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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hacknet 

 

Developer

 Team Fractal Alligator 

 

Publisher

 Surprise Attack 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2015-08-12 

 

GameBillet

 8.49 /

 

 

Steam

 1,49€ 1,07£ 1,49$ / 85 % 

 

News

 53 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 76 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/365450 

 

How long to Beat

Main Story

 7 Hours 

 

Main Story + Extras

 9 Hours 

 

Completionist

 10 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 259  

Average playtime (last 2 weeks)

 31 

Median playtime (forever)

 269 

Median playtime (last 2 weeks)

 31 

Public Linux depots

 Hacknet Content Linux x86 [97.51 M] 


 Hacknet Content Linux x64 [92.43 M] 


 Hacknet Linux Content Common [293.55 M] 


 Hacknet Labyrinths DLC LINUX [58.83 M] 


DLC

 Hacknet - Labyrinths 




LINUX STREAMERS (29)
crazystudiozpachycephalohipstersauruszactherippertwitchphreaksh0w1985
juegaenlinuxkatlktsoy_funceannagrey
jasondaigomrdaylightivoriesablazetotallysane
abuelitoviprolonomiconfallenlogiqkeenbanana
juegosenlinuxtrakeur_0from_gehenna_to_streamjaimejouercast
defcon201liveadorabli_livehadetneuro_sid
radiolinuxbstillbstill23angrydoctor747ogpottumuusi
casuallysolidgamer




Hacknet Labyrinths Development Update

Hi all,
Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.



As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.

On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.

While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.

Thanks for being patient.
-Matt

TL;DR:
Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.


[ 2016-12-06 06:50:30 CET ] [ Original post ]