Some Dev Thoughts and 0.9 ProgressHello managers!
A while has passed since we shared the article about the upcoming 0.9 update. Our initial plan was to release it at the same time as the winter sale, but after some thinking, we decided to postpone the update one more month to provide as much polish as possible. The amount of polish we provide is the team's number one priority right now as we are getting closer and closer to the full release.
We also took some time to truly analyze the player feedback we've been getting on some parts of the game that don't deliver as much fun as the rest. This feedback helped us pinpoint some core problems with the game that no matter how many "solutions" we introduced over the last months, we couldn't fully fix them. With the 0.9 update, we are taking a whole new approach to what a space station management game can be.
So here's a list of things that you'll see in the 0.9 update by the end of this month:
- Multiple station support. (This was harder than it sounds.)
- New system to simulate each customer across multiple stations.
- Reworked reputation system.
- New buildings.
- 3 playable stations with different stats.
- Overhauled electricity system.
- Overhauled event system.
- Overhauled jumpgate building system.
- UI redesign.
- Billboard system overhaul.
- A LOT of quality of life changes.
- Reworked station policies.
- Reworked customer thought system.
- New and more relevant Steam achievements.
- Huge optimization improvements.
- Customers on the galaxy map are now trackable and fully simulated.
- Items and upgrades are removed.
- Drones are temporarily removed while we keep working on a better drone system. (Expected 0.9.5)
- Language support for multiple languages is removed to decrease development time. They will be reintroduced with the 1.0 full launch along with a new internal tool to make translation faster.
- Stock trading is removed.
- Visual improvements.
- ...and some other surprises.
As you can see from the list above, the main priority of this update is to fix the shaky foundations of the game to fully prepare for a polished full launch. We sincerely hope that you'll have a really smooth experience throughout the whole game after we release this update. As always, your opinion and feedback matter. Please don't hesitate to share your opinions about this bombardment of information.
[ 2023-01-04 14:59:09 CET ] [ Original post ]
Space Station Tycoon
Lunheim
Developer
Lunheim
Publisher
2020-10-29
Release
🎹🖱️Keyboard + Mouse
Mixed
(168 reviews)
The year is 3000, humanity is all over the galaxy and the economy is booming. It is time to take action by building your very own space station in a star system far, far away. Building and managing a space station in a distant star system isn’t an easy task to achieve, that’s why you should do your best to attract customers and get them to spend money.
There are lots of wandering pilots across the whole galaxy looking for a space station. Each has their reasons, be it to repair and refuel their ships or maybe just to relax and have some fun. Even though what they each look for in a space station is very different, there is one thing they have in common; they want to spend some money. In Space Station Tycoon you will expand your station by building lots of different stuff like docking bays, research facilities and even casinos to attract every kind of customer you can.
Space Station Tycoon is inspired by its greatest ancestors of the “tycoon” genre. That’s why our main focus while making this game is always going to be its depth. We want the player to be able to control everything necessary from small things like fuel prices to intergalactic marketing budgets. With the depth it offers, Space Station Tycoon will surely deliver a true “tycoon” experience.
MINIMAL SETUP- OS: Ubuntu 14.04
- Processor: Dual Core 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
- Storage: 2 GB available space
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