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Update Version 0.10.0

This is the monthly update for December. The main feature of the December update is the new Checklist. It is meant to act both as a tutorial and as a reference guide. There are over 50 items to complete, taking you all the way from gathering the first resources to launching a rocket. There are a few other changes and improvements as well, here's the full list: Changes - Added Checklist feature, as described above. - Made some changes to the hydroponics and compost projects. In particular, a project is now required before hydroponics planters can be constructed. * - Removed New Game and Load Game from the in-game options menu. ** - Wall UI has button to convert to door, and door UI has button to convert to wall (previously conversions were only possible using the construct tool). - Can now lock doors open or closed. - Added a light to the door (red if locked, green if unlocked, yellow while opening or closing). - The default temperature range for the environment control is now 0 to 30C. Unless the room has crops or an algae pool then you probably don't need to change this. - Also changed the min and max temperature ranges. Min can be anything from -10 to +36C, max can be 0 to 40C. - A colonist working at a lab won't prevent another colonist from using the same tile to access a dispenser. - When attempting to place a water pump or mine, a production rate or resource count is shown even if location is not currently buildable. - Added warning by mouse cursor when using deconstruct tool on plants which are fruiting or may do so in the future. - Stacking areas default to target stack size instead of target silo level (figured this is probably the most intuitive option) - Escape key now toggles the options menu if nothing is selected and no other UI is active. - Made the remaining buttons on the in-game options panel very slightly bigger. - Options menu can now be controlled with keyboard. Also buttons can be selected with mouse wheel. - Removed the code that automatically hides the options panel after a few seconds. - Renamed the engineering project Hydrogen Storage to Hydrogen Fuel. - Tested some old saves and found that those from the very first Steam release - v0.1 - no-longer work. Couldn't easily fix so these are now marked as incompatible. * - Hydroponics planters are now locked behind a project. I realised that new players are ignoring mush and building planters early on. In a way this does make intuitive sense, but it's actually not a good strategy - it takes too much metal and crops take a long time to grow. On day one, harvest as many bluefruit as you can, then make mush when these run out. Save your metal for a power plant. Don't bother planting crops until the morning of day two. ** - Why have I removed the new and load game buttons from the in-game menu? The code around creating and loading games is some of the oldest in the game and it needs some work. Having only one entry point - the main menu - will make this easier. If anyone asks then I might put these buttons back later, but to be honest I don't it's going to be worth it to save a couple of clicks on something you're unlikely to do very often.


[ 2020-12-02 18:17:12 CET ] [ Original post ]

Sigma Draconis
Draconis Games Developer
Draconis Games Publisher
2020-04-10 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
Mixed (19 reviews)
Public Linux Depots:
  • Sigma Draconis Linux Depot [96.26 M]
A group of colonists from a distant world have arrived at their new home. Equipped with advanced technology but limited resources, they must build to survive.

Sigma Draconis is a colony building game which focuses on building and resource management. It is designed to be quite challenging but also fun and relaxing to play.

World

The game features procedurally generated maps with vegetation that grows and spreads over time, free roaming wildlife, and resources for your geologists to reveal.

Resources

Primary resources in the game include organics, ore, stone, and coal. Vegetation and exposed rocks can provide what you need to begin with, but later your geologists will need to find buried resources that you can mine.

Food

Nutrient mush can be easily manufactured but is detrimental to your colonists' happiness. Some native plants have edible fruit which can be harvested by a botanist, but for a sustainable food supply you will need to grow your own crops. There are currently five varieties to choose from.

Power

There are various ways to generate electricity in the game, and successful power management is vital. The nights are long and very cold on this tidally locked world, and your colonists may die if fuel reserves are inadequate.

Colonists

Each colonist has one of three skills, all of which will be essential to the success of your colony. Colonists also have individual perks which can effect them in different ways. Various factors such as workload and diet can affect the happiness and productivity of your colonists, so these must be carefully managed.

Objective

In the current version of the game, the final objective is to build and launch a rocket.

MINIMAL SETUP
  • OS: Any x64 version of Ubuntu
  • Processor: 2GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256 mb video memory. OpenGL 3
  • Storage: 120 MB available space
GAMEBILLET

[ 6045 ]

10.67$ (11%)
17.79$ (11%)
33.17$ (17%)
16.89$ (16%)
12.42$ (17%)
1.95$ (80%)
41.99$ (16%)
33.59$ (16%)
12.29$ (18%)
16.59$ (17%)
4.95$ (17%)
21.22$ (15%)
21.47$ (14%)
16.79$ (16%)
16.52$ (17%)
17.54$ (12%)
13.34$ (11%)
23.39$ (22%)
9.70$ (43%)
8.49$ (-113%)
18.00$ (40%)
33.99$ (16%)
13.19$ (18%)
21.24$ (15%)
5.70$ (62%)
8.59$ (14%)
12.72$ (15%)
16.39$ (18%)
1.77$ (11%)
16.97$ (15%)
GAMERSGATE

[ 687 ]

0.87$ (91%)
0.56$ (81%)
2.4$ (70%)
3.0$ (85%)
4.8$ (60%)
7.5$ (70%)
3.0$ (85%)
0.56$ (81%)
5.0$ (75%)
0.49$ (75%)
3.38$ (77%)
11.55$ (32%)
2.03$ (77%)
0.56$ (81%)
10.58$ (47%)
0.56$ (81%)
9.99$ (50%)
11.99$ (20%)
2.5$ (90%)
11.99$ (20%)
3.0$ (85%)
1.8$ (77%)
14.99$ (50%)
1.17$ (90%)
1.0$ (80%)
6.5$ (50%)
4.88$ (62%)
1.5$ (81%)
3.96$ (64%)
9.99$ (50%)

FANATICAL BUNDLES

Time left:

356422 days, 18 hours, 3 minutes


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HUMBLE BUNDLES

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9 days, 20 hours, 3 minutes


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12 days, 20 hours, 3 minutes


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17 days, 19 hours, 3 minutes

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