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Growbot has been out for almost 3 weeks! :D Thank you to everyone who has played the game so far, we hope you have enjoyed it :)
If you liked playing Growbot please consider leaving us a review, it would mean a great deal, and help us reach more people who might enjoy it too. Thank you! <3
Growbot will be launching on the 21st October! <3 Please check out our new launch trailer. [previewyoutube=sAmAJVfXpgQ;leftthumb][/previewyoutube]
Hello! :)
We areholding anAMA onApril 23rd at 9pm BST / 4pm EST on our new Discord server!Come join and share your questions here:https://discord.com/invite/sRsddpbqyB Well gather them up and ask them LIVE on the 23rd.
We've been working on the final rooms of Growbot and the end is almost in sight!
Hullo Melobees,
Its been a fair while since we last sharpened our pencil and sat down to scribble you some notes on what has been happening over at camp Growbot. With 2020 almost behind us and 2021 looming large on the horizons of space and time, we figured it was time to send a short update through the hololens.
PLAYTESTING AND BUG FIXING
The recent period has put Growbot through its paces, in more ways than one. Weve been playtesting the game so far, to turn over every leaf and find the bugs that hide underneath. Its a tricky process trying to replicate what each and every gamer might try to do within a given scenario.
Fortunately, we believe weve fixed all the glitches found so far, leaving us room to start working on the last part of the game (and inevitably create more fun bugs to chase in a never-ending game of hide-and-seek).
KEEPING IT VISUAL
Over the last few weeks, weve been addressing some of the puzzles in the game and restructuring their mechanics for balance. Marco from our publisher Application Systems Heidelberg has taken point on this and contributed greatly to these edits, especially on the music room and engineering puzzles.
Lisa, meanwhile, has been able to focus on adding additional visual tweaks. Next time you see the game, youll enjoy a whole new visual presentation for the water animation, which she is especially proud of. Some of the visual effects add a lot more impact to simple scenes. Check out the funky visuals, a little further down the post.
Lastly, weve had a unique problem to fix how does Starbelly transfer his tea power into energy? (A question I am sure we have all asked ourselves).
Late in the game, Starbelly enjoys a warm cup of tea, providing enough hot, glowing energy required to solve a puzzle and proceed through the game. But how does one gather this energy from our big fluffy friend (who is not a Yeti)? By headphones of course!
Starbelly, seen below, is seen donning some snazzy new cups.
WHATS NEXT?
And with the year sphere rolling over for another go-around, Im sure youre left asking whats next from these cute little space bots?
Well, firstly, Lisa is working on finalising the art and gameplay for the later levels. From there, well do some final playtesting and finally be in a position to deliver factory-fresh Growbots direct to your door. When that will be? Keep watching the stars!
Growbot's final floor is well underway and things are heating up for Nara in engineering!
There are firepuffs to dance with...
Hologhouls to dodge...
Very important buttons to push...
And stellerators to fix :)
Lisa will have a chat with you. Ask anything about the inspiration and ideas behind Growbot or the development process.
Lisa (Wabisabi Play) will have a chat with Volker (ASHGAMES). We talk about the inspiration and ideas behind Growbot. We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you. We will answer questions in the chat.
Lisa (Wabisabi Play) will have a chat with Volker (ASHGAMES). We talk about the inspiration and ideas behind Growbot. We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you. We will answer questions in the chat.
Floor 3 is nearly done! We received some great feedback on our underwater demo at Gamescom and were excited to finish the floor and hear what Jessica comes up with for the music. Heres a piece she created for when you find the Captain: https://soundcloud.com/user-548253191/finding-the-captain-by-jessica-fichot
By the end of floor 3 Nara has grown confident in her ability to defend and repair the station. But she has become less sure of her beliefs about the world and characters around her.
Nara uses a public memory device to watch the origin story of Quasi crystal, after which she is left feeling uncomfortable and full of new questions. Nara has a lot of digging to do if she is to unearth the whole truth.
We are about half way through creating the origins of Quasi crystal cutscene and have been exploring a new method of delivering the story in several panels, instead of a single clip. We want the player to have control over how they move through and digest the information.
The task this month is to tie all the rooms, puzzles, cutscenes and converations together and make sure everything flows and feels like an organic experience.
We have one last room on this floor to complete, wherein Nara converses with the astral projection of the head gardener to learn their memories of Quasi crystal. The head gardener created Quasi crystal.
Floor 3/Room 1: Free the water dragons from the maze and interact with starbelly and the public memory crystals.
Floor 3/Room 2: Help the light sprites get home and retrieve a couple of colour brites.
Floor 3/Room 3: Restore colour to a coral reef and return a frog to a squid.
Returning to the captain after collecting melodies from the melobees and waterdragons.
Watching people play the demo at gamescom was super useful, and highlighted game design choices we need to improve on. Well be making changes based on what we saw, so thank you for playing the game, and for helping it develop and improve :)
Growbot will be available to play at EGX Rezzed in London, at the Tobacco Dock on the 4th - 6th April 2019! Please come say hi, and try out our brand new underwater floor :)
We will also be bringing these adorable 3D Prints of Mavis & Stitch and Melobee with us.
Hello! Weve been adding new characters to Growbot.
This is Mavis the psychic squid! Mavis believes she has prophetic dreams, wherein she converses with peeps from galaxies close and far. Sometimes these dreams seep into her waking reality and cause a bit of confusion, but its nothing her unthinking hat cant tackle.
Although none of Maviss dreams come to pass, she is convinced theres a thread of reality in them. Its a thread she struggles to let go of upon waking.
Mavis has been working with Captain Thyme in the lucid dream tanks to gather data on a Growbots unconscious capacity for reality building. Do we in fact dream ourselves alive? Both Mavis and Captain Thyme share a passion for exploration, although Mavis is not a fan of Captain Thymes use of lucid technology to do so. She believes lucid dreaming gets in the way of discovery. The unconscious mind is to be followed, not led.
Mavis has a dream she wants to share with Nara. But the dream is frightening and Mavis needs a hug from her favourite toy frog, Stitch, if she is to find the courage to share it.
Stitch is trapped within the Octobot and Nara will need to retrieve it.
Along the way there are grumpy light sprites, and skittish colour brites to contend with...
The coral reef can now be repaired and restored. As colour returns to the reef, so do its occupants. Next month well be making sea squirts, sponges and nudibranchs (yes, nudibranchs are a real thing) for the player to interact with :D
In room 2 the light sprite bus system is coming together. Nara will have to help the light sprites reach their destinations if she is to collect the remaining colour brites.
The station may well be being ripped apart by a dark aggressive crystal force, but the light sprites refuse to let their day to day activities be interrupted.
Hello, and happy autumn! :) Since EGX we've been hard at work on floor 3.
When you enter the underwater floor you are now met by an anxious water dragon who requests your help to free his friends, whom are trapped within a broken down maze.
Still trying to work out what a water dragons voice would sound like!?
In room 2 weve been primarily focused on fixing bugs within the water pipe system, and also hiding colour brites in shells... Next steps are to animate the brites, and our current thinking is that their swimming should be propelled by their moustaches :)
Room 3 is probably the most complex on the floor. There are a number of puzzles and dialogue systems which all need to work in tandem. Weve been building the wheel puzzle and conversation system with the coral reef.
All of the animation clips and code for the bottom set of wheels have been completed. When you use a switch which is locked, the switch moves slightly to let you know its state. When the correct wheels are placed on the cogs, they lock into place, and when you try to remove them, a small animation clip lets you know they are locked. All of these minor animation clips can feel like unimportant details, not worthy of dev time, but they create a responsive world which strengthens a player's sense of immersion.
Animating the coral reef's face as they talk is going well, but it has proven challenging. We focused on the eyes and mouth, but noticed the overall result lacked emotion. Our next step is to animate the face rising and falling as the reef talks, to see if this helps.
Writing and implementing the coral reef's dialogue content has been fun. I'm looking forward to creating Mavis, the latent psychic squid! :)
There are a number of cutscenes on this floor which contain important information about the story. By the end of this floor, the player will have learnt about the origins and motivations of Quasi Crystal, the perpetrator of the ongoing attacks, and have a broader but darker perspective on the Growbot world.
I think thats it for now. Thank you for following our dev journey! :) <3
Come play our new demo and grab some buttons at EGX this week! :D
EGX runs from Thursday 20th September - Sunday 23rd September at the NEC in Birmingham, UK. https://www.egx.net/egx/2018
Hello! :) Alongside continued work on floor 3, this month we've been making changes to the GUI based on feedback from play testing. The menu systems and inventory items are now much larger and clearer. We've also been adding in more fun character interactions.
Growbot has been selected as a Develop Indie Showcase finalist and will be available to play at the Develop Expo in Brighton on the 11th and 12th of July. If you are in town come say hi and try out Growbot! :) Tickets to the Expo are free. For more information please visit ]https://www.developconference.com/whats-on/indie-showcase
Hello! Please check out our latest devlog here!
This month we've been busy working on floor 3, helping water dragons out of a maze, and restoring colour to a coral reef.
Thank you :)
Growbot is featured in the latest issue of PC Gamer UK! It's issue 314, The Indie Issue. There's a tiny Nara on the front cover too! :)
Growbot is featured in the latest issue of PC Gamer UK! It's issue 314, The Indie Issue. There's a tiny Nara on the front cover too! :)
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