Some changes as listed below.
You may also be interested in the guide I just published - I played the game for one in-game day and logged my choices - you might find some useful tips in there.
Changes in v1.2.2
- Changed "kW" to "MW" throughout the game.
- Lamps and room lighting now use 60% less energy.
- Lamps and room lighting are always on rather than automatic by default - this was requested to stop them flashing. The automatic mode can still be enabled in order to save a bit of energy.
- Fixed a plant growth bug that could prevent bluefruit from appearing on day 2.
- Won't show "food storage needed" message at start of game.
A group of colonists from a distant world have arrived at their new home. Equipped with advanced technology but limited resources, they must build to survive.
Sigma Draconis is a colony building game which focuses on building and resource management. It is designed to be quite challenging but also fun and relaxing to play.
World
The game features procedurally generated maps with vegetation that grows and spreads over time, free roaming wildlife, and resources for your geologists to reveal.
Resources
Primary resources in the game include organics, ore, stone, and coal. Vegetation and exposed rocks can provide what you need to begin with, but later your geologists will need to find buried resources that you can mine.
Food
Nutrient mush can be easily manufactured but is detrimental to your colonists' happiness. Some native plants have edible fruit which can be harvested by a botanist, but for a sustainable food supply you will need to grow your own crops. There are currently five varieties to choose from.
Power
There are various ways to generate electricity in the game, and successful power management is vital. The nights are long and very cold on this tidally locked world, and your colonists may die if fuel reserves are inadequate.
Colonists
Each colonist has one of three skills, all of which will be essential to the success of your colony. Colonists also have individual perks which can effect them in different ways. Various factors such as workload and diet can affect the happiness and productivity of your colonists, so these must be carefully managed.
Objective
In the current version of the game, the final objective is to build and launch a rocket.