
Hello everyone!
Today we have an update the goes into the current bugs in the game, and how you can help us squash them, a little post-PAX Prime report, and some information about Tokyo Game Show. Let's get right to it.
The Bugs
We want to thank everyone for being super understanding in regards to the bugs that have cropped up since launch. Being an extremely small team, we ran Hacknet through it's paces on as many systems as we could before launch, but when the game landed in the hands of you lovely people, some unforeseen issues cropped up. While Matt has been working tirelessly on eliminating as many of these as possible, his time has been limited due to the SimTect conference, followed by PAX Prime. Despite being away from the forums, Matt has been coding and testing around the clock, even on the plane ride to and from the US!
The big issue that we are tackling in the next 10 days in the save game issue. A number of people have lost their saves due to an error, and the reason it is taking us longer than expected to rectify the issue is that the changes we make will effect every player, and without proper testing, that could lead to everyone losing their save progress. This is something we want to avoid, so we have been trialing and testing various methods to ensure that the fix will benefit the entire community, not just those who have lost their progress to date.
In the next few days, we would like to call on those currently effected by the save game issue to help us test the solution. If you are having issues (or if you want to take a punt and just help us test this, knowing your save could be compromised), please sign up via this
Google Form so we can contact you with specific instructions, and grant you access to the testing branch on Steam.
After we have tested this satisfactorally with the help from our awesome community, we will roll out the update with a Steam announcement. Matt will then continue to work his way through the list of the other bugs that have come to our attention, but as it stands, the save game issue is currently our number one priority.
Tokyo Game Show
After the 10 days of intense programming, Matt will be jumping on a plane and heading over to Tokyo Game Show - a first for him, and a first for one of our games. He will be spending one week on the ground in Tokyo, showcasing the game and meeting with various developers. You can expect some interesting photos appearing on the HacknetOS twitter account!
PAX Prime Was A Blast!
Last week we spent three days in Seattle at PAX Prime, and it was an absolute blast! It was great when some of the Hacknet fans came up to meet and chat with Matt, and we were really excited to see new fans test the game and pick up a copy to take home. To everyone who stopped by, thanks for coming and celebrating with us! We'll post up the TGS info when we get it, but otherwise our next big show will be PAX Australia.
That's about if for this update. Speak to you all soon!
Steve - Community Manager
------------------------------------------------
[ 2015-09-07 02:32:46 CET ] [ Original post ]