🕹️ Partial Controller Support
- Drox Operative 2 Linux Specific [12.77 M]
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This patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues. 1.010 change list:
This patch fixes a crash, a couple slow downs, and a bunch of skill/component issues. 1.009 change list:
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues. 1.008 change list:
This patch improves targeting some, makes fighter regen shields faster, adds a few Patreon things, and fixes several more minor issues. 1.007 change list:
This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues. 1.006 change list:
This patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues. 1.005 change list:
This patch decreases the cost of skills, fixes consumables moving on the hotkey bar, opens up next challenge sector for all characters when one is won, and fixes a few more minor issues. 1.004 change list:
This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues. 1.003 change list:
This patch adds bonus components after max level, fixes a long standing marine issue, adds new ambient music tracks, and fixes a few more minor issues. 1.002 change list:
This patch fixes anomaly radiation damage, races not signing treaties sometimes, some escape pod issues, and a few other more minor issues. 1.001 change list:
After a long Early Access, we finally released Drox Operative 2 today! Get it now while it's 10% off during its launch week.
We finally released a demo for Drox Operative 2 today! It is available for Windows and Linux and is only around 810MB, so theres no reason not to give it a try. :)
This patch cleans up a few last things before a full release and added Alpha & Beta Testers to the manual. 1.000 change list:
This patch adds another plant race portrait and fixes several minor issues. 0.920 change list:
This patch adds a manual, doubles the scrap distance, fixes a few UI things, updates a bunch of text, and fixes a few more minor issues. 0.919 change list:
This patch adds tactics to quest monsters, improves & makes the different fighters more unique, improves radar, fixes & improves planet happiness, and fixes many more minor issues. 0.918 change list:
This patch adds challenge sectors, adds fighter promotions, allows old sectors to be loaded, improves controller support, and fixes several more minor issues. 0.917 change list:
This patch adds component rewards for quests, increases fighter durability, adds more options for diplomat sponsorship, and fixes several more minor issues. 0.916 change list:
This patch makes random, young races that you have unlocked playable. 0.915 change list:
This patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on the create ship screen, and fixes several more minor issues. 0.914 change list:
This patch adds pirate & smuggler starbases, adds geomagnetic storms, adds permanent versions of many of the storms, and fixes several more minor issues. 0.913 change list:
This patch makes races care how you treat your crew, adds lots of new quest connections, adds the last of the required icons, increases the player ship's base thrust, and fixes several more minor issues. 0.912 change list:
This patch adds auto scrapping, makes structural crew points better, adds more levels to many of the weapons, adds more race story chunks, adds a few more icons, and fixes several more minor issues. 0.911 change list:
This patch fixes some win/lose consistency issues, adds more planet bonus icons, adds 2 new achievements, and fixes several more minor issues. 0.910 change list:
This patch adds 2 new achievements, makes sponsored ships easier to work with, fixes some usable object issues, and fixes several more minor issues. 0.909 change list:
This patch adds crew for young, random races, balances a bunch of things better, fixes blinking on system map, adds more race story chunks, adds more icons, and fixes several more minor issues. 0.908 change list:
This patch makes slavery races impact a sector more, fixes a diplomatic win issue, adds more race story chunks, makes danger level in race descriptions more accurate, and fixes several more minor issues. 0.907 change list:
This patch adds cool descriptions to random races that explains them and their background a bit. The description basically explains why they are the way they are and adds some more details. 0.906 change list:
This patch improves the spying system (counterespionage, laying low, jump gate activation stealing, & better sabotage), makes armor plating more viable by increasing its resistance, balances a bunch of things better, and fixes several more minor issues. 0.905 change list:
This patch fixes a few crashes, adds an upgrade consumable race service, flattens the xp curve quite a bit, adds new dialog, makes scanning anomalies and planets faster, and fixes several more minor issues. 0.903 change list:
This patch makes much of the race dialog trait specific, makes attributes given by command count towards bonus skills, makes relation gains more race specific, makes legend wins a bit easier, adds an xp reward for scanning anomalies, and fixes several more minor issues. 0.902 change list:
This patch fixes a rare crash when scanning planets or anomalies, makes it a bit safer to do some quests for races relation wise, adds some diplomatic immunity to diplomat ships, makes race traits impact relation changes and treaties more, and fixes several more minor issues. 0.901 change list:
Drox Operative 2 is nearing the end of Early Access after 48 patches of improvements and new content. It is now in beta and should be fully released in the 3rd quarter of 2021! In the meantime, you can still pick it up and have some input in Early Access!
This patch makes planet information much easier to work with, fixes guard planet quests, makes protectorates more important, and fixes several more minor issues. 0.900 change list:
This patch makes vassals & tributaries more likely to happen, increases war weariness, makes it easier to get planet data, improves map readability, and fixes several more minor issues. 0.847 change list:
This patch makes the system map much better looking and easier to use. 0.846 change list:
This patch makes it easier to keep track of race ships, makes races take fear into account more, makes it easier to cause rebel factions, increases war weariness, increases use of non-combat race ships, fixes armor plating issues, and fixes several more minor issues. 0.845 change list:
This patch improves fighters, improves ship movement knowledge, adds more levels of several weapon types, gives players more control over primitive progress, and fixes several more minor issues. 0.844 change list:
Monsters! This patch adds new weapon types to many of the monsters, rebalances monsters quite a bit, fixes a race colonizing issue, and fixes several more minor issues. 0.843 change list:
This patch allows races to equip way more types of weapons, makes subject races not count for diplomatic wins, adds more defensive ram icons, and fixes several more minor issues. 0.842 change list:
This patch adds buying planet data from races, adds option to sponsor diplomat & colony ships, makes radar tracking of allies better, fixes beacons for all races, and fixes several more minor issues. 0.841 change list:
This patch makes planting spies cheaper, makes radar find planets and gates quicker, decreases the death cost so it's harder to get an economic loss, and improves a lot of other more minor issues, mostly balance or UI related. 0.840 change list:
This patch gives priority to win conditions over lose conditions, makes diplomatic win reward much better, adds offensive ram icons, and fixes several other more minor issues. 0.839 change list:
Weapons! This patch adds 5 new weapon types (ballistic burst, plasma blast, manual beam, chaining beam, and plasma wave), improves many of the old weapon types (fighters, bombs, missiles, and special weapons), and adds several new skill icons. 0.838 change list:
This patch allows teleporting to other players in multiplayer, improves the new spying system, adds a hide center prints option, adds more service icons, and fixes a few more minor issues. 0.837 change list:
This patch makes races with Exterminator, Holy Crusader, Devourer, or Assimilator traits much more dangerous, adds several more skill/service icons, and fixes a few more minor issues. 0.836 change list:
Harvesters! This patch adds 2 new Cataclysms (Harvesters & Creeping Death), adds some new service icons, and fixes a couple other Cataclysm issues. 0.835 change list:
Cataclysms! This patch adds 6 new Cataclysms, allows enemy ships to fire from much farther away, and fixes a few more minor issues. 0.834 change list:
This patch adds the first Cataclysm: Fanatics. Fanatics might start off slow, but if you give them too much of a chance, they will infect all of the races. Also, they hate interlopers like Drox Operatives. 0.833 change list:
Skill Balance! This patch rebalances most of the player skills, makes star types affect planet types much more, and fixes several other more minor issues. 0.832 change list:
Balance! This patch better balances a ton of different things like component crew requirements, legend points for a win, race ship defense, and higher difficulties. 0.831 change list:
This patch adds new resource icons, new music for Aquatic races, and several other more minor issues. 0.830 change list:
Crew Skills! This patch adds 121 skills that crew can now have and fixes a few other more minor issues. 0.829 change list:
Probes! This patch adds probes to allow the player another way to explore space and planets, adds new models for the nexus objects, and fixes a few other more minor issues. 0.828 change list:
This patch increases the lose timer, adds a way to show planets on the planet screen on the map, fixes the sound issues broken recently, and fixes several other more minor issues. 0.827 change list:
Spying! This patch adds spying to give the player more ways to cause havoc and allow another way (other than treaties) to get information on what the races are up to. 0.826 change list:
This patch adds a planets screen so the player has better access to planet data, makes structure more powerful, and fixes a few other more minor issues. 0.825 change list:
This patch gives race specific slots more options, gives components layout more meaning, and fixes a lot of other more minor issues. 0.824 change list:
Anomalies! This patch adds more anomaly variety, adds new anomalies that trigger when the player gets too close, adds a bunch of anomalies that give semi-permanent bonuses, adds several new icons, and fixes a few other more minor issues. 0.823 change list:
Rebels! This patch adds rebels as a playable option, makes all of the rebel factions more interesting and unique, fixes a memory leak, and fixes several other more minor issues. 0.822 change list:
This patch adds textures for the new planet types, balances a bunch of things better, and fixes several other more minor issues. 0.821 change list:
Better 4X info! Patch 0.820 of Drox Operative 2 is now available. This patch gives the player more info on race ship tasks & destinations, race production, and planet values, adds race icons almost everywhere race name is displayed, and fixes several other more minor issues. 0.820 change list:
This patch adds more planet bonus icons, fixes quest xp, makes it easier to meet power load component requirements, makes it easier to get crew, and fixes several other more minor issues. 0.819 change list:
Better controller support! This patch adds a twin stick option, allows dpad to move between UI elements, allows left stick to scroll, adds a virtual keyboard, and fixes a few other more minor issues (mostly controller related). 0.818 change list:
Better UI! This patch adds component sorting, text scale option, menu scale option, better menu pausing, more message options, and fixes a bunch of other more minor issues (mostly UI related). 0.817 change list:
Fighters! This patch makes a ton of improvements to fighters/carrier builds and fixes a bunch of other more minor issues. 0.816 change list:
This patch overhauls the race specific slots, reworks all of the subraces to have different skills than the base race, adds new planet bonus icons, and fixes a bunch of other more minor issues. 0.815 change list:
This patch implements the rest of the skills for the new skill system, adds skill retraining, adds new icons (military stance, outsider attitude, & more planet enhancements), and fixes a few other more minor issues. 0.814 change list:
This patch adds in a new skill system, changes how command works, and fixes a few other more minor issues. 0.813 change list:
This patch makes crafting chances visible, adds social stratification and a few more planet bonus icons, adds a bunch more of the new skill stuff, and fixes several other more minor issues. 0.812 change list:
This patch increases chances for more Guild quests, adds planet anomaly icons, starts adding new skill stuff, and fixes several other more minor issues. 0.811 change list:
This patch makes non-tactical crew points better, makes larger sectors scale better, adds a bunch of new icons for race traits & planet bonuses, and fixes several other more minor issues. 0.810 change list:
This patch optimizes things better, makes things more newbie friendly, adds 6 new race portraits, and fixes several other more minor issues. 0.809 change list:
This patch makes resurrection much safer, makes defense more reliable, fixes some problems with Guild quests, makes it much easier to complete rebel quests, and fixes several other more minor issues. 0.808 change list:
This patch adds Guild quests back in, adds a new Guild win type, fixes mines being too frequent, balances many things better, and fixes several other more minor issues. 0.806 change list:
This patch adds weapon/component grouping, polishes UI a lot, balances a few things better, and fixes several other more minor issues. 0.805 change list:
This patch makes many higher rarity components better, makes beam/missile/fighter weapons better, and fixes several other more minor issues. 0.804 change list:
This patch improves multiplayer connectivity and optimizes traffic better, makes young races much more interesting (random services and they can show up in future sectors), makes Military & Diplomatic wins easier to obtain, and fixes several other more minor issues. 0.803 change list:
This patch fixes several treaty issues, fixes higher rarity components not dropping, fixes problems with espionage & rumors, fixes some sound controls not working correctly, balances win conditions better, and fixes a ton of other more minor issues. 0.802 change list:
This patch makes radar much more useful, simplifies race statements, fixes federations, decreases scanning times, protects low level systems more, describes some of the newer systems better, balances a bunch of things better, and fixes a ton of other more minor issues. 0.801 change list:
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