Hey everyone! After many years I ashamedly release quadrant version 1.4 on Steam. This update mainly fixes compatibility issues with operating systems that happened over the years. Since the release of quadrant, the operating systems that quadrant was released on changed a lot, which had the effect that the game was not properly playable on various systems. The new update should fix that, and the game is now also playable on MacOS with ARM chips. It took me way too long to release this update, but fortunately the Steam Rhythm Fest motivated me to finally get this done! I'd also like to share with you that I've been working on a new game with increpare! The game is called Mask Quest and it will be released soon! We've been working on and off on that game since 2020 (yes, that year), and the theme is inspired by what happened that year it is a somewhat stressful, but fun game... check out the trailer! [previewyoutube=j93S5RkaWjM;full][/previewyoutube] Anyways, I hope everyone can play quadrant again without any technical issues, and I wish you all a lovely summer! undef
Hey everyone and happy (Chinese) new year! Most of the changes have already been in the latest beta version. The changes include mainly:
- audio and visual latency calibration
- better main menu
- stability improvements on some systems
- many bugfixes
- a harder level
- touch controls
- translation to German, French and Japanese (even though there's not much to translate)
Hey everyone and happy (Chinese) new year! Most of the changes have already been in the latest beta version. The changes include mainly:
- audio and visual latency calibration
- better main menu ♫
- stability improvements on some systems
- many bugfixes
- a harder level
- touch controls
- translation to German, French and Japanese (even though there's not much to translate)
Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successful) games. This year I worked very little on quadrant for mainly three reasons:
- I had to work on another yet unannounced game, which has a limited time budget. (Due to an NDA I can't say more)
- I have been in parental leave since October, which is also very time consuming
- I've been spending a lot of my remaining free time studying machine learning, which I believe will help me sustain my living in the future and make it easier for me to develop games independently (it's fortunately also really interesting)
Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successful) games. This year I worked very little on quadrant for mainly three reasons:
- I had to work on another yet unannounced game, which has a limited time budget. (Due to an NDA I can't say more)
- I have been in parental leave since October, which is also very time consuming
- I've been spending a lot of my remaining free time studying machine learning, which I believe will help me sustain my living in the future and make it easier for me to develop games independently (it's fortunately also really interesting)
Hey everyone! You can now finally share your own levels on Steam Workshop! I can't wait to see what crazy stuff people can come up with... I always wanted to play a quadrant level that hasn't been made by me, so I'm really excited. Unfortunately Mac and Linux users still have to wait to be able to upload content, because the uploading tool doesn't work yet on these operating systems - but they will be added soon! Thanks for all the feedback this far and thanks to all of you who enabled me to keep on working on this game! A special thanks to ThoseAwesomeGuys, creators of Move Or Die who helped me a lot with the Workshop implementation! Enjoy your weekend! undef
Hey everyone! You can now finally share your own levels on Steam Workshop! I can't wait to see what crazy stuff people can come up with... I always wanted to play a quadrant level that hasn't been made by me, so I'm really excited. Unfortunately Mac and Linux users still have to wait to be able to upload content, because the uploading tool doesn't work yet on these operating systems - but they will be added soon! Thanks for all the feedback this far and thanks to all of you who enabled me to keep on working on this game! A special thanks to ThoseAwesomeGuys, creators of Move Or Die who helped me a lot with the Workshop implementation! Enjoy your weekend! undef
Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15?
- Non-widescreen aspect ratios look far better now! (No black bars anymore)
- Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)
- Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)
- Made credits easier to read.
- Lots of small tweaks and fixes.
Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15?
- Non-widescreen aspect ratios look far better now! (No black bars anymore)
- Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)
- Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)
- Made credits easier to read.
- Lots of small tweaks and fixes.
Hi everyone! There's just been an important update for quadrant! Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels. So what's new?
- everything is set up for the workshop on the code side of things
- modding is now more convenient than before
- stats menu now shows stats for deleted mods
- rank S is now prettier in the stage menu
- people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically
- lots of small fixes and tweaks
Hi everyone! There's just been an important update for quadrant! Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels. So what's new?
- everything is set up for the workshop on the code side of things
- modding is now more convenient than before
- stats menu now shows stats for deleted mods
- rank S is now prettier in the stage menu
- people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically
- lots of small fixes and tweaks
Hey everyone, quadrant has been out for two weeks now! Some of you have even gotten rank S in all levels, which makes me quite happy. That being said, three levels are very few and I'd love to make more of them, especially more difficult ones. But as I'm working on this game on my own, I can't make a lot of levels very quickly, so I thought it would be a great idea to give modders the opportunity to make and share their own levels! I'd really love to play levels that have not been made by me :). So for the next update the biggest thing on my list is Steam Workshop support! Few of you know that quadrant is already entirely open source, so technically it's not too difficult to make your own levels already! I made a simple (and very boring) example level to help you get started: https://mega.co.nz/#!QgMSWabI!bgbzmlhJv7D8eGGvXUePWFjz4Fl83FiaAG2VIHqUphM Careful! If you delete this level again, make sure to delete the following folder: quadrant/logs/uwGBEoGqeVG3 quadrant uses the LVE framework, so this website will be a useful resource: https://love2d.org/wiki/Main_Page If you want to see how the code for the original levels looks like, extract the quadrant.exe with a program like 7zip. (or the quadrant.love inside the quadant.app on OSX) (or the game.love on Linux) I'll write some more detailed documentation soon, if you have any questions let me know! undef
Hey everyone, quadrant has been out for two weeks now! Some of you have even gotten rank S in all levels, which makes me quite happy. That being said, three levels are very few and I'd love to make more of them, especially more difficult ones. But as I'm working on this game on my own, I can't make a lot of levels very quickly, so I thought it would be a great idea to give modders the opportunity to make and share their own levels! I'd really love to play levels that have not been made by me :). So for the next update the biggest thing on my list is Steam Workshop support! Few of you know that quadrant is already entirely open source, so technically it's not too difficult to make your own levels already! I made a simple (and very boring) example level to help you get started: https://mega.co.nz/#!QgMSWabI!bgbzmlhJv7D8eGGvXUePWFjz4Fl83FiaAG2VIHqUphM Careful! If you delete this level again, make sure to delete the following folder: quadrant/logs/uwGBEoGqeVG3 quadrant uses the LÖVE framework, so this website will be a useful resource: https://love2d.org/wiki/Main_Page If you want to see how the code for the original levels looks like, extract the quadrant.exe with a program like 7zip. (or the quadrant.love inside the quadant.app on OSX) (or the game.love on Linux) I'll write some more detailed documentation soon, if you have any questions let me know! undef
quadrant
undef
undef
2015-05-01
Singleplayer
Game News Posts 13
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(25 reviews)
http://quadrantgame.com/
https://store.steampowered.com/app/365500 
The Game includes VR Support
quadrant Linux [103.97 M]
Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.
The game places a lot of stress on the player, learning to cope with it is vital for success.
This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.
The key theme is human adaptation to strange environments.
- Processor: 2Ghz Processor
- Graphics: any hardware that supports canvasSound Card: game requires sound
[ 5906 ]
[ 1903 ]