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This update is mainly about labs. There are now three labs - one for each of the colonist skills - and a total of 20 projects to complete.
There is also one other new building - the ore scanner. Once unlocked at the geology lab this can help your geologists by scanning a wide area automatically.
Changes
- New biolab projects: Improved Hydroponics, Optimised Hydroponics, Compost Production, Faster Compost Production, Improved Compost.
- New design for labs UI with icons for the projects.
- New building: Engineering Lab. This is now needed to unlock the more advanced buildings.
- Engineering Lab projects: Battery Cells, Lightweight Composites, Photovoltaics, Hydrogen Storage, Rocketry.
- New building: Geology Lab. This is used to make mines work faster and to unlock and then improve the ore scanner.
- Geology Lab projects: Faster Mining 1, Faster Mining 2, Resource Scanning, Ore Scanner Speed Upgrade, Ore Scanner Range Upgrade
- New Building: Ore Scanner. Scans for nearby stone, coal and ore.
- Added comments for colonists to make when they complete the new projects.
- Biolab now costs 6 metal and 2 stone (previously 8 metal).
- Labs now consume 1kW of energy (biolab was 2kW).
- Reduced energy cost of hydroponics planter from 4 to 3.
- Reduced the construction costs of various factories (but they now require research to unlock).
- Adjusted base production rates for the mine - slightly slower on all densities except very low density, which is the same.
- Clicking on a mine or ore scanner will automatically turn on the resource overlay.
- Active tiles are shown in blue when a mine is selected.
- When placing wind turbine, tiles are highlighted to show wind effect even when target location is outside buildable area.
- Geologists will now survey prioritised tiles before doing low priority resource collection and lab work.
- Added 20% work speed penalty if working at lab outdoors.
- Lab UI has a speed icon like the one on the water pump UI with a tooltip to show work rate modifiers.
- The UI for the planters also now use the speed display icon.
- Most production buildings now have a tooltip on their UI to show time remaining when in progress.
- The UI for red, yellow and bluefruit plants now have coloured text to help players realise they grow fruit.
- Changing the temperature setting on an environment control unit won't automatically change the setting for other units in the same room.
- Metal stack now casts a shadow.
- Added three more hints.
- Change comment "It's really cold now" to just "I feel cold" (since it might be early morning and actually getting warmer).
- Optimisation: Reduced CPU usage of construction UI.
- Optimisation: Fixed a framerate slowdown caused by inaccessible resource stacks.
Fixes
- Fixed some pathfinding issues that could lead to colonists getting stuck.
- Fixed a bug that could prevent placement of batteries, solar panels or wind turbines if items silos were full.
- Fixed a bug that made it possible to select a stack size target greater than the allowed maximum for coal, ore and stone.
- Environment control min/max temperature settings were getting reset to default values when a game was loaded.
- Lab work speed now correctly applied if >100% due to colonist happiness.
- "[name] can't find food" should now be cleared more quickly.
- Fixed incorrect lighting on the electric furnace graphic.
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