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This is the first significant update since the Early Access launch just over a week ago. I'll aim to make updates like this every few weeks. In this one, the main change is to make three new buildings available, and there are quite a few other improvements as well. Full changelog as follows: New Features - New building: Biomass Power Station - New building: Coal Power Station - New building: Hydrogen Burner - New wild plant: Sunspine Updates - Updated the text on the welcome dialog - A temporary (probably) new image for the menu background - Reduced the energy capacity of batteries to 25kWh - The generator can no-longer burn hydrogen - Rocket now requires twice as much hydrogen to launch - Doubled the capacity of hydrogen storage units - Adjusted the construction costs of composites and solar cell factories - Updated some building descriptions with more detailed information - The harvest, deconstruct, and geology tools now show a warning for inaccessible tiles - Warnings are shown if what you are building will block access to existing buildings - The "resources found" popup shows resource density as well as type - Colonists can now work in a tile that also contains a colonist relaxing at a table - Don't show the "looking for something to do" message for colonists who are overworked - Smoke is now lit up by lamp light at night Fixed - The generator would initialise past 100% if it had no fuel when first turned on - Resource processor could get stuck in certain situations - Default crop is now reset to jarapha when a new game is started - Sound effect sometimes playing in wrong location when colonists constructing etc. - Electrolyser was playing the wrong sound effect - Any popups at bottom of screen were in wrong place if screen size changed Existing saved games should continue to work after this update. You may lose some energy due to the reduced capacity of batteries.
[ 2020-04-20 20:05:59 CET ] [ Original post ]
- Sigma Draconis Linux Depot [96.26 M]
Sigma Draconis is a colony building game which focuses on building and resource management. It is designed to be quite challenging but also fun and relaxing to play.
World
The game features procedurally generated maps with vegetation that grows and spreads over time, free roaming wildlife, and resources for your geologists to reveal.Resources
Primary resources in the game include organics, ore, stone, and coal. Vegetation and exposed rocks can provide what you need to begin with, but later your geologists will need to find buried resources that you can mine.Food
Nutrient mush can be easily manufactured but is detrimental to your colonists' happiness. Some native plants have edible fruit which can be harvested by a botanist, but for a sustainable food supply you will need to grow your own crops. There are currently five varieties to choose from.Power
There are various ways to generate electricity in the game, and successful power management is vital. The nights are long and very cold on this tidally locked world, and your colonists may die if fuel reserves are inadequate.Colonists
Each colonist has one of three skills, all of which will be essential to the success of your colony. Colonists also have individual perks which can effect them in different ways. Various factors such as workload and diet can affect the happiness and productivity of your colonists, so these must be carefully managed.Objective
In the current version of the game, the final objective is to build and launch a rocket.- OS: Any x64 version of Ubuntu
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 mb video memory. OpenGL 3
- Storage: 120 MB available space
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