





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
What? It's a community-run (not official!) Hackerjam with a strong focus on Hacknet: Pathfinder. Why? To Breathe new life into the extensions development scene by encouraging others to use Pathfinder! Why should I join? We've got prizes! The first place winner will win a Steam game valued at USD$70 or less, and three runner-ups will receive USD$10. (Additionally, the first place winner can choose to have USD$70 in cash, instead.) Is this official? Nope, not one bit! This is completely community-ran. Team Fractal Alligator and Fellow Traveler are not involved with this. Sounds cool, when does it start? June 4th! You'll have a full month to get your extensions done - so, they should be done by July 4th. Voting will start a few days after. Who votes? The community! There'll be a special thread in the Hacknet_Extensions Discord for users to vote on their favorite extensions. You'll need to have an account created before May 26th, but otherwise, anyone is welcome to vote! We'll have more details for the voting system as we get closer to the date. What are the rules? [olist]
Hacknet is 85% off as part of the Steam Summer Sale, starting today until the 13th of July!
https://store.steampowered.com/app/365450/Hacknet/
Hacknet - Labyrinths is also on sale - a great opportunity to pick up a copy!
https://store.steampowered.com/app/521840/Hacknet__Labyrinths/
Hacknet is participating in this years LudoNarraCon sale which kicks off today and lasts until May 11th! It's the perfect time to grab a copy of Hacknet for 85% off! You can also browse hundreds of other great narrative game bargains HERE.
While you're there, be sure to check out LudoNarraCon, the fifth annual digital festival held exclusively on Steam to celebrate narrative video games and the developers that make them.
Behind the scenes content and live Q&As from over 40 exhibiting developers, all making story-rich games
Over 35 narrative game demos to download and play, including some first-time demos just for the event!
Get great discounts on more than 140 story-rich games in the LudoNarraCon sale
Watch over 12 hours of original panels and fireside chats about narrative games and game development
Get yourself a wallpaper pack to celebrate the event, featuring tons of cool art from your favourite narrative games
Come celebrate awesome narrative games with us, and find your next favourite story. Sale ends 11th May, so don't delay!
We're pleased to announce that Hacknet is available on sale now for 85% off. Follow Bit's instructions as you explore the internet, uncovering the mystery behind their death.
https://store.steampowered.com/app/365450/Hacknet/
In addition to this, the Labyrinths DLC is also available at a 60% discount. Join a team of elite hackers in this 3-4 hour additional chapter of Hacknet as you pull off a complex series of data heists.
https://store.steampowered.com/app/521840/Hacknet__Labyrinths/
Or, pick up the whole Hacknet collection and save even more!
https://store.steampowered.com/bundle/3028/Hacknet__Ultimate_Edition/
So don't delay - grab a copy of Hacknet today, and leave us a review if you haven't yet. Thanks very much to all our fellow hackers!
In search of developing more tactile, mechanical games in the future, I decided to work on something totally driven by satisfying interactions, effects and feel, without relying on narrative for my next project. It's a collection of multiplayer sports games that are all fast and fun! I've just added the first new update sport, which is my favorite of the pack. It's got online play with rollback netcode, crossplay, AI's for every sport, and can have up to 8 players. It's out now on Steam and Switch. I hope you like it! Check it out here: https://store.steampowered.com/app/1301520/Wrestledunk_Sports/
In the years since the original Hackerjam took place, when Extensions were first released, the community has gotten better and better at exploring the mechanics of Hacknet, and telling stories with it's tools. After all this time, the quality of work that's come out of Hackerjam v2 is amazing. Since I've been busy with my new game (Wrestledunk Sports), I got some help from Hacknet community moderator Spiderbenb with judging. Lets get straight to the results:
Hackerjam v2 is on now!
After the amazing results of the first Hackerjam - a community event for creators to make Hacknet extensions (mods/custom campaigns), I've decided to run another one!
Feel like you could make a cool story or interesting experience with Hacknet's style and mechanics? This is your time!
LudoNarraCon is here! Explore exhibitor streams, play a demo (...or 20! ), learn something new with 14 hours of panels, or snag one of the 50+ games that's on sale. This free digital festival celebrates indie narrative games like our's: with over 40 exhibitors, there's something for everyone.
Start the next chapter of your next favorite game. There are over 20 demos for you to download and play during LudoNarraCon.,, all from the comfort of your own home. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker: download the Hacknet demo today!
Do we use technology or does technology use us? Find out in the Technological Tales bundle. A trifecta of three tech games including: Hypnospace Outlaw, Eliza, and Hacknet. These limited time bundles are only available during LudoNarraCon!
Our exhibitors, panelists, and partners have all pitched into the LudoNarraCon sale. Snag one of the fifty games on sale throughout the weekend.
We have partnered with Humble Bundle to raise money for Australian Bushfire relief efforts. Hacknet and Hacknet Labyrinths are included in a bumper bundle with 28 total games for just $25. All profits from the bundle will go towards WIRES (NSW Wildlife Information Rescue and Education Service) and the World Wildlife Fund through the American Red Cross.
You can join us in aiding the relief efforts by purchasing the bundle here: https://www.humblebundle.com/games/australia-fire-relief
I'm really grateful to Humble for helping put together this bundle - the Australian Bushfires are devastating, the country I live in burns, and very much needs help. I'm really proud to have Hacknet and Labyrinths alongside so many other excellent games in this bundle. 100% of the profits from it will be going to charity - If you already own Hacknet, please take a look anyway! There are some really amazing games on this list, and it's for an excellent cause.
Check out the bundle here!
-Matt
THANK YOU for coming the to first #LudoNarraCon!
This was a great experience for our team, and we were thrilled to share it with you. We hope you enjoyed it -- we did! And if you didn't get to see any of the panels from the main stage, you can now view them all on YouTube!
LudoNarraCon panels are now live on ludonarracon.com
Topics include:
Games as Storytelling
Patrick Ewing (creative director of Chance Agency)
Cassandra Khaw (scriptwriter at Ubisoft Montreal)
Whitney Strix Beltran (narrative director at Hidden Path Entertainment)
Romance in Games
Tanya X. Short (Captain of Kitfox Games)
Kate Gray (narrative designer at KO_OP)
Nina Freeman (game designer at Fullbright)
Writing for Short Games
Ben Wander (founder of A Wandering Band)
Bruno Dias (writer and narrative designer)
Ryan Green (developer, co-founder of Numinous Games)
Amy Green (writer, co-founder of Numinous Games)
Death in Games
Lottie Bevan (co-founder & COO of Weather Factory)
Alexis Kennedy (co-founder of Weather Factory)
Coyan Cardenas (director of Lambic Studios)
Will O'Neill (founder of WZO Games)
and more!
Tune in when the fun starts, at 10am PDT on Friday May 10!
Well be attending LudoNarraCon this weekend, a digital convention for narrative games hosted right here on Steam from 10 - 13 May.
We will be exhibiting at the event and streaming right here on the Hacknet Steam store page. Its being put on by indie games label, Fellow Traveller, and were really excited to be taking part alongside so many great games like Orwell, Neo Cab and Heavens Vault!
Wed be thrilled if you can join us this weekend, and be sure to check out the rest of the event for more behind-the-scenes content, demos and really cool panels. More info here: LudoNarraCon
A whole bunch more games are exhibiting during LudoNarraCon!
Fellow Traveller presents #LudoNarraCon, hosted right here on Steam on May 10-13. Come celebrate narrative video games from around the world with us!
Weve announced 16 of the exhibiting games to be featured: Neo Cab, Boyfriend Dungeon, Mutazione, Heavens Vault, The Church in the Darkness, Sunless Skies, Where the Water Tastes Like Wine, Beholder, Genesis Noir, and more! Check out the full lineup on ludonarracon.com.
An initiative of indie label Fellow Traveller, LudoNarraCon is digital convention that aims to create a platform to showcase and celebrate interesting and innovative narrative games, replicating as many of the aspects and benefits of the physical convention experience as possible within a digital format.
Learn more at ludonarracon.com!
We are beyond thrilled to announce LudoNarraCon
a new online-only convention coming this May, right here on Steam, celebrating
narrative video games the people who make them, and the folks who love them. Join us for panels and other fun content with your favorite developers and influencers from the industry, as well as downloadable game demos that will be available ONLY during LudoNarraCon.
Want to come? ITS FREE. Visit ludonarracon.com to sign up and let us know if youll attend, and to get updates on whos gonna be there & what games you can play!
Three years ago, on August 13, 2015, a game I’d been working on for a few years was released. I mean, it was actually the August 14th for me, since I’m in Australia, but it happened all the same.
In that time, Hacknet has been played by over 1.4 million people. That number being so huge was helped a lot by the two 48 hours free giveaways we did recently, but even those bumps aside, the success and reach of the game has been so incredible. Thankyou so much to every one of you that played the game, spoke about it, recommended it, worked on extensions, hung out in the discord (https://discord.gg/7cHhVT9), and helped Hacknet become what it is today. It means the world to me.
So Hacknet’s on sale again!
https://store.steampowered.com/app/365450/Hacknet/
Also, I put together this album with all of the Hacknet and Labyrinths wallpapers in it if you’re interested:
https://imgur.com/a/79JrcPq
I’m working on a brand new game now. It’s going to be something completely different - I needed a change of pace after 6 years of Hacknet stuff. I’ll be posting updates about that on my Twitter ( www.twitter.com/Orann ) when I’m ready!
-Matt
Today's Deal: Save 80% on Hacknet!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Today our publisher, Surprise Attack Games, is relaunching as Fellow Traveller.
To celebrate, Hacknet is on sale along with the rest of their catalogue. Check out their publisher sale page for all the details - https://store.steampowered.com/publisher/fellowtraveller.
Here’s some more from the team at Fellow Traveller on what the change is all about:
For the past seven years, our journey as a small indie publisher from the shores of Australia has been quite momentous. Today marks the biggest stop on that journey so far. A new name. A new vision. A chance for us to stand up and declare our love for games with something important, something special, something weird to say.
Welcome to Fellow Traveller.
From the dystopian worlds of Hacknet and Orwell, to our upcoming releases including Neo Cab, Genesis Noir and In Other Waters, Fellow Traveller is here to support developers that take a unique approach to narrative in games.
If this sounds like your kind of jam, you can follow us on our Steam publisher page, join us in The Traveller's Tavern on Discord or sign up to our newsletter
We are currently giving away Hacknet for FREE via Steam for 48 hours only as part of a special promotion. Described by Kotaku as “the closest thing I’ve seen to a real life hacking sim”, the command line interface game will lead you on an adventure down a digital rabbit hole as you search for answers surrounding the mysterious murder of a hacker known only as “Bit”.
You can download the game from the Hacknet store page.
Should you love your experience with Hacknet, be sure to pick up the major expansion, Hacknet Labyrinths, leave a review, and spread the word about the free game via your social feeds, tagging @Hacknet_OS.
-Team Fractal Alligator
Add Hacknet to your account and play for FREE starting now until July 14th at 10AM Pacific Time!
Once you add the game it will remain in your account after the free period, so don't miss out on this opportunity to play this immersive, terminal-based hacking simulator!
Today's Deal: Save 75% on Hacknet!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
Our friends over at Humble are currently giving away Hacknet Deluxe for free as part of their Spring Sale promotion. Those who head on over to the Humble Store can sign up for a free Humble account, and they will be delivered a Steam key for the base game and the awesome OST.
So tell all your friends, and for those who haven't picked up Hacknet Labyrinths yet, Humble are also running a 25% off promotion which will provide you with the ultimate Hacknet experience.
Today's Deal: Save 70% on Hacknet!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
There were loads of really amazing entries to HackerJam - the quality and variety of the entries blew me away. I'm so impressed by the whole community, and am excited to see what's still yet to come. Without further ado, here are the winners:
An optimized Action host daemon - this daemon does nothing except host delayable actions - but it is much more efficient at doing that than other servers.
If you have lots of actions looping or in delay at once (more than 50, say) it might be worth moving them to be delay hosted on one of these instead if you encounter performance issues.
scp *
Un-reveals all visible nodes from the netmap
Reveals a node on the netmap
addRankSilent
Same as AddRank, but it won't send a faction update report email
Hello everyone!
Today we are kicking off HackerJAM: a community event for creators to collaborate and create some cool mods for Hacknet, using the newly released Hacknet Extensions tools.
Save 66% on Hacknet during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
Hi all,
After many months of work, delays, polish and refinement, I'm very proud to announce that Hacknet Labyrinths is now released on PC, Mac and Linux.
http://store.steampowered.com/app/521840
To acess Labyritnhs, go to Entropy or CSEC and look for a contract called "The Kaguya Trials". More details here:
http://steamcommunity.com/sharedfiles/filedetails/?id=895065432
I'll be around to fix any bugs and help people out during launch week, but I'm also getting straight back to work, focusing on mod support. More details will be announce about that very soon!
To everyone that's been waiting for this - thanks for your patience. I really think the extra time spent on it paid off.
Good luck in there! You'll need it.
-Matt
Hi all,
I'm excited to finally announce the expansion's launch date:
Hacknet Labyrinths will launch at 8am PST on Friday March 31.
I want to thank you all for your patience and support along the way. Labyrinths has been a huge undertaking, and ended up much larger and more detailed than I originally planned. It's over half the size of the original game in most ways, and more than that in others.
You can get a glimpse in the new trailer we've just dropped and new screenshots on the Labyrinths store page:
Labyrinths Store Page
Hacknet Labyrinths Trailer
We can also announce that there will be a full new soundtrack for Labyrinths also available on March 31st. It features 8 new tracks from Rémi Gallego, OGRE Cinematrik, Tonspender and HOME. It will cost $4.99.
Pricing the DLC has been interesting, because of how drastically it's size changed over development. In the end, we've decided on $6.99 as the base price for Labyrinths, to reflect the final size of the expansion.
That being said, I did say "Around $5.00", so we're sticking to that, and launching with a 20% discount on Labyrinths and the Labyrinths Soundtrack to bring that price a bit closer to what I said.
Whilst I've been focusing on Labyrinths these last few months, this isn't it - we're also getting close to having mod support ready to go. There will be more news on that very soon.
See you on the 31st,
-Matt
Hi all,
Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.
As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.
On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.
While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.
Thanks for being patient.
-Matt
TL;DR:
Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.
Hello hackers! Just a quick announcement to make - Hacknet is now localised to support Chinese and Japanese! For those of you out there who prefer to use Chinese or Japanese over English, simply start a new save game and choose your desired language to begin the game.
To celebrate the new languages, Hacknet is now 50% as part of a midweek madness sale! So grab it quickly - the sale ends Friday 14th of Oct, 10AM PST.
Save 50% on Hacknet during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
Nach einem erfolgreichen Start auf dem PC, Mac und Linux, hat Hacknet heute einen weiteren Meilenstein erreicht. Das neueste Update bietet Übersetzungen für Deutsch, Russisch, Französisch, Spanisch und Koreanisch. Und um das zu feiern, gibt es bis zum 9. Juni 50% Rabatt auf Hacknet.
Schon seit der Veröffentlichung war eines der am meisten gewünschten Features eine vollständige Lokalisierung des Spiels.
Hacknet besitzt eine Menge Text, sodass es Tausende von Dateien zu übersetzen gab. Letztlich war dies doch die Mühe wert, wenn auf diese Weise mehr Menschen unser terminalbasiertes Hacking-Spiel in ihrer Muttersprache genießen können.
Vom 7. bis zum 9. Juni können Fans die Standard- oder Deluxe-Version, die den Soundtrack mit beinhaltet, erwerben. Dies ist der bisher größte Rabatt, den wir je angeboten haben und wir sind überzeugt, dass dieses Update dies mehr als rechtfertigt.
Wir arbeiten auch an DLC, der etwa 3-5 Stunden neuen Inhalt für die Kampange anbieten wird; einschließlich brandneuer Programme, neuer Computer und Server zum Erkunden und jeder Menge neuer Missionen. Der DLC wird neben einem brandneuen, kostenlosen Update an den Start gehen, das dem Spiel Mod-Unterstützung verleihen wird. Die Mod-Tools befinden sich in Entwicklung und werden momentan von ausgewählten Community Content-Erstellern getestet.
Bleibt dran für weitere Infos, während wir dem Release des DLCs weiter entgegenrücken.
Nach einem erfolgreichen Start auf dem PC, Mac und Linux, hat Hacknet heute einen weiteren Meilenstein erreicht. Das neueste Update bietet Übersetzungen für Deutsch, Russisch, Französisch, Spanisch und Koreanisch. Und um das zu feiern, gibt es bis zum 9. Juni 50% Rabatt auf Hacknet.
Schon seit der Veröffentlichung war eines der am meisten gewünschten Features eine vollständige Lokalisierung des Spiels.
Hacknet besitzt eine Menge Text, sodass es Tausende von Dateien zu übersetzen gab. Letztlich war dies doch die Mühe wert, wenn auf diese Weise mehr Menschen unser terminalbasiertes Hacking-Spiel in ihrer Muttersprache genießen können.
Vom 7. bis zum 9. Juni können Fans die Standard- oder Deluxe-Version, die den Soundtrack mit beinhaltet, erwerben. Dies ist der bisher größte Rabatt, den wir je angeboten haben und wir sind überzeugt, dass dieses Update dies mehr als rechtfertigt.
Wir arbeiten auch an DLC, der etwa 3-5 Stunden neuen Inhalt für die Kampange anbieten wird; einschließlich brandneuer Programme, neuer Computer und Server zum Erkunden und jeder Menge neuer Missionen. Der DLC wird neben einem brandneuen, kostenlosen Update an den Start gehen, das dem Spiel Mod-Unterstützung verleihen wird. Die Mod-Tools befinden sich in Entwicklung und werden momentan von ausgewählten Community Content-Erstellern getestet.
Bleibt dran für weitere Infos, während wir dem Release des DLCs weiter entgegenrücken.
Suite à sa sortie réussie sur PC, Mac et Linux, Hacknet a sorti aujourd'hui une importante mise à jour de localisation rendant le jeu disponible en allemand, russe, français, espagnol et coréen. Pour célébrer cet événement, Hacknet sera disponible à moitié prix jusqu'au 9 juin sur Steam.
Depuis la sortie, l'une des requêtes les plus fréquentes de la part des fans était de pouvoir jouer à une version localisée du jeu. Hacknet contient beaucoup de texte, et il nous a fallu traduire des milliers de fichiers, mais plus de gens pourront désormais profiter de notre jeu de piratage informatique dans leur langue maternelle.
Du 7 au 9 juin, les fans pourront acheter à moitié prix la version standard du jeu ou la version deluxe, qui inclut la bande-son. Il s'agit de la remise la plus importante que nous ayons offerte à ce jour, et nous pensons que cette mise à jour la justifie pleinement.
Nous travaillons également sur le contenu téléchargeable, qui offrira 3-5 heures de nouveau contenu solo et inclura de tout nouveaux programmes de piratage, de nouveaux ordinateurs et serveurs à explorer, ainsi que des contrats intéressants à remplir. Le contenu téléchargeable sortira en même temps qu'une mise à jour gratuite qui introduira la prise en charge de mods pour le jeu. Les outils de mod ont été créés et sont entre les mains de créateurs de contenu de communauté de Hacknet enthousiastes.
Restez à l'écoute pour plus d'informations alors que nous nous rapprocherons de la date de sortie du contenu téléchargeable plus tard dans l'année.
After a successful launch on PC, Mac and Linux, today Hacknet has released a major localisation update to release the game in German, Russian, French, Spanish and Korean. To celebrate, Hacknet is currently 50% off until June 9th on Steam.
Since the release one of the most requested features from fans was to have a localised version of the game. Hacknet has a lot of text, which meant that we had to translate thousands of files, but the end result means that more people can enjoy our terminal-based hacking game in their native language.
From June 7th - 9th fans can purchase the standard, or deluxe version of the game that includes the soundtrack at a 50% discount. This is the largest discount we have offered on the game so far, and we think this update more than warrants it.
We are also working on the DLC which will offer 3-5 hours of new single-player content, including brand new programs to hack with, new computers and servers to explore, and some interesting contracts to complete. The DLC will launch alongside a brand new free update that will introduce mod support for the game. Currently the mod tools have been built, and are now in the hands of avid Hacknet community content creators.
Stay tuned for more information as we get closer to the release of the DLC later this year.
To celebrate this awesome new milestone,a bunch of the Surprise Attack Games catalogue is also on sale! Check out all the bargains, including Super Mutant Alien Assault, OTTTD and more by clicking here.
Save 50% on Hacknet during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
Hacknet's been the last three years of my life, my creativity, and most of my time outside of a day job - and I couldn't have asked for more from the response. Thanks so much to everyone in the community for being so great, and keeping the indie dream alive!
Instead of moving on to new projects, I've decided to dedicate most of this year to supporting and expanding the game.
I've been looking at all my options on what I should be focusing on next, and what the community really wants and in this post I want to give everyone an update on what my plans are, and when you can all expect new stuff. Lets get to it!
Today's Deal: Save 33% on Hacknet!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
It's finally here! Mac and Linux fans can rejoice, the first release version of Hacknet on your platforms is now available on Steam! We would like to thank everyone for their patience while waiting for these new versions - Hacknet runs on a custom engine, and getting it to behave correctly on platforms outside of the Windows architecture was no mean feat. In fact, we called in the big guns and sourced help from Ethan "flibitijibibo” Lee, utilising his FNA framework. Hacknet is actually the very first game for release under the completed FNA library, which is very exciting!
A huge shout out to all of those who have helped us beta test the Mac and Linux version of the game. It's because of your help that we were able to squash the bugs, get the game running, and now to have it in the hands of the wider community. Without you, this would have taken a whole lot longer to make it a reality.
It's also worth noting that Windows users will benefit from these two new releases also - bending the existing engine meant that we were able to get some more performance out of it, and fix some of the niggling issues that still persist for some users. Now that we have a unified build, bug fixes and tweaks will be easy to implement across all platforms.
Finally, if you do experience some bugs on Mac and Linux specifically, please throw them into this Mac & Linux Bug Report thread so we can track them specifically. For the next week this is our focus, to make sure that any issues can be dealt with once we get more people playing on these platforms with a wider range of hardware specs.
Until next time!
Steve - Community Manager
Hello everyone!
What a huge week it has been. Thanks to you lovely folks, we've managed to get Hacknet nominated as the third best Australian Game Of The Year on Kotaku! Thanks to everyone who put in their vote - being on that list is certainly a great honour. A big shout out to Hand of Fate and Armello, both of which are fantastic games, and I urge you all to check them out!
We need your help again. IGN Australia is hosting their annual Black Beta Select Awards, awards that celebrate the greatest games of the year, and Hacknet is a contender in both the Best Original Game and Best Aussie/NZ-Made Game awards. Voting is closing very soon, and if everyone could give us a push, that would be greatly appreciated! Go and cast your vote over here.
The last "help us take over the world request", I promise. IndieDB Game of the Year voting is open for another 5 days, and we would really appreciate the support. Don't forget that if you create an IndieDB account, your vote will count as 10, which will certainly help us skyrocket up the charts. Go cast a vote over here.
In terms of development updates, the porting to Mac and Linux is going through final testing now. We have some really dedicated members of the community helping us track down the bugs, and we're hoping to release these versions to the public very, very soon. Thanks to everyone who has helped out on this - Hacknet runs on a very unique engine, and tracking down the strange issues that come with forcing it to run on entirely new platforms is no small feat, especially when there are only two of us working on the code base. On the plus side, this is also helping us eliminate some of the more obscure issues on the PC version, which means when we released a unified version, everything will be running a little smoother for all!
Thanks again for your support - we are truly blown away by the dedication to the Hacknet community, and we can't wait to keep things moving in 2016!
Steve - Community Manager
Hacknet has been nominated for Game of the Year on both Indie DB and Kotaku!
We want to thank everyone who's been playing and enjoying the game.
Unfortunately we can't Hack the polls so we really need your help to win this!
You can vote HERE for Indie DB and HERE for Kotaku.
If you create an account on Indie DB the vote counts 10 times the amount as a anonymous vote.
Thanks again for the support and see you soon.
Cheers,
Steve - Community Manager
Pax Aus is over, and I wanted to give everyone an update on what's going on, and what's coming next.
Today marks a very important milestone for Hacknet. Thanks to the support from you, our community, we have managed to pass over 60,000 hackers playing the game, which is no small accomplishment. Our little hacking game created by a one man development team has managed to captivate the attention of so many people across the globe, and we couldn't be happier!
To celebrate, we have worked with The Otherworld Agency to release the Hacknet Original Soundtrack - 14 killer tracks from the game including artists such as Carpenter Brut, Cinematrik and Rémi Gallego. You can purchase it as a DLC update via
http://store.steampowered.com/app/408710/,
or via Bandcamp: https://theotherworldagency.bandcamp.com/album/hacknet-ost.
Another major event is the fact that Hacknet has been launched as Steam's Midweek Madness deal. Everyone who purchases the game will save 25%! We also launched the Hacknet Deluxe Edition which bundles the soundtrack. As part of this deal, the Soundtrack is also 25% off.
What's next? Matt has been rolling out minor hotfixes to support the major stability patch that was released a few weeks ago. We are fairly certain most of the major issues have been fixed, but if you are still experiencing issues, please post here.
PAX Australia is next week, and Hacknet will be featured in the PAX Rising section as one of the chosen games by Penny Arcade. If you are heading along to the show, make sure you come and say hi to Matt, and I'll be floating around between the Hacknet booth and the Surprise Attack Games booth.
After we are sure that the game is stable and there are no major bugs, onto the Mac and Linux ports!
Thanks again for the support. Enjoy the soundtrack, and we'll report back in a few weeks after PAX Australia is done!
Steve - Community Manager
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Hello everyone, Things haven't been slowing down for Hacknet. After a whirlwind trip to Tokyo for TGS, Matt is back in Australia and cracking into updates and fixes leading towards PAX Australia. Today, we are excited to launch the biggest update for Hacknet to date, one that should fix a bunch of those save game issues and roadblocks some of you were running against. This patch should solve all issues with save game errors, corruptions, and the infamous Junebug issue. There are some other handy fixes here and there that should knock out a number of the bugs that were appearing on some systems. Oh behalf of Team Fractcal Alligator and Surprise Attack Games, I wanted to thank all of you for being the best community around! I understand that these issues were frustrating for those who were experienceing them, but with such a small team and the need to find a fix that did not effect the save games of those not encountering the bug, we needed to make sure that this fix was right before pushing it live to the general public. Next up we've got some PAX Australia plans, and then we look forward to some future content, an OST release, and of course, Mac and Linux support. Until next time. Steve -Community Manager ----------------------------
Hello everyone, Matt has been hard at work on the save game issue, and we feel that we have a reliable fix that is ready for public testing. IF YOU ARE EXPERIENCING THE SAVE GAME ISSUE, PLEASE TRY THE FOLLOWING
Hello everyone!
Today we have an update the goes into the current bugs in the game, and how you can help us squash them, a little post-PAX Prime report, and some information about Tokyo Game Show. Let's get right to it.
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