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Drox Operative 2
Soldak Entertainment Developer
Soldak Entertainment Publisher
2020-06-01 Release
Game News Posts: 80
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245 reviews)
Public Linux Depots:
  • Drox Operative 2 Linux Specific [12.77 M]
Drox Operative 2 patch 0.819

This patch adds more planet bonus icons, fixes quest xp, makes it easier to meet power load component requirements, makes it easier to get crew, and fixes several other more minor issues. 0.819 change list:

  • fixed what xp you get from quests not matching what is displayed in the quest text (Excellion/derpenstein/timbobaskins)
  • now can install power plants with enough engineering or helm
  • now can install power collectors with enough engineering or structure (Kurama Kitsune)
  • now can install power boost components with enough engineering or computers (Kurama Kitsune)
  • fixed a powerful or rich player getting more relation points from a solved quest (Verdusk)
  • added 6 planet bonus icons
  • now new crew will select a random race that is in current sector and has crew (instead of the race that provides the service) (Boink/Eris Shrugged/Annex)
  • now can get rebel crew from quests and order new crew
  • now can get subrace crew from quests and order new crew
  • fixed race ship missiles not homing like they are supposed to
  • now if menu opened with controller move cursor to a reasonable place
  • now vampire skill leech applies to life/armor leech on kill (DysDaemoN)
  • fixed the loot filter not working correctly (Kurama Kitsune/garfu)
  • fixed another way that should be discovering a primitive and was not (Excellion)
  • fixed Energy Transfer limiting your shields incorrectly (Excellion)
  • fixed mines with mine tracking lossing their trigger distance (Excellion)
  • fixed propaganda, espionage, sabotage, and rumor prices sometimes being negative (KafkaExMachina)
  • fixed Chained Beams not actually working on beams (Radiowavehero)
  • fixed chaining beam not doing any actual damage
  • fixed Homing Chaos not homing because it wasn't targeting anything (Radiowavehero)
  • now ships that spawn in from a quest ambush start a bit away from the original location so less chance of instant collision (gou)
  • fixed ordering new crew spawning random quests if no appropriate recruit quest
  • now dpad stuff can point to multiple ui elements (priority order)
  • improved dpad ui element movement on VirtualKeyboard, NewCharacter, and SetupWorld
  • now mouse position defaults to play button on main menu
  • now highlighting star on worldmap or minimap shows star type
  • no longer shows primitive has gate for sale on gate map (Excellion)
  • added Tactics/Skills line to UI Screens help topic
  • fixed character screen help alignment
  • now credits screen scales with font scaling so everything lines up properly
  • fixed scrollbars not updating correctly when ui_scale changes
  • moved skill decrease buttons from top left of skill to bottom right corner to prevent overlap (Verdusk)
  • now right clicking on a random wormhole on system map should take you to destination system map (will only fix new games) (Eris Shrugged)
  • now when highlighting random wormhole on system map get usual system info
  • increased the range you need to be in to open either stash (Fulano)
  • fixed propaganda & espionage credits text not consistent color as other things
  • now when highlighting other player health bar on right side of game screen tells you shields, armor plating, and structure values
  • now player health on right side of screen in multiplayer shows shields and armor plating bars also (Pwn25)
  • fixed missing LifeStolenPerHit translation (Eris Shrugged)
  • reworded LastChance, OverloadTransfer, and EscapeArtist descriptions a little (Eris Shrugged)
  • reworded EnergyTransfer description a little (Eris Shrugged)
  • virtual keyboard words now get translated
  • fixed a bunch of missing sound/texture warnings (didn't touch the ones that are temporary and are a reminder that an asset needs to be added)
  • changed save version to 237
  • changed PROTOCOL_VERSION to 95
  • fixed a possible crash in reloadMenus (just a develop or modder thing)


[ 2020-10-02 22:08:31 CET ] [ Original post ]

Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.

Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.

Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.

As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!


Features
  • Explore a dynamic and evolving galaxy
  • Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
  • Fight in the galactic war between the various alien races
  • Battle hundreds of different enemy starships
  • Build the coolest and deadliest starship in the galaxy
  • Outfit your ship with thousands of components and crew
  • Adventure with your friends with co-op multiplayer
  • Essentially play an action RPG inside a universe of alien races playing a 4X game

New Features (compared to Drox Operative 1)
  • Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
  • Deal with more treaty types (vassals, tributaries, protectorates, and federations)
  • Find more component types (plasma cannons, ramming components, etc)
  • Experience faster movement and combat
  • Interact with randomly generated races (just the young races)
  • Discover way more interesting things while exploring
  • Protect or exploit primitive races

MINIMAL SETUP
  • Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 2 or better
  • Storage: 1 GB available space

GAMEBILLET

[ 5970 ]

8.39$ (16%)
21.99$ (15%)
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3.75$ (75%)
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5.03$ (16%)
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20.99$ (16%)
GAMERSGATE

[ 1939 ]

3.68$ (82%)
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MacGamestore

[ 1814 ]

8.89$ (64%)
1.10$ (89%)
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