Name | Jupiter Moons: Mecha | ||
Developer | RockAndBushes | ||
Publisher | RockAndBushes | ||
Tags | |||
Release | Before next Jovian year | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store |
[h2][h2]We are so happy to be taking part in Gamescom 2022 (24-28 Aug).[/h2][/h2] |
Hi Pilots, |
Good day everyone,
Let's say you got a pretty cool laser but your mech doesn't have enough heat sinks to operate it. Then you prioritize Credits as rewards so you can purchase a new heat sink from the orbital trade platform. (I will write a dedicated dev diary on skills before the Prologue release, they should open another dimension of customization and deckbuilding). [h2]Trade platform[/h2] Once every 2-3 battles you will be able to visit the Orbital Trade Platform. You will be able to sell old items and buy new ones. Trade platform will be a powerful tool to get critical items that are essential for your current build but they didnt drop as battle rewards. [h2]Scrapping[/h2] If you are in need of Spare Parts you will now be able to scrap old items. [h2]New Heat / Stability / Energy HUD[/h2] Before: After: [h2]New warnings HUD[/h2] Overheating and shutdown (also staggering & knockdown) got an improved warning notification that is very hard to miss (there is an annoying alarm sound as well). [h2]Energy - no more action points[/h2] Action Points were replaced by Energy, with some additions in form of different mech reactors and batteries. Energy Capacity - a new stat that allows storing energy between turns - gets increased by installing more or better batteries. Reactor overdrive - installing high-tech reactors on the mech will allow you to go into overdrive mode where you are no longer constrained by energy. You are pushing the reactor to its limits but this will generate a large amount of heat. If you can disperse it (or find some method to use it) you can turn your mech into a real beast. [h2]Arenas[/h2] We redrew old battle arenas to be more diverse. Prologue will feature first biom: Ganimedes desert that is split into areas:
Greetings, Artur |
Which one is more important dont know - YOU CHOOSE! [previewyoutube=yCYs5APyE88;full][/previewyoutube] |
[h2]Release notes[/h2]
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Good day everyone,
I hope in Decembers diary I will be able to share more new upcoming features! [h2]What happened in October?[/h2] Going back to October - it was a month of gaining experience in physical events. I was hoping Covid-19 situation would not interfere with my plans, and the events would not be canceled like it was last year. Luckily, everything worked out. My indie basement booth was modest, but it was not a very big event, so most of the small exhibitors looked similar to our booth. The route to get there was not easy. We met a sandstorm and driving to Pozna was quite a challenge. Fortunately, we finally managed to arrive in the evening the day before and prepare our booth for the event. I think it turned out pretty well, don't you think? Greetings, Artur |
Good day everyone,
I hope in Decembers diary I will be able to share more new upcoming features! [h2]Wishlist free prologue now![/h2] https://store.steampowered.com/app/1286690/Jupiter_Moons_Mecha__Prologue/ [h2]What happened in October?[/h2] Going back to October - it was a month of gaining experience in physical events. I was hoping Covid-19 situation would not interfere with my plans, and the events would not be canceled like it was last year. Luckily, everything worked out. My indie basement booth was modest, but it was not a very big event, so most of the small exhibitors looked similar to our booth. The route to get there was not easy. We met a sandstorm and driving to Pozna was quite a challenge. Fortunately, we finally managed to arrive in the evening the day before and prepare our booth for the event. I think it turned out pretty well, don't you think? Greetings, Artur |
We just game back from PGA in Pozna, first big physical event since ancient times. |
[h2]Tabletop Fest RE-BROADCAST 2021[/h2] |
[h2]TableTop Fest RE-BROADCAST 2021[/h2] |
[h2]Release notes[/h2]
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Demo update 2021-10-04 |
Frames with different body parts Some mechs got unique frames that copy the actual presentation, eg. a large spider mech that has a skeleton that has four legs and torso split into three parts: front, left and right. Some smaller mechs like small spiders will only have a single body part, and scout/stalker mech will only have arms and torso (this mech floats, dont have legs). Tactic cards There will be new sets of yellow cards that will allow you to set mech tactics for a few turns. They will have a great impact on the battlefield with the option to counter tactics by using other specific tactics. For example, you can use ambush tactics to counter and gain bonus damage against enemies that use assault tactics. Apart from standard gamedev work, please see what I have been through: 1. The Gamescom 2021/Indie Arena Booth - great stuff!!! The event took place around a month ago and what I must say - for my game, this was the best event so far. We have appeared in the Awesome Indies category and that was very helpful in getting awareness among payers. We have revealed our newest gameplay trailer with spider Mechs (for those of you who have not seen it yet, here is the link: https://www.youtube.com/watch?v=J2RgvWF4oEY). 2. The GDWC Fan Favorite Weekly vote #26 - what a nice surprise! In week 13-19th of September, my game was nominated with 8 other games to fans vote. Apparently, it turned out that Jupiter Moons: Mecha was so popular that it deserved a victory - my biggest thanks for your votes! 3. The Escapist Indie Showcase. My game also took part in that event, it was a nice show with a bunch of great games. If you are interested in watching an interview with me, you may see it here: https://youtu.be/G5pIeLyx6Uk?t=1634 4. Best Indie Games - YouTube channel. Last but not least - on 16th September there has been revealed a very subjective (but really kind to us) listing of TOP 10 BEST Upcoming Rogue-lite Deckbuilder Indie Games. We are there as #1 - very cool, thanks! ) So whats next: In October 2021 we are going to focus on work! And physical events in Poland: - PIXEL HEAVEN 2021 (Warsaw) - PGA 2021 (Pozna) If you want to meet us, please join us there! Artur |
[h2]Gamescom RE-BROADCAST[/h2] |
[h2]Gamescom RE-BROADCAST[/h2] |
[h2]Gamescom RE-BROADCAST[/h2] |
[h2]Gamescom live stream[/h2] |
[h2]Gamescom live stream[/h2] |
Hello folks, |
Hello everyone again, Take a look at the gif below, I am still improving some details, but more or less that will look like this. This festival was pretty successful in terms of collecting new wishlists on Steam, as they increased by 1,300! In this place I would like to thank all of you who wishlisted my game during this event and not only, of course, I am so happy because my game has recently crossed the magical line of 10k wishlists, yey! This will be a week-long celebration of some fantastic games made by micro studios such as Rock&Bushes. I hope this festival will support my game to raise its awareness among fans of roguelike deckbuilders as The Prologue is about to be released very soon! Hope to see you there! Artur |
Update from Developer - June
In the meantime, there happened 2 quite important things relating to our project: Last but not least, we also continued working on the campaign map, here is how it looks at the moment: If you find any mistakes or better expressions to use in our localizations, you are very welcome to share them with us, so that the game meets your expectations! We want YOU players to be happy, keep it in mind! steamhappy Please join our Discord to provide feedback to localization: |
News from Developer - May |
This time the dev diary is later than usual. Unfortunately, not much progress has been made with the game in March. We mostly worked on the graphic side of things. I hope next I will be able to show more new features we are working on, like the campaign map. |
[h3]Meet your new nemesis, knights of Furry Kingdom![/h3] |
Pilots! |
[h2]Jupiter Moons: Mecha - March Developer Update[/h2] |
Dear Steam Players, |
Demo |
Jupiter Moons: Mecha Devblog January |
To all Mecha fans out there. Ho ho ho, Mecha Christmas! |
[h2]Hello pilots![/h2] |
[h2]Update progress[/h2] |
Hey everyone, |
Introduction |
Introduction
Those rules create some interesting strategy choices. Do I focus on raw power to strip armor from enemy Mech and drain its global health pool? Do I focus on targeting specific body parts on enemies to make them weaker by disabling body parts and connected cards? Do I focus on destroying enemies in the most efficient way by disabling more than 50% body parts? [h2]Damage[/h2] Typical damage description on attack card will look like this: 2x15 means that attack will deal 15 damage to 2 different body parts on enemy Mech. First body part to damage is picked randomly*, second (and any next) body part is also random but must be connected to the first body part. So this attack can hit Left Leg and Torso, Right Arm and Torso, etc. This means that Torso being connected to other body parts has a high chance of being hit. *Almost randomly, more details will be provided in future development diaries. [h2]Card effects[/h2] To create interesting strategies game needs card effects that allow focusing your deck on those. Currently planned effect related to body parts and armor mechanic:
List is not complete, some enemy bosses may surprise you with some unique armor or body part mechanic. Some unique items and pilot skills may affect how armor or health works for player Mech. Bonus screenshot. Laser/beam cards design: |
[h2]Introduction[/h2] |