This might not be a complete list, I worked on this the day I got my wisdom teeth out, but here's what I remember: New item: the sideways corkscrew. It lets you spin. Sideways. The unsimplifier item received an overhaul: *It now functions more like a counter and less like a short ranged attack. The timing for it was tightened up considerably when standing still, but it should now work more consistently when moving. *It can now reflect projectiles. *Successfully damaging an enemy resets its cooldown. Enemies and items now stop moving when they are more than 64 blocks away from the player. This should improve performance considerably, especially on longer floors. Added one new card. Level design fixes.
[ 2020-06-10 17:35:29 CET ] [ Original post ]
- The Rogue Cavern Linux [97.41 M]
Enter a procedurally generated cavern and get as far as you can. Travel through increasingly difficult floors and find items.
FEATURING:
A procedurally generated level system- no two games are the same!
Over 20 unique items to discover and use.
Geodes- Find them in the cave and send them back up to the surface. Stop by the geode breakers to find out what's inside!
Cards- Equip them to change the way you play the game. Over 40 to collect!
- OS: Ubuntu 16.04
- Processor: SSE2 instruction set support (you can check this by running cat /proc/cpuinfo in a terminal. If "SSE2" appears somewhere. you should be fine); x86 or 64 architectureMemory: 650 MB RAM
- Memory: 650 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capableAdditional Notes: These are the specs listed for unity games. Ubuntu 16.04 and 18.04 are explicitly supported
- OS: Mint 19.04 or Ubuntu 18.04
- Processor: SSE2 instruction set support; x86 or 64 architectureMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capableAdditional Notes: This game has been tested and found to work with Linux Mint Cinnamon 19.04. Other modern Debian-based distros are likely to work but not tested.
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