Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successful) games. This year I worked very little on quadrant for mainly three reasons:
- I had to work on another yet unannounced game, which has a limited time budget. (Due to an NDA I can't say more)
- I have been in parental leave since October, which is also very time consuming
- I've been spending a lot of my remaining free time studying machine learning, which I believe will help me sustain my living in the future and make it easier for me to develop games independently (it's fortunately also really interesting)
[ 2016-12-14 12:21:34 CET ] [ Original post ]
Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successful) games. This year I worked very little on quadrant for mainly three reasons:
- I had to work on another yet unannounced game, which has a limited time budget. (Due to an NDA I can't say more)
- I have been in parental leave since October, which is also very time consuming
- I've been spending a lot of my remaining free time studying machine learning, which I believe will help me sustain my living in the future and make it easier for me to develop games independently (it's fortunately also really interesting)
[ 2016-12-14 12:21:34 CET ] [ Original post ]
🎮 Full Controller Support
- quadrant Linux [103.97 M]
Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.
The game places a lot of stress on the player, learning to cope with it is vital for success.
This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.
The key theme is human adaptation to strange environments.
- Processor: 2Ghz Processor
- Graphics: any hardware that supports canvasSound Card: game requires sound
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