





Skill Balance! Drox Operative 2 patch 0.832
[ 2021-01-22 20:44:24 CET ] [ Original post ]
Skill Balance! This patch rebalances most of the player skills, makes star types affect planet types much more, and fixes several other more minor issues. 0.832 change list:
- increased ReverseEngineering skill MultTechnologyChance from 0.2 to 0.28
- increased LifeLeech skill LifeLeechOnHit from 2.0 to 5.5
- increased BloodLust skill ManaLeechOnHit from 2.0 to 7.6
- increased Shockwave skill per level damage from 0.1/0.1 to 0.125/0.175
- increased KineticShockwave skill damage from 0.2/0.3 to 0.245/0.343 and per level from 0.15/0.15 to 0.245/0.343
- increased Shatter skill damage from 0.2/0.3 to 0.343/0.480 and per level from 0.15/0.15 to 0.343/0.480
- increased UnstableProjectiles skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased ExplosiveImpact skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased DestabilizeCore skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased ChainedBeams skill ChainingProjectiles from 0.1 to 0.2
- increased FullSpread skill SwarmProjectiles from 0.05 to 0.175
- increased Barrage skill SwarmProjectiles from 0.05 to 0.175
- increase Ambush skill FullHealthEnemyDamageMult from 0.25 to 0.5
- increased Hack skill defense debuff from -10/-0.1 to -14/-0.14
- decreased Weaken skill attack debuff from -10/-0.1 to -7/-0.07
- decreased Weaken skill damage debuff from -0.1 to -0.07
- decreased Ruthless skill damage debuff from -0.1 to -0.2
- increased Scramble skill attack debuff from -10/-0.1 to -14/-0.14
- increased Scramble skill damage debuff from -0.1 to -0.14
- increased Penetration skill resistance debuff from -0.1 to -0.27
- increased ElectronicWarfare skill attack debuff from -10/-0.1 to -19/-0.19
- increased ElectronicWarfare skill defense debuff from -10/-0.1 to -19/-0.19
- increased EnergyNet skill defense debuff from -10/-0.1 to -19/-0.19
- increased EnergyNet skill movement debuff from -0.1 to -0.19
- increased Intimidate skill attack debuff from -10/-0.05 to -27/-0.27
- increased Intimidate skill defense debuff from -10/-0.05 to -27/-0.27
- increased Feedback skill per level damage from 0.25/0.25 to 0.75/1.25
- increased FeedbackPulse skill damage from 0.75/1.25 to 1.05/1.75 and per level from 0.25/0.25 to 1.05/1.75
- increased ReactiveArmor skill damage from 0.75/1.25 to 1.47/2.45 and per level from 0.25/0.25 to 1.47/2.45
- increased Crumble skill damage from -0.1 to -0.27
- increased ChainReaction skill damage from -0.1 to -0.38
- increased Rupture skill damage from -0.1 to -0.54
- increased Ignite skill damage from -0.1 to -0.54
- increased FighterArmor skill PetMaxHealth from 0.1 to 0.14
- increased Persistence skill PetMaxHealth from 0.1 to 0.2
- increased Overwhelm skill PowerNeeded reduction from -0.1 to -0.14
- increased Overwhelm skill PetMovement from 0.1 to 0.14
- increased FighterResistance skill PetResistance from 0.1 to 0.27
- increased RadarMastery skill radar from 10/0.1 to 20/0.2
- increased ThermalDamage skill damage from 0.1 to 0.125
- increased ExplosionDamage skill damage from 0.1 to 0.18
- increased ExplosivesExpert skill damage from 0.1 to 0.25
- increased KineticDamage skill damage from 0.1 to 0.125
- increased Survival skill resistances from 4 to 8
- increased Resilience skill resistances from 4 to 11
- increased Extortion skill QuestMoney from 0.1 to 0.25
- decreased Salvaging skill ItemsChance/MagicChance from 0.1/0.1 to 0.05/0.05
- increased Mining skill ExtraMoney from 0.1 to 0.2
- increased Collector skill ExtraMoney/ItemsChance/MagicChance from 0.1/0.1/0.1 to 0.13/0.13/0.13
- decreased Guardian skill MaxHealth from 0.2 to 0.1
- increased Guardian skill ArmorPlating from 0.05 to 0.1
- decreased Resolve skill MaxHealth from 0.4 to 0.2
- increased IronSkin skill ArmorPlating from 0.1 to 0.27
- increased Unbreakable skill ArmorPlating from 0.1 to 0.29
- increased EnergyMastery skill MaxPower from 10/0.1 to 20/0.29
- decreased Scholar skill CombatExperience from 0.1 to 0.075
- increased FastLearner skill CombatExperience from 0.1 to 0.27
- increased QuickLearner skill CombatExperience from 0.1 to 0.27
- decreased Hunter skill Thrust from 10/0.1 to 5/0.05
- increased Quickness skill Thrust from 10/0.1 to 29/0.29
- decreased PersonalCloaking skill Espionage/Sabotage/PlantSpy from 0.075 to 0.065
- increased Spying skill EscapeNotice/Espionage/Sabotage/PlantSpy from -0.05/0.05 to -0.07/0.07
- decreased PowerAmplification skill ChangeMaxPowerLoad from 10.0 to 5.0
- increased PowerAmplification skill SkillDamage from 0.025 to 0.05
- changed PowerMastery skill MaxPowerLoad from 25.0/0.1 to 14.0/0.14
- decreased ShieldModulation skill MaxShields from 0.1 to 0.075
- increased FrequencyModulation skill MaxShields/SkillDamage from 0.05/0.05 to 0.07/0.09
- increased ShieldHarmonics skill MaxShields from 0.1 to 0.2
- increased ShieldMastery skill MaxShields from 0.1 to 0.38
- increased MarineTactics skill BoardingDamage from 0.1 to 0.14
- increased MissileAfterburn skill ProjectileSpeed from 0.1 to 0.27
- increased Penetrate skill SkipShieldsChance from 0.1 to 0.125
- decreased Stalker skill Attack from 10/0.1 to 5/0.05
- increased Hunter skill EscapeNotice from -0.025 to -0.05
- increased Harmony skill EscapeNotice from -0.05 to -0.14
- decreased Precognition skill Attack from 10/0.1 to 9/0.09
- decreased Precognition skill Defense from 10/0.1 to 9/0.09
- decreased Precognition skill CriticalHit from 0.1 to 0.09
- increased Piloting skill Defense from 10.0/0.1 to 21.0/0.21
- increased Blur skill Defense from 10.0/0.1 to 40/0.4
- decreased Xenosociology skill DiplomacyPositive/DiplomacyNegative from 0.1/-0.1 to 0.05/-0.05
- increased DiplomaticRelations skill DiplomacyPositive/DiplomacyNegative from 0.05/-0.05 to 0.14/-0.14
- increased Tactician skill Attack/CriticalHit/DiplomacyPositive from 0.05 to 0.13
- decreased AdvancedAttackTactics skill Attack from 10.0/0.1 to 7.5/0.075
- decreased Assassin skill ChangeAttack from 10.0 to 5.0
- decreased MissileMastery skill Damage/Attack from 0.1 to 0.09
- increased TargetingExpert skill Attack/CriticalHit from 10.0/0.1/0.1 to 27.0/0.27/0.27
- increased ExploitWeakness skill CriticalHit/SkillDamage from 0.04/0.05 to 0.07/0.07
- increased SpotVulnerability skill CriticalHit from 0.1 to 0.14
- increased SurgicalStrikes skill CriticalHit/SkillDamage from 0.1/0.05 to 0.27/0.27
- increased BruteForce skill damage from 0.05 to 0.1
- increased WeaponFocus skill damage from 0.1 to 0.14
- increased Gunner skill damage from 0.05 to 0.13
- increased PlasmaOverload skill damage from 0.05 to 0.13
- increased WeaponsProficiency skill damage from 0.1 to 0.14
- increased Incinerate skill damage from 0.05 to 0.18
- increased Launcher skill damage from 0.05 to 0.18
- increased WeaponsMastery skill damage from 0.04 to 0.15
- increased BallisticsMastery skill damage from 0.1 to 0.18
- increased Hacker skill damage from 0.05 to 0.26
- increased BeamMastery skill damage from 0.1 to 0.48
- increased PlasmaCannonMastery skill damage from 0.1 to 0.48
- increased AmplifyDamage skill damage from 0.1 to 0.38
- star type now affects planet types much more
- red giant stars now have higher chance of barren and dead planets, skewed towards barren (instead of just dead)
- white dwarf stars now have higher chance of barren and dead planets, skewed towards dead (instead of toxic)
- red stars now have higher chance of cold planets (instead of dead)
- orange stars now have higher chance of wet planets (instead of just terran)
- yellow stars now have higher chance of vegetation planets (instead of just paradise)
- white stars now have higher chance of dry planets (instead of toxic)
- cyan stars now have higher chance of hot planets (instead of barren)
- blue stars now have higher chance of very hot planets (instead of just inferno)
- pulsar stars now have higher chance of radiation planets (instead of inferno)
- added 1 resource icon
- Hire Spy menu now remembers last values (Sent Ernit)
- fixed utopian rebels race text overlapping bonus info on create ship screen (Smogg)
- added a little bit more room for bonus text on create ship screen
- added more room for ship names/info on select ship screen (Smogg)
- should no longer spawn nexuses too close to another one (Eris Shrugged)
- fixed not getting some pickup sounds (sounds now come from player instead of item)
- added a Hide Minion Names option (Seraph)
- added some Offset to ballistic weapons
- fixed StarWhiteDwarfDesc typo
[ 2021-01-22 20:44:24 CET ] [ Original post ]
Drox Operative 2
Soldak Entertainment
Developer
Soldak Entertainment
Publisher
2020-06-01
Release
Game News Posts:
80
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(244 reviews)
Public Linux Depots:
- Drox Operative 2 Linux Specific [12.77 M]
Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.
Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
New Features (compared to Drox Operative 1)
Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
- Explore a dynamic and evolving galaxy
- Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
- Fight in the galactic war between the various alien races
- Battle hundreds of different enemy starships
- Build the coolest and deadliest starship in the galaxy
- Outfit your ship with thousands of components and crew
- Adventure with your friends with co-op multiplayer
- Essentially play an action RPG inside a universe of alien races playing a 4X game
New Features (compared to Drox Operative 1)
- Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
- Deal with more treaty types (vassals, tributaries, protectorates, and federations)
- Find more component types (plasma cannons, ramming components, etc)
- Experience faster movement and combat
- Interact with randomly generated races (just the young races)
- Discover way more interesting things while exploring
- Protect or exploit primitive races
MINIMAL SETUP
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 2 or better
- Storage: 1 GB available space
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