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Jupiter Moons: Mecha
RockAndBushes Developer
RockAndBushes Publisher
Before next Jovian year Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
Development Diary #4

Hey everyone, What a month it has been for Jupiter Moons: Mecha! Throughout August I have been working hard with Wojtek Krolik (JM:Ms freelance artist and animator) to pave the way for future game development. This months focus was mainly on sprite design and cleaning up animations.

Our new animations are explosive!


Almost all of the battle screen animations have been updated. Focussing on making the battles feel more immersive and tense was an essential job for me, especially for moving forward with the demo build. The animations that have been overhauled are: -Mech idle animations (theyre now fidgety mechs) -Taking damage animation (Your mechs screen now takes damage) -Destroying your opponents now results in a triumphant explosion. All this work can be seen in a 10-month progress video, which shows just how far the game has come this year. [previewyoutube=eDbUhYkoGDc;full]Watch the video here[/previewyoutube]. With the new animations in place, I can start focussing on piecing together the prologue for Jupiter Moons: Mecha, which Im aiming to release by the end of this year.

Im a REAL mech now


The animations werent the only overhaul to the game this month, the mech UI also got a colourful update. As mentioned above, I really wanted to bring a sense of immersion to the battlefields of Ganymede, and I felt like the old UI just didnt hit the right notes. The new UI went through several iterations, but, as you can see, the new mech interior is not only more colourful but also brings the sense of actually piloting a mech.

Full speed to Ganymede!


With these cosmetic changes now in place, I (almost) have everything I need to really get to work on the prologue for Jupiter Moons: Mecha. I would love to have the demo available by the end of the year, and the way things are shaping up, thats definitely a possibility. A lot of September and Octobers work will be more backend programming, working on getting the demo build running smoothly while offering you a meaningful chunk of gameplay. As always, thank you so much for your support. My vision for the final game is really starting to come into sight. I cant wait for you to become a mech pilot yourself, we need your help in fighting the corruption on Ganymede! Stay safe pilot!


[ 2020-08-31 10:09:04 CET ] [ Original post ]


Enjoy complex Mech simulation in a single-player, deckbuilding, roguelike adventure. Change Mech loadout to customize your card deck. Level up your pilot, test countless card combinations, and discover powerful combos.

Features

Deck builder - craft perfect card deck of the many unique cards.

Procedurally generated - missions, enemies, items are procedurally generated. Each game run is unique.

Equipment management - Equip your Mech with various weapons and support items. Each equipped item adds new cards to the deck. Change Mech loadout to craft a unique card deck.

Pilot skill tree - Level up your pilot and choose its skill. Skill can create powerful combos with properly constructed card deck. Experiment to discover new card combinations.

Campaign - Learn the origins of the ancient device that corrupts machines.

Tons of content - Choose one of four unique Mechs to play and more:

  • 30+ different weapon types. All weapons and items are randomly generated ARPG style loot.
  • 20+ support items types.
  • 200+ unique cards.
  • 20+ enemy Mechs and their corrupted variants.
  • 6+ unique bosses and their corrupted variants.

Story

Jupiter's moons were colonized, megacorporation cities were built and then the war between corporations came. Cities were bombed, millions died. The moons were mostly abandoned by corporations.

Jupiter's moons are more like the old Wild West. Home for lawless and brave souls seeking new life - slowly rebuilding. Immigrants from Sol’s system other planets come here to start a new life. Only law-keeping forces are freelancing bounty hunters.

When Ganimedes Capital was bombed something awakened from a long hibernation. Mysterious force manifested that corrupts machines. Affected machines are merged with a biological organism, gain conciseness, and became hostile to people.

The player is Mech pilot - freelancing bounty hunter. Because corruption is spreading, bounties are more laborious but more profitable than ever.

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: 2GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2GB memory
  • Storage: 1 GB available space

GAMEBILLET

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GAMERSGATE

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9.56$ (62%)
4.35$ (78%)
2.76$ (86%)
3.51$ (88%)
MacGamestore

[ 3733 ]

1.99$ (87%)
21.99$ (27%)
1.49$ (85%)
43.99$ (27%)
1.19$ (88%)
1.10$ (93%)
1.99$ (80%)
1.49$ (94%)
13.49$ (10%)
14.99$ (57%)
1.19$ (88%)
1.99$ (80%)
1.89$ (81%)
6.24$ (75%)
53.99$ (10%)
1.19$ (88%)
26.99$ (10%)
41.99$ (30%)
2.49$ (75%)
4.99$ (88%)
1.19$ (85%)
3.49$ (65%)
8.99$ (10%)
0.99$ (80%)
1.19$ (76%)
1.19$ (94%)
1.10$ (84%)
15.99$ (20%)
23.89$ (20%)
6.99$ (77%)

FANATICAL BUNDLES

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