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Whateverwhat? Whateverland! Live performance from self-isolation.
I wanted to limit the number of instruments used in the game from the start to encourage myself to come up with new approaches to my own original ideas. Limitations boost creativity and all that. Inspiration for Whateverland came from very different sources from French Chanson, Balkan and Gypsy music to Alfred Schnittke. I also wanted to create a soundtrack with memorable melodies, like the music in many Soviet movies and cartoons. Music in Whateverland is supposed to sound like something that could be performed by a small local town band just as strange as the world around them. The desire to record live instruments came about because working with musicians always makes the sound not only feel more vibrant but also adds a lot of subtleties to each part as every performer brings something different to the table. So the end result gets much more daring, interesting, and textured. I'm really looking forward to working with each performer on their part and hear their ideas.[/quote] Love, Caligari Games
[ 2020-06-16 11:05:33 CET ] [ Original post ]
Hello, lovely Whateverlanders! We've been in quarantine for over three months now, and life is still in no hurry to get back to normal. Of course, this adds to the frustration of our team, because we can't get together, which makes many aspects of our work on the game much more complicated. But there's always a silver lining, folks! You'll see that for yourself once you listen to the main theme of Whateverland performed live by our awesome musicians, straight from self-isolation. [previewyoutube=jLpHBLHAR8E;full][/previewyoutube] [quote]
Andrey Tyulenev, Caligari Games sound designer and composer, about the process behind creating Whateverlands soundtrack:
I wanted to limit the number of instruments used in the game from the start to encourage myself to come up with new approaches to my own original ideas. Limitations boost creativity and all that. Inspiration for Whateverland came from very different sources from French Chanson, Balkan and Gypsy music to Alfred Schnittke. I also wanted to create a soundtrack with memorable melodies, like the music in many Soviet movies and cartoons. Music in Whateverland is supposed to sound like something that could be performed by a small local town band just as strange as the world around them. The desire to record live instruments came about because working with musicians always makes the sound not only feel more vibrant but also adds a lot of subtleties to each part as every performer brings something different to the table. So the end result gets much more daring, interesting, and textured. I'm really looking forward to working with each performer on their part and hear their ideas.[/quote] Love, Caligari Games
[ 2020-06-16 11:05:33 CET ] [ Original post ]
Whateverland: Prologue
Caligari Games
Developer
Caligari Games
Publisher
2020-06-10
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
Very Positive
(180 reviews)
Public Linux Depots:
- lin [1.82 G]
Just a 20-minute adventure, pinky promise!
Whateverland: Prologue is a glimpse into the universe of an upcoming adventure game.
Whateverland is a hand-painted point-n-click adventure game with a branching dialogue system, non-linear gameplay, various endings, and unique in-game turn-based strategy sports simulator.
Vincent is a skilled thief who decides to steal a precious necklace from a mansion of a lonely old lady named Beatrice. His plan would have gone perfectly well, but when she catches him red-handed, she turns out to be an ancient and powerful witch. As a punishment, Beatrice sends him to the parallel world she has created, where the witch traps those she considers her enemies. The first inhabitants of this bizarre world called it Whateverland, and since then it kind of stuck. Vincent teams up with a weird guy named Nick, and together they are willing to find their way out.
Are they going to make it? That's up to you!
Whateverland: Prologue is a glimpse into the universe of an upcoming adventure game.
Whateverland is a hand-painted point-n-click adventure game with a branching dialogue system, non-linear gameplay, various endings, and unique in-game turn-based strategy sports simulator.
Vincent is a skilled thief who decides to steal a precious necklace from a mansion of a lonely old lady named Beatrice. His plan would have gone perfectly well, but when she catches him red-handed, she turns out to be an ancient and powerful witch. As a punishment, Beatrice sends him to the parallel world she has created, where the witch traps those she considers her enemies. The first inhabitants of this bizarre world called it Whateverland, and since then it kind of stuck. Vincent teams up with a weird guy named Nick, and together they are willing to find their way out.
Are they going to make it? That's up to you!
MINIMAL SETUP
- OS: tba
- Processor: tba
- Graphics: tbaSound Card: tbaAdditional Notes: tba
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