Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.
The game places a lot of stress on the player, learning to cope with it is vital for success.
This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.
The key theme is human adaptation to strange environments.
Hi everyone!
Sorry it's been such a long time since I last released something, it's been an exciting month for me.
I got married and showed quadrant on a huge music festival (fusion) in Germany.
Unfortunately I still haven't gotten uploading of workshop items working... :/
I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain.
So what's new in 1.15?
- Non-widescreen aspect ratios look far better now! (No black bars anymore)
- Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)
- Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)
- Made credits easier to read.
- Lots of small tweaks and fixes.
Ok, so maybe these updates don't matter to most of you, but that's not all!
I wrote a guide which should help people to get into making levels.
I'll be flying to Kyoto for BitSummit in about 11 hours, so the workshop will probably not be live for a while. But I'll try to get it done as quickly as possible!
Cheers!
undef
Hi everyone!
Sorry it's been such a long time since I last released something, it's been an exciting month for me.
I got married and showed quadrant on a huge music festival (fusion) in Germany.
Unfortunately I still haven't gotten uploading of workshop items working... :/
I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain.
So what's new in 1.15?
- Non-widescreen aspect ratios look far better now! (No black bars anymore)
- Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)
- Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)
- Made credits easier to read.
- Lots of small tweaks and fixes.
Ok, so maybe these updates don't matter to most of you, but that's not all!
I wrote a guide which should help people to get into making levels.
I'll be flying to Kyoto for BitSummit in about 11 hours, so the workshop will probably not be live for a while. But I'll try to get it done as quickly as possible!
Cheers!
undef
Minimum Setup
- Processor: 2Ghz Processor
- Graphics: any hardware that supports canvasSound Card: game requires sound
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