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This patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues. 1.010 change list:
- can now sort followers/fighters ui so that least health/shielded fighters are at the top (Chara H Dreemurr/Pendulu/softi/The_Sith_Lord)
- can no longer have a system modifier that matches one of the sector modifiers (The Grand Mugwump)
- fixed a possible crash in Level::isPositionBlockedFromSight
- turned off some legacy height map stuff (my test area fps went up 10%)
- added Worbly Blorble unique crew (Patreon)
- added Darkness unique crew (Patreon)
- colony/delivery ships are more durable at lower levels now (Star-X)
- no longer get relation boost from "escorting" a colony or delivery ship if you have damaged them (UsernameTaken2)
- fixed sometimes another star system right next to the one you are in (gou/Ortman)
- fixed green dot that shows another probe can be launched not working correctly with skills like Swarm (Owen)
- when autopickup fails no longer throw in air and get message
- changed saveVersion to 261
- changed PROTOCOL_VERSION to 128
- turned off handleMouseOffScreenScroll in debug build
[ 2022-04-22 22:22:47 CET ] [ Original post ]
This patch fixes a crash, a couple slow downs, and a bunch of skill/component issues. 1.009 change list:
- fixed a crash that can happen when searching for group quest members that aren't the leader (ScrObot/RoanokeKeeper)
- fixed if ever get above max penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa)
- now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa)
- added a new faction
- Beam Amplification, Impact Analysis, and Dynamic Frequency Generator now enhance chaining and no target beam weapons (Lone Night Raven)
- Incinerate now enhances chaining and no target beam weapons (Senrezu)
- Frequency Modulation and Beam Mastery now enhance chaining and no target beam weapons
- Impact Analysis now enhance Scatter Cannon and Cannon Wave weapons (Lone Night Raven)
- Plasma Overload and Plasma Cannon Mastery now enhance Scatter Cannon and Cannon Wave weapons
- Impact Analysis, Ballistic Control System now enhance Torrent weapons (Lone Night Raven)
- Gunner & Ballistics Mastery now enhance Torrent weapons
- Ballistic Control System now enhances Swarm weapons (Lone Night Raven)
- Launcher, Missile Mastery, and Missile Afterburn now enhance Swarm weapons
- fixed swarm missiles getting double power load (Lone Night Raven)
- fixed a duplicate ModifierPowerNeeded1 entry that might have been making higher level modifier revert back to a level 1 version after a restart (Lone Night Raven)
- changed PROTOCOL_VERSION to 127
[ 2022-03-04 19:32:46 CET ] [ Original post ]
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues. 1.008 change list:
- fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0)
- fixed a potential crash in Area::getGateName
- fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar)
- rebalanced monster rarity bonuses a little
- now a sponsored colony ship will lower their minimum threshold for a colony (Fulano)
- enemies that can't move or be hurt can no longer be part of fleets
- can no longer attack Zombie race without being at war (tommyahugo/Ortman/Fulano)
- fixed probes not marking planets as scanned correctly (Fulano)
- increased last 3 hulls structure to 250/250/275 from 225/225/225 (firecat666)
- fixed accept only in person quests not showing up in race general quest list
- fixed highlight text on deliver package button on delivery quests
- decreased MaxTurnSpeed from 500.0 to 450.0
- no longer get experience for a kill that player caused but aren't allowed to do directly (trigger a trap that kills friendly) (Fulano)
- now don't get charged for ceasefire if it doesn't go through for some reason (4D)
- fixed enhancement/rarity bonuses not showing up until a save/resume (Fulano/LIMUNADE)
- now ui icons show up in highlight text more often
- now get rid of bad resurrected races better
- fixed a typo in ScavengerQuestForFriend2 (ScrObot)
- fixed RaceNameHiveSubraceOverlordColor missing translation (ScrObot)
- fixed RaceNameDryadSubraceTalonColor missing translation
- moved isNemesis from Quest to QuestBase
- added an easier way to rebuild an item (dev thing)
- fixed master server logging basic current info to wrong html file
- changed PROTOCOL_VERSION to 126
- changed saveVersion to 260
[ 2022-02-11 20:56:00 CET ] [ Original post ]
This patch improves targeting some, makes fighter regen shields faster, adds a few Patreon things, and fixes several more minor issues. 1.007 change list:
- now targeting prioritizes monsters some
- fixed light fighters not getting summoned status effect
- fixed fighters still attacking things unprovoked when using defensive stance (Fulano5321)
- increased fighter shields regen and made it scale to higher levels (Pongola)
- added Worlby's Cradle & Worbly's Blorble unique escape pods (Patreon)
- added The Collector dimensional area/vendor (Patreon)
- now in a diplomatic win only get small reward chests for subjects (instead of medium)
- can now spawn specific unique items
- should no longer auto target anomalies (Automaton)
- primitive races can no longer start colonize quests (Fulano5321)
- fixed trying to load some Din's Legacy cfg files
- fixed wrong game showing up at bottom of character exports
- fixed menu games changing race unlock points
- changed PROTOCOL_VERSION to 125
- updated copyright date
- changed a ton of internal variables from 2d to 3d positions (not really related to Drox but potentially interesting)
- removed some old _isnan assert stuff
- simplified per game #defines a little
[ 2022-01-28 20:02:32 CET ] [ Original post ]
This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues. 1.006 change list:
- added donators to credits page
- races chance to start with a starbase goes up with higher levels (The Shadow Rose)
- quests will now show parent quest in info (assuming it is still around) (firecat666)
- fixed Feedback Pulse not showing correct info
- fixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old numbers
- increased spawn chances for chips at higher levels some more (DaOpa)
- now tell you what sector you are in on the map (system and sector) (firecat666)
- increased grassland dry HabitabilityMult from 0.5 to 0.6 (firecat666)
- now if successfully demand something print says demanding instead of trading (firecat666)
- now make sure to cancel any trade agreements if go back from ceasefire to war (firecat666)
- moved entering system print down a little to not overlap lose timer info (firecat666)
- changed description of em missiles weapons so not the same as em beam weapons (firecat666)
- fixed reward chest effects on map (Fulano5321)
- changed "Energy needed" to "Energy needed/use" (BG)
- changed powerload print on components a little to be more clear (BG)
- moved power load line on components info to more consistent spot and changed text color (firecat666)
- Nanomite cloud now updates status effect correctly when you upgrade your skill level above 1 (lalala)
- now clear all particles when using to and from map (ScrObot/firecat666)
- now if have Pause in Planet screens option turned on, will automatically pause on planet solve quest & delivery menus (firecat666)
- fixed a few places that races could get above the max amount of credits (firecat666)
- added a little highlight text to planet status to explains ranks (SirReptile)
- fixed waypoint placement being a little off on map (firecat666)
- fixed a plural issue with war quests (firecat666)
- cleaned up newCharacter so doesn't directly reference race icons (Chuckles)
[ 2022-01-14 22:04:02 CET ] [ Original post ]
This patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues. 1.005 change list:
- fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500)
- fixed a couple problems with the first hotkey slot changing automatically to something else (Automaton/Damnation, Ltd.)
- fixed hotkey of a doomsday device changing when sorting (Morte)
- linked weapons will no longer fire if left clicking on a usable object (Morte)
- now enemies using missiles have a higher chance to hit
- chips magic modifier is now closer to the item level (will in general be higher level) (Darkness)
- now bombers get added to your dps value correctly (firecat666)
- fixed plasma cannon wave weapons not having power load (will only effect new items) (firecat666)
- Drox Guild will no longer decide to help races that won't sign treaties (firecat666)
- non-primitive races will no longer be able to become subjects of primitive races (Xeltek)
- increased Monsoon habitability for Vegetation trait from 0.5 to 0.6 (firecat666)
- since much easier now, decreased xp reward for protect planet quests
- fixed selection point of the attack cursor to correctly be in the center of the icon (contrabassist)
- now extra money applied to research is applied over time instead of instantly (DrIstvaan)
- made range prints more consistent with themselves and speed (most of them will get larger) (Lainthrill)
- moved message/chat highlight text position (firecat666)
- can no longer add 0 credits to a trade (firecat666)
- no longer show skill hints for skills that have reuse timers less than 1 second (firecat666)
- no longer show damage on stars (firecat666)
- thruster boosters now highlight defense like engines and thrusters (firecat666)
- added a new word to curse/slur filter (Cory)
- reworded power load in race specific slot text a little to hopefully make it clear that is is better in a race slot (Tyrax Lightning)
[ 2021-12-31 23:26:54 CET ] [ Original post ]
This patch decreases the cost of skills, fixes consumables moving on the hotkey bar, opens up next challenge sector for all characters when one is won, and fixes a few more minor issues. 1.004 change list:
- skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points
- hopefully fixed consumables moving around on hotkey bar when using sorting buttons
- now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte)
- tripled fighter shields regen so actually noticable (mwyeoh/Morte)
- now if change sectors while in escape pod you don't get rescued but you are no longer stuck in an escape pod (Dyskord)
- changed PROTOCOL_VERSION to 123
[ 2021-12-17 19:03:58 CET ] [ Original post ]
This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues. 1.003 change list:
- fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)
- fixed races not being able to break a tributary or vassal
- decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)
- increased plasma, dual plasma, and plasma cannon energy use by 20%
- increased max missile speed from 350.0 to 400.0
- increased missile damage by 10%
- increased monster plasma cannon shot time by 25% (they shoot less often, same dps though)
- increased monster plasma cannon shot spread by 20%
- increased RecentAmbushLocationDistance from 300.0 to 900.0 (less ambushes in the same general location) (Lora Grim)
- increased MonsterStartDistance in ambushes from 300.0 to 450.0 to keep off the player a bit more
- increased chances of crew drops at higher levels (Darkness)
- increased chances of chip drops at higher levels (Ragabash)
- added 2 new ambient background music loops
- fixed Amphibian music not playing correctly (Tori)
- now if highlight treaties key on relations screen will tell you what all the treaties mean (Fulano5321)
- fixed ultimate weapon race description missing in character screen (Smogg)
- made it easier to highlight race logo in character screens
- fixed fringe, hive, and cortex rebel portrait icons not displaying in correct place in character screens (Smogg)
- added war and ceasefire to treaties help text
- added trade pact and free info pact to treaties help text
- item rarity is now color coded correctly in loot filter
- changed nanomite cloud status effect names some to show that one is the aura and one is the effect (lalala)
[ 2021-12-03 22:42:19 CET ] [ Original post ]
This patch adds bonus components after max level, fixes a long standing marine issue, adds new ambient music tracks, and fixes a few more minor issues. 1.002 change list:
- now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness)
- fixed marines stop working after going up a level (Ming)
- decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot)
- now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo)
- added 3 new ambient background music loops
- updated amphibian music
- Missile Afterburn now mentions enhances missiles (Darkness)
- now make it more clear race ballistic slot can't hold torrent ballistic components
- now make it more clear race shield slot can't hold fast charge shield components
- changed PROTOCOL_VERSION to 122
- added cheat_giveExperience
[ 2021-11-19 19:37:51 CET ] [ Original post ]
This patch fixes anomaly radiation damage, races not signing treaties sometimes, some escape pod issues, and a few other more minor issues. 1.001 change list:
- fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness)
- fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged)
- now are immune to damage for 1 second after launching in an escape pod (Shaper)
- races get much less emerge points when destroying a primitive race
- now display escape pod correctly when ship is destroyed and escape pod is launched
- now shows a status effect while escape pod not available after recent use
- viewing current treaties will now show cease fire and time remaining (firecat666)
- now mention that can hold ctrl to sell an entire stack (Tyrax Lightning)
- now damage numbers will use commas if needed
- fixed patreon button misalignment when making the ui smaller (Tsubir)
- changed PROTOCOL_VERSION to 121
[ 2021-11-12 23:24:14 CET ] [ Original post ]
After a long Early Access, we finally released Drox Operative 2 today! Get it now while it's 10% off during its launch week.
[ 2021-10-20 17:17:26 CET ] [ Original post ]
We finally released a demo for Drox Operative 2 today! It is available for Windows and Linux and is only around 810MB, so theres no reason not to give it a try. :)
[ 2021-10-14 18:59:33 CET ] [ Original post ]
This patch cleans up a few last things before a full release and added Alpha & Beta Testers to the manual. 1.000 change list:
- changed energy requirements for fighters (most got cheaper) (firecat666)
- fixed stats changing before components were done installing
- decreased fighter UpgradeChanceMult by 50%
- now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666)
- fixed Myths Challenge missing one of the races (Syovere)
- fixed Xenophobia quest not causing Faux Pas events correctly (firecat666)
- now paying crew already at max happiness and not a slave doesn't actually use up any credits (firecat666)
- now vouch and plant spy windows block the mouse from interacting with menus behind (firecat666)
- made vouch for a race button a little larger (firecat666)
- added beams/missiles and anti-missiles text to fighters help topic (firecat666)
- turned off beta wording on main menu
- added Alpha & Beta Testers to manual
[ 2021-10-13 22:32:17 CET ] [ Original post ]
This patch adds another plant race portrait and fixes several minor issues. 0.920 change list:
- added another plant race portrait
- now automatically pick up technology (firecat666)
- increased maxTries of getTechnologyEntry from 10 to 25
- boosted Dry, hot, cold, and water habitabilities (firecat666)
- fixed rebel quests not starting on UltimateWeapons quest (firecat666)
- fixed blackhole gravity well (firecat666)
- fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666)
- now get warning if don't select race on sponsor or rumor screens (firecat666)
- changed Blast Cannons to Scatter Cannons (Syovere)
- changed Burst ballistics to Torrent (Syovere)
- changed HiddenLab planet bonus from minerals to tech (Syovere)
- changed "dropped on ground" to "dropped in space" (Syovere)
- fixed typo in QuestTitleRecruitBruntSubracePirate making the translation not work (firecat666)
- made Weapon Boost/Passive Weapon wording more consistent (firecat666)
- fixed sorting ui placement (firecat666)
- updated retraining service tooltip to mention skill/tactical points also (firecat666)
- emergency thrusters now mention they can take you over the max speed cap (firecat666)
- fixed Failed Terraforming anomaly wording (firecat666)
- fixed a wording issue in QuestTextNeededItemSentientAIRebels (firecat666)
- fixed Zarlok spelling in 2 places (Vindictive)
- fixed extremely typo in Creeping Death cataclysm description (Tsubir)
- added Patreon button on main screen
- changed PROTOCOL_VERSION to 120
[ 2021-10-08 21:32:58 CET ] [ Original post ]
This patch adds a manual, doubles the scrap distance, fixes a few UI things, updates a bunch of text, and fixes a few more minor issues. 0.919 change list:
- added manual
- now delete map file when user tells game to delete wld file (sector) (firecat666)
- fixed diplomatic ship relation change print (firecat666)
- now mention on race specific slot description that you can put crew from your race into any race specific slot (firecat666)
- doubled scrap distance
- now more likely to get credit for killing an enemy near a planet (in range of guards counts also) (firecat666)
- permanent storms should stay away from planets better now (Sange-13/The DevoMiezer/Albinosaurus)
- now if remap up/down it will work consistently on quest screens (firecat666)
- moved ship components ui up a little so could see more of your status effect icons at same time (SirReptile)
- fixed race specific slots description mentioning old 2 or 3 slots instead of 4 (firecat666)
- improved Protectorate description
- improved Federation description
- updated Attacking help text a little
- updated Won Game help text a little
- updated attribute text
- updated Race Relations text a little
- updated Ways Around text a little
- updated JumpGate text a little
- updated InventoryScreenAdvanced text a little
- updated BagsAdvanced text a little
- updated Minimap text a little
- updated VendorSpecialties text a little
- updated DamageTypes text a little
- fixed double the in Sector Map help topic
- fixed manual text in game
- pointed game to online manual
- changed "2 extra crew slots" to "2 extra race specific crew slots" (firecat666)
- no longer show base + command attribute stuff on create ship screen and tree skills (firecat666)
[ 2021-10-01 20:51:51 CET ] [ Original post ]
This patch adds tactics to quest monsters, improves & makes the different fighters more unique, improves radar, fixes & improves planet happiness, and fixes many more minor issues. 0.918 change list:
- quest monsters can now use tactics (retreat, run, reinforcements, etc)
- decreased trap trigger time by 33%
- now radar will expose cloaking mines but at 33% effective range (ZviHantsis)
- fixed planet happiness (not increasing or saving correctly) (Jean)
- made Exotic resources more effective (happiness higher max and rate increase)
- increased Drox Fighter attack and defense by 50%
- increased Drox Interceptor attack 50%
- increased Drox Bomber damage by 50%
- increased Drox Raider health by 50%
- increased Drox Stealth Fighter defense by 50%
- increased Drox Drone health by 50%, maneuverability by 33%, and defense by 25%
- decreased fighter radius from 32.0 to 16.0
- now Fighter Training, Scholar, Fast Learner, and Coordinated Maneuvers skills boost chances for fighters to get promotions (HoboElf)
- fixed not being able to unsummon pets with delete key (Monkeyhuouse)
- fixed young race marines not working (Jean/tommyahugo)
- now if planet is destroyed outside of combat (starvation or bad status effect) it informs player (Redsovietz)
- fix not getting elite (or higher) components from quests that advertise that component rarity (Syovere)
- added a fighter help topic (Burden of Brine)
- made fighter component descriptions better
- added more data to fighter component highlight text (damage, health, attack, and defense mults and base speed)
- will now only get FederationRejectedWar messages once every 5 minutes (Dreepa)
- unused wormholes no longer tell you where they go or show you the destination map if you right click on them (Eris Shrugged)
- now map will scroll if you move mouse cursor to edge of screen
- now new goods added to vendor from new goods button blinks for a few seconds
- fixed harvesters beam battery show up on map and planets list many times (QBob)
- fixed harvesters world modifier description including danger level
- changed locked challenge achievements icons to grey scale
- now trying to pick up item with controller tests for exact match first and then with a radius
- can no longer select self (should make some things easier and don't think needed in Drox)
- added missing StemRust icon
- added cataclysm sound
- added hotkey print to use slots
- changed wording on slot upgrades to be more clear that they are permanent upgrades (Diablo_68)
- scrolling the map is smoother now (Bonder the DevoMiezer)
- now if the same key is assigned to map screen and map toggle, that key will open the map and then it will toggle, will need to use escape to get out
- now wormholes in the middle of systems will stick to the edge of the minimap like more normal wormholes/gates (ScrObot)
- teleport just clears the target instead of destroying incoming proectiles (The DevoMiezer)
- no longer send race messages to stop attacking a friend when they haven't even met them yet
- now the rest of the mythical races don't have services
- now put race traits in consistent order each time
- scout ships no longer try to scout in the middle of combat
- fixed when removing an installing component not stopping the install correctly (Fulano)
- fixed some text in Retribution's description (Smogg)
- added spawnCataclysm cheat
- changed PROTOCOL_VERSION to 119
[ 2021-09-24 20:02:17 CET ] [ Original post ]
This patch adds challenge sectors, adds fighter promotions, allows old sectors to be loaded, improves controller support, and fixes several more minor issues. 0.917 change list:
- added challenge sectors
- now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy)
- you can now pick a sector to load
- fixed monsters not being able to be promoted
- increased chances that monster get a rarity promotion when destroying something (especially the player)
- virtual left mouse when using twin stick mode no longer uses skills/items (Varkon)
- virtual left mouse when using twin stick mode now has a radius so don't have to click directly on things (Sebastian)
- now i_twinStick defaults to on
- fixed not getting charged correct amount for diplomat sponsor (Syovere)
- now a delete sector option (agentmith)
- added a revert button on character menu to revert crew point changes
- added a donate button that changes the mode to make donating a lot of things at once easier (Eris Shrugged/Diablo_68)
- fixed permanent storms doing damage and player getting credit for it (raubrey)
- made projectiles hit their targets better especially at the edge of the screen (tommyahugo)
- increased max races to 12 from 6 (if choose random, it will pick in a range based on sector size)
- now turn off twin stick stuff when cursor is in repair mode, holding an item, gamble mode, etc.
- now turn off twin stick stuff when component type of menus are up
- can now sort ships by name, level, or race
- some mythic races no longer offer services
- now mention in primitive achievement that they have to be a protectorate (gou)
- added challenge achievements
- changed Joystick to Controller
- changed "Load Existing Sector" to "Load Current Sector"
- fixed UI_CONDITION_ARE_REPAIRING spelling
- added cheat_unlockChallenges
- fixed PlayingRandomCovenantClassIcon causing a missing 0.ctx print
[ 2021-09-17 23:14:30 CET ] [ Original post ]
This patch adds component rewards for quests, increases fighter durability, adds more options for diplomat sponsorship, and fixes several more minor issues. 0.916 change list:
- now most quests give you a random component as a reward and it tells you in the quest description what it is going to be (type, rarity, and level) (Darkness)
- increased fighter health by 33%
- now when sponsoring a diplomat ship you have small, medium, and large options (Jean)
- now server can change a different sector without leaving game and booting other players
- fixed StatusEffectSkillLevelFromDamage stuff not increasing with skill level correctly (Free Fa11)
- now eliminated by text can handle random race names and specific monster names
- removed effect that gave holograms away (Jean)
- fixed ancient weapon so they don't move (tommyahugo)
- fixed ManaLeechPercentWhenHit print (Sange-13)
- fixed ManaLeechPercentOnHit print
- now will always get full data from planet status button (no more classified stuff)
- now when scavenge a component (from scavenger and other races) the component that shows up for sale blinks for a few seconds so you know which one is new (FDru)
- fixed melt status effect name/icon
- now large stats from most components have commas
- now dps on skills from components has commas if necessary
- added an option to hide scrap text (The DevoMiezer)
- added tooltip to young race option in create ship screen (Jean)
- fixed show widgets on multiplayer connected menu showing up when only a client
- fixed missing CovenantStoleNewTrait translation
- now when looking at an attacking ships task it will tell you planet attacking even if currently in combat
- added close button in corner to planets screen
- added close button in corner to shipyard screen
- added Simplify Hotkey Bar option (defaults to on, hide tech version on components on hotkey bar) (ScrObot)
- added some text to explain that you can add text to a waypoint by typing when highlighting it (Eris Shrugged)
- fixed translation on random race crew slot restriction
- fixed a problem with planet knowledge level highlight text
- fixed war quest print having double s on 2nd group
- changed PROTOCOL_VERSION to 118
[ 2021-09-10 19:32:05 CET ] [ Original post ]
This patch makes random, young races that you have unlocked playable. 0.915 change list:
- can now choose to play a young race in the create ship screen
- added skill trees to rest of random race traits, Deceitful - Spies, Defensive - Regeneration, Miners - Industrial, Farmers - Hardy, Generous - Trustworthy, Breeder - Productive, Slow Breeders - Uncreative, Trader - Economist, Weak - Scavenger, Touch - Hardy, Influential - Trustworthy, Wealthy - Economist, Happy - Productive, Exterminator - Ruthless, HolyCrusader - Chaotic, GeneSplicing - Brilliant, Devourer - Demanding, and Assimilator - Expansionist
- added description to race icon highlight on character menus
- added portrait to character menus
- added portrait to create ship screen
- fixed Expansionist spelling
- changed PROTOCOL_VERSION to 117
[ 2021-09-03 19:47:46 CET ] [ Original post ]
This patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on the create ship screen, and fixes several more minor issues. 0.914 change list:
- added Vouch for race option (transfers some of your good relation with a race to another race)
- you can now request to adventure with a ship of a race (Verdusk/Darkness)
- now shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds
- now if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances
- now each 100% of critical hit chance adds 25% to critical hit mult
- now a button on create ship screen to show the skills available to that ship
- made tactical bonus skills each unique - 100/attack mult, 150/skip shields chance, 250/chaining/homing/forking chances
- made helm bonus skills each unique - 100/defense mult, 150/pet defense/escape notice/trap trigger distance mults, 250/defending critical hit mult
- made structural bonus skills each unique - 100/structure mult, 150/armor plating/defending critical hit mults, 250/item damage reduction mult
- made engineering bonus skills each unique - 100/power load mult, 150/energy mult, 250/energy/health leech
- made computers bonus skills each unique - 100/attack/pet attack mults, 150/shields mult, 250/critical hit/critical hit damage mults
- if you have more thrust than is needed to be at max speed, the extra is converted to defense (Diablo_68)
- increased attack per computers from 4.0 to 5.0
- added 3.0 defense per computers
- increased energy per engineering from 3.0 to 5.0
- increased energy regen per engineering from 0.12 to 0.15
- increased defense per helm from 3.0 to 5.0
- added 2.0 thrust per helm (will increase non-helm races beginning speed by 20/10%)
- now if stick near recharge station it recharges twice as fast (Fulano)
- extended all fighter bay types up to the max item level
- now races will value peace with subjects of good friends much more (Lowen)
- fixed geomagnetic storms doing 4x more damage than intended (forgot damage is over entire life not per tick) (poobunsdudley0)
- fixed fixed permanent storms doing 20x more damage than intended (not divided by 20 life, because infinite length)
- added a capital has been destroyed message
- now attack/defense highlight text shows you data at the monster level of the current system you are in instead of the player's level
- non edge wormholes no longer always show on the system map (uses radar like everything else)
- fixed ControllerMouseStartPositionWidget in RelationsPlantSpy menu
- fixed spacing on bonus skills so separator line doesn't go through icon
- fixed missing XChanceOfEnemyStat translation
- fixed missing CriticalHitDamage translation
- changed PROTOCOL_VERSION to 116
[ 2021-08-27 20:11:34 CET ] [ Original post ]
This patch adds pirate & smuggler starbases, adds geomagnetic storms, adds permanent versions of many of the storms, and fixes several more minor issues. 0.913 change list:
- added Pirate Starbases
- added Smuggler Starbases
- changed Scavenger tree attribute bonus from computers to tactical
- added permanent versions of Geomagnetic Storms, Radiation Storms, Nanomite Clouds, Plasma Storms, and Ion Storms
- added geomagnetic storms
- added geomagnetic storms system modifier
- added geomagnetic storm anomaly
- dropped crew SpawnChance from 0.3 to 0.2 (now that some bugs are fixed they drop a lot more) (ScrObot)
- fixed crumble damage in description not matching actual damage from status effect
- can no longer ask subjects/overlords to declare war on their overlord/subject (HoboElf)
- decreases Shotgun type of attacks DamageMultAll from monsters from 0.3 to 0.25 (Bonder the DevoMiezer/tommyahugo)
- now starting attribute bonuses for your class count towards bonus skills (tommyahugo)
- now rescue, rebel, and other similar ships on system map will have the appropriate icon
- increased instant pickup chances by 20% (Bonder the DevoMiezer)
- fixed missing Sounds/secretFound.ogg (ScrObot)
- made full help topics highlight size a bit larger (ScrObot)
- made you have skill icon outline a little bigger so you can see full icon (ScrObot)
- fixed neutron burst percent print not multiplying by 100
- Dimensional Pockets are called that again and not same random star name (Eris Shrugged)
- now all missile looping sounds have a max count of 2 so don't get too loud (Jean)
- made rescue ships on system map bigger
- fixed overlapping buttons in Drox quests menu (ScrObot)
- fixed text on war icons in system map not working (ScrObot)
- added can't put crew into stashes to crew help topic (ScrObot)
- added races care how you treat your crew to crew help topic
- fixed ##2## danger level stuff in shipyard menu (ScrObot)
- fixed Infection text in shipyard menu
- added a description to probe components (The Grand Mugwump)
- fixed missing QuestEventUprisingDestroyed translation (ScrObot)
- fixed Marine help topic (ScrObot)
- fixed missing CantSwitchSmallerBags translation
- fixed missing PlantSpyChance translation
- changed PROTOCOL_VERSION to 115
[ 2021-08-20 20:42:04 CET ] [ Original post ]
This patch makes races care how you treat your crew, adds lots of new quest connections, adds the last of the required icons, increases the player ship's base thrust, and fixes several more minor issues. 0.912 change list:
- now race relations are impacted if you have have happy crew from a race, unhappy crew from a race, or are using slaves
- unrest quests can now lead to smugglers and pirates
- riot quests can now lead to smugglers and pirates
- crop failure quests can now lead to smugglers and pirates
- recession quests can now lead to smugglers and pirates
- radiation leak, gamma ray burst, toxic chemical spill, poisoned water supply, poisoned food supply, and radiation sickness quests can now start various plagues
- radiation sickness, dysgenics, and holo addiction quests can now spawn insane renegades
- rebellion quests can now lead to 10 new issues
- civil war and failed military coup quests can now lead to 11 new issues
- power grid failure quests can now lead to 6 new issues
- depression quests can now lead to 6 new issues
- great depression quests can now lead to 7 new issues
- added last planet bonus icon
- fixed boss quests not spawning (They Live)
- fixed war quests not spawning
- fixed QuestUniqueStarbase not spawning
- increased BaseThrust from 75 to 85 (increases starting speed by about 10%) (Diablo_68)
- increased Battery Regen components regen speed by 33% (Diablo_68)
- added description to chainging beam, freezer, virus, and em weapons (Diablo_68)
- there are now add all buttons (small +) on trade screen for technology, contacts (both sides), planet knowledge, and jump gates (Destro)
- will no longer scrap crew (The DevoMiezer)
- added last goods icon
- changed tutorial/help icons from red to green (Takarias)
- added a little offset jitter to missiles and bombs
- fixed scroll bar locations for quest titles on quest screen (Jean)
- changed PROTOCOL_VERSION to 114
[ 2021-08-13 22:40:50 CET ] [ Original post ]
This patch adds auto scrapping, makes structural crew points better, adds more levels to many of the weapons, adds more race story chunks, adds a few more icons, and fixes several more minor issues. 0.911 change list:
- now auto scrap components flown over for 5% of sell value if you have hidden them through crappy items or loot filter options (Diablo_68)
- now get 0.25 to all resistances per point in structural (Mythos)
- increased structural bonuses by 40% (Mythos)
- fixed a way to get stuck approaching a usable object (Monkeyhuouse/MaxHan)
- extended several missile components up to the max item level (FDru)
- extended several freezer weapon components up to the max item level (phoagne)
- extended several virus weapon components up to the max item level
- decreased race repair trait cost mult from 0.3333 to 0.25 (made it better) (Ofasia)
- increased engine and thruster spawn chances by 50% (Diablo_68)
- added 26 new race story chunks (more variation of random race descriptions)
- now moving with keys will override BasicMouseTargetMove (Dad's Gaming Addiction)
- increased repair costs by 40%
- fixed talon control working on more than talons (tommyahugo)
- added 2 more planet bonus icons
- added AgeMythical icon
- fixed help button in help skills screen
- added planets screen help
- added an anvil icon on primitive race logos on relation screen
- added 4 new achievements to Steam
- fixed a typo in StoryChunkRadicalXenophobe13
- changed PROTOCOL_VERSION to 113
[ 2021-08-06 20:50:36 CET ] [ Original post ]
This patch fixes some win/lose consistency issues, adds more planet bonus icons, adds 2 new achievements, and fixes several more minor issues. 0.910 change list:
- fixed win/lose progress screens to not count primitives or subjects like actual win/lose conditions (Xenomorph/Jean)
- fixed Fighter Siphon (goodgimp)
- now if run into a non-moving object (like a nexus) you will bounce off
- fixed speed not applying to collision damage correctly so that 2 non-moving objects could damage each other in collision (AblazinGrace)
- fixed sometimes paying a slave didn't free them (needed a minimium pay cost) (Jean)
- now get reduced quest rewards (credits/xp) if have already won the sector
- added 7 more planet bonus icons
- added a ram kills achievement
- added a raising protectorate primitives to space fairing achievement
- increased spawn chances of power plants/collectors from 3.0 to 4.0 (Destro)
- now handle not being able to accept crew quest correctly (Jean)
- now if get too far from object you are scanning, the scanning will stop
- can no longer get unbreakable modifier on crew (Jean)
- can no longer get durability mult modifier on crew (Jackrel, Scaver of Ramming)
- fixed BestQuestBonus values not working correctly (being read in as bool)
- now check that quest title has some text before overriding biggest accomplishment text
- fixed an invisible crew icon (alpha not set up correctly) (Jean)
- now larger stash bags are purple like smaller ones (Jean)
- now negate escape notice numbers when displayed so they make more sense (Eris Shrugged)
- now clear widget cursor when bring up in game menu or go back to set up sector screen (Destro)
- now handle clicking on rumor buttons with no race selected better (Jean)
- locate any race/system quests can no longer count as biggest accomplishment
- added help screen for skills screen
- added a description to Vampire skill so not confusing (tommyahugo)
- fixed superfluous brackets in Assassin crew skill (Jean)
[ 2021-07-30 19:48:46 CET ] [ Original post ]
This patch adds 2 new achievements, makes sponsored ships easier to work with, fixes some usable object issues, and fixes several more minor issues. 0.909 change list:
- added a rescued crew achievement
- added a freed slaves achievement
- sponsored ships are always sent across the network
- now can see sponsored ships on the system map no matter where the ship is
- now if near a monster when it is destroyed, player has higher chance of getting the credit for the kill (Destro)
- fixed when left clicking on an object and then it not getting scanned when you get into range (Diablo_68)
- made it so turning a little doesn't cancel scanning an object when you get into range
- decreased CataclysmMinTime & CataclysmConditionTime by 20% (Jean)
- now slaving races can sell crew from other races that they have met
- fixed left clicking on usable object label shooting
- fixed crew not getting spawned as often as they are supposed to
- fixed most crew spawned not getting their race name set correctly
- fixed resource text to match new instant benefits
- decreased guard planet CompleteChancePerSuccess from 0.0004 to 0.0001
- now play level up sound when player frees a slave
- simplified crew spawning more
- fixed ItemCreatorName showing up on crew
- fixed getting target cursor when highlighting a usable object
- changed PROTOCOL_VERSION to 112
[ 2021-07-15 21:27:57 CET ] [ Original post ]
This patch adds crew for young, random races, balances a bunch of things better, fixes blinking on system map, adds more race story chunks, adds more icons, and fixes several more minor issues. 0.908 change list:
- now can find crew from young, random races
- increased military win reward from rare to elite component (Diablo_68)
- fixed blinking on system map sometimes
- trying to enhance a component with a slot is now significantly cheaper, now 0.2 + 0.2/rarity instead of 1.0 + 0.25/rarity (Diablo_68)
- increased ship & planet health in ultimate difficulty level quite a bit
- now races will emerge into sector if they destroy another race
- decreased damage player takes during collisions by 25% (Diablo_68)
- increased probes escape notice and speed (Diablo_68/Jean)
- young and mature races no longer dislike each other
- now race story stuff gets saved correctly into persistent data
- fixed resurrect quest 2 sometimes not showing up correctly (Annex)
- added 29 new race story chunks (more variation of random race descriptions)
- story chunks can now require non-primitive
- added Ultimate Weapons rebels quest so can help unlocking race
- fixed using a hotkey or right click with a weapon like a laser not shooting at usable objects
- fixed Scavenger Penetrate skill not working correctly (Jean)
- now skills like Launcher when on Crew Equipment or Crew will mention what type of damage it enhances (Jean)
- added 7 more planet bonus icons
- sped up spawning crew
- fixed giant pod size on system map
- changed "Tweaked Find Chance" to "Enhancements Find Chance" (Takarias)
- no longer get experience if you get one of your fighters destroyed by a mine (itgtdb)
- fixed skip shields print not having a %
- fixed after deleting a ship the list not correctly selecting the next ship in the list (Jean)
- now mention primitive level when showing race relation numbers
- fixed Interplanetary Locusts size on system map (Bender)
- fixed comet, giant pod, toxic cloud, and anti-neutronium slug sizes on system map
- increased rescue ship sizes on system map
- now use race name less in random race descriptions
- fixed cataclysm races danger level not color coded correctly
- will now cap number of races correctly if MaxAiCovenants is set too high
- changed PROTOCOL_VERSION to 111
[ 2021-07-09 21:36:48 CET ] [ Original post ]
This patch makes slavery races impact a sector more, fixes a diplomatic win issue, adds more race story chunks, makes danger level in race descriptions more accurate, and fixes several more minor issues. 0.907 change list:
- fixed a way that you could get a diplomatic win with lots of vassals/tributaries and one non-ally (Tydem/Jean)
- fixed Drox protect race quests from failing incorrectly (fix might fix some other quest issues also) (Jean)
- subraces no longer have extra natural hate
- now random races have a danger level automatically calculated based on their traits
- now older races have their danger level automatically calculated also (makes them more consistent)
- fixed relation for Justice civil war rebels being backwards (Jean)
- fixed some minimum speed issues for race ships
- added 13 new race story chunks (more variation of random race descriptions)
- rebel ships are now much larger on the system map (Diablo_68)
- now a small chance that crew are slaves if there is a slavery race in the sector
- slavery races can now sell slaves
- player can now free slaves by paying them (makes freedom & egalitarian races happy, makes slavery races unhappy)
- hopefully fixed getting planets with anomalies that can't be scanned (Jean)
- danger level is now color coded - Low/Green, Moderate/Yellow, High/Orange, Very high/Red, Extremely High/Purple
- fixed theme music in winGame menu (Korhaka)
- added a better warning message when trying to sponsor a colony ship for a primitive race
- fixed a typo in StoryChunkInsect2
- fixed a typo in StoryChunkSynthetic15
- changed PROTOCOL_VERSION to 110
[ 2021-07-02 21:25:11 CET ] [ Original post ]
This patch adds cool descriptions to random races that explains them and their background a bit. The description basically explains why they are the way they are and adds some more details. 0.906 change list:
- random races will now have a cool description that explains them and their background a bit. The description basically explains why they are the way they are and adds some more details.
- added 4 more planet bonus icons
- changed PROTOCOL_VERSION to 109
[ 2021-06-26 01:16:15 CET ] [ Original post ]
This patch improves the spying system (counterespionage, laying low, jump gate activation stealing, & better sabotage), makes armor plating more viable by increasing its resistance, balances a bunch of things better, and fixes several more minor issues. 0.905 change list:
- fixed not being able to declare war on Cataclysm races (sgisk/Diablo_68)
- espionage now has a chance of stealing a jump gate activation (Eris Shrugged)
- can now change stance of spies for a race to counterespionage (protects race)
- can now change stance of spies for a race to inactive (hard for spies to be caught) (Bluddy)
- increased armor plating radiation and EM resistance from 35% to 50% (KevinC)
- increased armor plating kinetic and thermal resistance from 0% to 25% (KevinC)
- fixed sabotage not starting the correct quests
- decreased race planet colonization standards so they will still ignore really bad planets but will colonize more
- no longer fail civil war quest from rebel because planet changed hands (Poilux/LotusBlade)
- increased relation changes for solving rebellions and civil wars
- flipped around civil war rebel quest relation rewards because by the time you solved it the rebels own the planet
- now much more likely to resurrect a race that can survive on the colonized planet (The Grand Mugwump)
- marines now have 5% damage inflation so their damage scales better (Boink/Eris Shrugged)
- increased socket SpawnChance by 50% (Darke)
- increased chances of chips dropping at higher levels (Darke)
- reworked collision damage so that thrust consumable would give you a damage boost
- doubled EaterOfWorlds health and increased damage mult by 50%
- sabotage can now start 3 new issues - crop failures, fire storms, and toxic chemical spills
- demands no longer help with economic victories
- now if a treaty in a trade fails to go through, entire trade is cancelled (Excellion/Sent Ernit)
- races will now reject all demands if at war with trader
- increased DesiredNumScouts 50%
- increased Freedom/Egalitarian dislike of Slavery races by about 33%
- increased relation penalies for doing system type of quests for enemies by 50% (still much lower than before)
- increased BasePowerRegen from 3.75 to 5.0 (energy regen) (Diablo_68)
- increased PowerRegenPerInt from 0.09 to 0.12 (energy regen per engineering point) (Diablo_68)
- added percents that the different layers of defense (shields, armor plating, structure) help against specific damage types to highlight text
- increased relation change from demands by 50%
- fixed race perspective drop box going off screen if too many races (Jean)
- added 2 more planet bonus icons
- updated aquatic music
- fixed upgrade consumable state not turning off automatically when you leave planet without clicking stop (Jean)
- added "except special weapons" to weapon chips (ZviHantsis)
- made it a little more obvious if an incoming trade is a trade, gift, or demand (Annex)
- removed next ship info from planet status (no longer very useful was never very accurate)
- now will automatically split items if spawned in greater amounts than the max stack (PhoAgne)
- fixed Engineering highlight mentioning drives (DysDaemoN)
- fixed getting huge ! on system map for ships needing to be rescued (Jean)
- reworded Next hull info wording a little to be more clear (DysDaemoN)
- changed PROTOCOL_VERSION to 108
[ 2021-06-18 20:56:21 CET ] [ Original post ]
This patch fixes a few crashes, adds an upgrade consumable race service, flattens the xp curve quite a bit, adds new dialog, makes scanning anomalies and planets faster, and fixes several more minor issues. 0.903 change list:
- fixed a crash in getCurrentIdentifier (not bounds checking)
- fixed component sorting crash on Linux (Aly (Hypergardens)/Tchey)
- added Upgrade Consumable race service (Eris Shrugged)
- flattened the xp curve above level 60 some
- added a max xp debt so not quite so high at high levels (lechuck1)
- added 43 new dialog for avian races
- increased monster shotgun type weapons ReuseTime from 0.8 to 1.2 (Mavor)
- decreased MaxChestOpenTime from 4.0 to 2.5 (ricmadeira)
- decreased BasePlanetScanTime from 4.0 to 2.5
- decreased MaxPlanetScanTime from 10.0 to 5.0
- decreased PlanetScanTimeIncreasePerLevel from 1.0 to 0.5
- now use "PlayerName (Drox Operatives)" in many messages to make clear affects all players in game, but also who caused message (Dreepa)
- added 3 more planet bonus icons
- fixed a potential crash in Vendor::generateItem
- now planets have a chance to notice they have a needed good to solve a quest (Eris Shrugged)
- fixed an issue with explore a specific planet quest sometimes specifying wrong system (peter.sugarek)
- increased Battery energy regen by 50% (Demios)
- now race attack ships prioritize attacking planets in the system they are in
- added effect to unstable wormholes so know when they have triggered (Eris Shrugged)
- now espionage chances are affecting by technology bonuses/penalties on the choosen planet
- now rumors work better at a race's larger planets and worse at their smaller planets (population wise)
- fixed not immediately getting planet info on a scanned planet with anomalies
- now show a green $ at beginning of planet name on planets screen if selected race doesn't know about that planet yet
- now highlighting command tells you what attribute bonuses for the current level and the next level
- life leech type of things will now repair armor plating after structure is repaired (KevinC)
- will no longer get ambushes when attacking a planet (Gologon)
- now short teleport traps have a limited range (if trigger entity is too far when trap goes off they won't get teleported) (Gologon)
- added some alpha to background when highlighting race icons in relation screens so a bit easier to see what is going on
- now when a menu that pauses is up and you hit the pause button it doesn't unpause client side of things for a frame (DysDaemoN)
- added a treaties help topic on full help topics page (Takarias)
- now if switch out a component of the same type it will automatically update user slot to new component (Fulano)
- fixed fighters not launching with full shields when you have the Fighter Armor skill (DysDaemoN)
- now update hull info on player in more cases (Hashashiyyin)
- added a way to apply multipliers to percents and always stay within 0 and 1 range
- changed PROTOCOL_VERSION to 107
[ 2021-06-11 20:48:46 CET ] [ Original post ]
This patch makes much of the race dialog trait specific, makes attributes given by command count towards bonus skills, makes relation gains more race specific, makes legend wins a bit easier, adds an xp reward for scanning anomalies, and fixes several more minor issues. 0.902 change list:
- added old race dialog to race traits where appropriate
- attributes given by command now count towards bonus skills (Hobo Elf/KevinC)
- now get more relation for protecting a planet/ship of defensive races
- now get more relation for an enemy kill of aggressive, ruthless, and military races
- now get more relation for escorting colony ships for expansionist races
- now get more relation for escorting colony/diplomat/freighter ships for defensive races
- decreased LegendPointsNeededForWin from 300.0 to 350.0 (Alstein)
- now anomalies give xp when you scanned or trigger them (KevinC)
- now non-scannable anomalies give you legend points when you trigger them
- added 3 planet bonus icons
- now race traits can add dialog
- now use only trait dialog if a random race and at least 2 dialog from traits
- now primitives can have dialog that is specific to their age
- fixed not being able to put skill points into Energy Mastery (PhoAgne)
- decreased nexus spawn chances from 0.03125 to 0.015
- fixed Satellite Defense System not attacking correctly (phoagne)
- fixed Satellite Defense System not separating correctly
- fixed Retribution and Power Overload damage prints (Owen)
- updated Amphibian music
- fixed a bunch of DiplomacyTextTradeWithEnemy entries not getting used correctly
- fixed getting a duplicate set of stashes outside of your starting system (PhoAgne)
- fixed Kinetic Shockwave description mentioning wrong damage percent
- fixed planet type change announcement text
- fixed a typo in HiveCloseDislikes2
- fixed a typo in DrakkOfferBad1
- fixed a typo in CortexOfferExpiredLikes2
- fixed typo in DryadTradeWithEnemyLikes2
- fixed a typo in DryadProtectingPlanet1
- fixed a typo in LithosoidEnemyAttackingPlanetDislikes2
- fixed a typo in AncientCantAffordLikes1
- changed PROTOCOL_VERSION to 106
- moved recent relation boost stuff to explicit covenant multipliers from race traits data
[ 2021-06-04 22:51:28 CET ] [ Original post ]
This patch fixes a rare crash when scanning planets or anomalies, makes it a bit safer to do some quests for races relation wise, adds some diplomatic immunity to diplomat ships, makes race traits impact relation changes and treaties more, and fixes several more minor issues. 0.901 change list:
- fixed a crash if try to spawn a technology and didn't actually find a valid one within number of specified tries (PhoAgne)
- now doing quests that help an entire system but are for an enemy have only 25% as much relation penalty as before (Kurama Kitsune)
- now resources that give race ships a status effect, they give that effect immediately and end when they run out instead of being permanent but only on ships build while having the resource (new way should be a much more consistent boost)
- now diplomat ships have diplomatic immunity from other races until relation is really low (5)
- now get a larger relation boost when giving contacts to xenophile races
- now get a larger relation boost giving or trading tech to tech races
- now get a larger relation boost giving planet data to expansionist races
- now get a larger relation boost when giving gifts to economist and gift races
- now races with ruthless trait are less likely to accept a vassal, tributary, or protectorate
- now races with demanding trait are more likely to accept a vassal or tributary
- now races with economist trait are more likely to accept a tributary
- now races with trustworthy trait are more likely to accept a protectorate
- now races with defensive trait are more likely to accept a protectorate
- now races with generous trait are more likely to accept a protectorate
- rebel quest ships can no longer be attacked or damaged
- increased start alliance guild reward from 6.0 to 9.0
- increased credits and xp reward for most drox guild quests (Darke)
- now doing terraform quests will make enemies of that race mad
- nexuses can no longer be boarded by marines (phoagne)
- your average spy level of a race now decreases the costs of using jump gates
- fixed vassal/tributary not contributing credits to overlord correctly
- now player gets credits from vassals and tributaries (Exgene)
- now if you are a protectorate overlord you get planet location easier (Darke)
- now ships from random races with stealth trait actually use stealth
- now when getting planet data from a specific race's perspective take into account their production bonuses
- fixed trying to updateResearchGoal when none left - sped up test from ~160 to 220 fps (PhoAgne)
- fixed special resource status effects not saving on affected ships
- fixed getting gate unlocks in multiplayer when going to a new sector (phoagne)
- increased max relation for vassal, tributary, vassal overlord, and tributary overlord so could actually get to next treaty (phoagne)
- increased ContactValueBase/ContactValuePerLevel from 40.0/40.0 to 60.0/60.0
- added an option to turn off auto pause in planet screens (lbhgaming)
- changed vassal terminology if overlord race uses slavery
- added last 3 probe icons
- changed guard planet to priority 2 (was 3) (Eris Shrugged)
- now update planet data immediately after scanning a planet
- changed names on map from cyan to white (Takarias)
- made component sort options look more like part of the ui (Takarias)
- quest available and completed icons in relations screen now have a shadow (Destro)
- fixed a planet ambient light issue
- now effects on stations and nexuses are larger
- widgets can now draw a shadow
- removed scale environment parameter (no longer used so no point in setting it)
[ 2021-05-28 20:22:41 CET ] [ Original post ]
Drox Operative 2 is nearing the end of Early Access after 48 patches of improvements and new content. It is now in beta and should be fully released in the 3rd quarter of 2021! In the meantime, you can still pick it up and have some input in Early Access!
[ 2021-05-25 18:46:59 CET ] [ Original post ]
This patch makes planet information much easier to work with, fixes guard planet quests, makes protectorates more important, and fixes several more minor issues. 0.900 change list:
- changed to beta
- now get more useful info on uncolonized planets
- now can show data on planet list screen from a specific race's perspective to see how they value uncolonized planets
- now protect a specific planet will always successfully complete within 2 minutes if player is near (Takarias/Bluddy/LotusBlade/Annex)
- now get a much bigger relation boost when you donate or sell a resource to a race (Neutronium, Antimatter, etc)
- now when highlight planet data to trade to a race it shows all your knowledge of that planet
- now when a planet is highlighted on system map it shows all your knowledge of that planet
- now when a planet is highlighted on minimap it shows all your knowledge of that planet
- added 2 more probe icons
- made radius of planets, race ships, and stations twice as big
- added a show at max population option on planet list screen
- now Deceitful, Defensive, Xenophobe, and Radical Xenophobe races have more spy resistance
- now spy resistance helps catch spies even when they are not actively doing anything
- now races get mad at a race if they let a protectorate of theirs be destroyed (amount depends on how much a race cares about protectorates) (Bluddy/DysDaemoN)
- now protectorate give their overlords more gifts
- races will now use a variety of hulls near their level instead of the same exact one
- now when highlighting a contact that you have met show race info
- now spies/knowledge level on uncolonized planets in planet list just show a -
- made race name (when a planet is selected) larger on planets list screen
- now if highlight race name (when a planet is selected) on planets list screen shows race info
- now if click on race name (when a planet is selected) on planets list screen goes to that race diplomacy screen
- now sort planet knowledge on trade screen by name
- races will no longer give you a terraform quest that makes the planet worse for their race (scourge69)
- now money highlight on buy/sell screen will use commas if necessary
- fixed showBoundingBox not turning off model caching so could actually draw
- added showRadius command so I can see collision stuff better
- moved calculatePlanetWorth from Covenant to Game
[ 2021-05-21 22:11:09 CET ] [ Original post ]
This patch makes vassals & tributaries more likely to happen, increases war weariness, makes it easier to get planet data, improves map readability, and fixes several more minor issues. 0.847 change list:
- fixed sounds getting played on map and then getting stuck playing (Exohydra/itgtdb)
- changed Schism/Trypanos shotgun type attack reuse time/damage mult from 0.6/0.6 to 0.8/0.3
- now races have a final chance to beg for mercy from an attacker
- increased VassalFearMult & TributaryFearMult from 0.3 to 0.75 (fear will lead to more vassals and tributaries)
- increased RelationChangeMinLongWar/RelationChangeMaxLongWar from -0.15/0.45 to -0.1/0.6
- decreased MaxWarWearinessRelation from 50.0 to 42.5
- halved plant spy cost
- now get all planet info when you get within scanning distance of a planet
- now get planet data when do any kind of spy action against a planet
- now primitives long war time is 1/4 of normal races
- now primitives relation change from war weariness is doubled
- added 5 icons for probes
- fixed rumor, propoganda, espionage, and sabotage chances not being at 70%/80%/90% like they were supposed to be
- increased size of black box on system map from 0.1 to 0.5
- increased size of non guarding ships on system map from 0.1 to 0.5
- names on system and sector map will no longer overlap (makes it easier to read)
- changed secret wormhole (ones not at system edges) lines on sector map from purple to red
- race freighter & diplomat ships now have shields
- fixed a federation vote for war issue
- now primitives get war weariness much faster than full races
- now stop the fighting correctly if go straight from war to a non-peace treaty (like a vassal)
- races no longer get mad at you if you do a quest for their vassal/tributary/protectorate even if they don't like them
- fixed another issue that made a race's planet power fluctuate a lot
- changed Lesser Schism from level 10 to 11 (already a Schism at level 10)
- fixed sometimes planets not scaling on system map when highlighting them
- fixed some stars on system map sometimes gaining flat clouds (itgtdb)
- increased Drakk colony ship scale from 0.28 to 0.5
- fixed sorting by race name on planets screen
- color coded Federation in 4 places
- moved getValidLocation from UIHelp to UISystem so could use other places
[ 2021-05-14 20:29:10 CET ] [ Original post ]
This patch makes the system map much better looking and easier to use. 0.846 change list:
- changed sprites on system map to animating models with effects (much prettier)
- now draw background of that system on the system map if it is loaded (if not draws current player level background)
- planets now show clouds and rings on the system map
- now unexplored part of the map (on system map and minimap) is a texture instead of a flat color
- added background on names on system/sector maps
- now effects handle scaling better
- changed black hole description to "usually don't have planets"
- made lines on sector map thinner
- fixed a filename issue in TextureCtx::load
- moved MapLevelMaxZoom to database instead of hardcoded
- turned off some shadow mapping stuff that was still doing stuff (doesn't seem to have any real fps impact though)
- fixed depth buffer clear between SORT_TYPE_TRANSPARENT_BACKGROUND and SORT_TYPE_OPAQUE_BACKGROUND2 to be more robust
[ 2021-05-07 19:30:51 CET ] [ Original post ]
This patch makes it easier to keep track of race ships, makes races take fear into account more, makes it easier to cause rebel factions, increases war weariness, increases use of non-combat race ships, fixes armor plating issues, and fixes several more minor issues. 0.845 change list:
- fixed armor plating issues introduced in last patch
- increased radar mult (2X) and max (4X) for race ships you have a high level of knowledge of (spies and/or treaties)
- increased MaxFear from 50.0 to 75.0 (race fear will impact things more)
- increased FearMultOtherWars from 1.1 to 1.5 (fear getting into too many wars)
- decreased FearMultEnemyOtherWarsfrom 0.9 to 0.67 (fear someone less if they are already in wars)
- decreased FearMultProtectionPacts from 0.9 to 0.8 (less fear when have mutual protection pacts)
- increased FearMultEnemyProtectionPacts from 1.1 to 1.25 (more fear when enemy has mutual protection pacts)
- decreased FearMultAlliances from 0.8 to 0.67 (less fear when have allies)
- increased FearMultEnemyAlliances from 1.25 to 1.5 (more fear when enemy has allies)
- now count vassals as allies when calculating fear of other races
- increased DamageFearMult from 30.0 to 60.0 (fear races that have damaged us much more)
- decreased MinPowerDiff from 0.5 to 0.25 (can have less fear of weaker races)
- increased MaxPowerDiff from 2.0 to 4.0 (can have more fear of stronger races)
- now helping rebels during civil war always splits race
- rebel quests can now send you farther away for the item needed, but should now always show up
- now when any kind of unrest is quelled on a planet, it gets some unrest resistance for a while
- increased RelationChangeMinLongWar/RelationChangeMaxLongWar 50% (higher war weariness)
- now long war relation change gets applied a second time at 2X max war time
- now long war relation change gets applied a third time at 4X max war time
- races are now willing to pay for treaties (at least with other races)
- increased TechWorthMult from 12.0 to 20.0 (races value tech more)
- doubled chances of freighters and cruise liners
- split RelationChangeDiplomatShip and RelationChangeDiplomatShipSponsored
- doubled chanced of diplomat ships
- decreased RelationChangeDiplomatShip from 12.0 to 3.0
- now show task info when highlight ship blips on minimap and system/sector maps
- added rest of plasma cannon icons (6 more)
- fixed a bug in Time::operator=( seconds ) (this bug's probably only been there for ~17 years) (not sure how many bugs this caused, but it was doubling the long war value)
- fixed not testing for duplicate quests in some cases because hadn't set planet yet
- fixed getting duplicate civil wars
- now show relation boost from escorting ships
- increased speed of race colony ships and freighters to 150.0
- decreased CrewHappinessChangeLevelUp from 5.0 to 1.0
- doubled range of fighters from a starbase
- fixed schism Blast Cannon (and other monster weapons that use TargetSpread) not shooting correctly
- now extra wormholes (ones not near the system edge) display appropriately on sector map
- fixed not getting task info on scouts
- fixed Scavenger Rebels description on Choose Race screen (itgt...)
- updated Fungus race music
- changed PROTOCOL_VERSION to 105
[ 2021-04-30 21:08:19 CET ] [ Original post ]
This patch improves fighters, improves ship movement knowledge, adds more levels of several weapon types, gives players more control over primitive progress, and fixes several more minor issues. 0.844 change list:
- halved plasma damage from monsters (Ic4reign)
- fixed not being able to get a diplomatic win when player has a protectorate (shiosai)
- now primitives progress through ages faster the more technology they have gathered from other races/players
- now fighters get 50% of players base defense (APXEOLOG)
- now ships are added to maps based on knowledge level instead of treaty (so spying helps)
- added 6 plasma cannon icons
- added 3 new levels of plasma cannon, plasma burst, and plasma wave
- fixed some problems with armor plating components with armor plating skills (peter.sugarek)
- fixed a few issues with race scavenge ability (Smogg/MaDDworlD)
- now add socket chances goes up slightly each time you try (doesn't display though) (Kurama Kitsune)
- now reduce power load chances goes up slightly each time you try (doesn't display though)
- now show "accept only in person" quests in race quest list so know they exist (Varkon)
- extended each EM weapon type to max component level (FDru)
- now get a relation bonus if successfully escort a colony ship, diplomat ship, freighter, or cruise ship to its destination
- Xenophobes now stick together a bit more (Annex)
- changed rumor, propoganda, espionage, and sabotage chances from 50%/70%/90% to 70%/80%/90%
- increased FollowLeader range by 33% so things like fighters can wander a little further and not clump as much (HoboElf)
- doubled the size (scale & texture size) of effect that shows what entity you have selected (Monkeyhuouse/Eris Shrugged)
- changed Fringe race to use plasma instead of beams
- now will fail protect race quest if at war with them when the quest times out (Darke)
- now get a message when try to put an incorrect component into a race specific slot
- fixed sometimes resurrecting a race already in the game (Smogg)
- fixed some inventory screen help position/size issues
- fixed some character screen help position/size issues
- fixed some quest screen help position/size issues
- added a warning of can't scavenge from a primitive race
- changed Unknown Crew to Crew (Eris Shrugged)
- fixed missing PowerStolenPerHit translation
- fixed Planetology Blessing print
- changed Skip Shields to Bypassing Shields
- fixed ChainedBeams Blessing print
- fixed ChaoticProjectiles Blessing print
- fixed Penetrate Blessing print
- changed PROTOCOL_VERSION to 104
[ 2021-04-23 20:33:46 CET ] [ Original post ]
Monsters! This patch adds new weapon types to many of the monsters, rebalances monsters quite a bit, fixes a race colonizing issue, and fixes several more minor issues. 0.843 change list:
- fixed races not colonizing planets (Vastin)
- changed Tornado main attack from beam to plasma
- doubled Tornado suicide attack range
- halved check time for Tornado suicide attack
- changed Flame attack from missile to plasma
- decreased Haunt fire time from 3.0 to 1.5
- doubled Thunder lightning field range
- changed Storm and Thunder lightning attack to a chain lightning attack
- increased Thunder approach range from 75-100 to 100-125
- changed Disruptor from a beam attack to a plasma attack
- doubled Ward invulnerability shield time
- changed Guardian attack from beam to plasma
- changed Grudge non-corrosive missile to plasma
- decreased Obsidian fire time from 3.0 to 1.0
- decreased Schism bomb detonation time from 4.0 to 1.0
- changed Schism main weapon from beam to a Blast Cannon
- changed Pulse weapon from beam to plasma
- decreased Backlash ballistics fire time from 3.0 to 0.5
- increased Patchwork Burn Thrower range from 150.0 to 300.0
- added a ballistic attack to Patchwork
- increased Legion Lord ballistic speed from 350.0 to 500.0
- added a plasma wave attack to Legion Lord
- increased Wrecker speed from 200.0 to 250.0
- changed Spiroc weapon from beam to plasma
- increased Baylisa rift chance from 0.1 to 0.2
- changed Trypanos main weapon from beam to a Blast Cannon
- doubled Leishma ballistic damage
- decreased Helic fire time from 3.0 to 0.5
- decreased Cesto fire time from 3.0 to 1.5
- decreased Ascarid fire time from 3.0 to 2.25
- increased Gleria damage mult from 3.75 to 6.0
- now enemy ships don't have to approach straight towards their target so they should space out a bit more
- Talon Nexus now also regenerates armor plating and shields
- no longer get ambushes when attacking a planet, at least from "noise"
- increased shield regen rates 4X from components
- fixed most powerful race changing every other calculation because of come from behind bonuses
- races now calculate planet values much better, which will fix some colonization issues and trading issues
- now races value planet knowledge at 1% of the planet value
- fixed race ships not using the new weapons correctly
- added last 2 defensive ram icons
- fixed planetColonized.snd
- weapon speed on chips is now idented and color coded correctly
- moved scroll bar in Select Other Race menu to the right some
- updated Avian music
[ 2021-04-16 16:33:53 CET ] [ Original post ]
This patch allows races to equip way more types of weapons, makes subject races not count for diplomatic wins, adds more defensive ram icons, and fixes several more minor issues. 0.842 change list:
- races can now equip plasma weapons
- races can now equip alternative weapons types (swarm, burst, wave, etc)
- now subject races are correctly ignored when testing for diplomatic win (DaviddesJ)
- halved sponsor diplomat ship cost
- increased RelationChangeDiplomatShip from 8.0 to 12.0
- now can get ambushes if destroying inanimate objects
- now only show planet data for sale if might have new data for player (Eris Shrugged)
- now will get ! over planet if you have correct item but don't have the quest
- fixed beacons icon/text not working correctly (scourge69)
- races are now more picky about what planets they colonize when they haven't discovered many yet
- fixed primitives gaining multiple ages at once
- anomaly radiation is now much more dangerous (10% of structure, armor plating, and shields, instead of just structure)
- now when dropping a stackable item on a vendor slot it tells you how many are going to get transferred (1 normally, entire stack of ctrl down)
- races should now declare war on primitives less often
- increased minimium level for moving traps from 10 to 15
- added a print when receiving planet data from a race
- added 4 defensive ram icons
- increased screen shake from nearby explosions
- fixed enemy data for a race not getting cleared correctly of race slot reused (Excellion)
- fixed penetrate skip shields print
- now resources are colored dark gold instead of grey
- changed PROTOCOL_VERSION to 103
[ 2021-04-09 19:15:04 CET ] [ Original post ]
This patch adds buying planet data from races, adds option to sponsor diplomat & colony ships, makes radar tracking of allies better, fixes beacons for all races, and fixes several more minor issues. 0.841 change list:
- you can now trade for all of a race's planet data (just buying new data)
- can now sponsor diplomat ships from one race to another (basically you pay for it)
- can now sponsor colony ships for races (basically you pay for it)
- now beacons work for all races
- now good friends (mutual protection pact and up) show up on radar much farther out
- now good friends (mutual protection pact and up) show up system map
- now when get planet data from spies it will show up correctly on the map
- now player quests will update their seed and other info if the main quest seed has changed for some reason
- can now solve quests from race diplomacy for accept in person quests
- increased consumable thrust boost time from 30.0 to 60.0
- fixed not being able to select a race on rumor menu from planets list
- added 6 defensive ram icons
- added plasma weapons to race tech page
- halved nexus spawn chances
- increased RelationChangeDiplomatShip from 5.0 to 8.0
- fixed a problem where could highlight a race name that no longer displays on system/sector map
- fixed junk and storage pod health
- should no longer get duplicate scout planet quests (from same race)
- delivery goals now stay consistent when ships gets distracted by something
- delivery goals now stay consistent across save/load
- added colonize sound for race ships
- added delivery sound (for race ships and player needed item quests)
- will no longer spawn nexus' during respawn
- added commas to worth number on planets screen
- changed PROTOCOL_VERSION to 102
[ 2021-04-02 17:31:02 CET ] [ Original post ]
This patch makes planting spies cheaper, makes radar find planets and gates quicker, decreases the death cost so it's harder to get an economic loss, and improves a lot of other more minor issues, mostly balance or UI related. 0.840 change list:
- halved cost of planting spies
- doubled initial radar range for planets and gates
- now additional radar is worth 3x for finding planets and gates
- no longer have a max radar range for planets and gates
- increased GroundTrapDelayMult from 0.2 to 0.4 (traps in space will take longer to trigger)
- jump gate price is now the lowest race price instead of the average
- clone cost now 20% cheaper (takes more deaths to get to an economic loss)
- can now click on race names in system/sector maps to talk to that race
- can now highlight race name on system/sector maps to get race info
- now components on the "ground" will display in a larger font if a type of component that you are currently using
- tech drops should no longer be below the level of the spawner
- greatly increased chances of a destroyed asteroid dropping resources that are useful to races
- increased nexus HealthMult from 3.0 to 5.0
- halved nexus spawn chances
- increased HappyEgoChanceMult from 3.0 to 5.0 (happy crew level up faster)
- decreased MadEgoChanceMult from 1.0 to 0.25 (unhappy crew level up slower)
- increased chip spawn chance from 2.5 to 3.5
- fixed some data not getting reset on client when abandoning a sector
- marked new weapons as not being used for tech
- fast charge shields, swarm missiles, and light missiles can no longer be tech
- doubled ancient recharge station buff time
- made Nexus buffs more powerful
- added helm as an OR requirement for escape pods
- decreased space junk health from 5-10 to 2-4 per level
- updated diplomatic win highlight text to mention new medium reward chest reward
- now get modifier icon when highlighting on system/sector map
- now make sure player has met at least one of the races in question when message is sent about a rejected peace treaty offer
- added effect to Talon Nexus buff
- added effect to Legion Nexus buff
- added effect to Overlord Nexus buff
- added a tip that happy crew level up faster
- added 6 more trait spots on relation diplomacy screen since temporary resources can add a lot
- fixed Swarm Projectiles saying 0.3% chance when it should be 25% (just a display issue)
- fixed highlight issue on player status effect icons when ui_scale is not 1.0
- clone cost now has commas when necessary
- formated economic win highlight text better
- added info on how the Drox guild gets paid in economic loss highlight text
- rate info in race description will now use commas if needed
- fixed BlessingBarrage translation not working
- changed coloring of not meeting part of an OR requirement from red to yellow
[ 2021-03-19 23:02:16 CET ] [ Original post ]
This patch gives priority to win conditions over lose conditions, makes diplomatic win reward much better, adds offensive ram icons, and fixes several other more minor issues. 0.839 change list:
- added 12 offensive ram icons
- can now win sector while in lose condition (Verdusk/Darkness)
- now reward for a diplomatic win is a Medium Reward Chest per race remaining (instead of small) (Kurama Kitsune/Darke)
- Drox quests now mention explicitly that they are optional (Daniel.Drache)
- increased distance things spawn away from the player (increased SpawnSteps from 3 to 4) (Annex)
- now get legend points for hurting/destroying Exterminator, Devourer, Holy Crusader, and Assimilator races
- now Treasure Hunter skill increases chances of finding an extra modifier when identifying components
- made a few thruster sounds loop better
- fixed a couple issues with diplomatic win progress text (ZviHantsis)
- a destroyed race ship should no longer be able to drop technology that race doesn't have (Eris Shrugged)
- now get some screen shake from nearby explosions
- fixed destroying talon ships/planets to match overlord/legion stuff
- added a little text to music volume to mention some music is controlled by the background volume also (Agitated Ice)
- fixed a reference to npcsMale/npcsFemale name seed files
[ 2021-03-12 22:02:21 CET ] [ Original post ]
Weapons! This patch adds 5 new weapon types (ballistic burst, plasma blast, manual beam, chaining beam, and plasma wave), improves many of the old weapon types (fighters, bombs, missiles, and special weapons), and adds several new skill icons. 0.838 change list:
- added ballistic burst weapons (machine gun)
- added plasma blast weapons (shotgun)
- added manual aim beam weapons
- added chaining beam weapons
- added plasma wave weapons
- fighters now gain half of the player's attack value
- fighters now gain half of the player's damage bonus from tactical (Dreepa)
- improved bomb sounds
- made bomb explosions much better
- made bombs available at lower levels
- increased LightningField range from 125.0 to 150.0
- added 10% damage inflation to Lightning Field (Vastin)
- added 10% damage inflation to Pulsar Generator (Vastin)
- added 10% damage inflation to Hellfire (Vastin)
- increased Radiation Pulse Weapon range from 400.0 to 800.0
- added 10% damage inflation to Radiation Pulse Weapon (Vastin)
- doubled The Big Bang damage (Vastin)
- added 10% damage inflation to The Big Bang (Vastin)
- decreased beams max range from 1000.0 to 800.0
- decreased missiles max range from 500.0 to 800.0
- added 7 skill icons
- fixed longshot not initialized correctly
- added DamageChanceOnUse to most weapons
- should no longer be able to target invisible enemies (at least directly) (fabulousfreep)
- increased missiles max speed from 325.0 to 350.0 (Soutalgon)
- added ability to have spread in projectiles shots
- added ability for reload times
[ 2021-03-05 23:37:41 CET ] [ Original post ]
This patch allows teleporting to other players in multiplayer, improves the new spying system, adds a hide center prints option, adds more service icons, and fixes a few more minor issues. 0.837 change list:
- you can now teleport to other players in multiplayer (takes 5 seconds)
- added a Hide Center Prints option
- increased SpyPointsPerTickValueMult from 0.002 to 0.006
- made sabotage options much more reliable do something
- fixed sabotage quests not applying to the correct race sometimes (LotusBlade)
- fixed sabotage with spies not mentioning using Spy Points
- improved description for Spying value
- made Drox spy caught message more consistent (Bluddy)
- turned Crew Penalty stuff back on now that command, skill, and crew requirements stuff has settled down
- added 5 service icons
- decreased missiles and light missiles ReuseTime from 2.0 to 1.5
- decreased swarm missiles ReuseTime from 3.0 to 2.25
- now colony ships have some armor so they have some more defense (ZuriZ)
- primitives much less likely to get dragged into a war (or at least will require more incentive)
- fixed missing RaceNameUtopianSubraceLegionColor translation (Smogg)
[ 2021-02-26 21:08:46 CET ] [ Original post ]
This patch makes races with Exterminator, Holy Crusader, Devourer, or Assimilator traits much more dangerous, adds several more skill/service icons, and fixes a few more minor issues. 0.836 change list:
- races with Exterminator trait now have increased damage, minerals produced, and credits produced
- races with HolyCrusader trait now have increased damage, shields, population growth, and negative rumors
- races with Devourer trait now have increased damage, food produced, and components found
- races with Assimilator trait now have increased damage and reverse engineering chance
- added 7 new skill icons
- added a new service icon
- now status effect from ancient recharge stations gets applied to your fighters also (Cory Edwards)
- now resurrected races shouldn't die immediately ever (Smogg)
- Impact Analysis component now helps plasma, dual plasma, and swarm missile components (Dreepa)
- fixed clicking on some anomalies not making your ship fly to them (Pimgd/Dreepa)
- fixed failing quests in multiplayer when a player has a can't die with quest but another player dies (Dreepa)
- fixed non-right mouse button clicks on map from leaving waypoints (Dreepa)
[ 2021-02-19 22:32:31 CET ] [ Original post ]
Harvesters! This patch adds 2 new Cataclysms (Harvesters & Creeping Death), adds some new service icons, and fixes a couple other Cataclysm issues. 0.835 change list:
- added Harvesters Cataclysm
- added Creeping Death Cataclysm
- added 4 service icons
- now quests/races are smart enough to only remove world modifier if not being applied by another quest/race
- decreased starting relation of swarm
[ 2021-02-12 21:36:04 CET ] [ Original post ]
Cataclysms! This patch adds 6 new Cataclysms, allows enemy ships to fire from much farther away, and fixes a few more minor issues. 0.834 change list:
- added Singularity Cataclysm
- added Swarm Cataclysm
- added Eater of Worlds Cataclysm
- added Dimensional Invaders Cataclysm
- added Myth Cataclysm
- added Holy War Cataclysm
- changed monster behavior stack around so that they can use their full skill attack range (ships are likely to fire from much further out now)
- fixed race trait saving (now by name instead of index) (Exgene)
- Cyborgs now marked as Programming and Biological
- slow moving ships now tilt less
- now much less chance of getting a 2nd Cataclysm (and 3rd, 4th, etc)
- changed PROTOCOL_VERSION to 101
[ 2021-02-05 22:34:37 CET ] [ Original post ]
This patch adds the first Cataclysm: Fanatics. Fanatics might start off slow, but if you give them too much of a chance, they will infect all of the races. Also, they hate interlopers like Drox Operatives. 0.833 change list:
- added Cataclysms system
- added Fanatics Cataclysm
- added 1 resource icon
- changed PROTOCOL_VERSION to 100
[ 2021-01-29 21:49:47 CET ] [ Original post ]
Skill Balance! This patch rebalances most of the player skills, makes star types affect planet types much more, and fixes several other more minor issues. 0.832 change list:
- increased ReverseEngineering skill MultTechnologyChance from 0.2 to 0.28
- increased LifeLeech skill LifeLeechOnHit from 2.0 to 5.5
- increased BloodLust skill ManaLeechOnHit from 2.0 to 7.6
- increased Shockwave skill per level damage from 0.1/0.1 to 0.125/0.175
- increased KineticShockwave skill damage from 0.2/0.3 to 0.245/0.343 and per level from 0.15/0.15 to 0.245/0.343
- increased Shatter skill damage from 0.2/0.3 to 0.343/0.480 and per level from 0.15/0.15 to 0.343/0.480
- increased UnstableProjectiles skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased ExplosiveImpact skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased DestabilizeCore skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased ChainedBeams skill ChainingProjectiles from 0.1 to 0.2
- increased FullSpread skill SwarmProjectiles from 0.05 to 0.175
- increased Barrage skill SwarmProjectiles from 0.05 to 0.175
- increase Ambush skill FullHealthEnemyDamageMult from 0.25 to 0.5
- increased Hack skill defense debuff from -10/-0.1 to -14/-0.14
- decreased Weaken skill attack debuff from -10/-0.1 to -7/-0.07
- decreased Weaken skill damage debuff from -0.1 to -0.07
- decreased Ruthless skill damage debuff from -0.1 to -0.2
- increased Scramble skill attack debuff from -10/-0.1 to -14/-0.14
- increased Scramble skill damage debuff from -0.1 to -0.14
- increased Penetration skill resistance debuff from -0.1 to -0.27
- increased ElectronicWarfare skill attack debuff from -10/-0.1 to -19/-0.19
- increased ElectronicWarfare skill defense debuff from -10/-0.1 to -19/-0.19
- increased EnergyNet skill defense debuff from -10/-0.1 to -19/-0.19
- increased EnergyNet skill movement debuff from -0.1 to -0.19
- increased Intimidate skill attack debuff from -10/-0.05 to -27/-0.27
- increased Intimidate skill defense debuff from -10/-0.05 to -27/-0.27
- increased Feedback skill per level damage from 0.25/0.25 to 0.75/1.25
- increased FeedbackPulse skill damage from 0.75/1.25 to 1.05/1.75 and per level from 0.25/0.25 to 1.05/1.75
- increased ReactiveArmor skill damage from 0.75/1.25 to 1.47/2.45 and per level from 0.25/0.25 to 1.47/2.45
- increased Crumble skill damage from -0.1 to -0.27
- increased ChainReaction skill damage from -0.1 to -0.38
- increased Rupture skill damage from -0.1 to -0.54
- increased Ignite skill damage from -0.1 to -0.54
- increased FighterArmor skill PetMaxHealth from 0.1 to 0.14
- increased Persistence skill PetMaxHealth from 0.1 to 0.2
- increased Overwhelm skill PowerNeeded reduction from -0.1 to -0.14
- increased Overwhelm skill PetMovement from 0.1 to 0.14
- increased FighterResistance skill PetResistance from 0.1 to 0.27
- increased RadarMastery skill radar from 10/0.1 to 20/0.2
- increased ThermalDamage skill damage from 0.1 to 0.125
- increased ExplosionDamage skill damage from 0.1 to 0.18
- increased ExplosivesExpert skill damage from 0.1 to 0.25
- increased KineticDamage skill damage from 0.1 to 0.125
- increased Survival skill resistances from 4 to 8
- increased Resilience skill resistances from 4 to 11
- increased Extortion skill QuestMoney from 0.1 to 0.25
- decreased Salvaging skill ItemsChance/MagicChance from 0.1/0.1 to 0.05/0.05
- increased Mining skill ExtraMoney from 0.1 to 0.2
- increased Collector skill ExtraMoney/ItemsChance/MagicChance from 0.1/0.1/0.1 to 0.13/0.13/0.13
- decreased Guardian skill MaxHealth from 0.2 to 0.1
- increased Guardian skill ArmorPlating from 0.05 to 0.1
- decreased Resolve skill MaxHealth from 0.4 to 0.2
- increased IronSkin skill ArmorPlating from 0.1 to 0.27
- increased Unbreakable skill ArmorPlating from 0.1 to 0.29
- increased EnergyMastery skill MaxPower from 10/0.1 to 20/0.29
- decreased Scholar skill CombatExperience from 0.1 to 0.075
- increased FastLearner skill CombatExperience from 0.1 to 0.27
- increased QuickLearner skill CombatExperience from 0.1 to 0.27
- decreased Hunter skill Thrust from 10/0.1 to 5/0.05
- increased Quickness skill Thrust from 10/0.1 to 29/0.29
- decreased PersonalCloaking skill Espionage/Sabotage/PlantSpy from 0.075 to 0.065
- increased Spying skill EscapeNotice/Espionage/Sabotage/PlantSpy from -0.05/0.05 to -0.07/0.07
- decreased PowerAmplification skill ChangeMaxPowerLoad from 10.0 to 5.0
- increased PowerAmplification skill SkillDamage from 0.025 to 0.05
- changed PowerMastery skill MaxPowerLoad from 25.0/0.1 to 14.0/0.14
- decreased ShieldModulation skill MaxShields from 0.1 to 0.075
- increased FrequencyModulation skill MaxShields/SkillDamage from 0.05/0.05 to 0.07/0.09
- increased ShieldHarmonics skill MaxShields from 0.1 to 0.2
- increased ShieldMastery skill MaxShields from 0.1 to 0.38
- increased MarineTactics skill BoardingDamage from 0.1 to 0.14
- increased MissileAfterburn skill ProjectileSpeed from 0.1 to 0.27
- increased Penetrate skill SkipShieldsChance from 0.1 to 0.125
- decreased Stalker skill Attack from 10/0.1 to 5/0.05
- increased Hunter skill EscapeNotice from -0.025 to -0.05
- increased Harmony skill EscapeNotice from -0.05 to -0.14
- decreased Precognition skill Attack from 10/0.1 to 9/0.09
- decreased Precognition skill Defense from 10/0.1 to 9/0.09
- decreased Precognition skill CriticalHit from 0.1 to 0.09
- increased Piloting skill Defense from 10.0/0.1 to 21.0/0.21
- increased Blur skill Defense from 10.0/0.1 to 40/0.4
- decreased Xenosociology skill DiplomacyPositive/DiplomacyNegative from 0.1/-0.1 to 0.05/-0.05
- increased DiplomaticRelations skill DiplomacyPositive/DiplomacyNegative from 0.05/-0.05 to 0.14/-0.14
- increased Tactician skill Attack/CriticalHit/DiplomacyPositive from 0.05 to 0.13
- decreased AdvancedAttackTactics skill Attack from 10.0/0.1 to 7.5/0.075
- decreased Assassin skill ChangeAttack from 10.0 to 5.0
- decreased MissileMastery skill Damage/Attack from 0.1 to 0.09
- increased TargetingExpert skill Attack/CriticalHit from 10.0/0.1/0.1 to 27.0/0.27/0.27
- increased ExploitWeakness skill CriticalHit/SkillDamage from 0.04/0.05 to 0.07/0.07
- increased SpotVulnerability skill CriticalHit from 0.1 to 0.14
- increased SurgicalStrikes skill CriticalHit/SkillDamage from 0.1/0.05 to 0.27/0.27
- increased BruteForce skill damage from 0.05 to 0.1
- increased WeaponFocus skill damage from 0.1 to 0.14
- increased Gunner skill damage from 0.05 to 0.13
- increased PlasmaOverload skill damage from 0.05 to 0.13
- increased WeaponsProficiency skill damage from 0.1 to 0.14
- increased Incinerate skill damage from 0.05 to 0.18
- increased Launcher skill damage from 0.05 to 0.18
- increased WeaponsMastery skill damage from 0.04 to 0.15
- increased BallisticsMastery skill damage from 0.1 to 0.18
- increased Hacker skill damage from 0.05 to 0.26
- increased BeamMastery skill damage from 0.1 to 0.48
- increased PlasmaCannonMastery skill damage from 0.1 to 0.48
- increased AmplifyDamage skill damage from 0.1 to 0.38
- star type now affects planet types much more
- red giant stars now have higher chance of barren and dead planets, skewed towards barren (instead of just dead)
- white dwarf stars now have higher chance of barren and dead planets, skewed towards dead (instead of toxic)
- red stars now have higher chance of cold planets (instead of dead)
- orange stars now have higher chance of wet planets (instead of just terran)
- yellow stars now have higher chance of vegetation planets (instead of just paradise)
- white stars now have higher chance of dry planets (instead of toxic)
- cyan stars now have higher chance of hot planets (instead of barren)
- blue stars now have higher chance of very hot planets (instead of just inferno)
- pulsar stars now have higher chance of radiation planets (instead of inferno)
- added 1 resource icon
- Hire Spy menu now remembers last values (Sent Ernit)
- fixed utopian rebels race text overlapping bonus info on create ship screen (Smogg)
- added a little bit more room for bonus text on create ship screen
- added more room for ship names/info on select ship screen (Smogg)
- should no longer spawn nexuses too close to another one (Eris Shrugged)
- fixed not getting some pickup sounds (sounds now come from player instead of item)
- added a Hide Minion Names option (Seraph)
- added some Offset to ballistic weapons
- fixed StarWhiteDwarfDesc typo
[ 2021-01-22 20:44:24 CET ] [ Original post ]
Balance! This patch better balances a ton of different things like component crew requirements, legend points for a win, race ship defense, and higher difficulties. 0.831 change list:
- increased structure per structural crew points from 4.0 to 5.0
- increased crew requirements on almost all components 20%
- halved WeaponSpeedPerLevel for components and modifiers
- increased LegendPointsNeededForWin from 300.0 to 400.0
- decreased MaxTurnSpeed from 1000.0 to 500.0
- decreased defense, attack, and health of race combat ships in higher difficulty levels
- increased health of monsters and planets in veteran, legendary, and ultimate difficulty levels
- made race combat ships faster
- doubled chance of chip sockets
- ancient monsters now avoid starting level (Darke)
- now missiles have a lower start speed, lower turn speed, acceleration, and a higher max speed (Bluddy)
- fixed adamantium plating and neutronium plating use the same texture as the adamantium and neutronium resources (Smogg)
- added 3 resource icons
- decreased mine component damage by 20%
- decreased overload bonus from 2.0% to 1.5%
- increase Stasis Field reuse time from 0.5 to 1.0
- Statis Field reuse time can no longer be shortened by weapon speed components
- fixed planets not being immune to storms (AlCool)
- now getting to a level 25 ship unlocks all of the difficulties instead of just Expert
- decreased scavenger component ArmorPlatingRepairPerKillPerLevel from 1.0 to 0.8
[ 2021-01-15 22:47:00 CET ] [ Original post ]
This patch adds new resource icons, new music for Aquatic races, and several other more minor issues. 0.830 change list:
- added another volcanic planet texture
- added music for Aquatic races
- added 8 resource icons
- fixed not getting a message when a federation rejects a war from a trade (Wingflier)
- added 50% defense bonus to Quantumite (already had 50% attack bonus, but that isn't useful on all ships)
- now race derelict ships skew their component drops to crew/components that their race favors
- now asteroids have a much higher chance of dropping resources (Neutronium, Antimatter, etc)
- now take into account a race's spy resistance when showing rumor, propaganda, sabotage, espionage, and plant spy chances (Kurama Kitsune)
- improved text of skills like Melt that do a percent of original damage so that the numbers displayed made sense (Eris Shrugged)
- improved text of skills like Reactive Armor that do a percent damage of some kind damage of damage event (in this case you taking damage)
- increased planet value penalty from distance (value changed from -0.35 to -1.0) (kerzain)
- increased planet value penalty from previous destruction (value changed from -0.4 to -1.25)
- made it so missiles hitting asteroids more likely to destroy both instead of asteroids surviving
- added Hide Sort Options option in UI Options (X4MHD)
- resources can no longer spawn on planets for sale
- sped up a bunch of get npc type functions
[ 2021-01-08 22:12:31 CET ] [ Original post ]
Crew Skills! This patch adds 121 skills that crew can now have and fixes a few other more minor issues. 0.829 change list:
- item modifiers can now be race specific
- fixed passive skills on items not being able to update stat multipliers
- added Treasure Hunter skill to crew
- added Scanning Expert skill to crew
- added Xenosociology skill to crew
- added NanomiteCloud skill to crew
- added Precision skill to crew
- added Assassin skill to crew
- added PowerAmplification skill to crew
- added ThermalDamage skill to crew
- added Hunter skill to crew
- added BruteForce2 skill to crew
- added FighterTraining skill to crew
- added Melt skill to crew
- added TechnologyFind skill to crew
- added EvasiveManeuvering skill to crew
- added Stalker skill to crew
- added Saboteur skill to crew
- added Salvaging skill to crew
- added MaintenanceExpert skill to crew
- added ExploitWeakness skill to crew
- added WeaponsProficiency skill to crew
- added Adrenaline skill to crew
- added Harmony skill to crew
- added FrequencyModulation skill to crew
- added Hack skill to crew
- added PowerOverload skill to crew
- added ExplosionDamage skill to crew
- added SpotVulnerability skill to crew
- added MarineTactics skill to crew
- added FighterArmor skill to crew
- added Absorption skill to crew
- added WeaponFocus skill to crew
- added DisarmMine skill to crew
- added Shockwave skill to crew
- added MissileMastery skill to crew
- added Weaken skill to crew
- added ReverseEngineering skill to crew
- added ExplosivesExpert skill to crew
- added RadarMastery skill to crew
- added Feedback skill to crew
- added Resolve skill to crew
- added Mining skill to crew
- added Ruthless skill to crew
- added ChaoticProjectiles skill to crew
- added KineticDamage skill to crew
- added BallisticsMastery skill to crew
- added Persistence skill to crew
- added CoordinatedManeuvers skill to crew
- added Guardian skill to crew
- added MindControl skill to crew
- added Rumormonger skill to crew
- added PersonalCloaking skill to crew
- added Berserker skill to crew
- added Harvest skill to crew
- added ShieldHarmonics skill to crew
- added Extortion skill to crew
- added FastLearner skill to crew
- added Phasing skill to crew
- added Penetration skill to crew
- added ChainedBeams skill to crew
- added Scramble skill to crew
- added FeedbackPulse skill to crew
- added IronSkin skill to crew
- added KineticShockwave skill to crew
- added Overwhelm skill to crew
- added FighterResistance skill to crew
- added LifeLeech skill to crew
- added Precognition skill to crew
- added Spying skill to crew
- added MineCloak skill to crew
- added MissileAfterburn skill to crew
- added Crumble skill to crew
- added QuickLearner skill to crew
- added FlashBang skill to crew
- added Survival skill to crew
- added Tactician skill to crew
- added Blur skill to crew
- added BeamMastery skill to crew
- added ElectronicWarfare skill to crew
- added PlasmaCannonMastery skill to crew
- added ShieldMastery skill to crew
- added EnergyNet skill to crew
- added Retribution skill to crew
- added FighterSiphon skill to crew
- added ReactiveArmor skill to crew
- added Hologram skill to crew
- added Collector skill to crew
- added ChainReaction skill to crew
- added Shatter skill to crew
- added AmplifyDamage skill to crew
- added Penetrate skill to crew
- added Rupture skill to crew
- added Mercy skill to crew
- added Intimidate skill to crew
- added Resilience skill to crew
- added Ignite skill to crew
- added SurgicalStrikes skill to crew
- added UnstableProjectiles skill to crew
- added FullSpread skill to crew
- added Barrage skill to crew
- added OverloadTransfer skill to crew
- added ExplosiveImpact skill to crew
- added Ambush skill to crew
- added EscapeArtist skill to crew
- added BloodLust skill to crew
- added DestabilizeCore skill to crew
- added TargetingExpert skill to crew
- added AdvancedAttackTactics skill to crew
- added Scholar skill to crew
- added ShieldModulation skill to crew
- added Gunner skill to crew
- added PlasmaOverload skill to crew
- added PowerMastery skill to crew
- added Incinerate skill to crew
- added Launcher skill to crew
- added WeaponsMastery skill to crew
- added DiplomaticRelations skill to crew
- added Hacker skill to crew
- added Piloting skill to crew
- added Quickness skill to crew
- added EnergyMastery skill to crew
- added Unbreakable skill to crew
- doubled spying points per tick (Eris Shrugged)
- now up and down keys can navigate planets list on planets screen (Bluddy)
- now page up and page down keys can navigate planets list on planets screen (Bluddy)
- improved skill text from components
- fixed Unforgettable skill spelling (Grum)
- fixed missing translation ReceivedblessingChainedBeams (Xrayfk05 (Joost))
- changed PROTOCOL_VERSION to 99
[ 2020-12-18 21:27:43 CET ] [ Original post ]
Probes! This patch adds probes to allow the player another way to explore space and planets, adds new models for the nexus objects, and fixes a few other more minor issues. 0.828 change list:
- added probe components (bays like fighters, can explore space and planets)
- added new model/textures for the nexus objects
- fixed a crash that can happen when exchanging components and your hotbar is full (RoanokeKeeper)
- doubled resources (like Photosynth & Quantumite) value (Eris Shrugged)
- now monsters in dimensional pockets should spawn away from wormhole location (gou)
- added average knowledge level to race highlight
- origin of plasma shots now has a bit of random jitter so shots aren't always bunched up (Eris Shrugged)
- added some text to resources (like Photosynth & Quantumite) that they are only useful to the races (Vassago)
- now show mutual protection and alliance options when you are an overlord of another race
[ 2020-12-11 23:09:43 CET ] [ Original post ]
This patch increases the lose timer, adds a way to show planets on the planet screen on the map, fixes the sound issues broken recently, and fixes several other more minor issues. 0.827 change list:
- increased lose time from 10 minutes to 20 minutes
- added a show planet on map button in planets screen
- now if double click on planet in planets screen it will show you planet on map screen
- fixed scanning and identifying sounds (and probably others) (Mithur/Smogg/DysDaemoN)
- decreased nexus SpawnChance from 0.25 to 0.125
- increased nexus health mult from 1.0 to 3.0
- fixed Automated Defenses not spawning correctly (Eris Shrugged)
- changed home planet to be more stable, now should only change when home planet is lost some how
- now say partially unexplored next to planet when has features left to scan
- searching for enemy on quests menu no longer kicks you out of the menu (Verdusk)
- no longer shoot linked weapons when clicking on objects you're not trying to shoot at (Falaris)
- added Guild Win info to game objective help topic
- added a little bit of skill info to level up help topic
- moved planet list stuff around to fit text and scroll bar better without overlap
- fixed weird square showing up on technology screen when race doesn't have that kind of tech yet
- now on technology screen when race doesn't have that kind of tech yet shows tech category name
- changed skills screen background a little to try to show levels of command needed (Takarias)
- now command increase highlight no longer covers command bar
- fixed which button race relations help topic referred to
- fixed SupportSkill missing translation
[ 2020-12-04 23:05:20 CET ] [ Original post ]
Spying! This patch adds spying to give the player more ways to cause havoc and allow another way (other than treaties) to get information on what the races are up to. 0.826 change list:
- can now plant spies on planets
- now knowledge level is treaty + spy level
- now if knowledge level is high enough for a planet, data will automatically update in your planet list
- now spying can allow you to see ship goals and destinations
- now spying can allow you to see race ship components
- now spying can allow you to ship components
- now spying can allow you to see planet data
- now spying costs is cheaper on friendly races and costlier on non-friendly races
- now spying gives general race info
- now spies can do propaganda, espionage, rumors, and sabotage at planet
- now spies can do propaganda, espionage, rumors, and sabotage from planet screen
- now spies are more likely to get caught when spy points is below zero
- now spies can get caught without doing an explicit action
- now the higher the spying level on a planet, the greater the chances of success
- moved ship weapon loadout knowledge to needing an alliance level of knowledge
- moved tech/money production knowledge to needing an alliance level of knowledge
- moved planet worth knowledge to needing a mutual protection level of knowledge
- changed saveVersion to 239
- changed PROTOCOL_VERSION to 98
[ 2020-11-20 23:03:36 CET ] [ Original post ]
This patch adds a planets screen so the player has better access to planet data, makes structure more powerful, and fixes a few other more minor issues. 0.825 change list:
- added a planets screen
- now components are protected from damage when your structure/max structure is 75% or higher (Mythos)
- fixed an initiliazation issue with new sound stuff
- fixed selecting a list line and losing race symbol
- now can lock color in text
- added icon for planets screen
- rearranged icons for menus on game menu
- changed P key to default to planets screen instead of pausing (pause key still works if you have one)
- added planets screen to controller menu cycle
- fixed search for enemy text saying credits twice (Eris Shrugged)
- fixed rebels unlocked texts (Redsovietz)
- changed PROTOCOL_VERSION to 97
- simplified text code lock stuff
[ 2020-11-13 21:02:30 CET ] [ Original post ]
This patch gives race specific slots more options, gives components layout more meaning, and fixes a lot of other more minor issues. 0.824 change list:
- can now put crew that matches your race in any race specific slot
- now components that are have components to the left and right of them take less damage from attacks (Bluddy)
- fixed some anomalies getting used as traps on objects (Eris Shrugged)
- now ships will target colony ships a bit more (Eris Shrugged)
- moved Ruthless NaturalHateMult stuff to trait instead of race so that would be consistently applied
- now print hull info on slots skills
- fixed Kinetic Damage skill not working or displaying properly
- now skills that boost a specific type of damage (thermal, kinetic, etc) get counted in DPS number on character screen
- now legend win XP reward takes into account sector size (Darkness)
- increased LegendWinXpMult from 100.0 to 250.0 to take into new sector size mult
- now shouldn't be able to get stealth and stealth surprise bonus at the same time
- now destroy planet quest will not fail if you destroy it and it is the last planet for that race (Annex)
- fixed a couple problems with races getting credit for destroyed races (Boink)
- changed some Drox quests to use a time mult of the normal Drox quests instead of setting a specific time value (easier to keep them in line, also increased their overall time by 50%)
- increased most Drox quests time limit by 33% (Boink)
- when replacing a summon now take into account armor plating and shields when finding weakest pet (Takarias)
- made enemy/allies relation change from rebels/subrace quests more consistent (DysDaemoN)
- added another engine to delivery, cruise, and diplomat ships so that they will be faster
- now draw - and + characters an extra time and slightly larger to make them a bit more clear
- made skills menu slightly larger to prevent a little bit of overlap at the bottom
- colony ships should no longer drop colony modules when destroyed (TheTheLastShogun)
- now can click on repair/heal button again to cancel (DysDaemoN)
- now ambient music fades out when the game is paused (Bluddy)
- now highlighting a star on minimap or system map will tell you about how star types affect planets (Eris Shrugged)
- added sorting components by slot type buttons (lechuck1)
- now ship random name generator limits names to 10 characters or less (Boink)
- fixed Captain achievement to work correctly with new command stuff (Pwn25)
- Offer Trade and Demand now do nothing if empty offer (Eris Shrugged)
- changed cargo display on main game ui to cargo capacity left (DysDaemoN)
- dynamic music no longer plays on opening screen since it already has music (DysDaemoN)
- Ancient Recharge Stations now fade out better (DysDaemoN)
- Gravity Well Generator and Stasis Field no longer mention anything about damage falling with distance since they don't actually do damage (DysDaemoN)
- now "Can't increase durability more" warning is a little more clear (Darke)
- added (per sec) to Shields Regen print to be a little more clear (Takarias)
[ 2020-11-06 22:56:08 CET ] [ Original post ]
Anomalies! This patch adds more anomaly variety, adds new anomalies that trigger when the player gets too close, adds a bunch of anomalies that give semi-permanent bonuses, adds several new icons, and fixes a few other more minor issues. 0.823 change list:
- added 28 semi-permanent (lasts for the current sector) bonuses that can be found on space anomalies (Jackrel)
- added 6 new anomalies (3 yellow, 1 purple, 1 green, and 1 blue) that trigger without scanning (Bluddy)
- added 12 new space anomalies
- added 7 more anomalies that trigger without scanning
- added a Nexus for each main monster type (Talon, Legion, and Overlord)
- added 6 new planet bonus icons
- added 3 race age icons
- fixed a crash in PlayerClient::notEnoughPowerWarning that could happen if you pressed a mouse button at the right time while loading
- ancient recharge stations now have anti-matter in them and tend to go boom when destroyed
- fixed when starting a rebel ship not getting a rebel crew member (Radiowavehero)
- fixed Shadow Rebels not being able to use cloaking device (Radiowavehero)
- fixed Radar Mastery having 2 different sets of values specified
- fixed rebel crew bonus text (DysDaemoN)
[ 2020-10-30 23:21:09 CET ] [ Original post ]
Rebels! This patch adds rebels as a playable option, makes all of the rebel factions more interesting and unique, fixes a memory leak, and fixes several other more minor issues. 0.822 change list:
- rebels are now playable once unlocked fixed emitters from fake entities never being removed (very likely a slowdown over a long play session) (happens because fake entities are never deleted but added to a reuse list) (Jean)
- decreased spawn count of effect models (should make many of the larger explosions faster) (Takarias)
- Human Rebels now have traits: Caste System, Xenophobe, Radical Militaristic, Expansionist, and Aggressive
- Dryad Rebels now have traits: Slavery, Xenophobe, Militaristic, Regeneration, and Ruthless
- Utopian Rebels now have traits: Xenophile, Pacifist, Industrial, Trustworthy, and Generous
- Fringe Rebels now have traits: Freedom, Xenophile, Pacifist, Regeneration, and Productive
- Hive Rebels now have traits: Freedom, Pacifist, Brilliant, and Economist
- Drakk Rebels now have traits: Xenophile, Pacifist, Natural Flyers, and Trustworthy
- Lithosoid Rebels now have traits: Militaristic, Hardy, Ruthless, and Demanding
- Cortex Rebels now have traits: Caste System, Radical Xenophobe, Militaristic, Uncreative, and Ruthless
- Shadow Rebels now have traits: Freedom, Xenophile, Pacifist, Cheap Repair, Stealth, and Trustworthy
- Brunt Rebels now have traits: Freedom, Xenophile, Radical Pacifist, Cheap Repair, Productive, Economist, and Generous
- Scavenger Rebels now have traits: Freedom, Xenophile, Pacifist, Reverse Engineering, and Economist
- added 9 new planet bonus icons
- added tributaryFormed sound
- fixed Extended Shields not working correctly and also crashing if used with Energy Transfer (DysDaemoN)
- removed AddAdditionalChance from AntiMatterField
- fixed a couple issues with system ownership (The Grand Mugwump/ScrObot/Eris Shrugged)
- can now ram stationary objects (Darke)
- highlight text no longer overlaps highlight icon (ScrObot)
- changed default system map zoom to make map larger
- virus and freeze weapon types now mention distance penalties just like normal beam weapons do (Destro)
- decreased select size of most stations to better fit actual size (Destro)
- added race icon to main choose race buttons
- now highlighting a subrace/rebel icon on choose race ui shows icon
- fixed Justice desc translation
- removed Drox Operatives part from minion name (gou)
- fixed cheat_unlockRaces
[ 2020-10-23 19:17:33 CET ] [ Original post ]
This patch adds textures for the new planet types, balances a bunch of things better, and fixes several other more minor issues. 0.821 change list:
- added textures for new planet types
- added icons for new planet types
- can now get crew from level up even if that race is not present in your current sector (gou)
- now when a race considers signing or cancelling a federation treaty, it considers the value for the treaty with all the races in the federation (The Grand Mugwump/Excellion)
- increased MonsterChancePerBlock from 0.03125 to 0.045 (Bluddy)
- decreased TrapChancePerBlock from 0.05 to 0.03
- now cap monster max speed at 500.0
- fixed fighters leveling up and disappearing (Excellion/Eris Shrugged)
- fixed bags not scaling correctly after ui_scale changes went in
- fixed energy flow not working with some components (gou)
- now ancient ships get their name shown in game since they are a more elite enemy (Eris Shrugged)
- changed a bunch of negative population growth debuff values on planets to make more sense (like Hypercane & Giant Spiders) (Boink/Eris Shrugged)
- increased Offensive Dampening Field range from 200.0 to 500.0 (Boink)
- changed traps ShortDelay time from 1.5/4.0 to 1.0/3.0
- now show race icon/portrait on planet trade, get quest, and solve quest screens (Bluddy)
- fixed damage % display on Ambush skill (Eris Shrugged)
- now stars in multi-star systems have suffix to make their name unique (A, B, or C) (Eris Shrugged)
- no longer show home planet icon if haven't met race yet
- fixed a way that races that can start mid game (like ancients) sometimes had a random name (Kurama Kitsune/Excellion/FicusCat)
- fixed system map help screen
- can no longer get Drox icon as a system control icon
- turned off moving mouse on first menu
- fixed player added waypoint position being off some
- added sorting help to equipment help screen
[ 2020-10-14 23:15:16 CET ] [ Original post ]
Better 4X info! Patch 0.820 of Drox Operative 2 is now available. This patch gives the player more info on race ship tasks & destinations, race production, and planet values, adds race icons almost everywhere race name is displayed, and fixes several other more minor issues. 0.820 change list:
- fixed crashing in map if you try to add a waypoint (Isaac/Eris Shrugged)
- now show race icons almost everywhere race name is displayed
- now if you have a non-aggression pact or better, race ships will generally tell you what they are doing
- now if you have a mutual protection pact or better or are overload, race ships will specifically tell you what they are doing
- now if have a high enough treaty with a race getting planet status will tell you that planet's rank on food, mineral, tech, and credits production and worth
- fixed planet worth
- race list on map screen now show race icons
- changed system name to have race icons along with color coding
- added race icon to race relation list when highlighting a race icon/portrait
- added an icon for home planet
- put icons next to final line end on power comparison screen so much easier to tell which line is which
- added mining rate, tech rate, credits rate, and planet worth totals and planet averages to race highlight text
- you can now click on race icon or portrait on planet screens to go directly to race relation screen with that race
- moved map key & race list farther to side of screen
- added race icons to power ranking bars
- added credits to race highlight text
- fixed missing BasicItemTypeWeaponLightMissile translation (Eris Shrugged)
- changed graphics string code to an enum
- now can put race icons in text
- changed PROTOCOL_VERSION to 96
[ 2020-10-09 19:24:13 CET ] [ Original post ]
This patch adds more planet bonus icons, fixes quest xp, makes it easier to meet power load component requirements, makes it easier to get crew, and fixes several other more minor issues. 0.819 change list:
- fixed what xp you get from quests not matching what is displayed in the quest text (Excellion/derpenstein/timbobaskins)
- now can install power plants with enough engineering or helm
- now can install power collectors with enough engineering or structure (Kurama Kitsune)
- now can install power boost components with enough engineering or computers (Kurama Kitsune)
- fixed a powerful or rich player getting more relation points from a solved quest (Verdusk)
- added 6 planet bonus icons
- now new crew will select a random race that is in current sector and has crew (instead of the race that provides the service) (Boink/Eris Shrugged/Annex)
- now can get rebel crew from quests and order new crew
- now can get subrace crew from quests and order new crew
- fixed race ship missiles not homing like they are supposed to
- now if menu opened with controller move cursor to a reasonable place
- now vampire skill leech applies to life/armor leech on kill (DysDaemoN)
- fixed the loot filter not working correctly (Kurama Kitsune/garfu)
- fixed another way that should be discovering a primitive and was not (Excellion)
- fixed Energy Transfer limiting your shields incorrectly (Excellion)
- fixed mines with mine tracking lossing their trigger distance (Excellion)
- fixed propaganda, espionage, sabotage, and rumor prices sometimes being negative (KafkaExMachina)
- fixed Chained Beams not actually working on beams (Radiowavehero)
- fixed chaining beam not doing any actual damage
- fixed Homing Chaos not homing because it wasn't targeting anything (Radiowavehero)
- now ships that spawn in from a quest ambush start a bit away from the original location so less chance of instant collision (gou)
- fixed ordering new crew spawning random quests if no appropriate recruit quest
- now dpad stuff can point to multiple ui elements (priority order)
- improved dpad ui element movement on VirtualKeyboard, NewCharacter, and SetupWorld
- now mouse position defaults to play button on main menu
- now highlighting star on worldmap or minimap shows star type
- no longer shows primitive has gate for sale on gate map (Excellion)
- added Tactics/Skills line to UI Screens help topic
- fixed character screen help alignment
- now credits screen scales with font scaling so everything lines up properly
- fixed scrollbars not updating correctly when ui_scale changes
- moved skill decrease buttons from top left of skill to bottom right corner to prevent overlap (Verdusk)
- now right clicking on a random wormhole on system map should take you to destination system map (will only fix new games) (Eris Shrugged)
- now when highlighting random wormhole on system map get usual system info
- increased the range you need to be in to open either stash (Fulano)
- fixed propaganda & espionage credits text not consistent color as other things
- now when highlighting other player health bar on right side of game screen tells you shields, armor plating, and structure values
- now player health on right side of screen in multiplayer shows shields and armor plating bars also (Pwn25)
- fixed missing LifeStolenPerHit translation (Eris Shrugged)
- reworded LastChance, OverloadTransfer, and EscapeArtist descriptions a little (Eris Shrugged)
- reworded EnergyTransfer description a little (Eris Shrugged)
- virtual keyboard words now get translated
- fixed a bunch of missing sound/texture warnings (didn't touch the ones that are temporary and are a reminder that an asset needs to be added)
- changed save version to 237
- changed PROTOCOL_VERSION to 95
- fixed a possible crash in reloadMenus (just a develop or modder thing)
[ 2020-10-02 22:08:31 CET ] [ Original post ]
Better controller support! This patch adds a twin stick option, allows dpad to move between UI elements, allows left stick to scroll, adds a virtual keyboard, and fixes a few other more minor issues (mostly controller related). 0.818 change list:
- added twin stick option
- dpad on controller now moves mouse to next clickable widget in the specified direction
- now controller back button cycles through all of the game menus
- changed A button to be same as left click (basically select)
- changed B button to be escape/cancel
- changed X button to be clear use slot/drop item
- changed Y button to be right click
- changed left stick click to bring up quest menu
- now pop up a virtual keyboard to type in name with a controller
- now dpad works on lists
- now dpad works on drop down boxes
- now left controller stick can scroll scrollbars/lists
- now left controller stick can scroll sliders
- fixed status effect locations (Kurama Kitsune/They Live/gou)
- fixed drop box current selection moving when box is open (Foogsie)
- now automatically pause if you have used a controller and it is unplugged
- now can recognize a controller plugged in while game is running
- added loot filter
- multiplayer and drox quest icons no longer overlap (Foogsie)
- moved broken/unhappy icons on main game screen down a little to not overlap multiplayer player health bars
- rearranged the menu icons on main game screen a little
- fixed being able to select a level 100 world without being in proper difficulty
- fixed joystick button names not being translated correctly on widgets
- added menu priority to have better control of always on top stuff
- now move mouse to better position on widgets
- added virtual keyboard to chat, chooseGoldAmount, confirmDeleteCharacter, optionsGame, optionsMultiplayer, multStartServer, multStartInternetServer, multDirectConnect, multLocalServers, multInternetServers, and multConnected
- can now position virtual keyboard better
- now if a widget blocks entire screen and blocks mouse, it automatically sets DoesntLetInputThrough
- can now specifically set which widget dpad goes to from current widget
[ 2020-09-25 21:48:35 CET ] [ Original post ]
Better UI! This patch adds component sorting, text scale option, menu scale option, better menu pausing, more message options, and fixes a bunch of other more minor issues (mostly UI related). 0.817 change list:
- added component sorting (value, rarity, and type) (Zarrakis/Tchey)
- now planet, get quests, and buy/sell menus automatically pause the game (Eris Shrugged)
- added ignore quest priorities options on message options screen (Eris Shrugged/Tchey)
- added a Text Size option in advanced graphics options (Tchey/Agitated Ice)
- added a main ui size option (Jean)
- can now manually unpause when a menu has paused the game
- fixed ConflictingTrait only applying the first one
- now color code "They will not form treaties with other races." red so more noticable
- now "They will not form treaties with other races." is right next to trait name in main list so much more noticeable (Eris Shrugged)
- systems can now go inactive (monsters will stop spawning if no quests in system)
- fixed color coding on system names being inconsistent (sometimes shows primitives and
- sometimes doesn't) (now always follows choice on map screen)
- now highlight text on specific resources gives exact benefit instead of general (+50% armor, +10 happiness, etc)
- primitives can no longer sell jump gates
- primitives will no longer buy planet knowledge
- now buttons autosize to text size
- added protectorateFormed sound
- added 4 planet bonus icons
- made reward chests blips draw on top of other things like planets (Darke)
- now unknown anomaly icons on planets pulse a little to draw attention
- now rumors UI remembers the last target (Darke)
- now can go directly from relation screens to map with hotkey (Eris Shrugged)
- now can go directly from map screens to relation main scree with hotkey (Eris Shrugged)
- fixed a way that could still highlight stuff from relations screens even though menu no longer up
- now if you disrupt a scan (planet, derelict, etc), it will get rid of the scanning bar and the scanning effects (Annex/Thrillmachine)
- no longer hide timing bar when paused
- now highlighting systems on sector map tells you monster level and active/inactive
- can no longer click on other stuff when confirm demand menu is up (Eris Shrugged)
- check mark ui text is now centered better
- text in drop down box centered better
- centered a bunch of option text better
- changed TextInput to be automatically centered left
- fixed a lot of text alignment with different sized text
- fixed ingame icon in wrong place when ingame menu is up
- ingame, character, skills, equipment, timed event, party member, clients, and journal menus now scale
- main menu now scales
- now widgets can override parent alignment
[ 2020-09-18 20:54:00 CET ] [ Original post ]
Fighters! This patch makes a ton of improvements to fighters/carrier builds and fixes a bunch of other more minor issues. 0.816 change list:
- now fighter bays can get damage, health, movement, attack, defense, and/or resistance modifiers
- interceptors & drones now do EM damage (Jackrel/HoboElf)
- raiders now do Radiation damage (Jackrel/HoboElf)
- decreased fighter ReuseTime from 10.0 to 4.0 seconds (KevinC/Jackrel/LotusBlade)
- sped up fighters attack rate by 20%
- can down tell fighters to target a specific enemy (hotkey defaults to F) (Darkness/LotusBlade/Excellion/Bluddy)
- added starting crew bonus, crew bonus per command level, stat bonuses, and race slot info back on the new ship screen
- fixed new extra crew slot not being a light slot (Free Fa11)
- fixed Shadow's Decoy race specific slot (Dyskord)
- fixed Scavenger's Scavenger race specific slot (Boink)
- changed Scavenger race specific components from Scavenger/Thruster to Scavenger/Shields
- now fighter bays show a green dot if there is a fighter slot to launch (HoboElf/LotusBlade/Excellion)
- fixed brunt light missile race slot not working correctly
- now fighters are included in total DPS number on character screen
- now show fighter base damage per second on component (Darkness/KevinC/Eris Shrugged/LotusBlade)
- now show race specific slot on base skills
- now can right click on party member health bar to select
- now show name & health info when you highlight party member health bar
- made party member health bar slightly bigger
- now party member health bar shows shields and structure (Pwn25)
- added vassalFormed sound
- simplified extra crew slots print
- fixed BasicItemTypeWeaponLightFighter missing translation
- fixed BasePowerCollectorRestriction missing translation (Monkeyhuouse)
- fixed BaseWeaponLightFighterRestriction missing translation
- fixed BaseDecoyRestriction missing translation
- fixed BaseWeaponLightMissileRestriction missing translation
[ 2020-09-11 20:52:14 CET ] [ Original post ]
This patch overhauls the race specific slots, reworks all of the subraces to have different skills than the base race, adds new planet bonus icons, and fixes a bunch of other more minor issues. 0.815 change list:
- changed light race specific slot to medium
- now race specific components are specified by skill tree instead of race
- added an extra crew slot to all ships
- changed Human race specific components from Mine/ComputerBoost to Mine/Thruster
- changed Dryad race specific components from DamageControl/ShieldRegenBoost to MissileDefense/DamageControl
- changed Utopian race specific components from Computer/ComputerActiveBoost to Computer/WeaponVirus
- changed Fringe race specific components from PowerPlant to WeaponPassive/PowerCollector
- changed Hive race specific components from MissileDefense/ThrusterBoost to Ballistics/LightFighter
- changed Drakk race specific components from Fighter to WeaponPassive/LightFighter
- changed Lithosoid race specific components from Armor to Thruster/ArmorPlating
- changed Cortex race specific components from Battery/ShieldActiveBoost to WeaponVirus/Shield
- changed Shadow race specific components from Cloaking/ResistanceExplosion to Cloaking/Decoy
- changed Brunt race specific components from Missile to WeaponPassive/LightMissile
- Ape now has skill trees from Economist/Demanding instead of Economist/Expansionist
- AI now has skill trees from Expansionist/Brilliant instead of Economist/Expansionist
- Justice now has skill trees from Economist/Productive instead of Productive
- Mutant now has skill trees from Regeneration/Productive instead of Trustworthy/Regeneration
- Cyborg now has skill trees from Industrial/Economist instead of Industrial/Ruthless
- Weapon now has skill trees from Chaotic/Ruthless instead of Chaotic/Aggressive
- Soldier now has skill trees from Aggressive/Ruthless instead of Chaotic/Aggressive
- Clone now has skill trees from NaturalFlyers/Expansionist instead of NaturalFlyers/Aggressive
- DrakkHybrid now has skill trees from NaturalFlyers/Brilliant instead of NaturalFlyers/Aggressive
- Asexual now has skill trees from Hardy/Trustworthy instead of Hardy/Expansionist
- Xenophobia now has skill trees from Hardy/Demanding instead of Hardy/Expansionist
- Telepath now has skill trees from Brilliant/Spies instead of Brilliant/Ruthless
- CortexHybrid now has skill trees from Brilliant/Aggressive instead of Brilliant/Ruthless
- Paranoia now has skill trees from Stealth/Brilliant instead of Spies/Stealth
- Pirate now has skill trees from Demanding/Industrial instead of Aggressive/Demanding
- Barbarian now has skill trees from Aggressive/Ruthless instead of Aggressive/Demanding
- Reaper now has skill trees from Scavenger/Aggressive instead of Scavenger/ReverseEngineering
- Infection now has skill trees from ReverseEngineering/Aggressive instead of Scavenger/ReverseEngineering
- subraces all changed to be consistent with traits
- fixed Mine Tracking effecting missiles instead of mines
- fixed bomber damage being much less than it should be
- changed Scavenger components to medium component, start spawning normally earlier, and no longer restricted to Scavengers
- fixed a bunch of skills applying status effect to player also when not meant to (Eris Shrugged)
- now make sure new race that splits from old race know each other (Verdusk)
- should no longer get race paying a primitive race to go to war with someone (Eris Shrugged)
- fixed player not being able to declare when you have a protectorate (Guardfather)
- fixed World::getRoomName returning bad value if level index out of range
- center print now uses value from database correctly instead of old hardcoded value
- fixed a potential clearing problem in StatusEffectBase::build
- fixed GameShared::optimizeSkillDatabaseEntry removing statMults accidentally
- fixed a problem that could leave a settled, non-primitive planet with unresolved anomalies (Eris Shrugged)
- now weapons show projectile speed in highlight text (DysDaemoN)
- can no longer click on other stuff when confirm trade menu is up (Eris Shrugged)
- fixed another way you could get unscannable planet anomalies on primitive planets
- up/down arrow keys now work on race get quests, race solve quests, quests, get quests, and solve quests screens (Monkeyhuouse)
- added Only known locations/Only local quests options on race get quests screen (Darke)
- added race portrait and logo to propoganda, espionage, sabotage, rumor, planet status screens (Bluddy)
- now miniMapZoom value saves (Mythos)
- fixed a bunch of dynamic stats mentioning they are passive when the entire skill is passive (Eris Shrugged)
- added 7 new planet bonus icons
- added federationFormed sound
- fixed a planet anomaly typo (Eris Shrugged)
- changed galaxy to sector in Locate any race quest (Eris Shrugged)
- changed a place where Expert difficulty was Champion instead (Monkeyhuouse)
- changed a place where Veteran difficulty was Elite instead (Monkeyhuouse)
- changed PROTOCOL_VERSION to 94
- fixed 32 variables set but never used warnings from Linux compiler
- fixed a String/char* conversion warning from Linux compilter in PlayerClient::savePlayer
- fixed 2 places in geometry.cpp where //* was causing warnings in Linux compiler
- fixed using add instead of push_backUnique in Level::getFullLevelsMakeUpLevel
[ 2020-09-04 23:47:06 CET ] [ Original post ]
This patch implements the rest of the skills for the new skill system, adds skill retraining, adds new icons (military stance, outsider attitude, & more planet enhancements), and fixes a few other more minor issues. 0.814 change list:
- can now retrain skill points with Cortex (and other races) retrain ability
- fixed per attribute bonuses on base skills, much lower now since they are additions now instead of replacement values, should now be close to what they were pre-skill system (HoboElf)
- added 4 military stance icons
- added 5 outsider attitude icons
- added 4 planet enhancement icons
- implemented Talon Control skill
- implemented Infinite Beam skill
- implemented Vanish skill
- implemented Overload skill
- implemented Juggernaut skill
- implemented Hologram skill
- implemented Personal Escape Suit skill
- implemented Energy Flow skill
- implemented Holographic Defense skill
- implemented Escape Artist skill
- implemented Last Chance skill
- implemented Deflection skill
- implemented Ambush skill
- implemented Extended Shields skill
- implemented Fighter Siphon skill
- implemented Neutron Burst skill
- implemented Overload Transfer skill
- implemented Energy Transfer skill
- implemented Mine Targeting skill
- fighters now have shields equal to their structure (which basically means they now have 2X health)
- fixed Nanomite Cloud showing wrong numbers at skill level higher than 1 (Dalwin/DysDaemoN)
- fixed Nanomite Cloud not working on player ship (Dalwin/DysDaemoN)
- fixed swarmProjectilesExtra value (was set as a bool instead of a float)
- added skill increase sound
- changed Elusive to Vanish
- added a more generic hasAbility/providesAbility system
- changed PROTOCOL_VERSION to 93
[ 2020-08-29 01:45:34 CET ] [ Original post ]
This patch adds in a new skill system, changes how command works, and fixes a few other more minor issues. 0.813 change list:
- now get 2 skill points per ship level
- added command skill
- now send skill data across network again
- removed under construction
- show skill points
- now skills are locked until you have enough command
- skills now dim when you don't meet the requirements
- added command requirement to all skills
- now slot skills update hull properly
- moved starting crew bonus from race to basic skill from race trait
- increased starting crew bonus for normal races (now same as subraces) (Tekrom0)
- temporarily turned off Attribute Penalty stuff (the status effect still shows up, but the negative effects are off)
- a skill can now specify multiple StatChangePerAttribute things
- moved per crew bonuses from race to basic skill from race trait
- old command attribute stuff is automatically transition to skill command/slot stuff
- moved command attribute bonuses from hull to basic skill from race trait
- added descriptions to skill types
- added crew points to level up message
- now make sure only take 2 skill trees from race traits
- added textures to command bar
- added NOT IMPLEMENTED YET! description to skills not implemented yet
- added descriptions to slot skills
- added a bunch of skill descriptions
- now if ctrl buy on an consumable in essential components section, only buy 1 instead of buying until you're out of credits (derpenstein)
- npc projectiles now home correctly if they are supposed to
- changed PROTOCOL_VERSION to 92
- implemented Exploit Weakness skill
- implemented Explosives Expert skill
- implemented Extortion skill
- implemented Flash Bang skill
- implemented Rupture skill
- implemented Scanning Expert skill
- implemented Weapons Proficiency skill
- implemented Mercy skill (Bluddy)
- implemented Xenosociology skill (Eris Shrugged)
- implemented Adrenaline skill
- implemented Feedback skill
- implemented Phasing skill
- implemented Tactician skill
- implemented Intimidate skill
- implemented Unforgetable skill (Sharp)
- implemented Nanomite Cloud skill
- implemented Penetration skill
- implemented Blur skill
- implemented Frequency Modulation skill
- implemented Chained Beams skill (Bluddy)
- implemented Beam Mastery skill
- implemented Ignite skill
- implemented Assassin skill
- implemented Hack skill
- implemented Ruthless skill
- implemented Scramble skill
- implemented Electronic Warfare skill
- implemented Surgical Strikes skill
- implemented Power Amplification skill
- implemented Power Overload skill
- implemented Feedback Pulse skill
- implemented Plasma Cannon Mastery skill
- implemented Unstable Projectiles skill
- implemented Homing Chaos skill
- implemented Full Spread skill
- implemented Ballistics Mastery skill
- implemented Barrage skill
- implemented Kinetic Shockwave skill
- implemented Energy Net skill
- implemented Concussive Blast skill
- implemented Brute Force skill
- implemented Marine Tactics skill
- implemented Overwhelm skill
- implemented Retribution skill (Bluddy)
- implemented Swarm skill
- implemented Marine Phasing skill
- implemented Coordinated Maneuvers skill
- implemented Melt skill
- implemented Absorption skill
- implemented Reactive Armor skill
- implemented Explosive Impact skill
- implemented Technology Find skill (Bluddy)
- implemented Weapon Focus skill
- implemented Mind Control skill
- implemented Rumormonger skill
- implemented Spying skill
- implemented Shockwave skill
- implemented Personal Cloaking skill
- implemented Mine Cloak skill
- implemented Chain Reaction skill
- implemented Saboteur skill
- implemented Missile Mastery skill
- implemented Missile Afterburn skill
- implemented Shatter skill
- implemented Weaken skill
- implemented Harvest skill
- implemented Crumble skill
- implemented Amplify Damage skill
- implemented Destabilize Core skill
- implemented Maintenance Expert skill
- implemented Reverse engineering skill
- implemented Gunner skill
- implemented Incinerate skill
- implemented Diplomatic Relations skill
- implemented Plasma Overload skill
- implemented Launcher skill
- implemented Hacker skill
- implemented Weapons Mastery skill
- implemented Vampire skill
- implemented Vanguard skill
- implemented Point Blank skill
- implemented Longshot skill
- implemented Mine Tracking skill
- implemented Missile Retargeting skill
- implemented Penetrate skill
- implemented Planetology skill
[ 2020-08-21 22:17:30 CET ] [ Original post ]
This patch makes crafting chances visible, adds social stratification and a few more planet bonus icons, adds a bunch more of the new skill stuff, and fixes several other more minor issues. 0.812 change list:
- now show chance of enhance component working
- now show chance of increase durability working
- now show chance of reduce power load working
- now stations/starbases provide more cover for planets than ships (90% instead of just 75%) (Darke)
- added 3 planet bonus icons
- added 4 Social Stratification icons
- removed 4th column of bonus skills to keep 80 skills
- added trait icons to race diplomacy, get quests, solve quests, and treaties menus (should
- make things like resource use more visible) (Fulano)
- now give warning can't add socket to a component more reliably (Annex)
- added music for Avian races
- planets should now be immune to Ion Storms, Plasma Storms, Nanomite Clouds, Black Holes, and Radiation Storms (Darke)
- made Hive traits be in same order as other races
- durability and indestructible modifiers can no longer show up on components without durability (Darkness)
- power load modifier can no longer show up on components without power load (Eris Shrugged)
- reduced star light intensity from 3000.0 to 1500.0 (should make things darker farther out from stars) (Bluddy)
- created icons for slot skills
- changed Coming Soon to Under Construction
- now skills indexes can wrap/combine better - so can have as many skill trees as I want as long as total skills at or below 80
- added name, requirements (text and lines), and menu position of slot skills
- added layout for 21 general skills
- now grab a skill tree from each race trait
- added layout for 16 race specific skills
- added database entries for all new skills
- set up icons for all skills
- set up skill costs
- implemented Treasure Hunter skill
- implemented Radar Mastery skill
- implemented Fast Learner skill
- implemented Survival skill
- implemented Harmony skill
- implemented Resolve skill
- implemented Resilience skill
- implemented Precision skill
- implemented Mining skill
- implemented Chaotic Projectiles skill
- implemented Thermal Damage skill
- implemented Explosion Damage skill
- implemented Kinetic Damage skill
- implemented Iron Skin skill
- implemented Shield Mastery skill
- implemented Hunter skill
- implemented Spot Vulnerability skill
- implemented Persistence skill
- implemented Fighter Training skill
- implemented Fighter Armor skill
- implemented Fighter Resistance skill
- implemented Guardian skill
- implemented Life Leech skill
- implemented Precognition skill
- implemented Evasive Maneuvering skill
- implemented Disarm Mine skill
- implemented Collector skill
- implemented Stalker skill
- implemented Berserker skill
- implemented Blood Lust skill
- implemented Salvaging skill
- implemented Shield Harmonics skill
- implemented Quick Learner skill
- implemented Targeting Expert skill
- implemented Advanced Attack Tactics skill
- implemented Quickness - thrust skill
- implemented Scholar skill
- implemented Energy Mastery skill
- implemented Shield Modulation skill
- implemented Power Mastery skill
- implemented Piloting skill
- implemented Unbreakable skill
[ 2020-08-15 01:42:32 CET ] [ Original post ]
This patch increases chances for more Guild quests, adds planet anomaly icons, starts adding new skill stuff, and fixes several other more minor issues. 0.811 change list:
- increased chance of getting more Drox Guild quest options
- added tactics/skills screen, button, and hot key stuff (screen just says Coming Soon for now)
- added 6 anomaly icons
- made it so static models with alpha model data gets cached correctly (will speed somethings up some)
- changed it so things like TemporalFlux don't constantly spawn right on top of a non-moving player (Mortac)
- can no longer remove original text from a quest generated waypoint (Tnega)
- fixed specific monsters not getting used in a quest when started from a different quest (like earthquake machines from Machine Invasion) (Annex)
- now chests from treasure maps spawn at least a rare item and give 0.25 legend points (Eris Shrugged)
- decreased some of the top fear/legend quest rewards from 10.0 to 5.0
- turned off player ran from monster upgrade chance (Eris Shrugged)
- added new achievement to Steam
- added a small effect to instant pickups to be a little more noticable
- now will only play 1 high rarity component dropped sound at once (Darkness)
- now most loop sounds fade out instead of abruptly ending (this is mostly engines and projectiles)
- decreased war declared sound volume (Bluddy)
- destroyed race will no longer drop duplicate techs (Darkness)
- now moons around planets with rings start a little further out
- key names can now be translated
- mouse button 3-5 are now MB3, MB4, MB5 (so they fit better)
- added translations for leftcontrol, rightcontrol, leftalt, rightalt, pagedown, and pageup
- fixed some key names being wrong when you clicked to change them in keyboard options
- added cheat_noLose so I could test some things for longer periods of time with cheats
- improved cheat_playTestTeleport to vary teleport position better
[ 2020-08-07 22:35:19 CET ] [ Original post ]
This patch makes non-tactical crew points better, makes larger sectors scale better, adds a bunch of new icons for race traits & planet bonuses, and fixes several other more minor issues. 0.810 change list:
- now can install beam, missile, virus, or freezer weapons with enough tactical or computers
- now can install plasma cannon, EM, and ballistic weapons with enough tactical or engineering
- now can install ballistic weapons with enough tactical or structure
- now can install fighter weapons with enough tactical or helm
- now can install ramming components with enough tactical or structure
- now larger sectors have a higher monster level ramp than smaller sectors (The Grand Mugwump)
- now smooth object angles a little better (Bluddy)
- increased Guild Points for Drox quests by 50% (so easier to get a Guild Win) (Eris Shrugged/Bluddy)
- collision damage now takes into account player and enemy speeds
- added 8 race trait icons
- added 10 new planet bonus icons
- added sound when component gets a rarity bump when identifying it (Redsovietz)
- fixed Ape and Drakk Cortex Hybrid stats/bonuses not matching (BuildTheWall)
- now if population is below 10% of max, get a 5X bonus to growth if enough food
- now if population is below 25% of max, get a 2.5X bonus to growth if enough food
- added Guild Wins to journal (Verdusk)
- added Guild achievement
- fixed some problems with mouse button 5 (Tchey/roykela)
- changed radiation color to a lighter purple (Eris Shrugged)
- for X needs this item, now just mention treaty name if not a normal peace treaty (Eris Shrugged)
- now quest update messages go through the normal center print system so don't overlap other messages
- now get rid of primitive anomaly a little bit better (Jean/kouhei)
- can no longer request a beacon from primitive races (Excellion)
- fixed missing NamedChestDestroyed translation (Redsovietz)
[ 2020-07-31 22:17:37 CET ] [ Original post ]
This patch optimizes things better, makes things more newbie friendly, adds 6 new race portraits, and fixes several other more minor issues. 0.809 change list:
- now smooth entity movement better - gets rid of a lot of hitches
- no longer broadcast sound events for non-players
- broadcast sound is now limited to once each frame
- made teleport detection on client a little better
- fixed primitives and subjects still getting in the way of diplomatic/military wins (Darkness)
- now reward/gift chests should spawn near the player (They Live/Darke/Eris Shrugged/tiagocc0)
- now reward chests are marked as required quest object (so will show up on map) (Darke)
- unstable wormhole anomaly now has a min level of 10 (Eris Shrugged)
- races can now have a minimum level before they will show up
- ancient races now have a min level of 10 (LotusBlade)
- race traits can now have a minimum level before they will show up (at least when they are a random trait)
- race traits that make it so they can't sign treaties now have a min level of 10
- increased BaseShieldsRegen from 0.5 to 1.0 (Kurama Kitsune)
- fixed weapon speed on weapons getting counted multiple times in DPS (Annex/Darkness)
- no longer save cfg file immediately after zooming in/out to prevent slowdown (Darkness)
- now black boxes stay around for 30 minutes instead of 5 (Darke)
- races with traits with CantSignTreaties can no longer be Xenophile or Radical Xenophile
- added 6 new young race portraits - 2 mineral, 2 amphibian, avian, and plant
- added a bunch of escape notice to immunity after resurrecting status effect
- increased trap chance on storage pods from 0.2 to 0.33
- delivery directly to rebels no longer takes all of the current type of item (Kurama Kitsune/Poilux)
- delivery directly to rebels now takes the lowest level item of the correct type that satisfies the quest
- dps on plasma cannons and ballistics are now valued less (Darkness)
- added a collision help topic (ScrObot)
- fixed plasma cannon damage type (should be thermal)
- now many quests show their status effect icon
- now show monster icon in quests that target monsters
- primitives no longer demand things
- removed a "No fake entities left" message, just slows things down when things are already probably slow
- now when run out of fake entities for effects, put particle back on free list instead of deleting
- sped up Emitter::draw a little if no particles to draw
- fixed a slowdown when adding waypoints on map (it was saving cfg each time for temporary change) (Darkness)
- races now save their definition by name instead of index (save games more stable when I add new races)
- changed the texture that Lifeform Type: Mineral uses
- can no longer click on list items that aren't displayed (Eris Shrugged)
- added a Damage Types topic to full help topics page (Sharp)
- now damage types are color coded: Thermal - red, EM - blue, Kinetic - brown, Radiation - purple, and Explosion - yellow
- fixed randomize button sometimes selecting character options that aren't offered
- fixed randomize button never selecting Bare Bones and No Life options (Eris Shrugged)
- now Planet/Race needs this item text mentions your treaty level with them (Eris Shrugged)
- fixed misspelling in Assimilator text
- fixed missing KnockbackMult translation
- added plasma cannons to thermal resistance text
- added virus weapons to EM resistance text
- added mines to explosion resistance text
- removed extra space in shields description
- fixed repeated word in civil war text
- changed saveVersion to 235
- fixed having duplicate ModifierWeaponSpeed1 entries
[ 2020-07-24 21:10:14 CET ] [ Original post ]
This patch makes resurrection much safer, makes defense more reliable, fixes some problems with Guild quests, makes it much easier to complete rebel quests, and fixes several other more minor issues. 0.808 change list:
- now on resurrect, engines and thrusters are repaired so you at least can escape if resurrect in a dangerous place (Darke/Darkness/Bluddy)
- now on resurrect, you get 10 seconds of immunity from damage (using any component ends the immunity)
- fixed defense not working when hit from the side or behind (KevinC)
- fixed many Drox Guild quests not solving or failing correctly (Bluddy/Verdusk/Eris Shrugged/Agnosticjihad)
- can now deliver rebel goods directly to the rebel ship that gave you the quest - this makes it so you can deliver even if at war with race (Dragonface/Excellion)
- now it is harder to get a race to declare war on someone they have a treaty with (Sharp)
- fixed a problem with marine damage not scaling correctly when they level up (Lichice/Jean)
- fixed race icons on planet not matching the last race you talked to instead of the planet (phoagne)
- fixed being able to sometimes click on race technology items (Eris Shrugged)
- fixed race ship components being classified when they shouldn't be
- fixed a problem with some NPC ships leveling up when the player leveled up and causing weird issues like being really slow (stretch)
- now highlighting delivery package button tells you quest title so you know what you are delivering
- fixed weapon heat sinks (and other similar components) (Jean/Darkness/uhamster9)
- races no longer target primitives with rumors, espionage, propoganda, and sabotage (Kurama Kitsune)
- primitive races no longer target anyone with rumors, espionage, propoganda, and sabotage (Kurama Kitsune)
- no one takes damage on collision when the player has resurrection damage immunity
- projectiles can no longer pierce through planets
- now when highlight component/object text, it also highlights the entity and shows the highlight text for that component/object
- fixed max relation displayed when highlighting a race icon (FicusCat)
- planets should no longer get more than 1 starving status effect at a time
- cleaned up Drox screen some (Bluddy)
- turned AttackHeightDiffMult off (shouldn't have changed anything but no reason to do extra calculations)
- fixed overlapping buttons on race get quests screen (Sharp)
- fixed exit all button on race solve quests screen not positioned well
- left clicking on an enemy when nothing is in the left click slot no longer makes you follow the enemy (Confusedus)
- now race icon on character screens shows when highlighting it
- fixed first bonus skill looking like you always had it and skill level matching ship level
- marines no longer cause knockback
- fixed sometimes when you get a new race and the race icon is incorrect until you restart the save game (trhoffend)
- set up icons for the lifeform types (decided just to use race icons we already have)
- fixed QuestFailCovenantDestroyed missing translation (Bluddy)
- fixed QuestCovRepelledAttack missing translation (Annex)
- fixed missing translation BonusSkillXAvailable
- changed PROTOCOL_VERSION to 91
[ 2020-07-17 23:38:29 CET ] [ Original post ]
This patch adds Guild quests back in, adds a new Guild win type, fixes mines being too frequent, balances many things better, and fixes several other more minor issues. 0.806 change list:
- added Drox Guild quests back in (they are now optional)
- added a new win type - Guild Win (get points from Guild quests) (Bluddy)
- chained mines are now much more rare than normal mines and now have a min level of 10 (KevinC/kouhei)
- races with Devourer and Assimilator traits will no longer sign treaties
- races with Exterminator, Holy Crusader, Devourer, and Assimilator are now more aggressive and get bonuses
- added 3 new random race portraits - Aquatic, Mollusk, and Synthetic
- fixed linked weapons not working in 1 path through the code (goodgimp/Eris Shrugged)
- increased points needed for fear win from 500.0 to 600.0
- now get less fear points for destroying a primitive race
- now get a bigger legend points penalty for destroying a primitive race
- now races need to have a few ships before they will instigate a war (they can still be pulled into wars) (Annex)
- now get a discount on jump gates from friendly races (Bluddy)
- now get a price increase on jump gates from unfriendly races (Bluddy)
- now only players get radar bonuses (should make defense stat better for players)
- increased relation change from Diplomat ship from 2.5 to 5.0
- decreased structure/armor plating steal on Scavenger component some more
- races that can't sign treaties should no longer try to offer them (just to reject them)
- fixed a problem preventing cargo bays from having modifiers (Darkness)
- now show a starving status effect on planets that don't have enough food
- now automatically pick up instant consumables if they are useful
- now technology is automatically discovered when you pick it up (instead of hogging inventory) (Darkness)
- secret wormholes now stay on the map (Eris Shrugged)
- decreased AddAdditionalChance on a couple of mines
- now stay in paying crew mode after paying one crew (makes it a lot easier to pay multiple times) (Darkness)
- now ceasefire money actually goes to the race
- names are now drawn on top of blips on map so you can see the names better (Darke)
- added splitter lines to component text
- fixed "scout scout has been killed" duplicate text
- added Website/newsletter links in game
- changed PROTOCOL_VERSION to 90
[ 2020-07-10 22:48:11 CET ] [ Original post ]
This patch adds weapon/component grouping, polishes UI a lot, balances a few things better, and fixes several other more minor issues. 0.805 change list:
- can now add another 3 skills/components to each use slot, so for example can now fire 4 different weapons from a left mouse click
- fixed 2 problems using multiple components in same frame (bugs introduced in recent patch) (Sharp/Redsovietz)
- fixed energy per engineering point on some classes being less than normal rather than more (BuildTheWall)
- bumped freezer/virus weapons up 50% to match recent beam increases (KevinC)
- increased NextToDistanceForItems from 150.0 to 300.0
- added Mollusk race music
- added treaty to planet menu
- added race icon/portrait to planet menu so a little easier to remember who is who
- added quest icon support
- now subrace rebel quests have their portrait in the background
- now normal rebel quests (rebellion and civil war) have their portrait in the background
- fixed planet health bars not matching population range correctly when race has a max health bonus
- cargo bays can now have modifiers (Eris Shrugged)
- fixed left clicking to use a component that you don't have enough energy for repeatly giving out of energy warning/sound (Excellion)
- now won't use any energy if use marines on a ship with shields or a non-ship target (Excellion)
- no longer get multiple buzzes for a warning that is already displaying on the screen
- fixed ancient marines not working (Jean)
- now if you hold down the ctrl key when selling a stack of components with the space bar it will sell the entire stack (kerzainuhamster9)
- karma stuff now ignores primitive races (Eris Shrugged)
- doubled XP reward from anomaly that gives XP (Eris Shrugged)
- now add icon to highlight text for race icon, race portrait, and race traits
- now mention Tweaked Find Chance bonus on each achievement achieved
- can no longer sell technology component itself (Eris Shrugged)
- can now put non-weapons into the first use slot (Eris Shrugged)
- fixed system ensuring unique system names not working correctly (Annex/kerzain)
- fixed swapping 2 same type items numbers increasing each time (Alstein/floofyfunster)
- removed ancient info from lose progress screen (Bluddy)
- removed bounty hunter info from lose progress screen
- removed Drox quests from win/lose progress screens
- moved fear/legend info on win progress screen down a little to fit stuff better
- increased size of reset fog of war button to fit text better (Sharp)
- now speed with current/next hull stuff takes into account gravity reductions (Eris Shrugged)
- added system name to guard, destroy, and help our planet messages (Eris Shrugged)
- now health bars of planets/ships from races you have a mutual protection pact or alliance with are dark green
- fixed consumables in left or right click slots playing sound when used but reuse timer not up yet (ScrObot)
- no longer show technology price on component (not really meant to sell component)
- fixed planet status menu layout to fit everything (ScrObot)
- added Exit All button to many of the relation screens (Varkon)
- fixed a couple things on game help screen (ScrObot)
- changed "Use skills to attack" to "Use weapons to attack" (Eris Shrugged)
- fixed missing PointsFromNextLevelUp translation
- fixed marine text indentation
- fixed an indentation problem on missiles
- changed PROTOCOL_VERSION to 89
[ 2020-07-03 21:58:34 CET ] [ Original post ]
This patch makes many higher rarity components better, makes beam/missile/fighter weapons better, and fixes several other more minor issues. 0.804 change list:
- now higher rarity passive components with simple stat changes get a bonuses to their main stat(s)
- added "Allow Basic Mouse Target Move" option that if you turn off your ship won't move if you click on an object or planet (Eris Shrugged/stretch)
- fixed another problem with rumors sometimes not using the correct origin race (Annex)
- decreased beam power requirements by 33%
- increased beam damage by 50%
- player fighters will now shoot at asteroids (Annex/LotusBlade)
- decreased missile reuse time from 3.0 to 2.0
- starbases now launch fighters slower (darksilver)
- no longer show health bar on uninhabited planets (Kurama Kitsune)
- added Drox command take to economic win text (Eris Shrugged)
- added Drox clone/ship cost to economic win/lose text (Eris Shrugged)
- no longer show health bar on selected entity UI for uninhabited planets
- now "health" bar on selected entity UI on planets is called population instead of structure (Jean)
- fixed Player Thrusters Volume control not working (Gabeux)
- added max 50% boost restriction text on thrust boosts (Kurama Kitsune)
- changed damaged crew health status to severe injuries (close to out of action), critical condition (non-hardcore out of action), and dead (hardcore) (Bluddy)
- added a few more words to name filter
- fixed a couple problems with The Drox has rewarded for destroying a race text (Eris Shrugged)
- fixed missing PassiveComment translation (Sharp)
[ 2020-06-26 19:25:32 CET ] [ Original post ]
This patch improves multiplayer connectivity and optimizes traffic better, makes young races much more interesting (random services and they can show up in future sectors), makes Military & Diplomatic wins easier to obtain, and fixes several other more minor issues. 0.803 change list:
- server now tries port guessing so NAT punchthrough is a bit more robust
- changed server registration time from 120.0 to 20.0 seconds so NAT routes don't time out
- now take into account NATs that decrement port numbers by 1 or another small number
- now always send local address for assisted join
- fixed high frame rate + trying to use component every frame overflowing the networking
- now send less player data across the network
- optimized Entity network traffic some
- optimized Actor network traffic some
- optimized Projectile network traffic some
- optimized ItemGround network traffic some
- now send a lot less player info on connect message
- now subject empires are ignored when checking military and diplomatic wins (Eris Shrugged)
- now young races have a random service they can provide (gambling, retraining, scavenging, etc)
- young races can now emerge on military and diplomatic wins (can spawn in further worlds with same name, icons, and traits)
- fixed players getting moved when another player leaves the game
- fixed high rarity component dropped sound not playing (They Live)
- can no longer custom order Doomsday weapons from scavengers
- fixed Mutant subrace not being set to pacifist correctly
- now filter random planet, star, and race names a little
- fixed LastKnownLocation & UnknownLocation missing translations (Sharp)
- fixed port in getAddressString (just a developer thing)
- changed PROTOCOL_VERSION to 88
- changed saveVersion to 233
[ 2020-06-19 21:19:25 CET ] [ Original post ]
This patch fixes several treaty issues, fixes higher rarity components not dropping, fixes problems with espionage & rumors, fixes some sound controls not working correctly, balances win conditions better, and fixes a ton of other more minor issues. 0.802 change list:
- vassal, tributary, and protectorate treaties can now be broken from either side
- federation members will now always vote no for wars against subjects/overlords
- now federation members handle wars better when subjects are on other side (federation is more important)
- now handle interaction between federations and outside alliances better (Excellion)
- fixed higher rarity components not dropping correctly (Djozar)
- fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
- decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
- decreased the natural relation degradation for the player by 50%
- fixed espionage never working (Varkon)
- quest monsters can now attack planets
- fixed ai not trying to get another enemy once first one was killed sometimes
- fixed rumors from planets not having the correct source (Lynn)
- greatly increased chances of monsters needed for quests to spawn
- fixed MaxCount on sounds not working correctly
- fixed protectorate overlord not having a minimum relation level
- planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
- decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
- increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
- no longer get "Declare war on..." option for protectorates and vassals since they aren't
- allowed to declare war (Excellion)
- fixed some paid to go to war messages when no war started (Excellion)
- now makes sure war is going to go through before announcing honors treaty by declaring war (Excellion)
- should no longer get repeated attacking planet messages (Darkness)
- can now get relations with ancients up to the normal maximum relation (100) (Lichice)
- now races won't declare wars on races they've recently discovered (phoenix_54d)
- increased chances of first 3 cargo bays dropping (HoboElf)
- ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
- increased FearPointsNeededForWin from 450.0 to 500.0
- increased LegendPointsNeededForWin from 250.0 to 300.0
- fixed splinter race sometimes failing (Jean)
- added individual loot multiplayer option (Varkon)
- ai now has a max distance it can shoot things from (kouhei/Darkness)
- fixed sometimes relation dropping to 0.0 when a treaty is cancelled
- increased ProtectorateOverlordBaseValue from 5.0 to 10.0
- now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)
- decreased LifeStealPerKill/ArmorPlatingRepairPerKill stuff from 2.0 to 1.5
- will no longer ram neutral ships like monsters giving quests (Excellion)
- now get 2.0 legend points for discovering a primitive race (normal is 0.5) (kerzain)
- now get 0.1 legend points from scanning planet anomaly (just like normal anomalies) (kerzain)
- now wandering vendors start with credits to buy things (Jackrel)
- fixed karma events going to the wrong race sometimes
- fixed karma events not getting announced
- fixed not getting info on items with passive skills like Harvester, Leech, and Energy redirector components (Djozar/HuntingU/AHrEJl)
- increased SubracePlayerRelationBoost from 10.0 to 20.0
- increased DemandFactorFear from 0.1 to 0.2
- now rebels show correct name/info when highlight their logo/portrait (Sharp)
- now don't play more than 3 messages alerts at the same time (IchigoMait)
- fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
- decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
- decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
- fixed Satellite Defense System not spawning
- now show treaty name on most race specific relations screens (tomd237)
- fixed random plant race not showing portrait correctly
- can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
- decreased MaxMoons for different planet sizes some
- command highlight text now shows you current speed and speed with next hull (Excellion)
- changed save version to 232
- improved MaxSpeedDesc a little (Excellion)
- removed priority print of karma announcements
- fixed missing translation QuestEventTownAttackTownAttack3 (Sharp)
- fixed StatusEffect missing translation (ScrObot)
- fixed OnPassiveProcText missing translation (ScrObot)
- fixed Energy Redirector spelling
- simplified ActorCovenant::shouldBreakTreaty quite a bit
- fixed a load game issue (probably only happens during dev stuff)
[ 2020-06-12 21:11:35 CET ] [ Original post ]
This patch makes radar much more useful, simplifies race statements, fixes federations, decreases scanning times, protects low level systems more, describes some of the newer systems better, balances a bunch of things better, and fixes a ton of other more minor issues. 0.801 change list:
- made radar much more useful by increasing MaxRadarRange from 300.0 to 1000.0
- now an undiscovered planet in radar range will show on the edge of your minimap
- now all planets in radar range will show up on system map
- planets and gates now have a radar bonus so it's easier to find them
- added Simplify Race Statements option, defaults to on, basically simple race statements go directly to event messages instead of needing player to go to the race screen
- fixed federation always voting no on peace even when they wanted it (Sharp)
- fixed another federation voting issue basically making it need to be unanimous
- races in federation are now allowed to cancel treaties (Sharp)
- greatly increased identifing components time (4x faster)
- increased scanning chest/objects time (2x faster)
- increased ItemIdentifyExtraModifierChance from 0.05 to 0.1
- asteroids system modifier now has a minimum level of 10 (ScrObot)
- illusions system modifier now has a minimum level of 10 (ScrObot)
- added descriptions to Vassal, Tributary, and Protectorates on trade screen (ScrObot)
- increased beam damage by 50% since the damage now decreases by distance quite a bit
- components no longer compare to empty slots (so don't get green + on everything)
- ancients are initially a little less aggressive towards the player
- decreased TributaryMaxPowerRatio from 0.85 to 0.5 (Bluddy)
- decreased VassalMaxPowerRatio from 0.75 to 0.4 (Bluddy)
- decreased VassalFearMult and TributaryFearMult from 0.5 to 0.3 (Bluddy)
- now ships around planets will fly back to their planet instead of teleporting (They Live)
- now get a message if a peace trety was rejected by a federation (kouhei)
- increased starting MaxPowerLoad by 33% (75 to 100)
- now race specific components auto equip into the correct slots
- now on level up you can be given any of your race specific components (not just crew) (KevinC)
- primitives are no longer consider for diplomatic and military wins or losses
- now if you sign a peace treay with one federation member the rest will follow (they already voted to allow it)
- alliances and federations tend to get stronger over time now
- decreased ancients NaturalHateMult from 3.0 to 2.0 (their relations will degrade slower)
- decreased ObjectChancePerBlock from 0.06 to 0.045
- changed priority level on most quests (Sharp)
- no longer get a chest for each primitive race in fear & diplomatic wins
- fixed numbers on offensive and defensive rams displayed incorrectly (they are addition/subtraction, not a % chance)
- fixed defensive numbers on rams not showing up
- now rams actually have a credit value
- gates now always send across the network when you are in the same system
- increased RadarForMaxRangeBase from 300.0 to 400.0
- now planet sub-screens will go away when you click outside of them (ScrObot)
- drones can be put into stashes now
- tab now toggles between system & sector map and doesn't change minimap, also setting now saves correctly (Bluddy)
- planets now spin slower (ScrObot)
- added show trades option on relation screen
- relation screen now defaults to hiding eliminated races (one time force change)
- relation screen now defaults to hiding primitives races (one time force change) (Eris Shrugged)
- moved event text up a little to not go over status effects
- made it so you can't get multiple war sounds at once (Darkness)
- now handle removing a shield correctly (Excellion)
- now highlight text box will be at least the size of the icon (if there is an icon) (ScrObot)
- turned general pleas for help off for now
- now clean up unidentified stuff a little better on primitive planets when they change state (Bluddy/Dragonface)
- added QuestChildQuests and NoChildQuestsOutstanding translations (Dragonface)
- fixed credits pickup text (They Live)
- fixed getting multiple object is farther than it appears messages sometimes
- fixed starlane highlight text having system name twice (ScrObot)
- fixed missing translation CollisionDamageOffense (ScrObot/Monkeyhuouse)
- fixed missing translation QuestAnnouncePersonalGift (ScrObot)
- updated max speed in help topics (Excellion)
[ 2020-06-05 22:29:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- Drox Operative 2 Linux Specific [12.77 M]
Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
- Explore a dynamic and evolving galaxy
- Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
- Fight in the galactic war between the various alien races
- Battle hundreds of different enemy starships
- Build the coolest and deadliest starship in the galaxy
- Outfit your ship with thousands of components and crew
- Adventure with your friends with co-op multiplayer
- Essentially play an action RPG inside a universe of alien races playing a 4X game
New Features (compared to Drox Operative 1)
- Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
- Deal with more treaty types (vassals, tributaries, protectorates, and federations)
- Find more component types (plasma cannons, ramming components, etc)
- Experience faster movement and combat
- Interact with randomly generated races (just the young races)
- Discover way more interesting things while exploring
- Protect or exploit primitive races
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 2 or better
- Storage: 1 GB available space
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