Good day everyone,
First of all, I would like to apologize to every one of you who expected me to be sending my devlog more regularly, shame on me as I realized it has been nearly half a year since my last Dev Diary.
These past 5 months have been a mixture of some time off, due to Xmas and Easter, and focusing on implementing new ideas to the Prologue that I really would like to release ASAP.
So what have I been doing except for resting, you may ask???
New resources
Game will have three main resources you can get after the battle, but they will be exclusive and you will have to think carefully which ones are most important to your current situation.
You will be able to get: spare parts, credits, and experience points.
- Spare parts are used to change mech loadout and repair body parts.
- Credits will allow you to purchase items from orbital trade platforms.
- Experience Points will contribute to the pilot level and will allow you to earn skill points. Skill points are necessary to unlock new skills or update current ones.
Let's say you got a pretty cool laser but your mech doesn't have enough heat sinks to operate it. Then you prioritize Credits as rewards so you can purchase a new heat sink from the orbital trade platform.
(I will write a dedicated dev diary on skills before the Prologue release, they should open another dimension of customization and deckbuilding).
Trade platform
Once every 2-3 battles you will be able to visit the Orbital Trade Platform. You will be able to sell old items and buy new ones. Trade platform will be a powerful tool to get critical items that are essential for your current build but they didnt drop as battle rewards.
Scrapping
If you are in need of Spare Parts you will now be able to scrap old items.
New Heat / Stability / Energy HUD
Before:
After:
New warnings HUD

Overheating and shutdown (also staggering & knockdown) got an improved warning notification that is very hard to miss (there is an annoying alarm sound as well).
Energy - no more action points
Action Points were replaced by
Energy, with some additions in form of different mech reactors and batteries.
Energy Capacity - a new stat that allows storing energy between turns - gets increased by installing more or better batteries.
Reactor overdrive - installing high-tech reactors on the mech will allow you to go into overdrive mode where you are no longer constrained by energy. You are pushing the reactor to its limits but this will generate a large amount of heat. If you can disperse it (or find some method to use it) you can turn your mech into a real beast.
Arenas
We redrew old battle arenas to be more diverse. Prologue will feature first biom: Ganimedes desert that is split into areas:
- Plain deserts.
- Military bases.
- Mines & industrial areas.
- Pirate bases.

Greetings,
Artur
[ 2022-04-25 11:37:24 CET ] [ Original post ]