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New game from Elden Pixels coming Feb 29!

Hello you lovely people! Thank you all for being fans of the games we've created! Without your support we wouldn't be here and be able to continue making games. It really means a lot! We wanted to take the opportunity to announce that our next game will be the narrative adventure called A Void Hope and it'll release February 29 on Steam! A Void Hope takes you on an atmospheric narrative adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and evade the shadowy threats lurking in the dark.

  • Solve puzzles and find items to progress
  • Avoid combat and embrace exploration
  • Uncover the mystical story
  • An evocative soundtrack by synthwave mastermind Waveshaper
Heres the freshly made release date trailer: [previewyoutube=HB6M_C-dz4U;full][/previewyoutube] https://store.steampowered.com/app/2438090/A_Void_Hope/ Although a bit different, this game is made by the same team behind our other titles and the reason we wanted to share these news is because we definitely think you can appreciate A Void Hope. Thanks everyone! Elden Pixels


[ 2024-02-01 13:45:10 CET ] [ Original post ]

A huge language patch just went live!

Hello everyone! We just updated Alwa's Legacy and added a bunch of new languages. Here's the full changelog.

General


  • Updated the Elden Pixels intro splash screen
  • Added translations for Chinese (Traditional and Simplified), Japanese and Korean
  • Updated enemy positions in Sylvan Temple to prevent unfair scenarios
  • Updated Dungeon door puzzle in Boyds Farm to prevent softlock
  • Removed our URL from the about page
  • Removed 640x360 resolution to prevent issues with blurry fonts

Fixes


  • Passing by ladders while upside down no longer risks crashing the game
  • Removed language settings from the in-game menu to prevent bugs where text wouldnt update properly (these settings can still be accessed in the main menu)
  • Selecting the "Reset Settings" will no longer reset language settings
  • Fixed bug where the Demon enemy sometimes would get stuck in the air after falling
Thanks everyone! Elden Pixels


[ 2021-12-02 15:42:41 CET ] [ Original post ]

The latest patch is here!

Hello! In this smaller update we've added Spanish (Europe) as well as Spanish (Latin America) thanks to a lovely fan-translation! We also took the opportunity to fix some smaller issues we've found. Especially one where if you failed a Pacifist Mode and kept playing you'd encounter some weird things because the game was put in a weird state. It should work as intended now though. :) Here's the changelog for 7281:

General


  • Added Spanish
  • Quick Respawn is now disabled inside of Gloomy Cellar

Fixes


  • Holding up no longer prevents you from attacking
  • Purple bubbles hitboxes no longer linger after they break
  • Fixed issue where Gwendoline would spawn in areas before she's supposed to
  • Fixed issue where Music Box wouldnt spawn notes properly
  • Respawning next to unlocked keydoors with Quick Respawn no longer consumes your keys
  • Fixed issues where boss doors and events wouldnt work properly in a failed Pacifist Mode
Thanks everyone! Elden Pixels


[ 2020-11-27 09:17:11 CET ] [ Original post ]

Language patch and more is here! (1.3.1.7233)

Hello! It's been awhile but we just launched our newest patch! This will bring the game up to date with the Switch version and will add two new languages (French and German), a few tweaks and a lot more overall polish to the game. We're planning one more patch, which we're hoping to release within a couple of weeks. It will primarily contain Spanish localization but probably a few more fixes as well. Here's our quite long changelog for today's patch. 2020/10/28 - changeset 7233

General


  • Added German and French translations
  • Added a setting that lets the player enable the use of directional inputs for casting magic
  • Added a notification toggle setting for the players total death count
  • Icon for the Magic Staff location is no longer displayed on the map
  • Updated multiple rooms in Ancient Catacombs and the Macic Staffs location
  • Added a chicken
  • Small fixes to the the Swedish translation
  • Added more electricity in Tower
  • Credits for Kickstarter backers are now displayed in alphabetical order

Fixes


  • Fixed scenarios where the player could venture into areas before they had retrieved the required items for those areas
  • Cleaned up visual errors in the background and environment
  • Re-balanced level design
  • Made it more clear that certain areas require specific items to be accessed
  • Made the inventory more intuitive and easier to navigate
  • Made player abilities more consistent and easy to use
  • Brightness settings are now updated to not impact gameplay and to be easier to understand
  • Cutscenes should no longer be repeated after you've seen them once
  • Certain letters in text should no longer be offset
  • Enemies should no longer teleport upon entering rooms
  • Enemies hitboxes should now better register getting hit
  • Abilities are now more consistent across all boss fights
  • Fixed issues related to respawning with the "quick respawn" option enabled
  • Fixed bug where a "popping" noise would play after a new scene is loaded
  • Fixed issues with NPCs triggering the wrong dialogue
  • Fixed issue where the "Ready To Rumble" achievement wouldn't trigger
  • Zoe should no longer get stuck in her dash animation
  • Fixed issue with darkness not being properly set upon respawn
  • Fixed enemies graphical layer issues
  • Getting off ladders now keeps the direction you were facing
  • Warping no longer triggers death count popup
  • Fixed collision errors in multiple areas
  • Fixed graphical alignments for boss doors
  • Fixed cutscene error at the end of the spirit flame event
  • Fixed so area font now properly supports all special characters
  • Block no longer keeps sliding if you save while pushing it
  • Taking damage no longer prevents your attacks from registering as hits
  • Settings now display their correct values upon first startup of the game
  • Fixed styling errors in multiple areas
  • Fixed bug where Ghost wouldnt ask you to race
  • Fixed multiple cutscenes where enemies wouldnt move during camera transitions
If anything is unclear or not working as intended, please let us know :) Thanks everyone for playing! All the best, Elden Pixels


[ 2020-10-28 16:32:25 CET ] [ Original post ]

Patch #2 is now live!

Hello! Patch #2 is here and bringing you lots of small improvements. We've reworked our controller scripts so hopefully they should work better now. Here's the changelog: 2020/07/08 - changeset 6973

General


  • Implemented new animation for Demon enemy making it easier to see when you can attack them
  • Screenshake now triggers properly during lowering water cutscene at Rose Altar and bossfight in Sylvan Temple
  • Boss-jingle now plays as intended in Gloomy Cellar
  • Cohen will now always say his introduction dialogue the first time you talk to him
  • World spawned bubbles can no longer spawn inside of Zoe
  • Wall and ceiling spikes now damages Zoe even if she has her shield ability active
  • Assist mode will no longer spawn you in Vampire rooms
  • Updated DisBlock graphics in Gloomy Cellar
  • After defeating Sir Pent, Zoe is invulnerable to prevent her from dying on the spikes after defeating the boss
  • Trapper projectiles glow now fades out upon impact
  • Demon glow now fades out upon death
  • Keydoors glow now fades out when opened
  • Torches interaction prompts are lowered to make it more clear what you're interacting with
  • Updated Torne's animations
  • Rovio now plays take damage sound when they are attacked
  • Bats glow now fades out upon death
  • You can no longer enter dungeon doors while standing on a bubble
  • Sander projectile now breaks on camera transition
  • Pacifist Mode rose UI now fades out with the rest of the UI
  • Zoe's staff now changes color depending on which magic you have equipped
  • Boss items no longer triggers doors when in Pacifist Mode
  • Entering doors now feels more consistent even when jumping into them
  • Information popup now appears above the black fadeout
  • Entering and exiting the Pacifist Mode select screen now plays a sound effect
  • Cleaned up graphical errors in multiple levels
  • Remapping should now work better for more controller types

Bug Fixes


  • Alferd is now properly aligned with the chest
  • Sander no longer lifts off the ground when attacking
  • Bombwall in Central Alwa now explodes in the correct order
  • Barrels no longer play landing sounds after being destroyed
  • Guardian no longer plays burn sound if they've been defeated
  • Music no longer clips or jumps when transitioning from intro to loop
  • Health pickup lo longer falls through cloud tiles
  • Zoe sprite no longer shakes in the elevator between Town of Westwood and Castle Gardens
  • Skeleton no longer collides with Rovio
  • Fixed bug where you couldn't rebind controller inputs
  • Pausing the game for a long time no longer causes it to freeze or crash
  • Vicar bridge event will no longer trigger twice after returning
  • Book cutscenes now shows the Items tab being selected instead of Map
  • Block no longer breaks during screen transitions if the player is on top of it
  • Player color now stays the same when picking up boss items
  • In the bridge Vicar cutscene, Zoe no longer overlaps the boxes
  • Demon door sound effects are no longer delayed
  • Town doors animations now look correct
  • Picking up boss items while on a bubble no longer causes the animation to play in the air
  • Mire Chimney no longer plays a door sound
  • Tiny altar cutscene in Valley now moves the parallax correctly
  • Health Pickup sprites are no longer cut off
  • Fadeout in the defeating Vicar cutscene no longer flashes
  • Spikeblock no longer breaks when passing Valo, Inhaler and Torne
  • Protector can no longer damage you after theyve been defeated
Thanks everyone for playing! All the best, Elden Pixels


[ 2020-07-08 13:45:03 CET ] [ Original post ]

Patch #1 is now live (Version 1.1.1.6880)


Hello! Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog.

General


  • Increased Tornes cooldown time
  • Increased Valos cooldown time
  • Increased Kloki cooldown time
  • Updated art in book to better fit the pages
  • Idle Hands achievement now triggers on all bosses
  • Decreased range of bubble projectiles
  • Updated cutscenes for the altars in Eydies Keep (now it doesnt show an empty room for 3 seconds)
  • Updated late game cutscenes in Grand Library
  • Desktop screen resolution will now be selected as default when first launching the game
  • Brightness settings screen removed from initial boot (still accessible from settings)
  • Updated Elden Pixels logo in the intro
  • Updated info popup size for completing NewGame+
  • Updated position of Vampire in final dungeon, they should no longer fly through walls
  • Increased HP of The Collector and The Architect
  • Moved Lirods position in the intro
  • Chest rewards now move faster
  • Updated Spirit Flame cutscene
  • Beth will now ask you about your gold even if its the first time talking to her
  • Updated trigger position for Duck Tale achievement
  • Updated start positions of the blockslide puzzles in Rose Castle
  • Added interaction prompt for the first gravity platforms in Eydies Keep
  • Updated Demons animations to make it more clear when theyre vulnerable
  • Aligned text in stats screen
  • Updated the art for the key hidden in the wall in Rose Castle
  • Music box now also triggers controller rumble
  • You now get an info popup whenever your max HP increases
  • Updated checkpoint position in Sylvan Temple to prevent softlock
  • Removed door in the gold cave in Central Alwa
  • Added support for localized NPC names
  • Demon enemy no longer drops health

Bug Fixes


  • Player no longer gets stuck if attacking while transitioning into another room
  • Credits now always displays the correct button prompt
  • NewGame+ now triggers the correct cutscene in the final dungeon
  • You can no longer pause during screen transitions, this prevents enemies from freezing
  • Added sound effect when entering final area
  • Main Menu music should no longer stutter
  • Cleaned up misplaced sprites in Monks Mire
  • Added collision to prevent falling out of bounds in final area using Incantation of Umbra
  • Selections in Main Menu should no longer flicker
  • Boss door in final area should now properly open in NewGame+
  • Interaction prompt for dungeon doors should now be the same across all doors
  • Zoe should no longer get stuck in an infinite death loop in Gloomy Cellar
  • Mary should no longer appear behind the door in the Valley house
  • Wunderling orb in Central now counts towards the secrets percentage
Thanks everyone for playing! All the best, Elden Pixels


[ 2020-06-26 09:16:22 CET ] [ Original post ]

Information about our brightness settings

Hello! First time you start up Alwa's Legacy you're asked to change the brightness and we've realized very late that this screen isn't properly designed. It's not technically a brightness settings, it only changes how much dark overlay the game applies to certain dungeons. It's a bit confusing and in the next patch players don't have to change anything when starting the game for the first time. (The setting will still be available though) You are free to play the game in any way you want with any setting you want but we thought we'd show an example about how the game was intended to play with the default setting.
Next week we'll launch our first small update, which will mostly be small bug fixes and improvements. We'll post a changelog once we have it. Thanks everyone for being so kind during launch. We're really glad to see you like our little game :) With kind regards, Elden Pixels


[ 2020-06-19 10:53:09 CET ] [ Original post ]

Alwa's Legacy is now released!

Hello! We're happy to announce that Alwa's Legacy is now released! Its been a wild ride finishing this game and were extremely proud over how it turned out. We cant wait to hear what you think! https://youtu.be/qMGzxfvBvT0


[ 2020-06-17 17:17:07 CET ] [ Original post ]

Alwa's Legacy
Elden Pixels Developer
Elden Pixels Publisher
2020-06-17 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (392 reviews)
Public Linux Depots:
  • Alwa's Legacy Depot Linux [1006.63 M]

A modern retro adventure game filled with magic, secrets and exploration!


Alwa’s Legacy is a modern retro game full of dangerous dungeons, magical items and ancient secrets. By upgrading your magic, any way forward is right in this non-linear adventure game full of exploration.

Customize how you play

  • With our upgrade system you can choose how you want to play - Explorative, offensive or strategic. It’s your choice!

Exploration is rewarded

  • Don’t leave any stone unturned, the world of Alwa is filled with secrets and finding them requires you to explore and solve puzzles

A non-linear experience

  • Combining exploration and different item upgrades allows you to find your own way through this adventure

Looks and sounds amazing

  • Enjoy crisp pixel-art combined with modern effects as well as a soundtrack made by chiptune extraordinaire RushJet1

A challenge awaits

  • Quick reflexes are needed to navigate through the many challenging rooms and with easy-to-change settings anyone can enjoy Alwa’s Legacy

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Dual Core 2 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics or better
  • Storage: 903 MB MB available space
GAMEBILLET

[ 6107 ]

29.39$ (16%)
25.47$ (15%)
29.71$ (15%)
12.59$ (16%)
16.97$ (15%)
24.98$ (17%)
25.19$ (16%)
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29.02$ (17%)
36.95$ (26%)
8.25$ (17%)
8.49$ (15%)
8.25$ (17%)
16.52$ (17%)
33.99$ (15%)
33.59$ (16%)
16.79$ (16%)
8.29$ (17%)
8.89$ (11%)
16.79$ (16%)
16.97$ (15%)
25.49$ (15%)
17.59$ (12%)
32.78$ (18%)
16.52$ (17%)
8.89$ (11%)
8.46$ (15%)
16.97$ (15%)
17.99$ (28%)
16.99$ (15%)
GAMERSGATE

[ 575 ]

2.25$ (89%)
1.13$ (77%)
17.0$ (57%)
1.74$ (91%)
1.7$ (91%)
3.0$ (62%)
1.28$ (87%)
0.54$ (91%)
4.88$ (62%)
0.75$ (85%)
0.83$ (92%)
14.62$ (41%)
1.28$ (87%)
3.5$ (90%)
1.5$ (85%)
4.88$ (62%)
2.0$ (80%)
34.99$ (50%)
2.0$ (90%)
0.85$ (83%)
6.37$ (36%)
0.74$ (63%)
0.9$ (92%)
0.85$ (83%)
0.9$ (92%)
0.64$ (87%)
3.14$ (37%)
2.03$ (86%)
0.68$ (83%)
21.25$ (57%)

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