGift (ScrObot)
  • updated max speed in help topics (Excellion)


[ 2020-06-05 22:29:48 CET ] [ Original post ]

Drox Operative 2
Soldak Entertainment Developer
Soldak Entertainment Publisher
2020-06-01 Release
Game News Posts: 80
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (244 reviews)
Public Linux Depots:
  • Drox Operative 2 Linux Specific [12.77 M]
Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.

Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.

Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.

As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!


Features
  • Explore a dynamic and evolving galaxy
  • Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
  • Fight in the galactic war between the various alien races
  • Battle hundreds of different enemy starships
  • Build the coolest and deadliest starship in the galaxy
  • Outfit your ship with thousands of components and crew
  • Adventure with your friends with co-op multiplayer
  • Essentially play an action RPG inside a universe of alien races playing a 4X game

New Features (compared to Drox Operative 1)
  • Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
  • Deal with more treaty types (vassals, tributaries, protectorates, and federations)
  • Find more component types (plasma cannons, ramming components, etc)
  • Experience faster movement and combat
  • Interact with randomly generated races (just the young races)
  • Discover way more interesting things while exploring
  • Protect or exploit primitive races

MINIMAL SETUP
  • Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 2 or better
  • Storage: 1 GB available space
GAMEBILLET

[ 6071 ]

17.79$ (11%)
26.09$ (13%)
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GAMERSGATE

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1.32$ (91%)
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11.24$ (63%)

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