quadrant updated to 1.15! New level-making guide!Hi everyone!
Sorry it's been such a long time since I last released something, it's been an exciting month for me.
I got married and showed quadrant on a huge music festival (fusion) in Germany.
Unfortunately I still haven't gotten uploading of workshop items working... :/
I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain.
So what's new in 1.15?
- Non-widescreen aspect ratios look far better now! (No black bars anymore)
- Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)
- Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)
- Made credits easier to read.
- Lots of small tweaks and fixes.
Ok, so maybe these updates don't matter to most of you, but that's not all!
I wrote a
guide which should help people to get into making levels.
I'll be flying to Kyoto for
BitSummit in about 11 hours, so the workshop will probably not be live for a while. But I'll try to get it done as quickly as possible!
Cheers!
undef
[ 2015-07-08 23:08:32 CET ] [ Original post ]
quadrant updated to 1.15! New level-making guide!Hi everyone!
Sorry it's been such a long time since I last released something, it's been an exciting month for me.
I got married and showed quadrant on a huge music festival (fusion) in Germany.
Unfortunately I still haven't gotten uploading of workshop items working... :/
I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain.
So what's new in 1.15?
- Non-widescreen aspect ratios look far better now! (No black bars anymore)
- Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)
- Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)
- Made credits easier to read.
- Lots of small tweaks and fixes.
Ok, so maybe these updates don't matter to most of you, but that's not all!
I wrote a
guide which should help people to get into making levels.
I'll be flying to Kyoto for
BitSummit in about 11 hours, so the workshop will probably not be live for a while. But I'll try to get it done as quickly as possible!
Cheers!
undef
[ 2015-07-08 23:08:32 CET ] [ Original post ]
quadrant
undef
Developer
undef
Publisher
2015-05-01
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(25 reviews)
The Game includes VR Support
Public Linux Depots:- quadrant Linux [103.97 M]
quadrant is a difficult rhythm game with trippy animations that get more and more intense, the better you play.
Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.
The game places a lot of stress on the player, learning to cope with it is vital for success.
This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.
The key theme is human adaptation to strange environments.
MINIMAL SETUP- Processor: 2Ghz Processor
- Graphics: any hardware that supports canvasSound Card: game requires sound
16.57$ (17%)
9.19$ (8%)
1.60$ (84%)
10.47$ (30%)
50.39$ (16%)
33.57$ (16%)
33.59$ (16%)
15.29$ (39%)
25.19$ (16%)
10.00$ (50%)
16.96$ (15%)
4.44$ (78%)
21.24$ (15%)
49.79$ (17%)
4.44$ (78%)
3.75$ (81%)
16.39$ (18%)
1.77$ (11%)
16.97$ (15%)
1.69$ (15%)
849.15$ (15%)
1.77$ (11%)
4.24$ (15%)
17.54$ (12%)
21.24$ (-64%)
17.79$ (11%)
33.19$ (17%)
8.39$ (16%)
9.78$ (11%)
21.22$ (15%)
0.94$ (81%)
0.56$ (81%)
5.1$ (83%)
1.32$ (91%)
0.85$ (91%)
1.7$ (91%)
0.5$ (49%)
0.53$ (92%)
0.56$ (81%)
7.48$ (66%)
9.4$ (53%)
0.85$ (83%)
20.0$ (50%)
0.51$ (91%)
5.1$ (66%)
1.02$ (74%)
8.99$ (10%)
0.63$ (91%)
1.0$ (80%)
0.49$ (51%)
0.56$ (81%)
6.38$ (57%)
0.68$ (91%)
2.54$ (49%)
12.74$ (58%)
5.31$ (79%)
3.83$ (62%)
2.48$ (77%)
4.19$ (30%)
10.5$ (65%)
FANATICAL BUNDLES
Time left:
15 days, 1 hours, 56 minutes
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HUMBLE BUNDLES
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11 days, 19 hours, 56 minutes
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