Name | Sigma Draconis | ||
Developer | Draconis Games | ||
Publisher | Draconis Games | ||
Tags | |||
Release | 2020-04-10 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
Public Linux depots | Sigma Draconis Linux Depot [96.26 M] |
Someone noticed that an algae pool located indoors was not working and showing a strange temperature reading. |
Some changes as listed below. |
After some feedback I've decided to give 8 food rather than a meager 2 units at the start of the game. This game is meant to be a little difficult but not so much that people give up in frustration! This should mean that you don't need a mush churn so early in the game. Hopefully this helps - let me know your thoughts! |
Happy New Year! |
Added one more engineer, bringing the maximum number of colonists to 11. This was requested to help with maintenance of large bases. |
The first significant update since the 1.0 release. Not a massive update, but it does add a very useful new building - the geothermal power plant. Research this tech at the geology lab and expand your base to reach a geothermal vent, and you'll have a reliable source of power. Not a huge amount, but it won't run out like coal and doesn't require expensive factories like wind and solar, so ideal for the mid game. |
I've made water brighter and added a subtle animation effect. |
This update fixes a bug that could sometimes cause areas to have the wrong temperature or light level after loading a game. This seems to have been caused by some of the room data not being completely cleared from memory after leaving one game and going into another. |
This update fixes a bug that could cause a black screen or error when loading a game in which some doors had been locked in the closed position. |
Just a very minor diagnostic update as unfortunately a small number of players have encountered bugs that were not reported during Early Access. The only change in this release is that a log file will now be created earlier, and slightly more information will be recorded. |
After a year in Early Access, Sigma Draconis v1.0 released at the weekend. |
Sigma Draconis was released to Early Access on 10th April 2020. In the year since the game has received significant updates every month, and has I believe been greatly improved as a result. |
I've added a user interface component to show progress for the Steam Achievements. You can find the button for this under the in-game options menu. |
Here's the March update. The main change is to add 16 achievements. There are also some UI improvements. |
A very minor update to say that I've enabled Steam Cloud for the game. |
Here's the February update. This one makes a new map type available, which replaces the old "severe climate" option. Launch a rocket from the original map type to unlock it. If you already did this before, you'll need to load up your latest save and launch the rocket again. |
This is a very small update with a couple of fixes. |
[h3]Happy New Year everyone![/h3] |
This is the monthly update for December. |
A small bugfix and diagnostics update. |
This is the monthly update for November. |
A small but important bugfix update to resolve a problem causing the game to fail on startup. |
This update is mainly about labs. There are now three labs - one for each of the colonist skills - and a total of 20 projects to complete. |
I've added a feature to partially fade out trees and some plants when the cursor is behind them, as in some cases they could block the view. |
The October update is shaping up nicely. In the meantime, I've decided to add some hints to try and make it a bit easier for new players to get to grips with the game. |
The September update v0.7 is here! |
The July update v0.6 is here! |
The July update v0.5 is here! |
This is a minor update to fix a glitch on the biolab graphic caused by texture mapping changes in 0.4.0. |
The June update v0.4 is here! |
The next major update is nearly ready and it's looking good! |
This is another minor bugfix update. |
Early Access version 0.3.1 is now live. |
Early Access version 0.3 is now available for Ubuntu, and will now be updated on the same (typically monthly) schedule as the Windows version. |
This update adds a feature that I'm calling "colonist commentary" to the game. The idea is that instead of a tutorial, your first colonist will explain what needs to be done. Then your colonists will continue to guide you through the game by making suggestions, telling you what they're thinking or feeling, or just making random comments which may or may not be relevant. |
Early Access version 0.2.3 is now live. |
Version 0.2.2 is a hotfix for a bug that could cause resource processors to get stuck if trying to take out items when storage was full. |
Early Access version 0.2.1 is now live. |
This is the first significant update since the Early Access launch just over a week ago. I'll aim to make updates like this every few weeks. In this one, the main change is to make three new buildings available, and there are quite a few other improvements as well. |
Version 0.1.2 is a hotfix for a game-breaking bug with planters. |
Early Access version 0.1.1 is now live. |
Sigma Draconis Early Access version 0.1 is now available for purchase. |