Hi all,
Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.
As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.
On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.
While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.
Thanks for being patient.
-Matt
TL;DR:
Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.
[ 2016-12-06 05:50:30 CET ] [ Original post ]
- Hacknet Content Linux x86 [97.51 M]
- Hacknet Content Linux x64 [92.43 M]
- Hacknet Linux Content Common [293.55 M]
- Hacknet Labyrinths DLC LINUX [58.83 M]
- Hacknet - Labyrinths
Bit, a hacker responsible for creating the most invasive security system on the planet, is dead. When he fails to reconnect to his system for 14 days, his failsafe kicks in, sending instructions in automated emails to a lone user. As that user, it’s up to you to unravel the mystery and ensure that Hacknet-OS doesn't fall into the wrong hands.
Exploring the volatile nature of personal privacy, the prevalence of corporate greed, and the hidden powers of hackers on the internet, Hacknet delivers a true hacking simulation, while offering a support system that allows total beginners get a grasp of the real-world applications and commands found throughout the game.
Features
Real Hacking
Based on actual UNIX commands, Hacknet focuses on real hacking, not the Hollywood-style version of it. This creates a truly immersive experience and puts players right in the thick of trying to break through the firewalls.
Unlock the mystery of Bit
A hacker is dead and the media reports don’t add up. When you are contacted by his “ghost” - an automated failsafe system - you’re drawn into the dark and murky world of underground hackers.
Full immersion
You are thrust into a persistent virtual world with no “levels” or obvious game elements to break the illusion. Follow the guidance of the emails from Bit or just dive down the rabbit hole, chasing down clues and snippets of information you find as you explore different systems.
Accessible but uncompromising
Whilst not holding your hand or dumbing down, the design of the game and the learning curve enables those with no prior terminal experience to enjoy it whilst delighting those in the know.
Killer tunes
Hack to the beat of a soundtrack featuring underground artists including Carpenter Brut (Hotline Miami) and Remi Gallego (AKA The Algorithm).
Soundtrack produced in association with The Otherworld Agency.
- OS: Ubuntu 13.4 LTS
- Processor: 2.0 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 500 MB available space
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