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Baldi's Basics Plus is like the original game, but PLUS! The same cruddy edutainment horror type parody theme is back, but with hugely expanded gameplay features, including procedurally generated levels, field trip minigames, crazy random events, PLUS more characters, more items, and more chaos!

This game is not what it seems...

Baldi's Basics Plus is a survival horror roguelite that parodies cheap 90's edutainment and never takes itself too seriously. You will encounter strange characters, find useful items, go on field trips and more as you explore Baldi's ever changing super schoolhouse, and as you explore the game itself, you'll start to realize it is not what it seems...
So, what exactly do you do in this game? You collect notebooks while playing hide and seek with Baldi! Sounds easy right? Wrong. Baldi can hear many of your actions, and he uses those sounds to try and find you. He's also invited many friends to come and play, who can cause a lot of trouble. Get to know them though and you can use them to your advantage! You'll also find lots of items scattered around the school. These are the key to success. Use them wisely if you want to have a chance at beating Baldi!

Near infinite replayability

Baldi's Basics Plus randomizes so many different things, every time you play will be a different experience!
  • Procedurally generated levels - The levels change every time you play! Not only will the layout change, but the types of rooms and obstacles, you find will change too!
  • Random events - One moment everything is fine, the next the school is flooding, or fills with fog! Random events can begin at any moment, so make sure you're ready for them!
  • Mixing and matching characters - Each time you play, you'll get to see random combination of characters.
All these variables add up to make each playthrough a unique experience!

Lots of ways to play

Baldi's Basics Plus features many different modes to test players in different ways!
  • Main Mode - Complete a series of randomly generated levels to win! Run out of lives and you'll have to start over.
  • Endless Mode - See how many notebooks you can collect before being caught by Baldi! Compete by playing on pre-made levels, or go crazy and try playing on a randomly generated one.
  • Challenge Mode - As you play more of the Main Mode, you'll unlock challenges! Challenges offer unique scenarios you won't find in the main game. One might have you sneaking around the school to avoid being seen by the Principal of the Thing, another might have both you and Baldi running at super high speeds!
  • Field Trips Mode - Play field trips found in the main game whenever you like! You can try to set high scores, or just practice!
Baldi's Basics Plus
Basically GamesDeveloper
Basically Games, LLCPublisher
2020-06-11Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (5972 reviews)
Public Linux Depots:
  • Baldi's Basics Plus Linux [323.78 M]
Version 0.14 & End of 2025 Status Update

Hello everyone, I hope all who celebrate had a great Thanksgiving!

[p align=\"start\"]For this status update, I\'ve decided to combine my 0.14 plans with a look back on 2025 and my plans moving forward into 2026, so there will be a lot to cover![/p]

Baldi\'s Basics Plus version 0.14

[p align=\"start\"]Firstly, my plan is for version 0.14 to be an update focused on bug fixes, balancing and QOL improvements. For real this time! This is something I had initially planned to do about a year ago, but that update ended up focused on the tutorial, which I think was the right move at the time. Now more than ever though I feel the game is in need of a polish focused update. This timing works out quite well too, as stickers were the last major new feature I planned on adding during the early access period. This means that, once most existing issues are taken care of, there shouldn\'t be many major new issues popping up in future updates. So 0.14 will hopefully be the only polish focused update needed for the remainder of the early access period.[/p][p align=\"start\"]Timeline wise, 0.14 can be expected sometime in February. Similar to the last holiday season, this means the time between 0.13 and 0.14 will be longer than usual. In the meantime though I still plan on pushing out an update to address some of the bigger issues introduced in 0.13. I will, for example, add stacking when the player has multiple of the same sticker, which will display a number next to a sticker you have multiple of instead of just displaying all duplicates individually. Not sure how I didn\'t think of that solution earlier![/p]

2025 Review

[p align=\"start\"]2025, all things considered, has been an incredible year for Baldi\'s Basics Plus. Possibly the best one yet![/p][p align=\"start\"]Major updates were mostly able to continue regularly as in 2024, with some huge new additions such as levels 4 and 5 and their associated new level types, and stickers. The game also got a much needed new gameplay trailer which seems to have brought quite a few new players to the game. With that in mind I want to say a big THANK YOU to everyone who purchased Baldi\'s Basics Plus this year, and of course to everyone else who continues to play and follow the game![/p][p align=\"start\"]2025 also saw my trip to GDC, which led to me bringing Nayan Ramachandran onto the project as the project manager. Nayan has been a big help behind the scenes, and working with him is the most important thing that has changed this year. With his help the road to version 1.0 has been getting clearer than ever, and once we find a publisher and bring on more team members his work will become even more important.[/p]

2026 and Beyond

[p align=\"start\"]As the year has been nearing its end and as I\'ve been working on the horizontal slice , I\'ve been considering how best to go about finishing the game. There is still a lot of work to be done, and as well as the early access updates have been going, I\'ve realized I\'ve been neglecting to make meaningful progress on future development ; the stuff intended exclusively for version 1.0.[/p][p align=\"start\"]Notably, I\'ve been trying to complete the horizontal slice by the end of the year, and that was going quite well until I shifted gears to get stickers ready for release in version 0.13. I initially figured this would work well as I was already planning on adding sticker functionality as part of the horizontal slice, but ultimately it ended up slowing down progress a lot due to the fact I had to ensure stickers were release ready (And in some ways, they still didn\'t quite reach that point).[/p][p align=\"start\"]So with that in mind, I think we\'re nearing that time foretold in the development roadmap many years ago: The second update hiatus.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37739342/c7dfdbe93cba37cc387d921d4b51eb324cc59e52.png\"][/img]

Recently I\'ve started envisioning a pretty solid timeline for how I\'d like the rest of development to go, and in order for that timeline to work out I\'m going to have to stop doing the regularly scheduled major updates. I certainly don\'t want to take the steady flow of new content away from you all, but for the sake of finishing the game well I think this is a necessary change.

[p align=\"start\"]This means that 0.14 will be the last scheduled major early access update. Beyond that, major early access updates will become much more sparse and sporadic. I may still occasionally release major early access updates during the early access development period when it makes sense (For example, if new content that makes sense for early access happens to be finished it may get pushed out into an early access update), but it will no longer be something I plan around.[/p][p align=\"start\"]That said, I will still continue to post status updates approximately every two months. These updates will not delve too deep into dev progress, since I don\'t want to spoil things, but I will be sure not to leave you all in the dark during the update hiatus. With that in mind, I will be making some changes to Patreon memberships after 0.14 releases since pre-releases and podcasts will become much less common. I appreciate the additional support I receive through Patreon, but please do not feel obligated to stay subscribed for any reason! Only do so if you really want to.[/p][p align=\"start\"]For an example of what you can expect from these future status updates, here\'s an out-of-context screenshot (The [strike]first[/strike] second ever!) of the horizontal slice![/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37739342/ddb0e060a5c84a13ba05dcdda82eec728dec76b6.png\"][/img]

Have fun trying to figure out what the heck is going on here!

[p align=\"start\"]Teasers like this and general updates letting you all know things are continuing to move along is the most I\'ll be able to guarantee from these status updates. Between spoilers and business stuff that may need to stay under wraps it could be hard to find things to share, but I will at the very least be sure to not go silent for an extended period of time.[/p]

Conclusion

[p align=\"start\"]I hope this news isn\'t too disappointing to anyone. The past couple of years have been a blast, but I think I\'m ready to buckle down on wrapping up the project. This does not mean that it\'s close to being finished, there is still a ton of work to do. However, not only can I now see the light at the end of the tunnel, but I now also think I have a decent idea of how long it will take to get there.[/p][p align=\"start\"]As always, thank you all for the support and your patience! I\'m so blessed to have a you all playing and supporting the game. Even if things won\'t be quite as exciting for the foreseeable future, I think 1.0 will be worth the wait.[/p]

[ 2025-12-03 21:30:27 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: 1.5 GHz or greaterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 8330 or equivalent
  • Storage: 250 MB available space
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