





Drox Operative 2 patch 0.845
[ 2021-04-30 21:08:19 CET ] [ Original post ]
This patch makes it easier to keep track of race ships, makes races take fear into account more, makes it easier to cause rebel factions, increases war weariness, increases use of non-combat race ships, fixes armor plating issues, and fixes several more minor issues. 0.845 change list:
- fixed armor plating issues introduced in last patch
- increased radar mult (2X) and max (4X) for race ships you have a high level of knowledge of (spies and/or treaties)
- increased MaxFear from 50.0 to 75.0 (race fear will impact things more)
- increased FearMultOtherWars from 1.1 to 1.5 (fear getting into too many wars)
- decreased FearMultEnemyOtherWarsfrom 0.9 to 0.67 (fear someone less if they are already in wars)
- decreased FearMultProtectionPacts from 0.9 to 0.8 (less fear when have mutual protection pacts)
- increased FearMultEnemyProtectionPacts from 1.1 to 1.25 (more fear when enemy has mutual protection pacts)
- decreased FearMultAlliances from 0.8 to 0.67 (less fear when have allies)
- increased FearMultEnemyAlliances from 1.25 to 1.5 (more fear when enemy has allies)
- now count vassals as allies when calculating fear of other races
- increased DamageFearMult from 30.0 to 60.0 (fear races that have damaged us much more)
- decreased MinPowerDiff from 0.5 to 0.25 (can have less fear of weaker races)
- increased MaxPowerDiff from 2.0 to 4.0 (can have more fear of stronger races)
- now helping rebels during civil war always splits race
- rebel quests can now send you farther away for the item needed, but should now always show up
- now when any kind of unrest is quelled on a planet, it gets some unrest resistance for a while
- increased RelationChangeMinLongWar/RelationChangeMaxLongWar 50% (higher war weariness)
- now long war relation change gets applied a second time at 2X max war time
- now long war relation change gets applied a third time at 4X max war time
- races are now willing to pay for treaties (at least with other races)
- increased TechWorthMult from 12.0 to 20.0 (races value tech more)
- doubled chances of freighters and cruise liners
- split RelationChangeDiplomatShip and RelationChangeDiplomatShipSponsored
- doubled chanced of diplomat ships
- decreased RelationChangeDiplomatShip from 12.0 to 3.0
- now show task info when highlight ship blips on minimap and system/sector maps
- added rest of plasma cannon icons (6 more)
- fixed a bug in Time::operator=( seconds ) (this bug's probably only been there for ~17 years) (not sure how many bugs this caused, but it was doubling the long war value)
- fixed not testing for duplicate quests in some cases because hadn't set planet yet
- fixed getting duplicate civil wars
- now show relation boost from escorting ships
- increased speed of race colony ships and freighters to 150.0
- decreased CrewHappinessChangeLevelUp from 5.0 to 1.0
- doubled range of fighters from a starbase
- fixed schism Blast Cannon (and other monster weapons that use TargetSpread) not shooting correctly
- now extra wormholes (ones not near the system edge) display appropriately on sector map
- fixed not getting task info on scouts
- fixed Scavenger Rebels description on Choose Race screen (itgt...)
- updated Fungus race music
- changed PROTOCOL_VERSION to 105
[ 2021-04-30 21:08:19 CET ] [ Original post ]
Drox Operative 2
Soldak Entertainment
Developer
Soldak Entertainment
Publisher
2020-06-01
Release
Game News Posts:
80
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(244 reviews)
Public Linux Depots:
- Drox Operative 2 Linux Specific [12.77 M]
Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.
Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
New Features (compared to Drox Operative 1)
Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
- Explore a dynamic and evolving galaxy
- Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
- Fight in the galactic war between the various alien races
- Battle hundreds of different enemy starships
- Build the coolest and deadliest starship in the galaxy
- Outfit your ship with thousands of components and crew
- Adventure with your friends with co-op multiplayer
- Essentially play an action RPG inside a universe of alien races playing a 4X game
New Features (compared to Drox Operative 1)
- Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
- Deal with more treaty types (vassals, tributaries, protectorates, and federations)
- Find more component types (plasma cannons, ramming components, etc)
- Experience faster movement and combat
- Interact with randomly generated races (just the young races)
- Discover way more interesting things while exploring
- Protect or exploit primitive races
MINIMAL SETUP
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 2 or better
- Storage: 1 GB available space
GAMEBILLET
[ 6071 ]
GAMERSGATE
[ 1356 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB