Adventurers!
We are happy to be able to release Ultimate ADOM 0.7.2.
The most important feature is the fully integrated load & save feature that was missing from the initial release due to complications, which we have explained in detail here:
https://www.ultimate-adom.com/index.php/2021/02/19/ultimate-adom-load-save-clarification/
Please be aware:
With this latest update, you can load and save your game at any time and continue later on.
But please keep in mind that you are playing a roguelike game:
When you die your save game will be deleted. Death is final.
Unless you decide to cheat. Which the gods and the random number generator probably will take revenge for at some point.
Community Feedback: Game was received being too slow.
Even more great news, as there is one additional big enhancement addressing the feedback we have received so far:
People perceived the game as sluggish and too slow. Some even voiced concerns that the complexity of the engine will prevent the game from ever being fast.
Therefore:
- We have changed animation speed to now have faster animations
- Further on, you can configure the setting yourself with a new slider in the Settings menu.
- Combat now is a lot faster and I think we might have overdone it because you can barely see the animations and the characters just seem to twitch. With said slider you can adjust this to your preference, and we will try to find the right middle ground during this week.
That does not mean we wont optimize performance a lot more in the months to come. But we wanted to assure you that there is no fundamental problem with the engine.
Therefore, enjoy the blazing new speed and let us know what you think about that, too!
Below you can find a list of additional fixes in this update:
- The keypad can be used now for movement and selection input, too.
- The action button flash can now be turned off in the settings.
- A problem with tunnel connections on maps has been fixed.
- A variety of minor bug fixes and fine tuning has been done during the weekend in addition.
What comes next?
At the end of this week, we hope to release Update #3, addressing many of the bugs reported plus various quality of life improvements.
Afterwards follow-up updates will focus on adding more content, bug fixes and a continuing stream of UI enhancements based on community feedback. Additionally, we welcome all suggestions for things you would like to see (besides content you can expect at any rate like more magical items, artifacts and so on).
In case you have missed it - Our Early Access Roadmap

See you soon with the next update.
Thomas Biskup
(Ultimate) ADOM Maintainer[ 2021-02-22 15:24:09 CET ] [ Original post ]