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Update Version 0.9.0

This is the monthly update for November. Highlights - Colonists can now produce their favourite drink, kek. - Added another colonist - the programmer. Very good at operating labs, but can't do any other work. - Added hunger, thirst, tiredness and stress displays to the colonist UI. Stress replaces workload rating. - Replaced the colonist work hours control with a work policy setting. - Power stations now consume water. - Updated the main-menu artwork. - More hints to help new players get started.* * I understand that some new players may have struggled to get started with the game, in which case I apologise. I've added additional hints which should help, but this is a temporary solution. I'm working on designing something better.
The screenshot shows a colonist harvesting kekke. This is used to make kek, a relaxing beverage. Changes - New crop: Kekke - New building: Kek Factory - New building: Kek Dispenser - New project: Kek Production. Enables the above crop and buildings. Requires compost production. - New colonist type: Programmer - Updated main menu background and adjusted main menu text colours. - Generators, power stations and hydrogen burners now all consume water. - Increased the energy output of generators and power stations. - All crops grow approximately 20% quicker. - Controls: Right-click to cancel current tool. - Replaced "workload rating" with "stress". Simplified the mechanics for the way this works. - New colonist activity: Drinking kek. Requires a table, reduces stress by 15%. Added graphics for carrying kek, and kek on a table. - New project: Improved Kek. In addition to the stress relief, kek now provides a direct +2 happiness bonus as well. - Added work and kek drinking policies to give some control over how this works. Replaces the working hours setting. - Feeling hot or cold now causes colonist stress to increase, rather than directly impacting happiness. - Engineer will now repair buildings sooner depending on maintenance priority (previously this only detemined priority relative to other tasks) - Botanist can now still harvest crops and take them to a cooker if there is not enough water to cook right away. - Added more hints, mostly targeted at helping new players to get started. - Colonist UI: Removed awake / work hours text. Added hunger, thirst, tiredness and stress displays instead. - Colonist UI: Changed the lab work toggle button so that each lab type has a different icon. The programmer has all three. - Reduced the cost, energy use and production rate of the electric furnace. - Small update to the graphics for metal and stone tables. Also updated the descriptions. - Made some minor adjustments to blue bug, red bug and tortoise AIs to reduce main-thread CPU usage and make bugs less likely to get stuck. - Various code optimisations aimed at reducing CPU usage and improving framerate. Fixes - In the previous version ore scanners weren't actually using any energy (though they were reporting that they were). - Can no-longer un-pause the game when the mothership dialog is open at the start. - Fixed bug preventing water pump from being deconstructed when too cold. - Fix temporarily incorrect mouse cursor after dragging with a tool (recycle etc.) active. - Fixed a few other minor UI glitches. - Fixed a couple of unimportant exceptions that were being logged.


[ 2020-11-11 18:02:34 CET ] [ Original post ]

Sigma Draconis
Draconis Games Developer
Draconis Games Publisher
2020-04-10 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
Mixed (19 reviews)
Public Linux Depots:
  • Sigma Draconis Linux Depot [96.26 M]
A group of colonists from a distant world have arrived at their new home. Equipped with advanced technology but limited resources, they must build to survive.

Sigma Draconis is a colony building game which focuses on building and resource management. It is designed to be quite challenging but also fun and relaxing to play.

World

The game features procedurally generated maps with vegetation that grows and spreads over time, free roaming wildlife, and resources for your geologists to reveal.

Resources

Primary resources in the game include organics, ore, stone, and coal. Vegetation and exposed rocks can provide what you need to begin with, but later your geologists will need to find buried resources that you can mine.

Food

Nutrient mush can be easily manufactured but is detrimental to your colonists' happiness. Some native plants have edible fruit which can be harvested by a botanist, but for a sustainable food supply you will need to grow your own crops. There are currently five varieties to choose from.

Power

There are various ways to generate electricity in the game, and successful power management is vital. The nights are long and very cold on this tidally locked world, and your colonists may die if fuel reserves are inadequate.

Colonists

Each colonist has one of three skills, all of which will be essential to the success of your colony. Colonists also have individual perks which can effect them in different ways. Various factors such as workload and diet can affect the happiness and productivity of your colonists, so these must be carefully managed.

Objective

In the current version of the game, the final objective is to build and launch a rocket.

MINIMAL SETUP
  • OS: Any x64 version of Ubuntu
  • Processor: 2GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256 mb video memory. OpenGL 3
  • Storage: 120 MB available space
GAMEBILLET

[ 6045 ]

34.79$ (13%)
12.73$ (36%)
12.71$ (15%)
5.03$ (16%)
21.24$ (15%)
16.99$ (15%)
15.99$ (20%)
5.09$ (92%)
21.21$ (15%)
13.34$ (11%)
14.44$ (15%)
16.96$ (15%)
33.99$ (15%)
4.19$ (16%)
2.66$ (11%)
3.35$ (16%)
4.44$ (11%)
1.29$ (87%)
4.44$ (11%)
34.99$ (13%)
17.03$ (15%)
30.74$ (12%)
9.10$ (54%)
25.47$ (15%)
25.47$ (15%)
11.82$ (41%)
12.42$ (17%)
13.34$ (11%)
11.01$ (15%)
35.59$ (11%)
GAMERSGATE

[ 687 ]

1.88$ (92%)
3.25$ (75%)
4.95$ (67%)
8.0$ (60%)
13.99$ (30%)
1.5$ (81%)
10.44$ (74%)
3.5$ (65%)
2.7$ (77%)
3.51$ (73%)
11.99$ (40%)
0.9$ (92%)
0.56$ (81%)
1.0$ (80%)
13.04$ (57%)
1.88$ (81%)
2.03$ (86%)
0.87$ (91%)
12.99$ (35%)
1.8$ (90%)
9.99$ (50%)
2.0$ (90%)
4.35$ (83%)
9.4$ (53%)
3.0$ (80%)
4.0$ (80%)
5.4$ (64%)
0.56$ (81%)
1.5$ (81%)
8.1$ (73%)

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