There were loads of really amazing entries to HackerJam - the quality and variety of the entries blew me away. I'm so impressed by the whole community, and am excited to see what's still yet to come. Without further ado, here are the winners:
First Place:
Hacker Wars by Admiral Joshua
https://steamcommunity.com/sharedfiles/filedetails/?id=937939681
Once Hacker Wars hits it's stride (after a kind of slow start), it's absolutely packed with tension, intrigue and excitement. It's such a creative and interesting use of the Extensions tools to make something that feels really new and unexpected. The extensive use of Hacker scripts, the characters, and the structure of it feels totally new -it was amazing to play through. It's a convincing look at what Hacknet Multiplayer could feel like, and also doesn't require the Labyrinths expansion to run - Amazing work!
Second Place:
World.exe by Adamantite
https://steamcommunity.com/sharedfiles/filedetails/?id=942118213
I didn't expect anything as huge, complex and well made as World.exe to be ready by the end of the Jam, but here we are. It's a huge new expansion to the game - probably as big as Labyrinths itself, and it's incredibly well made. To have executed something this big this well, so quickly is incredible. If you're looking for 'more Hacknet' - this is for you.
Third Place:
Core by Kwiper
https://steamcommunity.com/sharedfiles/filedetails/?id=941562980
With a really strong original story, Core keeps a smooth difficulty curve, and makes good use of some of the new Extensions-only features. Like World.exe, it's a huge new experience that's basically a new expansion in it's own right. There were a few other extensions in the category of huge new campaigns, but World.exe and Core really stood apart as great experiences and stories.
Honorable Mentions:
There were honestly way more amazing entries than I was expecting to get for this Jam, so I thought it'd only be right to point out some of the other great Extensions here.
Overall:
CODENAME : Downfall by TheLoneStryder and Jammy
http://steamcommunity.com/sharedfiles/filedetails/?id=942757413
This was a really close call for third place - it's an amazing re-introduction to Hacknet if you've been out of practice for a while. If you was to check out some of the extensions, but feel like you've forgotten some of your skills, play this one first!
DNET by Hydra and no_pressure_now
https://steamcommunity.com/sharedfiles/filedetails/?id=936663943
Another strong contender, DNET makes really good use of the new dynamic Actions system to give a good sense of teamwork. Great final mission sequence too!
Exceptional Writing:
Remote Desktop by Soup'um
http://steamcommunity.com/sharedfiles/filedetails/?id=941760782
This was one of my personal favorites, because it's story feels very different to Hacknet's. It uses the tools in a really interesting way, and is incredibly well written to support it. Highly recommended.
Ad Astra by Cripion101
https://steamcommunity.com/sharedfiles/filedetails/?id=941299328
Full of personality and charm, this one had some of the best design and narrative feel of the entire set. I'd love to see this taken even further!
Best UI Theme:
DedSecOS by Kaguya
http://steamcommunity.com/sharedfiles/filedetails/?id=933954338&searchtext=hackerjam
Super stylish!
Most brain-melting Mechanics:
The Hypercluster by Lion Doge
https://steamcommunity.com/sharedfiles/filedetails/?id=937030386
This absolutely pushed even
my Hacknet skills to their limits. Brutal and unforgiving, this Extension is a proper test at how well you know your way around a terminal, and how you perform under pressure. On the upside, if you spent most of Hacknet thinking "everything except the terminal is useless" - this is for you!

Huge thanks to everyone that participated in the jam. The Hacknet workshop has hundreds of hours of new and exciting gameplay on it now - a lot of which I never could have expected. I've also been working on a small patch to fix a few small bugs in Extensions, and add some small new features - notes for that below:
v5.069 Patch Notes
Highlights:
FTPSprint.exe no longer requires Labyrinths to be usable in Extensions
FTPBounce.exe runs 2 seconds faster
Added -s argument to HexClock.exe to allow execution without UI theme change
Improved the PositionNear tag for computers
Added SetLock action to show/hide and lock/unlock display modules
Other Fixes and Changes:
Fixed case in which HackerScript testing would report the wrong computer as the target
Fixed ShowNode action
Fixed some cases in HackerScripts where the player would not get an alert notification
Fixed an issue where invalid charachters would break the Intro text sequence
HackerScripts will no longer open your CD tray when you're just testing them
Fixed many issues where blank lines or spaces in the wrong places would break HackerScripts
Fixed a case where the upload command would upload to the current directory instead of the directory where it was originally run
Fixed the top bar going missing on CustomConnectDaemons
Fixed many cases in which #PLAYERNAME# and other wildcards were not supported in Daemons
The ChangeIP action now supports #RANDOM_IP# for a randomly generated IP
Fixed some small issues with ESequencer.exe spin up time
[ 2017-06-26 03:45:39 CET ] [ Original post ]