





Drox Operative 2 patch 0.802
[ 2020-06-12 21:11:35 CET ] [ Original post ]
This patch fixes several treaty issues, fixes higher rarity components not dropping, fixes problems with espionage & rumors, fixes some sound controls not working correctly, balances win conditions better, and fixes a ton of other more minor issues. 0.802 change list:
- vassal, tributary, and protectorate treaties can now be broken from either side
- federation members will now always vote no for wars against subjects/overlords
- now federation members handle wars better when subjects are on other side (federation is more important)
- now handle interaction between federations and outside alliances better (Excellion)
- fixed higher rarity components not dropping correctly (Djozar)
- fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
- decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
- decreased the natural relation degradation for the player by 50%
- fixed espionage never working (Varkon)
- quest monsters can now attack planets
- fixed ai not trying to get another enemy once first one was killed sometimes
- fixed rumors from planets not having the correct source (Lynn)
- greatly increased chances of monsters needed for quests to spawn
- fixed MaxCount on sounds not working correctly
- fixed protectorate overlord not having a minimum relation level
- planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
- decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
- increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
- no longer get "Declare war on..." option for protectorates and vassals since they aren't
- allowed to declare war (Excellion)
- fixed some paid to go to war messages when no war started (Excellion)
- now makes sure war is going to go through before announcing honors treaty by declaring war (Excellion)
- should no longer get repeated attacking planet messages (Darkness)
- can now get relations with ancients up to the normal maximum relation (100) (Lichice)
- now races won't declare wars on races they've recently discovered (phoenix_54d)
- increased chances of first 3 cargo bays dropping (HoboElf)
- ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
- increased FearPointsNeededForWin from 450.0 to 500.0
- increased LegendPointsNeededForWin from 250.0 to 300.0
- fixed splinter race sometimes failing (Jean)
- added individual loot multiplayer option (Varkon)
- ai now has a max distance it can shoot things from (kouhei/Darkness)
- fixed sometimes relation dropping to 0.0 when a treaty is cancelled
- increased ProtectorateOverlordBaseValue from 5.0 to 10.0
- now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)
- decreased LifeStealPerKill/ArmorPlatingRepairPerKill stuff from 2.0 to 1.5
- will no longer ram neutral ships like monsters giving quests (Excellion)
- now get 2.0 legend points for discovering a primitive race (normal is 0.5) (kerzain)
- now get 0.1 legend points from scanning planet anomaly (just like normal anomalies) (kerzain)
- now wandering vendors start with credits to buy things (Jackrel)
- fixed karma events going to the wrong race sometimes
- fixed karma events not getting announced
- fixed not getting info on items with passive skills like Harvester, Leech, and Energy redirector components (Djozar/HuntingU/AHrEJl)
- increased SubracePlayerRelationBoost from 10.0 to 20.0
- increased DemandFactorFear from 0.1 to 0.2
- now rebels show correct name/info when highlight their logo/portrait (Sharp)
- now don't play more than 3 messages alerts at the same time (IchigoMait)
- fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
- decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
- decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
- fixed Satellite Defense System not spawning
- now show treaty name on most race specific relations screens (tomd237)
- fixed random plant race not showing portrait correctly
- can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
- decreased MaxMoons for different planet sizes some
- command highlight text now shows you current speed and speed with next hull (Excellion)
- changed save version to 232
- improved MaxSpeedDesc a little (Excellion)
- removed priority print of karma announcements
- fixed missing translation QuestEventTownAttackTownAttack3 (Sharp)
- fixed StatusEffect missing translation (ScrObot)
- fixed OnPassiveProcText missing translation (ScrObot)
- fixed Energy Redirector spelling
- simplified ActorCovenant::shouldBreakTreaty quite a bit
- fixed a load game issue (probably only happens during dev stuff)
[ 2020-06-12 21:11:35 CET ] [ Original post ]
Drox Operative 2
Soldak Entertainment
Developer
Soldak Entertainment
Publisher
2020-06-01
Release
Game News Posts:
80
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(244 reviews)
Public Linux Depots:
- Drox Operative 2 Linux Specific [12.77 M]
Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.
Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
New Features (compared to Drox Operative 1)
Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
- Explore a dynamic and evolving galaxy
- Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
- Fight in the galactic war between the various alien races
- Battle hundreds of different enemy starships
- Build the coolest and deadliest starship in the galaxy
- Outfit your ship with thousands of components and crew
- Adventure with your friends with co-op multiplayer
- Essentially play an action RPG inside a universe of alien races playing a 4X game
New Features (compared to Drox Operative 1)
- Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
- Deal with more treaty types (vassals, tributaries, protectorates, and federations)
- Find more component types (plasma cannons, ramming components, etc)
- Experience faster movement and combat
- Interact with randomly generated races (just the young races)
- Discover way more interesting things while exploring
- Protect or exploit primitive races
MINIMAL SETUP
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 2 or better
- Storage: 1 GB available space
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