Name | Ultimate ADOM - Caverns of Chaos | ||
Developer | Thomas Biskup | ||
Publisher | Team ADOM GmbH | ||
Tags | |||
Release | 2021-02-18 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mixed | ||
Steam store | |||
Public Linux depots | Ultimate ADOM Content Linux [1.3 G] |
Adventurers! |
Adventurers! |
Among many great games, you can also find two of our amazing roguelike games on Sale: |
Hear ye! Hear ye! Adventurers!
[h3]Balancing adjustments:[/h3]
[h3]Random character creation:[/h3]
[h3]Traps have been improved:[/h3]
[h3]Control/UI enhancements:[/h3]
[h3]Various important bug fixes:[/h3]
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Dear community,
As we intend to work on the game for a long time to come, this also marks the pattern we are going to use for upcoming releases. As explained in https://steamcommunity.com/app/1266820/discussions/0/3050608452021165961/?snr=2_9_100003_ the production release of Ultimate ADOM: Caverns of Chaos on Steam marks our milestone defined as having provided a much more accessible roguelike dungeon crawler that works much better for a more mainstream audience than the original ADOM ever did. [h3]Now we are at the beginning of the second leg of our journey:[/h3] Complete Ultimate ADOM: Caverns of Chaos with the many features still missing from ADOM, among others, but not just limited to: Adding detailed story lines and many more means of interacting with the denizens of the caves. Adding a religion system and so on and so forth. This will be a far longer and more extensive journey than the first part. While the first part also was structured with predefined milestones, we intend to return to a more creative and secretive way of working on content for future releases as we had to learn that a long series of milestones at some point becomes harmful to creativity. To account for that from now on, we are going to work on whatever next feature seems to most fun to us (both to work on and to play with), based on the overwhelming amount of suggestions and comments from the community. Well announce new features step by step when they arrive, instead of continuing to chase short-breathed milestones. Future releases will happen when enough interesting features and additions are done. So they might come in any kind of timing, from days to weeks to months. During these times, well try to highlight upcoming developments and initiate discussions about them here, in the community hub. Thanks for the support and feedback so far we are looking forward to the future and continuing to work on the game. See you with the next release soon, most likely in the second week of October. Axes high! Thomas Biskup ADOM & Ultimate ADOM Creator & Maintainer Together with Team ADOM & Assemble Entertainment |
Together with developer Team ADOM we've released Patch #2 for Ultimate ADOM. You can find the changelog here:
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Together with developer Team ADOM we are excited to announce that Ultimate ADOM - Caverns of Chaos the classic-meets-modern hardcore roguelike is available today for Windows PC, Mac, and Linux via Steam.
[h3]Watch the Ultimate ADOM - Caverns of Chaos full release trailer here: [/h3] [previewyoutube=jxgK8I_0Kus;full][/previewyoutube] [h3]Ultimate ADOM Release-Livestream on Twitch![/h3] To celebrate the full release of Ultimate ADOM, Assemble's Uwe will livestream the full release version, giving you a glimpse of what the game looks like and the new Necromancer class! Tune in starting at 2pm CEST/5am PT/8am ET on:
[h3]About Ultimate ADOM[/h3] A sequel 25 years in the making, Ultimate ADOM takes everything players love about traditional roguelikes procedurally generated levels, random encounters, tons of skills, and a ridiculous amount of build varieties and play styles and adds in modern sensibilities like multiple graphics options, intuitive controls, and a slick presentation. Since the events of the first game, the big bad known as Andor Drakon has been seemingly vanquished and Ancardia is still struggling with the cataclysmic aftermath of Andors defeat. Unfortunately, power abhors a vacuum, and seven factions are now scrambling to be the new top dog. While they bicker with each other, however, a new evil begins to stir below the surface. Its up to you to head down into the aptly named Caverns of Chaos to investigate these ominous rumblings and keep things from getting out of hand. Dust off your spellbook, grab your favorite cloak, and maybe graft a new arm to your body so you can hold another weapon youre going to need it. [h3]Key Features of Ultimate ADOM Include: [/h3]
[h3]Ultimate ADOM - Caverns of Chaos is now available on Windows PC, Mac, and Linux via Steam.[/h3] The game is currently available in English, German, French, and Simplified Chinese. For more on the game and the development progress, visit the official site at https://www.ultimate-adom.com Assemble Entertainment is also offering a Save the World Edition for Ultimate ADOM - Caverns of Chaos that contains bonus wallpapers and the original soundtrack! In keeping with the games theme of battling corruption, for every Save the World Edition" sold, Assemble will donate 10% of the proceeds to the International Agency for Research on Cancer (IARC). Join us in the battle against cancer and contribute your share to save the world! https://store.steampowered.com/app/1266820/Ultimate_ADOM__Caverns_of_Chaos/ |
Together with developer Team ADOM we have today released our traditional roguelike Ultimate ADOM on Steam!
The Update of the Living Dead [h3]Newly added[/h3]
[h3]Improvements, QoL, Balancing and more![/h3]
[h3]Bugfixes, Stability and Performance[/h3] Many more bug fixes and stability improvements, among them several severe execution problems due to multi-threading have been added and introduced to the game, too many to list. Thank you to the community, providing us with continuous support, feedback and reports to get those sorted properly and with this release version! |
Today, we are happy to announce our presence at Gamescom 2021, the worlds largest video game industry expo.
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Hear ye! Hear ye! Adventurers!
[h3]Other important Fixes[/h3]
[h3]Many, many minor bugfixes.[/h3]
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[h3]Original Post by the Creator of ADOM: Thomas Biskup himself:[/h3] Our decision to move to production status is related to the short-term goal: We feel that Ultimate ADOM: Caverns of Chaos is very nearly complete enough (and detailed enough) for the needs of more mainstream gamers. Already now Ultimate ADOM in many areas (though certainly not all) by far surpasses ADOM Classic/Deluxe (and for the sake of completeness I will do an extensive comparison of where Ultimate ADOM already today has far more depth than the original ADOM had and of the areas where it still needs to grow expect it to show up in a day or three on our blog, well announce it here, too). For sure Ultimate ADOM: Caverns of Chaos is on a certain level a much simpler game than ADOM: Its more focused on roughly 20 levels of play, you probably can win it within 3-6 hours based on your level of experience and it still has a wide variety of options to choose from and a wide variety of surprises waiting for you. Its not quite yet where we want it to be for prime time but close enough according to our estimate. Three areas needed improvement:
Comparing the player behavior from ADOM shows that Ultimate ADOM is already a much more accessible game than its predecessor. Especially new players make it deeper into the dungeons than ever before. The plan so far has been to address melee aspects by 95% with the June release (which is out and the game has become a lot more challenging although we still are fine-tuning some areas like critical hits by monsters), address magic with the July release and do the final tuning and polishing in August before production. Well (again) slightly adjust this by focusing on performance and bugs for the next couple of weeks to prove that the game foundation is rock solid and then finish the content aspects mentioned above before production release. I have to admit that we probably kind of fumbled communicating this vision clearly enough because the name Ultimate already insinuates that the game will be better than ADOM in each and every aspect you can think of. This never has been our goal for the first step. Because neither Rome nor ADOM were built in a day. It took an extended period of time. Which brings us to the second part of the vision the long-term part: We do want to continue working on Ultimate ADOM for many years in order to surpass the original in every dimension. And we have a plan for that. But it takes time. So to put this very clearly:
But we need time for that. And to buy time we need a wider audience with different needs and requirements. Regarding the more mainstream audience we feel that the current offering is going to cater to their needs once the above-mentioned additions have been addressed before the August release. And then its hopefully to the moon. Our content and idea backlog is crammed full for years to come. And wed love to do this journey together. But our vision never was to simply to ADOM once again just with better graphics. Its far more extensive and we just have taken the very first step. [h3]So once more the brief summary:[/h3]
Hopefully this somewhat clears up the confusion, explains our thought processes. We welcome all questions and concerns and will try to be as transparent as possible. Thanks & Axes High! Thomas Biskup |
Adventurers! |
Hear ye! Hear ye! Adventurers!
[h3]New Content[/h3]
[h3]Various bug fixes and improvements:[/h3]
[h3]Development-Roadmap[/h3] |
Hear ye! Hear ye! Adventurers!
[h3]Bug Fixes:[/h3]
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Together with developer Team ADOM we are inviting streamers to go monster slaying for a good cause, as with the Ulimtate ADOM Save the World Edition we support the International Agency For Research on Cancer (IARC) and the European Week Against Cancer (EWAC).
[h3]Developed by Team ADOM and published by Assemble Entertainment, Ultimate ADOM - Caverns of Chaos is now available on Windows PC, Mac, and Linux via Steam Early Access.[/h3] https://store.steampowered.com/app/1266820/Ultimate_ADOM__Caverns_of_Chaos/ |
Hear ye! Hear ye! Adventurers!
[h3]Graphics & UI:[/h3]
[h3]Improvements:[/h3]
[h3]Bug Fixes:[/h3]
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Hear ye! Hear ye! Adventurers!
[h3]Bug reporting:[/h3]
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Adventurers! |
Hear ye! Hear ye! Adventurers!
[h3]New content:[/h3]
[h3]Input handling:[/h3]
[h3]Performance:[/h3]
[h3]Important changes:[/h3]
[h3]Bug fixes:[/h3]
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Adventurers! |
Hear ye! Hear ye! Adventurers!
[h3]User Interface & Controls:[/h3]
[h3]Miscellaneous:[/h3]
[h3]Important bug fixes:[/h3]
[h3]Internationalization:[/h3]
[h3]Known issues:[/h3]
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Hear ye, Adventurers! |
Adventurers!
[h3]UI:[/h3]
[h3]Controls:[/h3]
[h3]Miscellaneous improvements:[/h3]
[h3]Bugs:[/h3]
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Adventurers!
Have fun - we are looking forward to your continuing feedback! Please find below the detailed change notes: [h2]Enhancements:[/h2] [h3]Content:[/h3]
[h3]Keyboard controls:[/h3]
[h3]Gamepad controls:[/h3]
[h3]Tooltips:[/h3]
[h3]UI:[/h3]
[h3]Balancing:[/h3]
[h3]Misc:[/h3]
[h2]Fixes[/h2] [h3]Important Fixes:[/h3]
[h3]State of the Early Access[/h3] Thomas Biskup, the man behind ADOM, has recently adressed your feedback and gave some insights into the current state of the Early Access. Feel free having a look, if you have not already: https://store.steampowered.com/news/app/1266820/view/3023575557497021344 [h3]Early Access Roadmap[/h3] |
[h3]Fellow adventurers,[/h3] |
Adventurers!
That does not mean we wont optimize performance a lot more in the months to come. But we wanted to assure you that there is no fundamental problem with the engine. Therefore, enjoy the blazing new speed and let us know what you think about that, too! [h2]Below you can find a list of additional fixes in this update:[/h2]
[h2]What comes next?[/h2] At the end of this week, we hope to release Update #3, addressing many of the bugs reported plus various quality of life improvements. Afterwards follow-up updates will focus on adding more content, bug fixes and a continuing stream of UI enhancements based on community feedback. Additionally, we welcome all suggestions for things you would like to see (besides content you can expect at any rate like more magical items, artifacts and so on). [h3]In case you have missed it - Our Early Access Roadmap[/h3] See you soon with the next update. Thomas Biskup (Ultimate) ADOM Maintainer |
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Adventurers!
[h3]Fixes:[/h3]
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Together with developer Team ADOM we are excited to welcome players back to the world of Ancardia with Ultimate ADOM - Caverns of Chaos, available today for Windows PC, MacOS, and Linux via Steam Early Access, with a launch discount of 15%!
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Greetings, Adventurer! |
[h2]ADOM (Ancient Domains Of Mystery) is 35% off in Steam's Lunar Year Sale![/h2] |
Together with developer Team ADOM we announced today that our modern-meets-classic rogue-like dungeon crawler Ultimate ADOM - Caverns of Chaos will enter Early Access on February 18th, 2021 for Windows PC, Mac, and Linux via ye olde Steam platform.
[h3]Developed by Team ADOM and published by Assemble Entertainment, Ultimate ADOM - Caverns of Chaos will launch on Windows PC, Mac, and Linux via Steam Early Access on February 18, 2021. [/h3] Stay up-to-date with Ultimate ADOM by following us on Facebook, Twitter, Instagram and Reddit. |
Together with developer Team ADOM, we at Assemble Entertainment announced today the rogue-like dungeon crawler Ultimate ADOM - Caverns of Chaos, heading to Steam Early Access on February 11, 2021, for Windows PC, MacOS, and Linux.
To learn more about Ultimate ADOM - Caverns of Chaos and add the game to your wishlist, visit the official Steam store page here: https://store.steampowered.com/app/1266820/Ultimate_ADOM__Caverns_of_Chaos/ [h2]Ultimate ADOM Early Access will launch on Windows PC, MacOS, and Linux via Steam on February 11, 2021! [/h2] |