DEATH TAXI 3000 is an arcade racer that bridges the gap between the retro-inspired and the homebrew.
Built to the specifications of PC games from the early to mid 1990s, around its custom raycaster engine, DT3K works as a native MS-DOS game as well as a modern 64 bit application with 3D accelerated graphics.
Taking inspiration from classics such as Quarantine and Crazy Taxi, the game features graphics displayed in a carefully crafted 256 color VGA palette, digital CD-ROM audio soundtrack and realtime FM synthesized sound effects.
Play against the clock picking up as many passengers as you can and challenge your high scores.
Career Mode
Earn money doing fares to repair and upgrade your cab in the garage. Choose between fast-paced racing action or a chill driving experience, exploring the procedurally generated city streets.
Built to the specifications of PC games from the early to mid 1990s, around its custom raycaster engine, DT3K works as a native MS-DOS game as well as a modern 64 bit application with 3D accelerated graphics.
Taking inspiration from classics such as Quarantine and Crazy Taxi, the game features graphics displayed in a carefully crafted 256 color VGA palette, digital CD-ROM audio soundtrack and realtime FM synthesized sound effects.
Gameplay options
Arcade ModePlay against the clock picking up as many passengers as you can and challenge your high scores.
Career Mode
Earn money doing fares to repair and upgrade your cab in the garage. Choose between fast-paced racing action or a chill driving experience, exploring the procedurally generated city streets.
Featured in this release
- 64-bit Windows and Linux versions, in both oldschool Software Renderer and 3D-accelerated OpenGL options.
- Full MS-DOS CD-ROM version, including unlocked Career Mode, emulated through a preconfigured DOSBox.
- Unified graphical launcher to choose your favorite flavor of retro. Includes options for different video resolutions, pixel scaling and scanline effects.
Version 1.3.1 released
The game is preconfigured to work with a standard dual-shock controller. You can steer with the left stick, accelerate and brake with the right stick, and navigate the menus with the D-pad.
To remap the controller axis, go to "calibrate joystick" under the Options menu. Remapping controller buttons to game events is still not possible, but buttons 1 through 4 will work as such:
Wheels should work fine (tested with Logitech G29) but note the game is limited to using a single controller. This means you can only use your pedals if they are connected to your steering wheel and not as a separate controller. There is no force feedback code, so centering spring forces will be determined by your profiler software settings. It's also not recommended using more than 360 degrees of rotation.
Last but not least, controller support remains disabled on DOS. The current code does work but is terrible on performance, so DOS-specific gameport routines will need to be written.
GAMEPLAY/CORE CHANGES
- initial controller support
- revamped options menu
- added hard difficulty option: increases damage and fuel consumption by 50%
- merged "simplified controls" option into difficulty switch
- added option to display speeds in miles per hour
- added option to auto-play next music track
- fixed bug with music playback when rejoining the garage
- launcher now remembers your previous settings
- new lighting effects for opengl
- performance updates
LINUX CHANGES
- removed libtinfo dependency
- removed opengl dependency for software renderer
- removed requirement on glibc version 2.29, so most older glibc distributions (2.15+) should work
DOS CHANGES
- reduced binary size so the game will fit on a 1.44mb diskette
Hello, folks! This new update focuses on adding initial controller support, and should hopefully fix most Linux compatibility issues encountered since release.
Notes on controllers
The game is preconfigured to work with a standard dual-shock controller. You can steer with the left stick, accelerate and brake with the right stick, and navigate the menus with the D-pad.
To remap the controller axis, go to "calibrate joystick" under the Options menu. Remapping controller buttons to game events is still not possible, but buttons 1 through 4 will work as such:
- Button 1: select
- Button 2: pause/return
- Button 3: toggle map view
- Button 4: return to garage
Wheels should work fine (tested with Logitech G29) but note the game is limited to using a single controller. This means you can only use your pedals if they are connected to your steering wheel and not as a separate controller. There is no force feedback code, so centering spring forces will be determined by your profiler software settings. It's also not recommended using more than 360 degrees of rotation.
Last but not least, controller support remains disabled on DOS. The current code does work but is terrible on performance, so DOS-specific gameport routines will need to be written.
Read the full changelog
GAMEPLAY/CORE CHANGES
- initial controller support
- revamped options menu
- added hard difficulty option: increases damage and fuel consumption by 50%
- merged "simplified controls" option into difficulty switch
- added option to display speeds in miles per hour
- added option to auto-play next music track
- fixed bug with music playback when rejoining the garage
- launcher now remembers your previous settings
- new lighting effects for opengl
- performance updates
LINUX CHANGES
- removed libtinfo dependency
- removed opengl dependency for software renderer
- removed requirement on glibc version 2.29, so most older glibc distributions (2.15+) should work
DOS CHANGES
- reduced binary size so the game will fit on a 1.44mb diskette
[ 2020-07-20 19:18:18 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 19.04 / Linux Kernel 5.0
- Processor: 64 bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 compatible
- Storage: 300 MB available space
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