Here's a regular update just before the summer holidays. steamhappy In a nutshell, this update is important because following a request from a player and his niece, I've decided to add a checkpoint mechanic to some of the more difficult and/or longer levels. I've also taken the opportunity to fix 2-3 annoying bugs here and there, add a new level (level 28) and a few improvements. Blah blah blah... I'm not so good at introductions so let's get straight to the details:
Level 28
Yes, a new level. I'm taking advantage of this update to add the latest level I worked on past weeks: Cave, level 28.
This level will force you to use the red and blue blocks to make your way through, but watch out for the snakes... You've been warned. I won't say any more. Enjoy.
Checkpoints
Checkpoints. This is a feature I've been wanting to implement for a long time. And then suddenly a steam player asked me to add this feature for his niece. If you read me, a big thank you! So... I thought it was time to tackle it. After a few weeks coding it and testing it, here it is!
The idea is that the colour of the flag is the one of the player who reaches it first. it doesn't change the story or the objectives of the level. It is just a little extra challenge for players who want to compete with each other in co-op mode. Just bear in mind that this feature is brand new and that I haven't yet had a chance to try it out with up to 3 or 4 players. So it's possible that you'll still come across bugs. Please, don't hesitate to share them with me so that I can fix them. Your help is really precious, and I'd like to thank you a thousand times over.
Improvements
- Enhanced pterodactyl bosss animation when players defeat him;
- If the food falls into the water, it falls more slowly and can no longer be collected;
- Cleaned a lot of old code no longer needed (approx. 152 event lines that were here for legacy);
Bug fixes
- If a player dies and the level is restarted, sometimes the black overlay did not disappear;
- As reported by this Steam review, the ant npc dialog sometimes was not showing up on the overworld map;
- Email: wakeup(at)sleepingpanda.games
- Discord: discord.gg/A8DGFx5
- Bluesky: @sleepingpanda.bsky.social
- Mastodon: mastodon.gamedev.place/@sleepingpanda
- Threads: threads.net/_sleepingpandagames
- X: @__sleepingpanda
- Facebook: facebook.com/sleepingpandagames
- Instagram: instagram.com/_sleepingpandagames
- TikTok: @sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Website: sleepingpanda.games
Since the last update in April, I've spent a lot of time replaying old levels. On my own, but also with my son to check that everything seems to be working properly in co-op. Unfortunately, we've found two glitches. One that prevents you from progressing through the level with the spider queen (level 23) and another that can sometimes ruin the experience in co-op mode. If one player dies (and is put in a bubble) and the other is alive, the level still restarts. That's why this update. And I'm taking the opportunity to add a new level with a new non-player character, 3 new achievements to unlock, and 2 accessibility options as requested by some of you. Here are some more details about what this update includes:
Level 27
Cave level 27 introduces a new non-playable character called "Rolleo", a rolling rock, that will ask you to push him all the way through the end of the level. Good luck!
Accessibility options
Via the options menu on the start screen or on the pause screen, you can now toggle on/off screen shake effects. There is also a second option that allows you to toggle on/off the usage of a pixel font for texts. If you set this option to off, a high resolution font will be used instead for all texts in the game.
Quality of life improvements
I added a few more quality improvements such as:
- Added some fireworks visual effects to make the end of level 23 look more like a spider party;
- Enhanced automatic restart level animation when a npc dies or is blocked;
- Added particles to pea plants projectiles so that it is easier to identify them while moving/jumping around;
Bug fixes
This update brings important bug fixes that could prevent players from progressing or even ruin co-op. I highly recommend you to update the game, especially if you play with more than one player. List of bug fixes included:
- In level 23, sometimes Queen Charlene (the spider Queen) was stuck at the end of the level preventing players from completing it;
- Sometimes npcs pin sprite was shown opposite direction;
- Fixed an issue that could ruin co-op as if a player dies, the level restarts even if the others are alive;
- Fixed an issue where sometimes when hitting enter or using arrow keys at start of a level it showed part of the pause menu;
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Mastodon: mastodon.gamedev.place/@sleepingpanda
- Threads: threads.net/_sleepingpandagames
- Instagram: instagram.com/_sleepingpandagames
- TikTok: @sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Website: sleepingpanda.games
5 months have already passed since the last update and here I am again with a new one. steamhappy The content in this update is already paving the way for the next one, but after weeks of fixing bugs and improving some features I thought it was time to release them so that I can focus on what's next: latest cave levels. Here are some more details about what this update includes:
Additional food types
I've been asking around on socials what kind of food you'd like to see in the game and from your responses I've added the following: [table] [tr] [th]Name[/th] [th]Sprite[/th] [/tr] [tr] [td]Apple[/td] [td]
[/td] [/tr] [tr] [td]Banana[/td] [td]
[/td] [/tr] [tr] [td]Fromage[/td] [td]
[/td] [/tr] [tr] [td]Pizza slice[/td] [td]
[/td] [/tr] [tr] [td]Strawberry[/td] [td]
[/td] [/tr] [/table] On the character select screen, you can press the F keyboard key (or Y button on an Xbox controller) to swap between food types. Your food type preference will be saved automatically.
If you want to see a specific food type in the game, let me know in the comments below. I will review it and do my best to add it to the roadmap.
Quality of life improvements
I regularly read reviews you leave on the game store page, and based on your feedbacks I added a bunch of quality improvements such as:
- On overworld map, you can now see the total number of eggs collected;
- If an egg has been collected already in a level, this egg will have a fade effect of 50% opacity in that level so that it is easier to understand it has been collected already. You can recollect it, but it won't be added to the total eggs you own;
- Added some screen transition animations between the overworld map and levels;
- Simplified layout on character select screen by removing a couple of not so useful texts and replacing them with icons and input sprites related to input method (gamepad or keyboard);
- New input buttons and less texts on following screens: character selection screen, overworld map screen, dialogs in levels;
- Back action on overworld map screen now redirects players to character selection screen instead of start screen;
Bug fixes
And as usual in any updates, some bug fixes such as:
- Start screen: fixed a bug where sometimes the Zzz animation was shown when baby dino was walking to the right of the screen;
- Savegame file: fixed a bug where egg collected was added twice to total eggs collected;
- Character select screen: fixed a bug where dinos for player 2, 3 or 4 were not shown sometimes;
- Level 17 (Beach): fixed a bug where it was impossible to break the egg crate preventing players to collect the egg in this level;
- Level 22 (Cave): mushroom was not falling down after tnt explodes resulting in players being stuck and can not go back up to finish level;
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Mastodon: mastodon.gamedev.place/@sleepingpanda
- Threads: threads.net/_sleepingpandagames
- Instagram: instagram.com/_sleepingpandagames
- TikTok: @sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Website: sleepingpanda.games
Time for an update! Here is what's new with version 134. steamhappy
Steam Cloud
It's been a while since I wanted to create another save system for the game. More efficient, more flexible, and above all effortless for players. That's why I'm very happy to announce that the game is now compatible with Steam Cloud, meaning that saves are automatically synchronized across multiple computers if needed.
I tested it myself and it works very well. I started a game on my desktop computer (running Windows), resumed the game on my laptop (running Linux) and then finished the game on the SteamDeck. That said, as the save system has been rebuilt from scratch when you launch the update (v134), you'll need to uninstall the game completely first. In the future, however, you shouldn't have to do this. The game will merge the new files and the save file.
5 new cave levels
As mentioned in the last beta update posted in July earlier this year, I've added the first 5 levels of World 3 (Cave). These levels are now available in production, so there's no longer any need to use the beta branch.
In the meantime, I'm continuing to work on the next levels. I've removed the "All Cave levels completed" achievement, as until world 3 is completed this achievement doesn't really make sense. It will be added later, once development on this world is completed.
About translations
I've created an article in the game community about translations. You can find the article here: A word around translations. In summary, I've decided to remove the translations from the Steam store page because I plan to completely revise its content soon and also because I've decided to concentrate first on adding content to the game. Existing translations will of course remain in the game. And once worlds 3, 4 and 5 are completed, I intend to create another shared file for the translations so that those who wish to help me translate the game into their languages can do so.
Bug fixes
As usual, this update comes with a bunch of small improvements here and there, as well as a few bug fixes that should enhance the gameplay experience. Thanks for reading so far. Talk to you later, Antoine G. ---
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Mastodon: mastodon.gamedev.place/@sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- TikTok: @sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Website: sleepingpanda.games
Title sums it all. I pushed a new update on the beta branch of the game which includes the boss fight with the pterodactyl, and 5 first levels of the cave environment.
The update should be stable enough in solo, but may have a few bugs here and there in co-op.
Feedbacks on difficulty are also very welcome.
I'll leave this update in the beta branch until end of August waiting for feedbacks from testers and players and then push it to production if everything goes well.
I'll try to stick to this workflow in the future. I mean releasing small updates on the beta branch with upcoming levels, leave them a moment for testing & debugging, then push to production and so on.
I plan to publish such updates every 3 to 6 months max, depending on my availability to work on the game in my free time.
Talk to you later,
Antoine G.
---
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Mastodon: mastodon.gamedev.place/@sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- TikTok: @sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Website: sleepingpanda.games
I am about to release a new content update on the beta branch this summer with 5 first levels of the new Cave environment. This level with the Spider Queen will be included, and will be the third one of World 3.
The only last thing I need to push the update is a name for our dear 8 legged lady.
In a recent tweet I asked for name ideas and honestly it was a blast to read your nice suggestions. As I did for previous NPCs, I created a poll to help me make a decision and I would like you to make a choice following your preferences.
Level design-wise you start this level like other ones with a NPC. Once dialog ends, your quest starts. You have to help the Spider Queen reach the end of the Cave by toggling on/off red and blue blocks. If Spider Queen is not on the ground, she will spread a spider web and will stay in the air safely. Jump on her back to make her walk again. That's the main mechanic you'll have to deal with in the whole level, plus ofcourse a few extra secret areas.
Please, make sure to enter your vote before July 10, 2023:
->Google Form link to enter your vote<-
Talk to you later,
Antoine G.
Here are a few ways to get in touch:
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Mastodon: mastodon.gamedev.place/@sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- TikTok: @sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
Since the last update back in January this year, some of you recently reported that the game was not working anymore on SteamOS and on the SteamDeck. It took me some time to figure things out. Apparently this bug is on a more higher level as it affects all games on Steam that are using NWJS technology as a wrapper for native builds. Valve is also working on an official fix. Anyway before waiting for that official fix, here is a quick update we - together with some other Steam players - have been testing on the beta branch and that seems to work fine. If you want to learn more about this issue, you can find the related Steam forum post here. Thanks again for your help and for playing Baby Dino Adventures. I'm going back to work on World 3 levels. Talk to you soon, Antoine G. :coolcera:
Time flies, and I progress one step at a time on the development of the next content update.
I'm currently finalizing the 2nd boss that Baby Dino will face at the end of the Beach level, and I can't figure out how to name him/her properly.
I asked for a few ideas last year via this tweet back in December, and so far we received 30 different suggestions.
Ofcourse I have some preferences, but I'd like to have your opinion as well so I put together a Google Form so that you can participate in the poll.
Please, make sure to enter your vote before February 11:
->Google Form link to enter your vote<-
Talk to you soon,
Antoine G.
Here are a few ways to get in touch:
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- TikTok: @sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
Happy New Year everyone! I wish you all the best for this new year. steamhappy It has been months that I did not release an update for the game so I thought it was finally time for me to do so, and what a better time than right now to start this new year correctly? Well, this update doesn't contain any additional content as I have been fixing issues reported by players on our Discord server for the past months and added some small enhancements on existing features here and there. The gaming experience should feel better, and especially for you playing in local multiplayer or online via the Steam Remote Play Together feature. Lots of bug fixes are mostly related to issues found while more than 2 players are playing together. Thanks a lot for playing Baby Dino and your help! I'll now continue working on this World 3 content update. So far 5 levels of 10 are already done. See you later, Antoine G. [hr][/hr] Below you can find a complete list of all changes included in this patch note:
- All moving objects (players, enemies, npcs, collectibles, etc) are now paused accordingly when you pause the game;
- Replaced overworld map tileset and sprites color palette with default one used by the game: ENDESGA64. Previously it was ENDESGA16 so there were less colors available which leaded us with less possibilities;
- This stars vfx when a player is damaged is now following its related player position accordingly;
- In local coop, if a player was dead because of water and then pop out of a bubble, this player would remain rotated. Now fixed;
- Dinos were not falling asleep anymore. Now fixed. Code was commented because a rework was needed. isSleeping variable is now on playerCollision object and not on playerSprite object as previously done;
- Sometimes hearts werent positioned correctly on their related player position;
- Do not show heart count of player on start screen;
- Seaguls werent triggered with other players than player 1. Added a pick nearest player to seagul condition to make it work;
- Disabled player collisions with water if a player is inside a bubble;
- Added missing translation to texts on character select screen;
- On player select screen, only player 1 was shown if we already selected players at least once;
- Disabled collisions for bubbled players when they collide with a boss. This could lead to unintended boss or player damages;
- Food icon was always showing meat regardless of food chosen. Now fixed;
- Some levels (like Beach - Level 15) did have a wrong total amount of boxes. So I added a function that counts automatically the total amount of breakable boxes in a level;
- Some metal boxes that were supposed to surround the heart box on a platform in roughly the middle of the level did not spawn in correctly;
- Input helper sprites position for doors and npcs dialog fixed. Sometimes these were shown completly off screen;
- Triceratops attack will now only trigger when it is visible on screen to avoid having surprising attacks;
- Triceratops should no longer start attacking while in a dialog;
Here we go for yet another update full of bug fixes and enhancements. The co-op feature should now be stable enough for you to enjoy it up to 4 players as I have been carefully debugging and testing each bugs you sent me. I can't say how much your help means a lot to me. Baby Dino couldn't be the game it is today without your help.. So.. Thank you again, and I hope youll enjoy these changes. If you find any issues, please keep reporting them here on our Steam Community forum or on our Discord server. Ill now get back to World 3 stuff, and continue working on these 10 new levels for the next content update - which is Cave. Talk to you soon, Antoine G. [hr][/hr] Find below a complete list of all changes included in this update.
Improvements
Bubble behavior
I reworked bubble behavior entirely, and fixed couple of major issues. Playing in co-op should now be stable. Level will restart only if all players are bubbled. If at least one player is alive, then others will pop in a bubble. It is possible to pop out of a bubble while jumping or if a player is on the ground on a safe area. It is also possible to move faster near the closest alive player while youre bubbled by holding down the jump button.
Climb ability
I also reworked the climbing behavior, and fixed a few issues related to the recent addition of local co-op. Player will automatically climb a ladder/vine if he/she is falling/jumping and overlapping a ladder/vine. If player is on the ground, idle or moving, and is overlapping a ladder/vine he/she wont climb automatically unless he/she presses up or down buttons;
Bees behavior
Enhanced bees behavior as they were not mean to work in local co-op. Bees will spawn every 4 seconds (might change it later after some tests or players feedback) and follow closest player. Apart from that bees behavior remains the same: face them to prevent them from moving, jump on their head to stun them and send them back to the hive they came from.
Pea Plants
Some players reported me they had difficulties seeing pea plant projectiles so that's why I changed their color to yellow (instead of green previously). I hope this way it will be easier for these players to identify them.
Bug fixes
Player Select screen
- Some dinos were not appearing once players join the game;
- Players can no longer move their dinos around the screen. Dino controls are disabled on this screen;
- Game will no longer start unless all players are ready;
Overworld Map
- Fixed an issue where the bottom bar would not show that a player collected an egg in last level played;
- Sometimes camera on overworld map was not updated depending on player progression;
NPC changes
- If a level has been completed already, first npc dialog sentence is no longer skipped;
- Sometimes NPC avatar was misplaced. Now fixed;
Level changes:
- Level 2 (Forest):
- Replaced that crate making a weird song (thanks to Alex from Reality Blind for reporting this);
- Added an info panel to explain players how to run at the beginning of the level;
- Level 3 (Forest):
- Reworked the entry level to avoid messy situations in co-op;
- That TNT and Nitro wall was supposed to be destroyed when a thwomp collides with the closest TNT, now fixed;
- Level 4 (Forest): optimized level for local co-op with a few changes;
- Level 9 (Forest): reworked some level platforms so that players dont fall through them accidentally;
- Level 11 (Beach): Modified level a bit. Mostly added background elements and decorations when zooming out in local co-op;
- Level 12 (Beach):
- Replaced that heart crate making a weird song, redesigned some parts of the level for easier cooperation (thanks to Alex from Reality Blind and to our composer Mickael for reporting these issues);
- Once crabs enter in collision, it now changes their respective direction to the opposite. End of level should be easier this way;
- Level 14 (Beach): optimized level for local co-op with a few changes;
- Level 15 (Beach): optimized level for local co-op with a few changes, and made some changes also on how to access secret areas;
- Level 18 (Beach): fixed a couple of tile issues here and there in the level;
- Level 19 (Beach): Fixed an issue where players couldnt complete the octopus quest if they first collect the sunglasses;
Other changes
- Removed player thwomp ability as it was causing lots of issues such as randomly blocking players from moving;
- Green, yellow, blue, and pink baby dinos where missing a color parameter while climbing. Added;
- Fixed water height sprite when zooming out (in co-op);
- Fixed issues where crates that are floating on water could push solid objects around;
- Fixed a few issues where only player 1 could use doors. Now any player can use them. Also, it is now possible to enter doors using gamepad analog stick when pushing it up (thank you Michael from Festival LaBD for this suggestion);
- Fixed trap platform (as seen in Beach levels) issues where sometimes other players than player 1 could simply not land on trap platform and just fall through it;
Following your feedbacks with the recent local co-op update release, I decided to postpone the next devlog post and focus on following bugfixes/enhancements that you reported/asked for. No new content again, but these changes should make your overall gaming experience (solo or co-op) much better. Here is a complete list of what to expect with this update.
New features
Coyote Time
Following lots of players request, I added a coyote time feature to Baby Dino. Once Dino starts falling, players will still have 0,15 seconds left to jump. This should prevent to accidentally fall or miss a platform in lots of situations.
Bounce on other players
Jump on other players head to bounce in the air. Also added the possibility to jump and bounce on bubbled players;
Windowed Mode
From the Options menu, players can now switch between Fullscreen and Windowed mode. Game is fullscreen by default. In windowed mode it is possible to move the game window around your computer screen but also to upscale or downscale it. Pixel ratio is kept so you may see black spaces depending on how you downscaled/upscaled your game window.
Enhancements
No more fall damage
Previously if a player was falling for at least 2 seconds, that player would lose one heart when landing on a platform. Lots of players complained about it so I decided to remove it.
Smooth camera
When playing in local co-op, camera will now zoom out/zoom in smoothly (depending on distance between players - max range set at 16 tiles) before popping furthest players into bubbles.
Translations
New terms ready for translations related to the Windowed mode option:
- fullscreen
- windowed
Bug fixes
- If a player jump on a metal crate with an arrow up icon, all players were jumping as well. Now fixed. Big thanks to @lilou_cormic for reporting this bug;
- Fixed a bug where in local co-op if a player enters in collision with a seagull, it will make other players collide as well. Big thanks to @lilou_cormic again for this bug report;
- Fixed several issues where sometimes in local co-op, players could fall through moving platforms;
- Fixed several issues where players werent able to pop-out bubbles of other players in local co-op;
What a ride since the last stable release and patch notes back in April last year.. I got a new full-time job, 2nd son was born in August 2021, and we - my wife & our children - finally moved to our new house beginning this year.
Well, Im not really here to talk about my IRL events (unless you want to know more?), but more to announce that this new stable release brings a lot of bug fixes and enhancements that I have been carefully working on last year.
See all changes list at the bottom of this post to learn more.
The most important news is indeed that the local co-operation mode is now out of beta and available to all players. No new content, but a devlog showing whats next this year will follow in a couple of weeks.
So, this local co-op mode will allow up to 4 players to play locally on the same screen, or using the Remote Play Together feature from Steam. Full gamepad support, but player 1 may use the keyboard instead if prefered while others must play using gamepads.
Another important thing to mention is that I reworked entirely the game camera to make it flexible enough for whats next. Currently the camera will stick to a random player that is alive (normally the most advanced one in the current level). Players who die or fall will pop into a bubble. Bubbles should pop-out once they overlay another non-bubbled players around safe areas. Anyway it is possible to remain bubbled the whole level. If no players are alive, current level will restart and current progression in that level will be reset.
Additionally this update brings a lot of bug fixes, enhancements, and non visible changes that should enhance your gaming experience. This was also a good opportunity to prepare lots of stuff for whats next, but I'll talk about that specifically in a separate post.
[hr][/hr]
Update installation insctructions
Before updating the game, please make sure to uninstall the existing version of the game you have. Then reinstall the game with the latest available version. Please, notice that you'll loose your current progression. This is temporary. I will workt on a solution in the next updates. In the meantime, I'll keep providing save game files that you can manually add to the game files. See section below.
Using an archive save file
I have created a post Save Files Archive in the General Discussions sub-forum with instructions on how to restore save files. Plus I added a download list of save files that you can use to unlock the Forest and/or Beach environments. You're free to use these save files in case you lost your progression, and don't want to start from zero. Anyway, please, be aware that it won't unlock achievements automatically. More info on what each save game file does directly within the forum post. If you run into issues or would like to share some feedbacks, please make sure to create a new post on related sub-forums: You can also join our friendly Discord server if you prefer and use according channels depending on your request. [hr][/hr]
Changes list
Find below a detailed list of all changes included in this new stable version. This is a copy of my devlog notes I updated daily through last year while developing these changes.
New features
- Local co-op feature up to 4 players out of beta!
- Characters selection screen - It is also possibilite to select different food type: currently steak, chicken leg, carrot, and brocoli are available;
- New camera system - Reworked the camera entirely. Added lerp functions to smooth camera moves and avoid eye sicknesses. In local coop, camera will always target the player with the highest X position value. This local coop camera is a temporary solution for now and will evolve depending on players feedback;
Enhancements
- Controls - Player 1 can play using a keyboard or gamepad, while others (player 2, 3, and 4) must play using gamepads;
- Level HUDs - Now invisible by default. Steak and crate counts are shown for a few seconds when you collect them, and then disappear. You can see them anytime while pausing the game;
- Crates - Added Squash & Stretch animations to all crates (wood, metal, metal wood, TNT, and Nitro);
- Player Lifes - If a player takes a damage and has no heart left, Dino won't rise up, and level will restart;
- Overworld map - One cloud chosen randomly will pull out his tongue for a few seconds - as suggested by @EighthRikks during his Twitch stream - Thanks for this funny idea!
- Level updates:
- Level 5 (Forest): Moved a hive further to avoid a very complex situation where too much bees spawn at the same time (see screenshot below);
- Level 8 (Forest): Added one non breakable crate at the beginning of the level to give players an alternative path to climb for these who struggle with bridges and bridge posts (see screenshot below);
- Level 19 (Beach): Monkeys should no longer attack players while speaking to octopus;
- Level 5 (Forest): Moved a hive further to avoid a very complex situation where too much bees spawn at the same time (see screenshot below);
Bug fixes
- Overworld Map:
- Fixed a couple of issues related to the bottom bar showing inappropriate tiles in a few cases;
- Removed unused enemies count on bottom bar;
- HUDs - Food icon will now match your food preference set on the character select screen;
- Bees - Fixed a bug where bees sometimes got stuck;
- Crates:
- Fixed a bug while sometimes players can't destroy or jump on a crate;
- Fixed another bug while player 2, 3, or 4 couldn't bounce on bouncing crates;
- Metal jump crates - spawned via transparent crates - weren't making player jump anymore (as seen in screenshot below). This was a regression issue due to a rework on transparent crates behavior. Now fixed;
- Level bug fixes:
- Level 13 (Beach): Heart animation wasn't starting automatically;
- Level 15 (Beach): Fixed a bug where a heart could be stuck between metal crates in some cases. Thanks @Dark_Lake89 for the bug report!;
- Level 13 (Beach): Heart animation wasn't starting automatically;
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
That's it. That's the news. I have been working on this local co-op feature for months last year, and I'm really excited to announce that it is ready. In beta. We had to optimize lots of things for local co-op including existing mechanics. I won't dive in into too much details for now. I'll post a detailed devlog later and a list of what you may expect next this year.
Opt-in Instructions
In the meantime, here is how you can opt-in for the beta:
[olist]
Additional notes
The beta branch is a stable development version. This means you will see some additional debug information/hud. You'll also notice that in this specific version all levels are unlocked by default on the overworld map. You may experience a few bugs/glitches so feedbacks are very much appreciated! Thank you for your time, and support. Talk to you soon, Antoine G. A very big thanks to our patrons for their amazing support:
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
- Discord: discord.gg/A8DGFx5
- Twitter: @__sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
Another patch note for version 122 which fixes two important glitches reported by EvilPenguinKing from our Discord community and a couple of English typos. Bug fixes:
- If multiple ladders/vines are aside each others (as seen in Beach - Level 18), Baby Dino would sometimes bounce off unexpectedly.
- When you get hit while on a ladder, you get stuck on the ladder. You can move up and down the ladder just fine but you can't leave the ladder. Issue fixed.
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
- Discord: discord.gg/A8DGFx5
- Twitter: @sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
You know how community is important, right?
Well, today we would like to thank one of our Discord member (Creeva) who kindly reported us an annoying bug that made it impossible to complete the 2nd level of the Beach environment.
Here is a small update that fixes this player collision sprite issue. Make sure to update the game accordingly before playing again. Note that if you previously installed the version 122, you should not loose your current progression.
If you run into troubles or find annoying bugs like this one, make sure to join our Discord server so we can help you and fix bugs quickly.
Thank you for reading and for your amazing support,
- Antoine G.
A very big thanks to our patrons for their amazing support:
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
- Discord: discord.gg/A8DGFx5
- Twitter: @sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
Hello dino's, While we already started working on the 3rd environment of the game (Cave/Mountain), we thought it was time to provide you with a small update. This one brings lots enhancements and bug fixes that you reported us these last 2 months after the Beach update launch and should make your gaming experience way better. You can view the full changes list below. Installation reminder Once you downloaded the update and launched the game, make sure you're playing the version 122. If not, you will probably need to uninstall and reinstall the game. Since we made lots of changes on the structure of the game again, you will need to play it back from its beginning. I'm still thinking about a better solution and I hope to provide it within the next content update. In the meantime, find below a save game file that you can use to start directly at the first boss fight right after the level with the snail (Shelldon). Here is the install instructions: [olist]
- You can now play with either your keyboard or gamepad at the same time. No need to go to settings and change the input type. For example, you can play with the gamepad and still navigate through menus using your keyboard.
- Audio settings added to Options menu. You can now setup music and SFX volumes separately on the start screen, or when you pause the game.
- On the overworld map, you can now go back to start screen anytime if you press the Esc key or press following gamepad buttons: Back/View, Y, or B.
- Secret areas in Forest levels should be easier to find now.
- Roxy will now destroy all remaining grey breakables at once
- Removed the boss life bar and replaced it with hearts
- Optimized giant crab sprites (a big thanks to lionsnbees for their help)
- Added a shortcut at the end of level 16 (Beach level with seagulls) to allow quicker level completion and made the secret area more easily visible (a big thanks to Dark_Lake89 for the idea)
- Wood board traps in Beach levels should now trigger when players land on them, and not when they overlap them
- Fixed a couple of typos for English and French
- If player destroys a crate with his head, crate is now destroyed automatically
- If a solid crate falls on player's head, he loses one heart
- Crates spawned by transparent crates no longer spawn steaks (in Beach Level 1, spawned steaks were upside the water and could lead to player frustration as there is no way to collect them this way)
- Sometimes VFX like "Zzz" animation were not following player's position every tick while he is sleeping on a floating box or on sparkling water (as seen in Beach Level 15)
- Sometimes when player saves language changes, the game didn't translate in the right language
- If current level has been completed already by a player, dialogs will no longer trigger automatically (as initially). You can still trigger dialogs manually if you need to (for story or to complete NPC missions again). A big thanks to Bloodyspasm for this bug report.
- Fixed a glitch where sometimes Baby Dino will keep flipping endlessly
- Fixed an issue on following Steam achievements which were not triggered at the right time: "Meet the seagulls squad leader", and "Photosensitivity"
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
- Discord: discord.gg/A8DGFx5
- Twitter: @sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
You have been waiting for months since the initial Early Access release, and we are glad to officially announce the first content update of Baby Dino Adventures! In a nutshell, here is what is included in this major update:
- The very first boss of the game
- 9 new levels featuring the Beach environment
- 3 new npc's to meet
- 5 new achievements to unlock
- New translation languages: Danish, Portuguese, Spanish Latino America, and Turkish
Howdy dino's
It's almost Christmas so I wanted to let you know that Baby Dino Adventures is participating in the Steam Winter Sale 2020 and will be -15% off until January 5, 2021.
If you haven't already, it's probably the right time to get your copy or gift it to your beloved one(s).
Well, in the meantime thank you for reading thus far. Your support this year has been amazing and means a lot to me.
What's next?
You will hear some more news about Baby Dino beginning next year as we are currently preparing a lot of stuff to release the next content update. This one will feature the new Beach environment which contains 10 more levels, one boss, 3 new npcs/quests and some more bug fixes/improvements. Yes, that's what I was doing since the Early Access release back in July.. Time flies.
And.. You know what?
Here are a few GIFs featuring the next update as another gift for you steamhappy
- Forest Boss -
- Beach Seagulls -
- Beach Monkeys -
- Beach Waterfall -
I hope you enjoy these so far.
If you want to share with us your thoughts or help us beta testing, then you may join our Discord community or follow us on Twitter for more updates.
A video trailer will be announced very soon on our YouTube channel, and a Steam event will be created once the update is ready.
That's it for today.
I wish you some very good holidays, and please take care of yourself.
Thank you for reading,
- Antoine G.
Hey, little dino's! Long time since I posted an update here. These past 5 months have been very busy. I have tons of interesting news to share with you guys, and I'm currently preparing a devlog post to announce what's coming next for Baby Dino Adventures. In the meantime, you probably heard about it already but it's time to nominate your favorite games of the year for the Steam Awards 2020. Would you mind nominating Baby Dino Adventures for the "Outstanding Visual Style" Award? This would help us a lot, and would be a good way to show your support. Talk to you soon! Antoine P.S.: Get ready for the Beach environment.. It's happening beginning next year! ;-)
Hello there, First I'd like to thank everyone for your support, and kind words. This EA release is getting me a lot of motivations for what's next. So this patch note is mostly about an annoying bug that came up with the latest update (v103). It prevents following Steam achievements from working:
- This is only the beginning of your adventure - Complete the first forest level
- Forest completed - Complete all forest levels
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
- Discord: discord.gg/A8DGFx5
- Twitter: @sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
Hello there! Last update before the Early Access starts on July 1, 2020. Changelog notes below. A very big thanks to my patrons for their amazing support:
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
Changelogs
Important new features
This update includes translations for following languages: - German (de-DE) - Thank you, Yustin Ogr! - Portuguese Brazil (pt-BR) - Thank you,Bruna Veronese! - And few changes to Danish (dk-DK) - Thank you, BattleCat! More translations will come soon. If you want to take part and help us translate the game, feel free to join our Discord community.
Enhancements
- Added the ability to skip dialogs using Y/Triangle button on gamepad (as suggested by @MrJoshuaMcLean)
- Added downhill animations to NPCs (using tbHelpers obj and some instance variables)
- Improved sand blocks behavior
- Improved doors logic for multiple environments
- Added a firework fx that spawn once you enter an exit door. It uses Baby Dino colors.
- Added a simple function to animate overworld maps
Bugfixes
- Fixed a couple of visual glitches on overall tilemaps
- Discord: discord.gg/A8DGFx5
- Twitter: @sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
On June 10 one member of the community will be streaming live during Steam Game Festival. Join us, watch some gameplay and chat with us about the game. I will be here to talk about the game, answer your questions, and share some behind the scenes stuff. This is going to be a fun moment I'm looking forward to. Date: June 10, 2020 Time: 7:30 PM CEST Where: Steam P.S.: Don't forget to set a reminder Thank you for reading this, and I hope you're safe in these weird times. - Antoine Here are a few ways to get in touch:
- Discord: discord.gg/A8DGFx5
- Twitter: @sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Patreon: patreon.com/sleepingpanda
- Website: sleepingpanda.games
Hello there! This week I'm glad to tell you that a new major update of the game has just landed. This update contains a lot of enhancements and bug fixes that the community reported me. These changes should improve drastically the overall game experience. Remember that the Early Access will start on July 1, 2020. Below you will find my changelog notes. I try to keep them updated to track any changes I make. A very big thanks to my patrons for their amazing support:
- @alexdumont
- @bloodyspasm
- @D4ddyRazzy
- @Dark_Lake89
- @DevillersJerome
- @CharlesIsat
- @harpie_be
- @kindeyegames
Changelogs
Important new features
Baby Dino can run to allow faster level completion, and push crates to solve puzzles. Following lots of feedback I received from players, I added more controls to use this run ability. On a keyboard, hold on Ctrl/ALT/Alt Gr (cmd/control/option on Mac) while moving left or right. On a gamepad, hold on X/Y/Right shoulder button/Right shoulder trigger while moving left or right. Also, less visible changes but still very important. I reworked JSON mechanics entirely. This could be a tech talk so I won't give much details here. Except that this allowed me to create a new Pause menu based on the start screen one.
Enhancements
- Bees - Hitbox widened
- Chestnut Thwomps - Added more SFX, and a Squash&Stretch VFX on object landed
- Crates - Hitbox widened, plus added a destroy SFX
- Dialogs - Keyboard players can now press Spacebar/Enter key to go to next NPC dialog.
- Items - Added a chomp steak SFX, and a collect egg SFX
- Level 9 - Simplified level. No more water. Plus, added more dialogs if the snail got stuck by metal boxes (to help player understand what he has to do)
- Menus - Added UI SFX
- NPCs: - Added name below avatar
- Overworld - Keyboard players can now press the Spacebar key to enter a level on Overworld map
- Pea Plant projectiles - Gave more color contrast to sprite to enhance visibility. Added a rotating VFX
Bugfixes
- Crates - Sometimes particles didn't spawn for some reasons..
- Doors - Fixed some animation issues. Plus, it is no more possible to reach next level without finishing current level if you use the entry door to go back to the overworld map
- Gamepad - You can not move if NPC talks
- Level 3 - Auto-unlocked level 4 once completed
- Level 8 - At the end of the level, it was possible to get stuck between boxes aside the wall
- NPC dialog won't autostart if current level is completed
- Rotating Platforms - Fixed jump-through issue by reducing collision height
- Discord: discord.gg/A8DGFx5
- Twitter: @sleepingpanda
- Instagram: instagram.com/_sleepingpandagames
- YouTube: youtube.com/channel/UC2QgF84ZA-iBa6mlQQuF8Jg
- Facebook: facebook.com/sleepingpandagames
- Website: sleepingpanda.games
Baby Dino Adventures
Sleeping Panda Games
Sleeping Panda Games
2020-07-01
Indie Adventure Singleplayer EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
https://sleepingpanda.games
https://store.steampowered.com/app/1271910 
BDA Linux [371.21 M]
Baby Dino Adventures is a cute platformer game inspired by classic retro games.
You play a lost baby T-Rex, and help him find his parents back.
You won't kill anyone.
But rather solve puzzles, and make new allies throughout this lovely adventure. ♥
Walk, run, and jump into a pixelated world full of handcrafted sprites and smooth animations.
All this created frame by frame with love, and passion.
Experience a peaceful atmosphere with cute characters.
No time for hate, violence, or blood.
There are a few TNT and Nitro crates, but don't pay too much attention to such details.
We believe our young hero is strong enough, don't you?
If you've read this far, it is probably worth mentioning this game is currently in Early Access.
Please refer to the related section above to learn more about its current state.
Thanks!
I love you.
- OS: Ubuntu 12.04. or newer
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
[ 5951 ]
[ 3198 ]