





quadrant is a difficult rhythm game with trippy animations that get more and more intense, the better you play.
Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.
The game places a lot of stress on the player, learning to cope with it is vital for success.
This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.
The key theme is human adaptation to strange environments.
Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.
The game places a lot of stress on the player, learning to cope with it is vital for success.
This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.
The key theme is human adaptation to strange environments.
quadrant 1.1 released!
How is modding more convenient now?
You can now make "level packages" or add levels to certain packages.
That way you can switch between a set of levels in the level menu by pressing the up or the down key!
To do that you just have to change the name of the folder your level is in. (The example I posted in the last announcement is in the folder "base", just like the original levels.)
In case you already made a level, there has been an important change:
These variables have been renamed:
[strike]timeUntilPositionChange[/strike] -> transitionProgress
[strike]delayedTransitionTime[/strike] -> delayedTransitionProgress
So if you use them in your level make sure to rename them!
Anyway, I will try to set the workshop live as soon as I can, and I will also provide documentation on how to make levels!
Enjoy your weekend!
undef
Hi everyone!
There's just been an important update for quadrant!
Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels.
So what's new?
- everything is set up for the workshop on the code side of things
- modding is now more convenient than before
- stats menu now shows stats for deleted mods
- rank S is now prettier in the stage menu
- people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically
- lots of small fixes and tweaks
How is modding more convenient now?
You can now make "level packages" or add levels to certain packages.
That way you can switch between a set of levels in the level menu by pressing the up or the down key!
To do that you just have to change the name of the folder your level is in. (The example I posted in the last announcement is in the folder "base", just like the original levels.)
In case you already made a level, there has been an important change:
These variables have been renamed:
[strike]timeUntilPositionChange[/strike] -> transitionProgress
[strike]delayedTransitionTime[/strike] -> delayedTransitionProgress
So if you use them in your level make sure to rename them!
Anyway, I will try to set the workshop live as soon as I can, and I will also provide documentation on how to make levels!
Enjoy your weekend!
undef
[ 2015-06-04 23:26:12 CET ] [Original Post]
quadrant 1.1 released!
How is modding more convenient now?
You can now make "level packages" or add levels to certain packages.
That way you can switch between a set of levels in the level menu by pressing the up or the down key!
To do that you just have to change the name of the folder your level is in. (The example I posted in the last announcement is in the folder "base", just like the original levels.)
In case you already made a level, there has been an important change:
These variables have been renamed:
[strike]timeUntilPositionChange[/strike] -> transitionProgress
[strike]delayedTransitionTime[/strike] -> delayedTransitionProgress
So if you use them in your level make sure to rename them!
Anyway, I will try to set the workshop live as soon as I can, and I will also provide documentation on how to make levels!
Enjoy your weekend!
undef
Hi everyone!
There's just been an important update for quadrant!
Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels.
So what's new?
- everything is set up for the workshop on the code side of things
- modding is now more convenient than before
- stats menu now shows stats for deleted mods
- rank S is now prettier in the stage menu
- people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically
- lots of small fixes and tweaks
How is modding more convenient now?
You can now make "level packages" or add levels to certain packages.
That way you can switch between a set of levels in the level menu by pressing the up or the down key!
To do that you just have to change the name of the folder your level is in. (The example I posted in the last announcement is in the folder "base", just like the original levels.)
In case you already made a level, there has been an important change:
These variables have been renamed:
[strike]timeUntilPositionChange[/strike] -> transitionProgress
[strike]delayedTransitionTime[/strike] -> delayedTransitionProgress
So if you use them in your level make sure to rename them!
Anyway, I will try to set the workshop live as soon as I can, and I will also provide documentation on how to make levels!
Enjoy your weekend!
undef
[ 2015-06-04 23:26:12 CET ] [Original Post]
Minimum Setup
- Processor: 2Ghz Processor
- Graphics: any hardware that supports canvasSound Card: game requires sound
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