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Update Version 0.11.0
Here's the January update. Not a huge one in terms of new features but I've made quite a number of small improvements, including an item on the colonist panel with more information about what colonists are eating and how they feel about it. Most significantly for German players though - the entire game can now be played in German. I don't speak the language myself but someone kindly translated it for me, and I've updated the user interface to support the new text. Here's the full list of changes: Changes - Added full German translation to the game. Click the flags on the main menu screen to switch language. - Added a diet section to the colonist UI to better explain how happiness is affected by diet. - Adjusted the algorithm that determines the happiness effect of diet, to make it easier to understand. - Adjusted the algorithm that chooses food likes and dislikes for each colonist. There will now be a maximum of three "neutral" foods. Applies to new games only. - Temperatures can now be displayed in Celcius or Fahrenheit, and wind speeds in m/s (meters per second), mph (miles per hour), or km/h. - Removed the colonist diary feature. This has felt rather obsolete since the commentary feature was added, didn't feel it was worth translating. - Game is now paused on load. - Game now starts in full screen if it was in full screen last time. Should be on the same screen as well, though this doesn't always seem to work on the Linux version. - Added keyboard controls for dialog buttons (work in progress - there are still many things that require mouse input). - By default escape toggles the options panel if other panels are closed, but a different key can now be assigned if preferred. - By default, F1 toggles the checklist panel. - Improved resource processor logic for when two colonists are trying to drop off resources at the same time. - New checklist item "Assign private sleep pods to everyone" - Reworded the text in checklist item "Unlock hydroponics or compost production". - Limit to 100 tiles when dragging mouse to place foundations. - Added tooltip to the production rate display of groundwater and shore pumps (technically a bug fix as there was already supposed to be one). - Music player will no-longer wait for the full 1:55 menu track to finish before switching to other tracks in-game (another case of "technically a bug fix") - Added save button to the Confirm Exit dialog. - Always autosave on exit if not already saved. This includes the Confirm Exit and Rocket Launched dialogs, alt-F4, and the close window button. - If you exit the game within a few seconds after saving, there is no autosave and Confirm Exit is not shown. - Can't assign more than one sleep pod to the same colonist. (Still not happy with the way pod ownership works though, will probably change again). - Planter and algae pool panels all have growth rate, light level and temperature displays with useful tooltips. - Replaced some text with a speed display on the algae pool UI, so it matches the planter UI. - Roof toggle button is now disabled instead of hidden when there aren't any roofs. - Some UI optimisations to reduce initial memory usage and very slightly improve loading time. - Many other minor UI changes, mostly needed for the German translation. - Significant rework of the map generation code. Mostly to make it easier to update and add to later, but it should be a bit more efficient as well. - Some refactoring and minor optimisation in the game engine code. - Added additional logging for full-screen toggles and alt-tabbing on the Windows version. If you find a bug in this area please tell me - I'd like to see this log! Fixes - Fixed some problems with network node deconstruction logic. - Alt-tab to game in full-screen was restoring to wrong monitor. (Windows version only) - Fixed window getting put in top-left but with title bar off the top of the screen when exiting full screen. (Windows version only) - Fixed a number of bugs in the keyboard controls dialog. - Cancelling out of the settings dialog will now revert all changes as expected. - Fixed a couple of typos in the colonist commentary. - Fixed project tooltips showing completed projects as 0% after loading game.
[ 2021-01-01 11:57:23 CET ] [ Original post ]
Happy New Year everyone!
Here's the January update. Not a huge one in terms of new features but I've made quite a number of small improvements, including an item on the colonist panel with more information about what colonists are eating and how they feel about it. Most significantly for German players though - the entire game can now be played in German. I don't speak the language myself but someone kindly translated it for me, and I've updated the user interface to support the new text. Here's the full list of changes: Changes - Added full German translation to the game. Click the flags on the main menu screen to switch language. - Added a diet section to the colonist UI to better explain how happiness is affected by diet. - Adjusted the algorithm that determines the happiness effect of diet, to make it easier to understand. - Adjusted the algorithm that chooses food likes and dislikes for each colonist. There will now be a maximum of three "neutral" foods. Applies to new games only. - Temperatures can now be displayed in Celcius or Fahrenheit, and wind speeds in m/s (meters per second), mph (miles per hour), or km/h. - Removed the colonist diary feature. This has felt rather obsolete since the commentary feature was added, didn't feel it was worth translating. - Game is now paused on load. - Game now starts in full screen if it was in full screen last time. Should be on the same screen as well, though this doesn't always seem to work on the Linux version. - Added keyboard controls for dialog buttons (work in progress - there are still many things that require mouse input). - By default escape toggles the options panel if other panels are closed, but a different key can now be assigned if preferred. - By default, F1 toggles the checklist panel. - Improved resource processor logic for when two colonists are trying to drop off resources at the same time. - New checklist item "Assign private sleep pods to everyone" - Reworded the text in checklist item "Unlock hydroponics or compost production". - Limit to 100 tiles when dragging mouse to place foundations. - Added tooltip to the production rate display of groundwater and shore pumps (technically a bug fix as there was already supposed to be one). - Music player will no-longer wait for the full 1:55 menu track to finish before switching to other tracks in-game (another case of "technically a bug fix") - Added save button to the Confirm Exit dialog. - Always autosave on exit if not already saved. This includes the Confirm Exit and Rocket Launched dialogs, alt-F4, and the close window button. - If you exit the game within a few seconds after saving, there is no autosave and Confirm Exit is not shown. - Can't assign more than one sleep pod to the same colonist. (Still not happy with the way pod ownership works though, will probably change again). - Planter and algae pool panels all have growth rate, light level and temperature displays with useful tooltips. - Replaced some text with a speed display on the algae pool UI, so it matches the planter UI. - Roof toggle button is now disabled instead of hidden when there aren't any roofs. - Some UI optimisations to reduce initial memory usage and very slightly improve loading time. - Many other minor UI changes, mostly needed for the German translation. - Significant rework of the map generation code. Mostly to make it easier to update and add to later, but it should be a bit more efficient as well. - Some refactoring and minor optimisation in the game engine code. - Added additional logging for full-screen toggles and alt-tabbing on the Windows version. If you find a bug in this area please tell me - I'd like to see this log! Fixes - Fixed some problems with network node deconstruction logic. - Alt-tab to game in full-screen was restoring to wrong monitor. (Windows version only) - Fixed window getting put in top-left but with title bar off the top of the screen when exiting full screen. (Windows version only) - Fixed a number of bugs in the keyboard controls dialog. - Cancelling out of the settings dialog will now revert all changes as expected. - Fixed a couple of typos in the colonist commentary. - Fixed project tooltips showing completed projects as 0% after loading game.
[ 2021-01-01 11:57:23 CET ] [ Original post ]
Sigma Draconis
Draconis Games
Developer
Draconis Games
Publisher
2020-04-10
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
Public Linux Depots:
- Sigma Draconis Linux Depot [96.26 M]
A group of colonists from a distant world have arrived at their new home. Equipped with advanced technology but limited resources, they must build to survive.
Sigma Draconis is a colony building game which focuses on building and resource management. It is designed to be quite challenging but also fun and relaxing to play.
Sigma Draconis is a colony building game which focuses on building and resource management. It is designed to be quite challenging but also fun and relaxing to play.
World
The game features procedurally generated maps with vegetation that grows and spreads over time, free roaming wildlife, and resources for your geologists to reveal.Resources
Primary resources in the game include organics, ore, stone, and coal. Vegetation and exposed rocks can provide what you need to begin with, but later your geologists will need to find buried resources that you can mine.Food
Nutrient mush can be easily manufactured but is detrimental to your colonists' happiness. Some native plants have edible fruit which can be harvested by a botanist, but for a sustainable food supply you will need to grow your own crops. There are currently five varieties to choose from.Power
There are various ways to generate electricity in the game, and successful power management is vital. The nights are long and very cold on this tidally locked world, and your colonists may die if fuel reserves are inadequate.Colonists
Each colonist has one of three skills, all of which will be essential to the success of your colony. Colonists also have individual perks which can effect them in different ways. Various factors such as workload and diet can affect the happiness and productivity of your colonists, so these must be carefully managed.Objective
In the current version of the game, the final objective is to build and launch a rocket.MINIMAL SETUP
- OS: Any x64 version of Ubuntu
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 mb video memory. OpenGL 3
- Storage: 120 MB available space
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