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After three wild years orbiting in early access, Space Station Tycoon is ready to blast off into full release. We would like to use this opportunity to thank our amazing community that supported us along the way. You guys are awesome.
From that first shaky launch to now, it's been a ride full of twists, turns, and the occasional space debris (we're looking at you, unexpected bugs!). Your feedback, ideas, and interstellar patience have been invaluable.
Space Station Tycoon is our first big commercial game and we've learned a ton. That's why we're not stopping here. The universe is big, and our plans for Space Station Tycoon are just as vast. More free content updates are already planned and are on the way. You can check out our living road map on our Steam store page.
https://store.steampowered.com/app/1324270/Space_Station_Tycoon/
From the bottom of our hearts, thank you!
The Space Station Tycoon Team
*Fixed a bug where the game would crash when building jumpgates.
- Fixed a crash that would happen when jumpgates/stations were deleted. - Fixed a crash that would happen when battery module is deleted.
Hello managers! A while has passed since we shared the article about the upcoming 0.9 update. Our initial plan was to release it at the same time as the winter sale, but after some thinking, we decided to postpone the update one more month to provide as much polish as possible. The amount of polish we provide is the team's number one priority right now as we are getting closer and closer to the full release. We also took some time to truly analyze the player feedback we've been getting on some parts of the game that don't deliver as much fun as the rest. This feedback helped us pinpoint some core problems with the game that no matter how many "solutions" we introduced over the last months, we couldn't fully fix them. With the 0.9 update, we are taking a whole new approach to what a space station management game can be. So here's a list of things that you'll see in the 0.9 update by the end of this month:
Drones are back! You can now build drone hangars and store one of three drone types: attack drone, mining drone, or rescue drone. Each drone has unique stats which can be upgraded individually. Apart from being able to send them to various missions, the attack drone can also be put to patrol mode to defend your station. This new mechanic introduces a whole new layer of depth to the combat system.
The galaxy is now more interesting than ever. Procedurally generated missions will appear on the galaxy map. You can send out drones to complete these missions and collect the rewards. Each mission type requires a specific drone type. That means if you want to be able to complete a rescue mission, you need a rescue drone. Each mission type will have its unique set of rewards. This will hopefully encourage the player to have all kinds of drones available.
Each node on the galaxy map with population is considered a galactic authority. You can now view your relationship levels with each of these authorities and make your moves accordingly. Each relationship level will unlock unique actions you can take. For example, if you have a great relationship with a galactic authority, you can ask for some money or even receive some highly classified missions. Having a poor relationship level, on the other hand, will unlock some shady options and make it really difficult for you to get visitors from that specific node.
With the ever-increasing amount of buildings available, it got really hard to navigate through the build menu. That's why we decided to do a little rework. Now you can scroll through the build menu vertically instead of horizontally and can also pick subcategories to pinpoint the building you need. Some buildings have also been recategorized.
Fixed a bug where the game would crash after trying to connect jumpgates.
Hello everyone! After the release of the latest 0.7 update, we realized some major issues affecting some players. If you are experiencing crashes or major bugs, please wait for the 0.7.1 fix. All issues will be fixed as fast as possible. Some of the known issues are:
The biggest new addition to the Horizons update is the galaxy map. This new map will reveal a huge galaxy with dozens of points of interest near your station. Using this map you will be able to construct mega structures, establish infrastructure, and scout the area for opportunities. The coming updates will keep improving this new mechanic.
Jumpgates are a new and more engaging way of attracting visitors to your station. You can now build these huge gates and connect them on the galaxy map.
Researching for new tech just got more interesting! All the research nodes are now in one big research atlas. All research nodes except the first one are now hidden. As soon as you begin unlocking research nodes, you will reveal the surrounding nodes.
There are now huge cities scattered around the galaxy. Each hosts many unique races and it is up to you to decide which ones to connect to your station and attract visitors from.
Androids are a new worker type. Unlike humans, androids are much easier to deal with. These new soulless machines can be purchased from a mysterious merchant called Aaron. We hope you meet him soon.
Employees now have more possible traits that can affect the game in various ways. With the addition of these new traits, we believe that the employee system got way more strategic than before.
Hello managers!
It is that time of the year and the "Breach of the Hallow" event has begun! During this event, you'll destroy crystals sent from the Hallow. The more crystals you destroy, the more shards you'll collect. These shards are key to completing all 3 event stages. If you manage to complete all 3, you'll be rewarded with an exclusive power generator called "The Terrible Engine". This new building will be unlocked on all of your old or new saves forever.
The Terrible Engine in all its glory.
*Fixed a bug where the game would crash right after collecting mission rewards. *Fixed a pathfinding issue with the hoarder enemy ships. *Fixed a fatal repair drone issue. *Fixed trade center buy all button. *Fixed fatal error after researching the jump gate.
You can now manually force your turrets to target a specific target. This new mechanic has introduced a whole new layer of depth to the combat system and allowed us to introduce some new enemy types.
The repair hub is a new building that disperses a repair drone in case of a building getting damaged. The dispersed repair drone slowly repairs all damaged buildings one by one. You can also research a new perk to allow your repair drones to work even in the most dangerous situations.
Raiders are a new enemy faction. They are ruthless and extremely dangerous. Raiders come with 2 types of ships: hitters and hoarders. Hoarders will hack your station to slowly steal your credits while the hitters deal some damage. Destroying a hoarder will return the money it stole from you. This new enemy faction will require the user to make use of the new targeting system to strategically take out the most important ships first.
The federal police will now make periodic visits to your station to perform an SSA (station security assessment). After the SSA is complete you will be left with a detailed report showing where you failed and how much you were charged for it. Make sure to comply with the federation standards to avoid getting fined.
Escape pods are an additional security measure each station needs to take. This is a new building with 4 escape pods attached to it. In case of an emergency, these pods eject and bring your visitors to safety. If you fail to have enough escape pods you can get fined by the federal police.
This new defensive turret is the strongest yet. It takes a bit of time to reach maximum fire rate but once it does, its unstoppable. The machine gun can be unlocked by researching a new perk in the research tree.
We have added more civilian missions to the game. Some customers might want to reserve one of your buildings for a party, and some might require some items in a short duration of time. It is up to you to accept or decline their offers.
This is a new utility building perfect for some visitors who still believe in a higher power. It will increase your station's popularity by a lot.
A lot of old models have been changed with new ones to better fit the game. The graphical overhaul will continue until the 0.7 update.
*Added a popup when hiring employees. *Added color to the energy stat. *Balanced employee happiness. *Minor bug fixes.
Fixed a major save/load bug. Fixed bio turret image. Fixed billboard location bug.
Hello everyone! As the title suggests, we are working on adding organic ships to the game. After our recent 0.4 and 0.4.5 updates, we spent some time brainstorming about the position and purpose of these alien ships in the current game state. Here are some mechanics we're working on at the moment:
Some smugglers will now offer you ethically questionable tasks. The first task introduced with this new mechanic will require you to protect illegal goods for a certain duration. More tasks will be added in the upcoming updates.
Radiation storms are a new kind of natural disaster. Big clouds of space radiation will go through your station during this new event, damaging everything on their path.
Scavenger: Receive some items when one of your buildings gets destroyed.
Inventory Slots: Adds a new page to your inventory.
Radiation Shielding: Decreases the damage you receive from radiation storms.
We have added 2K and 4K support for 16:9 screens.
Fixed save/load bugs. Fixed drones not loading bug. Fixed drones still appearing on the mission panel. Fixed docking bays reporting messages. Fixed customer price complaint spams. Balanced items sold by traders (blueprints especially). Added security indicators for employee happiness. Added 'don't ask again' option for employee training popup.
Your space station now has a reputation level. The reputation level can be increased by attracting visitors to your station. You can think of it as a simple level system but with visitors instead of XP. Most of the buildings in the game now unlock through this system.
After a certain reputation level, with every level-up, you'll have to choose one out of three random locked buildings. This will require players to choose the kind of station they want to build and unlock new buildings accordingly.
We have reworked the whole mission system. There is now a panel called the "Mission Hub" where you'll receive mission offers from various factions and corporations. This panel is far from being complete but we think that it's a big step in the right direction for the whole mission concept.
Getting bored of seeing the same old personal spaceships? We felt the same way. That's why we made the first step to change that by adding bigger ships. These new ships carry a lot of visitors and therefore go quite well with our reputation system. In order for these ships to land, you'll have to build large docking bays.
Major UI Overhaul: We have reworked the whole UI to make it more consistent and easier to understand. To achieve that, we have implemented a color palette and a set of rules to ensure consistency.
Repair System: Some customers will now require some items to repair their ship. Doing successful repairs is highly rewarding so make sure you have enough items laying around.
More Tools: Nearly every UI panel now has more information to share. From the overview panel to the finances panel, you will find more information to help you run your station more efficiently.
Locked Panels: Some panels containing end-game mechanics are now locked behind our new reputation system to avoid confusion early on.
We have reworked a lot of old buildings. This includes both graphical improvements and some other changes to make them more useful.
Here is the list of new buildings we've added in this update:
Staff Quarters: Your station now has a limit on how many staff members you can recruit. This number can be increased by building the new "Staff Quarters".
Advanced Billboard: An improved version of the standard billboard. It can be unlocked through the research system.
Genetics Lab: Generates research points over time.
Cafe: Functions similarly to other commercial buildings. A great choice for early-game.
Large Docking Bay: Allows for larger ships to land on your station.
*Fixed turret bugs. *Made the portraits more random. *Added health bars to enemies. *Fixed mission bugs.
*Fixed a lot of bugs. *Added patch notes to the main menu. *Balanced the quantum reactor.
Hello everyone, and welcome to another dev diary! Here's a quick look at what we're currently working on for the third content update.
Hello, and happy new year! After a short Christmas break, we're finally back at working on Space Station Tycoon. Here's an overview of the things we got cooking.
Hello everyone!
We hope you are doing fine. In this dev diary, we'll cover some really exciting additions that are coming soon to Space Station Tycoon. Most of the stuff you read here is already on the testing branch.
Hello everyone! Space Station Tycoon testing branch is now live and available for everyone.
Hi everyone!
Welcome to the first post of our new "development diary" series. We have a lot to share with you, but first, let's talk about what to expect from these kinds of posts: We are planning to use these "development diary" posts to share some of the cool stuff we're working on, as well as to share our thoughts on some related topics. We sincerely hope that you enjoy them!
Hello, and welcome to another small update. We had to update the game 3 times in a row fixing a lot of urgent bugs. This patch note covers all of the changes we made in those updates. + When you click on a billboard you can now see all of the information about its current advertisement deal. * Fixed billboard bug when billboards wouldn't load with the posters. * Fixed marketing deal bugs. * Fixed no trader ships bug. * Fixed inconsistent visitor counts upon loading/trapped visitors. * Trader prices are now more random. * Fixed stocks not saving. * Fixed game-breaker bug with the particle reactor building.
Hello, and welcome to 0.1.1! This small update fixes some major bugs and introduces neat quality-of-life improvements. + Added fullscreen/resolution options to settings + Added "do not show again" option to upgrade popups + Added five new achievements + Added indicators for motel and storage building to upgrade panel + Time controls were enabled for police inspections * Balanced out pirates * Fixed trading panel bug * Fixed friendly-fire bug * The drone blueprint from tutorial/early game has been defaulted to common * Fixed storage building bug * Notifications now disappear after 1 minute * Fixed marketing panel bug * Fixed hangar upgrade bug * Lots of minor bugfixes * Balanced some prices * Reworked ideal price system We hope you are enjoying the game so far. This update was possible thanks to your feedback. Stay tuned for our upcoming 0.2 update. Don't forget to join the discussion on our official Discord.
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