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Drox Operative 2
Soldak Entertainment Developer
Soldak Entertainment Publisher
2020-06-01 Release
Game News Posts: 80
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245 reviews)
Public Linux Depots:
  • Drox Operative 2 Linux Specific [12.77 M]
Drox Operative 2 patch 0.847

This patch makes vassals & tributaries more likely to happen, increases war weariness, makes it easier to get planet data, improves map readability, and fixes several more minor issues. 0.847 change list:

  • fixed sounds getting played on map and then getting stuck playing (Exohydra/itgtdb)
  • changed Schism/Trypanos shotgun type attack reuse time/damage mult from 0.6/0.6 to 0.8/0.3
  • now races have a final chance to beg for mercy from an attacker
  • increased VassalFearMult & TributaryFearMult from 0.3 to 0.75 (fear will lead to more vassals and tributaries)
  • increased RelationChangeMinLongWar/RelationChangeMaxLongWar from -0.15/0.45 to -0.1/0.6
  • decreased MaxWarWearinessRelation from 50.0 to 42.5
  • halved plant spy cost
  • now get all planet info when you get within scanning distance of a planet
  • now get planet data when do any kind of spy action against a planet
  • now primitives long war time is 1/4 of normal races
  • now primitives relation change from war weariness is doubled
  • added 5 icons for probes
  • fixed rumor, propoganda, espionage, and sabotage chances not being at 70%/80%/90% like they were supposed to be
  • increased size of black box on system map from 0.1 to 0.5
  • increased size of non guarding ships on system map from 0.1 to 0.5
  • names on system and sector map will no longer overlap (makes it easier to read)
  • changed secret wormhole (ones not at system edges) lines on sector map from purple to red
  • race freighter & diplomat ships now have shields
  • fixed a federation vote for war issue
  • now primitives get war weariness much faster than full races
  • now stop the fighting correctly if go straight from war to a non-peace treaty (like a vassal)
  • races no longer get mad at you if you do a quest for their vassal/tributary/protectorate even if they don't like them
  • fixed another issue that made a race's planet power fluctuate a lot
  • changed Lesser Schism from level 10 to 11 (already a Schism at level 10)
  • fixed sometimes planets not scaling on system map when highlighting them
  • fixed some stars on system map sometimes gaining flat clouds (itgtdb)
  • increased Drakk colony ship scale from 0.28 to 0.5
  • fixed sorting by race name on planets screen
  • color coded Federation in 4 places
  • moved getValidLocation from UIHelp to UISystem so could use other places


[ 2021-05-14 20:29:10 CET ] [ Original post ]

Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.

Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.

Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.

As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!


Features
  • Explore a dynamic and evolving galaxy
  • Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
  • Fight in the galactic war between the various alien races
  • Battle hundreds of different enemy starships
  • Build the coolest and deadliest starship in the galaxy
  • Outfit your ship with thousands of components and crew
  • Adventure with your friends with co-op multiplayer
  • Essentially play an action RPG inside a universe of alien races playing a 4X game

New Features (compared to Drox Operative 1)
  • Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
  • Deal with more treaty types (vassals, tributaries, protectorates, and federations)
  • Find more component types (plasma cannons, ramming components, etc)
  • Experience faster movement and combat
  • Interact with randomly generated races (just the young races)
  • Discover way more interesting things while exploring
  • Protect or exploit primitive races

MINIMAL SETUP
  • Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 2 or better
  • Storage: 1 GB available space

GAMEBILLET

[ 5970 ]

1.08$ (89%)
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GAMERSGATE

[ 1939 ]

5.99$ (40%)
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MacGamestore

[ 1814 ]

1.99$ (93%)
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89.99$ (10%)

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