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Load & Save is coming soon. If we hadnt stumbled upon a serious internal bug it would have been part of the EA release. We are working on it and expect to provide ASAP.
So what happened? Why are we going to EA without such an important feature, knowing full well people usually don't like leaving their computers running for hours?
It's quite simple: It's entirely our fault. The first is that we've been overly optimistic about our ability to get Saving and Loading into the game in a way that works instead of most often placing you into a mirror universe of the one you left when saving, where things roughly look the same but don't, and bugs will murder, corrupt and crash you, and not in a good way. In short: The solution we thought would work didn't quite, and we feel that the frustration of trying to load a game that would then crash around you would have been much higher than not being able to save and load at all.
Ultimate ADOM: Caverns of Chaos is still an Early Access game, and as such there are some core features missing. We have recently published a roadmap where we outline where the next big features such as Hunger and Corruption (in April), better combat options and AI (in June) or enemy spellcasters (in August) will make it into the game.
Your feedback, both positive and negative, is very valuable to us and very welcome.
In the next few days, we are focusing nearly exclusively to getting Saving and Loading into the game in a way that works for everyone. Thank you for your patience!
Here's a technical explanation for those of you in the know or with the interest about what went wrong with our initial estimate.
https://www.ultimate-adom.com/index.php/2021/02/19/ultimate-adom-load-save-clarification/
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