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🌈 $5 Tier: [Benedikt][David Martínez Martí]
You weren't expecting to see news from this game again, were you? The truth is, I wasn't either. But I did realize throughout the months that there were some simple changes I could make to make this game considerably better, even though I'm in my second year of college now and I'm working on other projects. - Moved the final boss from floor 101 to floor 51 * Also changed all cards and dialogue that mentioned floor 100 to say floor 50 instead * The lighting falloff effect where the cavern gets dimmer and redder as you go deeper was also changed to reach maximum darkness a little before floor 50 * Added a sign after the final boss to clarify that the cavern keeps going forever afterwards - Changed the trigger for entering the boss fight with the 3-D sphere * Previously, you had to enter a boss door 3 times in one play session. Now, you have to enter a boss door while rotating about the X or Y axes, such as by using the sideways corkscrew item. You know, because that's technically 3-D movement * Also added some NPC dialogue that triggers after encountering the giant slime that hints at this - Renamed the Unsimplifier to the "Counter Badge" * I just thought this item was a little too cryptic, and it just isn't obvious what it does even if you get the reference * Also, since it involves a 3-D rotation, you can use it to get into the sphere boss fight, if you can get an enemy to counter near the boss door - Fixed the bug where some items would have the word "(Clone)" added to their name when selected in the inventory. That's been a thing since the game was released, and I kept forgetting to fix it until now This'll probably be the final update, unless something unforseen happens. I'm working on a new game that's unrelated to this one, and I'm planning to release it on either Steam or maybe Coolmath Games. It's the kind of thing that would fit there.
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