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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone.
The beta will run from today (30 April), starting at 16:00 CEST (07:00 PST) until the 7th May (23:59 PST and 08:59 on the 8th May CEST). If you enjoy the beta, we would really appreciate you adding West of Dead to your wishlist.
This time around we are showcasing the first 2 levels, and while, if this is not your first trip to Purgatory, you may have played them before, the levels are a bit different from what you remember.
We have taken the time to take on your feedback and these levels have had a lot of fixes and polish added to them. See the end of this post for the list of fixes
Right now, the team is working hard on getting the game through the last stretch of development as the release is looming on the horizon (more news on that soonish!).
Anyway, for now, its time to unholster your gun and start blasting your way through the murky depths of Purgatory.
(We recommend people to play with a gamepad for this Beta-session).
But before you do that - heres whats changed!
Firstly, to everyone that played the game. THANKS. Your feedback has helped us direct the development of the game. We think the game has had some significant changes since the first beta, and there is still loads more. Here are but a few
Changes/Additions
- We added a Tutorial level. Your feedback really helped us focus this on areas that were the hardest to grasp.
- Armory (with upgradeable start items). We added a new Armory (which will be upgradeable in the final game).
- Changed Health Mechanics. We made the health recovery system more versatile, with different 'charms' allowing you to recover health through different mechanics.
- Runes! The Runes that you collect off some special bosses now unlock new abilities (including Teleportation, which was previously on by default - :P ).
Quality of life
Your feedback really helped point out
- Camera style, we re-jigged the camera view when in combat to prioritise simplicity and readability, so that aiming feels more reliable.
- More Animations, Sound Effects (so many), Visual Effects
- We totally re-designed the GUI, so that the pause menu is more helpful
- The player now drops items after picking up new ones
- Holstered weapons are now visible on the hero
Balance
- Lots of balancing, whether it was enemy damage, dive timings and health recovery mechanics, enemy group compositions. We adjusted, tuned and re-jigged so that the game feels fairer.
Bugs!
- Thanks for helping spot bugs (so many bugs...), we're still clamping down on them, but your insight has really helped.
- We also fixed the one amazing bug that meant the hero tripped up on nothing after having a conversation with the trader. It was very, very strange.
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