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Full Release Patch - New races, balancing and more!
[ 2021-10-14 10:07:15 CET ] [ Original post ]
Hear ye! Hear ye! Adventurers! We have been focussing heavily on the feedback we have received before and after the full release. Among others, you will find more ways of customizing your character, a lot of balancing improvements and more!
New content:
- Five new player races (Gray Elves, Mist Elves, Hurthlings, Gnomes and Drakelings).
- We are now race-wise on par with (feature complete) with the original ADOM, meaning all the races contained in the original ADOM are now included in Ultimate ADOM.
- You now have the chance to play small characters (Hurthlings and Gnomes) which cause less weapon damage than their larger brethren. Or the fragile Mist Elves who are very hard to harm with physical weapons but at the same time cant stand the touch of iron.
- We are now race-wise on par with (feature complete) with the original ADOM, meaning all the races contained in the original ADOM are now included in Ultimate ADOM.
Balancing adjustments:
- Skill points are now slightly more scarce and force you to choose more carefully in which skills you want to improve. Also, a few skill tiers have been adjusted.
- Benefit progressions for professions and factions have been changed to make the game more challeging. Specifically, playing for Andor Drakon has become a more tricky challenge in balancing power and corruption.
- The more powerful metals (Adamantium, Eternium and Truesilver) now show up slightly later to better balance the progression of power. Additionally, Truesilver is now more interesting as an alternative to Eternium.
- Item drops are less extensive. This means that you both no longer have to manage as many boring items as before, as well as making resources generally more scarce.
- The Halls of the Dead level has become more deadly.
- We now disallow to fletch arrows from quarrels (and vice versa).
Random character creation:
- You can now select a random faction, gender, race and profession during the custom character creation or use a completely random one.
Traps have been improved:
- Known traps now have a special marker so they can be easily avoided.
- Magical traps now can be evaded by non-ground-based movement (if you are perceptive enough).
- Trap locations now sport a description.
Control/UI enhancements:
- You can now use the keyboard to harvest items into hit/power/experience points.
- Entities in the misc toolbar can now be rearranged and removed (via Drag&Drop).
- The skin color for Drakelings can be changed in the character customization. We plan to add more skin colors for other races.
- Optimized font rendering slightly, text should look a bit sharper now.
- Gamepad controls: you can now use the left stick in the radial menu to directly select an element.
- During startup, the game asks if gamepad support should be activated (if a gamepad like device is detected).
Various important bug fixes:
- Fixed a potential endless loop during the worm tunnel map generation.
- Summoned undead now fight for the summoner much more effectively.
- Auto-exploration will not enter water with a current anymore. This should make the river level a bit safer.
- Fixed problem where some effects (like fire, poison) would be applied to the character again, when the inventory was opened and closed without any interaction.
- Fixed problem where some opening the radial menu (e) would trigger applied effects again, e.g. life draining aura or poisoned.
- Prevent the turn from being half-executed, when some actions are cancelled (e.g. "jump" or "cast wand").
- Fixed DV of items being modified when the PC was bloated.
- Fixed ToHit modifiers showing wrong values.
- The encumbrance level was not influenced by wielding heavy armor.
- Some shield prefix/suffix modifiers were ignored, which could lead to wrong DV/PV/stats being shown.
- Fixed health bars sometimes not updating correctly.
- The shown statistic values are now always updated at the end of the turn again to make sure the current values are shown.
- The screen resolution in the video settings would sometimes select the first entry (1024x768) because of a slight mismatch in refresh rates reported by Unity even though a different resolution was used.
- Many more bug fixes and stability improvements.
[ 2021-10-14 10:07:15 CET ] [ Original post ]
Ultimate ADOM - Caverns of Chaos
Thomas Biskup
Developer
Team ADOM GmbH
Publisher
2021-02-18
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(399 reviews)
Public Linux Depots:
- Ultimate ADOM Content Linux [1.3 G]
The Story so Far
Evil has been vanquished. Peace has returned to Ancardia, and the peasants dare to dream once more of prosperity. Seven very different factions vie for control over the cataclysmic aftermath left behind by Andor Drakon’s defeat. And somewhere, deep down in an inhospitable cave, ChAoS is stirring again.Pick up your blade, prepare your spells, check your daggers and ready your bow, for you are about to enter the ominous Caverns of Chaos. Choose your allegiance carefully, for you are nothing more than an expendable asset to the masters you choose.
Fight for a mercenary's glory and purse, for the justice of a folk in decline, for the light of purity or even for ChAoS itself. Every choice you make will determine how you approach the ever-changing Caverns of Chaos before you.
Features and Gameplay
- Ultimate ADOM is a modern reimagining of traditional rogue-like dungeon-crawling.
- Endless procedurally generated dungeons, countless monsters, items and a grand selection of very different skills allow for unlimited replayability
- Intuitive control system will get rid of the need to memorize hundreds of keys. Though you can still do so, if you're into that. We are not judging.
- Your chosen class, gender, race and allegiance will change the way the game challenges you. NPCs will react differently, new quests will be open to you and the world may change completely based on your performance.
- A deep magic system with several unique schools of magic and dozens of spells per school. Flaming auras that damage nearby enemies, cold snaps that freeze rivers, animating the very walls of the dungeon to aid you - everything is possible.
- A stealth system introduces a totally new way of playing the game: Instead of hacking or blasting all opposition to pieces you now can sneak past adversaries and avoid conflict by silently sneaking out of deadly situations.
- Interactive items! Topple braziers to spill their burning oil on unsuspecting enemies. Push coffins to block passage ways, or smash them in hopes of loot. Lock doors, smash them, open them or turn them into wooden golems to (hopefully) serve your bidding.
- Turn yourself into an abomination and graft your enemies’ body parts on yourself. They won’t need them any more, and what is better than wielding two swords? Two swords and an axe to harvest more bodyparts than ever before.
- Choose or toggle between graphic mode and traditional ASCII at any time. Toggle between 3d mode and top down view, in ASCII or in the graphic mode. Toggle everything you wish, we probably have a game mode just for you.
- “Play the way you want” – countless options of how to tackle the dungeons awaiting you. Befriend or tame creatures, slay monsters, delve deeper or keep exploring and expanding the cavern levels you have already found. Set traps and smash doors, or unlock them with the keys you found. Push coffins and other objects!
MINIMAL SETUP
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 800 MB available space
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