Update v134 - Steam Cloud, 5 cave levels & some bug fixes
It's been a while since I wanted to create another save system for the game. More efficient, more flexible, and above all effortless for players. That's why I'm very happy to announce that the game is now compatible with Steam Cloud, meaning that saves are automatically synchronized across multiple computers if needed.
I tested it myself and it works very well. I started a game on my desktop computer (running Windows), resumed the game on my laptop (running Linux) and then finished the game on the SteamDeck. That said, as the save system has been rebuilt from scratch when you launch the update (v134), you'll need to uninstall the game completely first. In the future, however, you shouldn't have to do this. The game will merge the new files and the save file.
As mentioned in the last beta update posted in July earlier this year, I've added the first 5 levels of World 3 (Cave). These levels are now available in production, so there's no longer any need to use the beta branch.
In the meantime, I'm continuing to work on the next levels. I've removed the "All Cave levels completed" achievement, as until world 3 is completed this achievement doesn't really make sense. It will be added later, once development on this world is completed.
I've created an article in the game community about translations. You can find the article here: A word around translations. In summary, I've decided to remove the translations from the Steam store page because I plan to completely revise its content soon and also because I've decided to concentrate first on adding content to the game. Existing translations will of course remain in the game. And once worlds 3, 4 and 5 are completed, I intend to create another shared file for the translations so that those who wish to help me translate the game into their languages can do so.
As usual, this update comes with a bunch of small improvements here and there, as well as a few bug fixes that should enhance the gameplay experience. Thanks for reading so far. Talk to you later, Antoine G. ---
[ 2023-11-03 14:22:00 CET ] [ Original post ]
Time for an update! Here is what's new with version 134. steamhappy
Steam Cloud
It's been a while since I wanted to create another save system for the game. More efficient, more flexible, and above all effortless for players. That's why I'm very happy to announce that the game is now compatible with Steam Cloud, meaning that saves are automatically synchronized across multiple computers if needed.
I tested it myself and it works very well. I started a game on my desktop computer (running Windows), resumed the game on my laptop (running Linux) and then finished the game on the SteamDeck. That said, as the save system has been rebuilt from scratch when you launch the update (v134), you'll need to uninstall the game completely first. In the future, however, you shouldn't have to do this. The game will merge the new files and the save file.
5 new cave levels
As mentioned in the last beta update posted in July earlier this year, I've added the first 5 levels of World 3 (Cave). These levels are now available in production, so there's no longer any need to use the beta branch.
In the meantime, I'm continuing to work on the next levels. I've removed the "All Cave levels completed" achievement, as until world 3 is completed this achievement doesn't really make sense. It will be added later, once development on this world is completed.
About translations
I've created an article in the game community about translations. You can find the article here: A word around translations. In summary, I've decided to remove the translations from the Steam store page because I plan to completely revise its content soon and also because I've decided to concentrate first on adding content to the game. Existing translations will of course remain in the game. And once worlds 3, 4 and 5 are completed, I intend to create another shared file for the translations so that those who wish to help me translate the game into their languages can do so.
Bug fixes
As usual, this update comes with a bunch of small improvements here and there, as well as a few bug fixes that should enhance the gameplay experience. Thanks for reading so far. Talk to you later, Antoine G. ---
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Baby Dino Adventures
Sleeping Panda Games
Sleeping Panda Games
2020-07-01
Indie Adventure Singleplayer EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
https://sleepingpanda.games
https://store.steampowered.com/app/1271910 
BDA Linux [371.21 M]
Baby Dino Adventures is a cute platformer game inspired by classic retro games.
You play a lost baby T-Rex, and help him find his parents back.
You won't kill anyone.
But rather solve puzzles, and make new allies throughout this lovely adventure. ♥
Walk, run, and jump into a pixelated world full of handcrafted sprites and smooth animations.
All this created frame by frame with love, and passion.
Experience a peaceful atmosphere with cute characters.
No time for hate, violence, or blood.
There are a few TNT and Nitro crates, but don't pay too much attention to such details.
We believe our young hero is strong enough, don't you?
If you've read this far, it is probably worth mentioning this game is currently in Early Access.
Please refer to the related section above to learn more about its current state.
Thanks!
I love you.
MINIMAL SETUP
- OS: Ubuntu 12.04. or newer
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
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