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September Update


Floor 3 is nearly done! We received some great feedback on our underwater demo at Gamescom and were excited to finish the floor and hear what Jessica comes up with for the music. Heres a piece she created for when you find the Captain: https://soundcloud.com/user-548253191/finding-the-captain-by-jessica-fichot By the end of floor 3 Nara has grown confident in her ability to defend and repair the station. But she has become less sure of her beliefs about the world and characters around her. Nara uses a public memory device to watch the origin story of Quasi crystal, after which she is left feeling uncomfortable and full of new questions. Nara has a lot of digging to do if she is to unearth the whole truth.

We are about half way through creating the origins of Quasi crystal cutscene and have been exploring a new method of delivering the story in several panels, instead of a single clip. We want the player to have control over how they move through and digest the information. The task this month is to tie all the rooms, puzzles, cutscenes and converations together and make sure everything flows and feels like an organic experience. We have one last room on this floor to complete, wherein Nara converses with the astral projection of the head gardener to learn their memories of Quasi crystal. The head gardener created Quasi crystal. Floor 3/Room 1: Free the water dragons from the maze and interact with starbelly and the public memory crystals.

Floor 3/Room 2: Help the light sprites get home and retrieve a couple of colour brites.
Floor 3/Room 3: Restore colour to a coral reef and return a frog to a squid.

Returning to the captain after collecting melodies from the melobees and waterdragons.

Watching people play the demo at gamescom was super useful, and highlighted game design choices we need to improve on. Well be making changes based on what we saw, so thank you for playing the game, and for helping it develop and improve :)


[ 2019-09-02 14:51:34 CET ] [ Original post ]



Growbot
Wabisabi Play
  • Developer

  • Application Systems Heidelberg
  • Publisher

  • 2021-10-21
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 96  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (105 reviews)


  • Review Score

  • http://growbotgame.com
  • Website

  • https://store.steampowered.com/app/661680 
  • Steam Store



  • Growbot Linux [2.09 G]\"Growbot Linux64\"-Depot [2.07 G]

  • Public Linux depots


  • Growbot is a 2D point-and-click adventure set upon a beautiful biopunk space station. You play as Nara, a growbot in training to become a captain. When your station home is attacked by rapidly growing crystals, it's down to you to save it.

    The game is inspired by classic adventure games like Loom, modern adventure games like Machinarium, and aims to appeal to both seasoned and new gamers. It is being developed in Unity for Windows and Mac.

    Features:
    • Explore a beautiful space station and repair its strange machinery.
    • Interact with fantastic plants and aliens.
    • Use your Brain(apilla) to solve puzzles.
    • Collect the sounds of flowers and combine them to create powerful shields.
    • Meet a fluffy white hologram called Star Belly with a galaxy inside.
    • Unearth a tale of flower power with twisted roots.
    • Art by award winning illustrator Lisa Evans.
    • Beautiful music by musician Jessica Fichot.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+. SteamOS+
    • Processor: 1.2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1024MB VRAM. OpenGL 3.2
    • Storage: 5 GB available space

    GAMEBILLET

    [ 5922 ]

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    5.25$ (62%)
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    1.05$ (85%)
    2.99$ (82%)

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