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Ultimate ADOM Early Access Community-Feedback Update (0.7.3) released!
Thomas Biskup, the man behind ADOM, has recently adressed your feedback and gave some insights into the current state of the Early Access. Feel free having a look, if you have not already: https://store.steampowered.com/news/app/1266820/view/3023575557497021344
[ 2021-02-26 11:41:32 CET ] [ Original post ]
Adventurers! We are happy to be able to release Ultimate ADOM 0.7.3.!
Please note that save games are not yet backwards compatible. If you want to continue playing an older save game, you need to play an older version of Ultimate ADOM on Steam.
The most important changes:
- Powerful artifacts have made it into the hands of dungeon denizens! Starting at level 3, watch out for powerful enemies you might be better off avoiding, though the items they carry might be worth the risk.
- Food will now heal you slightly, if consumed.
- Lots of new keyboard commands: 'v' to cast a spell, 1 to 0 to directly use the hotbar and single items are now picked up without opening the inventory. And there's even more though!
- Resting until healing, and resting until power recharge.
- Better controller support.
- Many UI changes, like e.g. a permanently open game log, which you can toggle in the options.
- Some balancing changes, e.g. tuning down some weapon skills, which were scaling too much damage.
- And much more! See the full release notes below!
Enhancements:
Content:
- The caverns just got a lot more deadly. Starting at dungeon level 3, you may encounter powerful mini boss monsters carrying unique artifacts with them. Don't forget that avoiding powerful enemies is a valid response! Defeating these creatures will tax your mastery of your skills.
- Food no longer is useless. While Hunger and the full Food system (including the beloved feasting on enemy corpses to gain new abilities) will not make it into the game before March, you no longer have to rely on harvesting food items for them to benefit you. Consuming food will now provide a small health boost.
Keyboard controls:
- Now, you can cast spells directly via 'v' verbalising them without going through the action menu.
- Healing until rested (or interupted) is now available by holding 'Shift' and either
or <5> on the Numpad. Like auto-exploring, you can stop this at any time by pressing a key, clicking the mouse or the gamepad. - If you hold 'Shift' and 'v', your character will rest until interrupted, or when at full Power for more spellcasting.
- In addition to using
or <5> on the numpad to wait a turn, you can now also use '.' as used by other rogue-likes. - If you press ',' to pick up items and a single item is lying on the ground it is directly picked up without having to open the inventory.
- The entries in the toolbar can now be activated with the hotkeys '1' to '0.
Gamepad controls:
- The repeat delay and repeat rate can now be configured separately from the keyboard settings. By our experience, the new defaults were slightly too fast for controllers.
- You can now pick up items with the
button. - The dead zones for some gamepad axis are now increased which should prevent getting erroneous input from other input devices that use the same axis (e.g. HOTAS setups).
Tooltips:
- Item weight no longer is shown in the item tooltips, because our current inventory system is slot-based instead of weight-based right now.
UI:
- The game log is shown all the time now. You can change this in the settings or simply change the transparency.
- Certain panels should no longer look weird on very wide displays.
- Now, the game is allowed to render in the background (on Windows), making it a true borderless window. E.g. if you press Alt+Tab, the start menu will open now on top of the game window, instead of minimizing it.
- The saved games list displays now, which saved games are compatible with the current game version and which ones are not.
- The default speed for animations has been reduced back again to saner levels. You can still change it to whatever speed you prefer. You (speed-)monster.
Balancing:
- Weapon skills have been toned down, as they scaled the possible damage up way too far.
- Dworjalf is no longer the one-man-army-dwarf he used to be. He will deal slightly less damage with his axes, and will take slightly more damage now.
- Tisseth is now skilled in using the quarterstaff she starts with. She lost all interest in archery.
Misc:
- Now, we create a backup of a saved game before it will be overwritten. There is no automatic recovery, yet.
- You will find more armor and weapons from different materials, especially as you venture deeper into the caves.
- Slain monsters will take expensive items with them upon their deaths much less often.
- Size no longer matters. You can now wear any armor and wield any weapon you find.
Fixes
Important Fixes:
- Fixed the spell buff skills for increased range and damage. Most did not quite work out as we expected.
- Items on the ground are now shown correctly after loading a game.
- The low hitpoints warning border is restored correctly now, after loading a game.
- Encumbrance always is now correctly updated, when you pick up or drop items in the inventory screen.
- Tooltips in the inventory screen are now always correctly updated, when equipment changes.
- Items lying at your position are now shown directly after loading a game.
- A lot of fixes entering new maps.
- And lots of minor bug-fixing and fine-tuning.
State of the Early Access
Thomas Biskup, the man behind ADOM, has recently adressed your feedback and gave some insights into the current state of the Early Access. Feel free having a look, if you have not already: https://store.steampowered.com/news/app/1266820/view/3023575557497021344
Early Access Roadmap
[ 2021-02-26 11:41:32 CET ] [ Original post ]
Ultimate ADOM - Caverns of Chaos
Thomas Biskup
Developer
Team ADOM GmbH
Publisher
2021-02-18
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(399 reviews)
Public Linux Depots:
- Ultimate ADOM Content Linux [1.3 G]
The Story so Far
Evil has been vanquished. Peace has returned to Ancardia, and the peasants dare to dream once more of prosperity. Seven very different factions vie for control over the cataclysmic aftermath left behind by Andor Drakon’s defeat. And somewhere, deep down in an inhospitable cave, ChAoS is stirring again.Pick up your blade, prepare your spells, check your daggers and ready your bow, for you are about to enter the ominous Caverns of Chaos. Choose your allegiance carefully, for you are nothing more than an expendable asset to the masters you choose.
Fight for a mercenary's glory and purse, for the justice of a folk in decline, for the light of purity or even for ChAoS itself. Every choice you make will determine how you approach the ever-changing Caverns of Chaos before you.
Features and Gameplay
- Ultimate ADOM is a modern reimagining of traditional rogue-like dungeon-crawling.
- Endless procedurally generated dungeons, countless monsters, items and a grand selection of very different skills allow for unlimited replayability
- Intuitive control system will get rid of the need to memorize hundreds of keys. Though you can still do so, if you're into that. We are not judging.
- Your chosen class, gender, race and allegiance will change the way the game challenges you. NPCs will react differently, new quests will be open to you and the world may change completely based on your performance.
- A deep magic system with several unique schools of magic and dozens of spells per school. Flaming auras that damage nearby enemies, cold snaps that freeze rivers, animating the very walls of the dungeon to aid you - everything is possible.
- A stealth system introduces a totally new way of playing the game: Instead of hacking or blasting all opposition to pieces you now can sneak past adversaries and avoid conflict by silently sneaking out of deadly situations.
- Interactive items! Topple braziers to spill their burning oil on unsuspecting enemies. Push coffins to block passage ways, or smash them in hopes of loot. Lock doors, smash them, open them or turn them into wooden golems to (hopefully) serve your bidding.
- Turn yourself into an abomination and graft your enemies’ body parts on yourself. They won’t need them any more, and what is better than wielding two swords? Two swords and an axe to harvest more bodyparts than ever before.
- Choose or toggle between graphic mode and traditional ASCII at any time. Toggle between 3d mode and top down view, in ASCII or in the graphic mode. Toggle everything you wish, we probably have a game mode just for you.
- “Play the way you want” – countless options of how to tackle the dungeons awaiting you. Befriend or tame creatures, slay monsters, delve deeper or keep exploring and expanding the cavern levels you have already found. Set traps and smash doors, or unlock them with the keys you found. Push coffins and other objects!
MINIMAL SETUP
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 800 MB available space
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