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Space Station Tycoon Dev Diary #6 : Aliens and Stuff
We think that an alien species at the near peak of the evolutionary cycle would probably keep operating with "food" and not liquid spaceship fuel. In order for these marvelous creatures to be able to land on your station, you'll need to build some organic docks. These new docks are made to support and feed any organic life form that may find itself visiting your station.![](https://clan.cloudflare.steamstatic.com/images/37801456/b51b3e5f2a6d31bab2527639db9c84eb1f06b834.png)
(Work in progress.)
This will introduce a new kind of event that requires you to make some critical decisions in the case of a pathogen outbreak. You can probably guess where the inspiration for this new mechanic came from... With each organic dock you build, the chance of a pathogen outbreak occurring steadily increases. To counter this; you need to build some hygiene centers, research hygiene tech, and upgrade your organic docks. This new event can even lead to the death of some employees. In the case of a pathogen outbreak, you'll have 3 options. The first option is to pay a hefty fee and call the decontamination team to take care of it. This option has a great chance of ending the outbreak but might be a little too costly for some stations. The second option is to initiate a month-long lockdown. If you can afford to operate for a month without any visitors, this is a great option. The third and the most brutal option is to do nothing and watch some of your employees lose their lives. This will also dramatically decrease your popularity.
Aliens, like humans, aren't always peaceful. There are a lot of hostile aliens that roam the galaxy for precious technology. Their biggest motivation is to find valuable information. That's why, unlike regular pirates, these raiders don't want your money but your research points. To help you better defend against these wrathful creatures, we are also adding "Bio Turrets". These are a new kind of defense turrets that deal extra damage to organic entities. They also deal less damage to inorganic ships.![](https://clan.cloudflare.steamstatic.com/images/37801456/ac47d65a53ab3099af3421496f81e2d3dc446a72.png)
(Work in progress.)
Organic ships might also sometimes offer some random trade deals. These trades are usually much simpler than those of the intergalactic merchants. Organic ships usually want to get some organic materials in return for the inorganic materials they've collected. This makes these trades perfect to turn some of your emissive shrooms and caerulus fruits into more useful items like gold.
We are working really hard on building a 100% procedural system with a seed system. This way you'll be able to experience different galactic views every time you start a new game. This system will also bring "system perks" with it. These perks are small buffs and debuffs special to your system and the way it was generated. For example, some systems might have rarer astroid events, some might be in the middle of a trade route attracting more traders, etc.
Thank you so much for reading this dev diary and for your continuous support. Don't forget to join our Discord and share your thought with us!
[ 2021-06-08 09:51:39 CET ] [ Original post ]
Hello everyone! As the title suggests, we are working on adding organic ships to the game. After our recent 0.4 and 0.4.5 updates, we spent some time brainstorming about the position and purpose of these alien ships in the current game state. Here are some mechanics we're working on at the moment:
Organic Docks
We think that an alien species at the near peak of the evolutionary cycle would probably keep operating with "food" and not liquid spaceship fuel. In order for these marvelous creatures to be able to land on your station, you'll need to build some organic docks. These new docks are made to support and feed any organic life form that may find itself visiting your station.
![](https://clan.cloudflare.steamstatic.com/images/37801456/b51b3e5f2a6d31bab2527639db9c84eb1f06b834.png)
(Work in progress.)
Pathogen Outbreaks
This will introduce a new kind of event that requires you to make some critical decisions in the case of a pathogen outbreak. You can probably guess where the inspiration for this new mechanic came from... With each organic dock you build, the chance of a pathogen outbreak occurring steadily increases. To counter this; you need to build some hygiene centers, research hygiene tech, and upgrade your organic docks. This new event can even lead to the death of some employees. In the case of a pathogen outbreak, you'll have 3 options. The first option is to pay a hefty fee and call the decontamination team to take care of it. This option has a great chance of ending the outbreak but might be a little too costly for some stations. The second option is to initiate a month-long lockdown. If you can afford to operate for a month without any visitors, this is a great option. The third and the most brutal option is to do nothing and watch some of your employees lose their lives. This will also dramatically decrease your popularity.
Alien Raids
Aliens, like humans, aren't always peaceful. There are a lot of hostile aliens that roam the galaxy for precious technology. Their biggest motivation is to find valuable information. That's why, unlike regular pirates, these raiders don't want your money but your research points. To help you better defend against these wrathful creatures, we are also adding "Bio Turrets". These are a new kind of defense turrets that deal extra damage to organic entities. They also deal less damage to inorganic ships.
![](https://clan.cloudflare.steamstatic.com/images/37801456/ac47d65a53ab3099af3421496f81e2d3dc446a72.png)
(Work in progress.)
Organic Trade
Organic ships might also sometimes offer some random trade deals. These trades are usually much simpler than those of the intergalactic merchants. Organic ships usually want to get some organic materials in return for the inorganic materials they've collected. This makes these trades perfect to turn some of your emissive shrooms and caerulus fruits into more useful items like gold.
Procedural System and Planet Generation
We are working really hard on building a 100% procedural system with a seed system. This way you'll be able to experience different galactic views every time you start a new game. This system will also bring "system perks" with it. These perks are small buffs and debuffs special to your system and the way it was generated. For example, some systems might have rarer astroid events, some might be in the middle of a trade route attracting more traders, etc.
Thank you!
Thank you so much for reading this dev diary and for your continuous support. Don't forget to join our Discord and share your thought with us!
[ 2021-06-08 09:51:39 CET ] [ Original post ]
Space Station Tycoon
Lunheim
Developer
Lunheim
Publisher
2020-10-29
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
Mixed
(168 reviews)
The year is 3000, humanity is all over the galaxy and the economy is booming. It is time to take action by building your very own space station in a star system far, far away. Building and managing a space station in a distant star system isn’t an easy task to achieve, that’s why you should do your best to attract customers and get them to spend money.
There are lots of wandering pilots across the whole galaxy looking for a space station. Each has their reasons, be it to repair and refuel their ships or maybe just to relax and have some fun. Even though what they each look for in a space station is very different, there is one thing they have in common; they want to spend some money. In Space Station Tycoon you will expand your station by building lots of different stuff like docking bays, research facilities and even casinos to attract every kind of customer you can.
Space Station Tycoon is inspired by its greatest ancestors of the “tycoon” genre. That’s why our main focus while making this game is always going to be its depth. We want the player to be able to control everything necessary from small things like fuel prices to intergalactic marketing budgets. With the depth it offers, Space Station Tycoon will surely deliver a true “tycoon” experience.
There are lots of wandering pilots across the whole galaxy looking for a space station. Each has their reasons, be it to repair and refuel their ships or maybe just to relax and have some fun. Even though what they each look for in a space station is very different, there is one thing they have in common; they want to spend some money. In Space Station Tycoon you will expand your station by building lots of different stuff like docking bays, research facilities and even casinos to attract every kind of customer you can.
Space Station Tycoon is inspired by its greatest ancestors of the “tycoon” genre. That’s why our main focus while making this game is always going to be its depth. We want the player to be able to control everything necessary from small things like fuel prices to intergalactic marketing budgets. With the depth it offers, Space Station Tycoon will surely deliver a true “tycoon” experience.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Dual Core 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
- Storage: 2 GB available space
GAMEBILLET
[ 6075 ]
GAMERSGATE
[ 1408 ]
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