First major content Update is heading to Ultimate ADOM!
Complete Ultimate ADOM: Caverns of Chaos with the many features still missing from ADOM, among others, but not just limited to: Adding detailed story lines and many more means of interacting with the denizens of the caves. Adding a religion system and so on and so forth. This will be a far longer and more extensive journey than the first part. While the first part also was structured with predefined milestones, we intend to return to a more creative and secretive way of working on content for future releases as we had to learn that a long series of milestones at some point becomes harmful to creativity. To account for that from now on, we are going to work on whatever next feature seems to most fun to us (both to work on and to play with), based on the overwhelming amount of suggestions and comments from the community. Well announce new features step by step when they arrive, instead of continuing to chase short-breathed milestones. Future releases will happen when enough interesting features and additions are done. So they might come in any kind of timing, from days to weeks to months. During these times, well try to highlight upcoming developments and initiate discussions about them here, in the community hub. Thanks for the support and feedback so far we are looking forward to the future and continuing to work on the game. See you with the next release soon, most likely in the second week of October. Axes high! Thomas Biskup ADOM & Ultimate ADOM Creator & Maintainer Together with Team ADOM & Assemble Entertainment
[ 2021-09-30 13:46:55 CET ] [ Original post ]
Dear community, Currently, we are preparing for the first major content update for Ultimate ADOM: Caverns of Chaos, after having entered production roughly four weeks ago. For the upcoming release 1.1.0 we are focusing on three areas:
- Completing more features that are present in the original ADOM.
- For this release we will level up the racial choices for your player character: Mist Elves, Gray Elves, Gnomes, Hurthlings and Drakelings will return each with their own unique strengths and weaknesses. Enjoy the new flavorful races and the difficulty levels they imply.
- We continuously work on improving balancing.
- Ultimate ADOM is a game with many moving parts and components and the added inherent randomness of roguelike games make fun balance an interesting challenge especially as neither races nor professions in ADOM ever were designed to be balanced, but rather the combinations you choose are representing inherent difficulty levels. We are going to address a lot of areas, among them item drops, better balancing for skill points and adjustments to level progressions.
- Quality of life enhancements.
- There will be a lot of these and this probably is a never-ending story (even in ADOM after more than 25 years of development theres always a backlog of enhancements to make controls better). New features will include traps now being visibly marked, enhanced gamepad support, random character creation options, smarter auto-exploration, more intelligent combat support from summoned monsters, extensive bug fixing and a lot more.
Now we are at the beginning of the second leg of our journey:
Complete Ultimate ADOM: Caverns of Chaos with the many features still missing from ADOM, among others, but not just limited to: Adding detailed story lines and many more means of interacting with the denizens of the caves. Adding a religion system and so on and so forth. This will be a far longer and more extensive journey than the first part. While the first part also was structured with predefined milestones, we intend to return to a more creative and secretive way of working on content for future releases as we had to learn that a long series of milestones at some point becomes harmful to creativity. To account for that from now on, we are going to work on whatever next feature seems to most fun to us (both to work on and to play with), based on the overwhelming amount of suggestions and comments from the community. Well announce new features step by step when they arrive, instead of continuing to chase short-breathed milestones. Future releases will happen when enough interesting features and additions are done. So they might come in any kind of timing, from days to weeks to months. During these times, well try to highlight upcoming developments and initiate discussions about them here, in the community hub. Thanks for the support and feedback so far we are looking forward to the future and continuing to work on the game. See you with the next release soon, most likely in the second week of October. Axes high! Thomas Biskup ADOM & Ultimate ADOM Creator & Maintainer Together with Team ADOM & Assemble Entertainment
Ultimate ADOM - Caverns of Chaos
Thomas Biskup
Team ADOM GmbH
2021-02-18
Indie Strategy RPG Simulation Singleplayer
Game News Posts 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(397 reviews)
http://www.ultimate-adom.com
https://store.steampowered.com/app/1266820 
Ultimate ADOM Content Linux [1.3 G]
The Story so Far
Evil has been vanquished. Peace has returned to Ancardia, and the peasants dare to dream once more of prosperity. Seven very different factions vie for control over the cataclysmic aftermath left behind by Andor Drakon’s defeat. And somewhere, deep down in an inhospitable cave, ChAoS is stirring again.Pick up your blade, prepare your spells, check your daggers and ready your bow, for you are about to enter the ominous Caverns of Chaos. Choose your allegiance carefully, for you are nothing more than an expendable asset to the masters you choose.
Fight for a mercenary's glory and purse, for the justice of a folk in decline, for the light of purity or even for ChAoS itself. Every choice you make will determine how you approach the ever-changing Caverns of Chaos before you.
Features and Gameplay
- Ultimate ADOM is a modern reimagining of traditional rogue-like dungeon-crawling.
- Endless procedurally generated dungeons, countless monsters, items and a grand selection of very different skills allow for unlimited replayability
- Intuitive control system will get rid of the need to memorize hundreds of keys. Though you can still do so, if you're into that. We are not judging.
- Your chosen class, gender, race and allegiance will change the way the game challenges you. NPCs will react differently, new quests will be open to you and the world may change completely based on your performance.
- A deep magic system with several unique schools of magic and dozens of spells per school. Flaming auras that damage nearby enemies, cold snaps that freeze rivers, animating the very walls of the dungeon to aid you - everything is possible.
- A stealth system introduces a totally new way of playing the game: Instead of hacking or blasting all opposition to pieces you now can sneak past adversaries and avoid conflict by silently sneaking out of deadly situations.
- Interactive items! Topple braziers to spill their burning oil on unsuspecting enemies. Push coffins to block passage ways, or smash them in hopes of loot. Lock doors, smash them, open them or turn them into wooden golems to (hopefully) serve your bidding.
- Turn yourself into an abomination and graft your enemies’ body parts on yourself. They won’t need them any more, and what is better than wielding two swords? Two swords and an axe to harvest more bodyparts than ever before.
- Choose or toggle between graphic mode and traditional ASCII at any time. Toggle between 3d mode and top down view, in ASCII or in the graphic mode. Toggle everything you wish, we probably have a game mode just for you.
- “Play the way you want” – countless options of how to tackle the dungeons awaiting you. Befriend or tame creatures, slay monsters, delve deeper or keep exploring and expanding the cavern levels you have already found. Set traps and smash doors, or unlock them with the keys you found. Push coffins and other objects!
MINIMAL SETUP
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 800 MB available space
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