Sigma Draconis
Draconis Games Developer
Draconis Games Publisher
2020-04-10 Release
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
Public Linux Depots:- Sigma Draconis Linux Depot [96.26 M]
Update Version 0.13.0Here's the March update. The main change is to add 16 achievements. There are also some UI improvements.
Note that you will need to start a new game to unlock achievements - saved games created in previous versions will not work.
Here's the full list of changes:
Changes
- Added 16 Steam achievements.
- Added consumption/production diagrams to the UI for 15 buildings.
- Made some updates to the UI for lamps, heaters, and environment controls.
- Added inventory target for algae pools (though unlike factories, the target applies when distributing the organics, rather than on startup).
- Inventory total for organics now doesn't include algae pools that are waiting to harvest.
- Changed "Set Inventory Target" to just "Limit" to save space. Functionality of this not changed.
- Various other building UI layout adjustments (e.g. power button now always top right instead of top left).
- Adjusted crop and algae growth formulas so that artificial light counts as 60% rather than 50%.
- Lights won't come on until the natural light level < 60%.
- Mush churns now require a foundation.
- Added a small animal called a snow tortoise to the snow level.
Fixes
- Fixed tiles staying warm after a directional heater was removed.
- Fixed dead pinkfruit plants were going invisible instead of being properly removed.
- Fixed glitchy rendering when camera tracking a colonist or animal.
- Prevented colonists from relaxing at a table when a door is in the way.
[ 2021-03-06 17:02:42 CET ] [ Original post ] A group of colonists from a distant world have arrived at their new home. Equipped with advanced technology but limited resources, they must build to survive.
Sigma Draconis is a colony building game which focuses on building and resource management. It is designed to be quite challenging but also fun and relaxing to play.
World
The game features procedurally generated maps with vegetation that grows and spreads over time, free roaming wildlife, and resources for your geologists to reveal.Resources
Primary resources in the game include organics, ore, stone, and coal. Vegetation and exposed rocks can provide what you need to begin with, but later your geologists will need to find buried resources that you can mine.Food
Nutrient mush can be easily manufactured but is detrimental to your colonists' happiness. Some native plants have edible fruit which can be harvested by a botanist, but for a sustainable food supply you will need to grow your own crops. There are currently five varieties to choose from.Power
There are various ways to generate electricity in the game, and successful power management is vital. The nights are long and very cold on this tidally locked world, and your colonists may die if fuel reserves are inadequate.Colonists
Each colonist has one of three skills, all of which will be essential to the success of your colony. Colonists also have individual perks which can effect them in different ways. Various factors such as workload and diet can affect the happiness and productivity of your colonists, so these must be carefully managed.Objective
In the current version of the game, the final objective is to build and launch a rocket.MINIMAL SETUP- OS: Any x64 version of Ubuntu
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 mb video memory. OpenGL 3
- Storage: 120 MB available space
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