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Come challenge the leaderboards! Achievements and new content on BIG update

After a few patches addressing technical stuff, we are back with the first major update for Death Taxi 3000 since launch! Even though the game was complete enough on a content perspective to not warrant the Early Access tag, it was apparent there was a lot of late development polish work to be done, so we went silent for a bit until we could bring you the highest quality possible on a game update. It's not all just small tweaks and fixes though, there are many new features that flesh out the gameplay, making it more engaging and replayable! The highlights for this update are:

Steam Achievements and Career Mode Overhaul


There weren't clear objectives to the Career mode other than unlocking all upgrades to the car. The game now keeps track of several stats for your runs, which are required for 100% completion:
  • Purchase all upgrades
  • Meet all passenger characters
  • Complete all challenges
  • Complete a certain amount of trips
  • Reach a certain amount of total distance traveled
  • Maintain a 4+ star rating at all times!
Challenges are a special set of funny or pointless quests, like reaching the maximum speed of 260km/h, doing questionable things to your car like crashing it to full damage, or returning to the garage with a near-empty fuel tank. Most of these game events will unlock a Steam achievement to your profile when you complete them for the first time! Whenever you start a new career, however, you will need to perform them again to advance your stats. Also, in case you missed one of the previous updates, the new hard difficulty setting increases damage and fuel consumption, so if you thought money for upgrades was too easy to come by, be sure to give that a try!

Arcade Online Leaderboards


The game's Arcade mode was always a great fit for competitive play, being short and sweet and having a good balance between skill and RNG luck. However there wasn't any incentive to challenge any scores other than your own. Your highest scores will now be uploaded to Steam whenever you are online. You can check the top scores ingame through the Arcade menus to know how well other players are doing and push yourself even further!

New Test Track


Speaking of skills, the Test Track is a new place to explore and race around, getting to grips with the game's physics without having to worry about running into traffic. There is a fast Indianapolis-style course with 90-degree corners to practice your turning points, a few obstacles to navigate, and a parking lot suitable for handbrake drifts.

Graphics Performance Improvements


The game's original raycaster graphics engine, especially due to its fine grid resolution, provide some unique challenges when converting to true 3D rendering. Several techniques for sorting, occlusion and culling of level geometry are necessary to unlock its full potential, and we finally took the time to try lots of different things and keep the ones that resulted in a good performance increase. Overall you can expect your frame counts to nearly double in comparison to the previous release, and it should also be the case that 3D OpenGL will be faster than Software graphics across all scenarios, even with older notebooks and such. Of course, you are still welcome to play with Software graphics if you like its retro aesthetic! Other than pure speed concerns, the 3D graphics mode was tuned for better lighting, all menu screens were revised to be prettier and more readable, and it is now possible to navigate the user interface with the mouse.

Notes on MS-DOS


As usual, all changes and new features on the game make it through the DOS port, unless there is a limitation on the platform preventing so. In this case, all online Steam functionalities (achievements and leaderboards) will be unavailable when playing through DOSBox, because the Steam API doesn't support a 16-bit system. We could hack the emulator to do so, but I don't feel that would be authentic and that's the point of playing the MS-DOS version. If you'd like to try the online functionalities while keeping that VGA look, then I recommend trying 640x400 or 640x480 resolution on Software mode, with Scaling Zoom enabled.

Read the full changelog


version 1.3.3: - added Steam achievements and online leaderboards - partial mouse input support - much improved 3D rendering performance - fixed several issues with vsync, framerate accuracy and timing smoothness - launcher now attempts to set common environment variables for vsync under Linux - added "test track" mode under arcade menu - added career challenges and game completion stats - added total distance counter - added new passenger character - balanced randomness of character spawning - increased occurrence of courier missions - player can now cancel going back home - added turbo lag simulation - added collision grace period to fix one-hit kills - blinking squares on road now give off a light source - dashboard warning lights now blink - brought back brake temperature indicator - added animation to upset passenger messages - added blood particle variations - fixed fuel consumption to be linear in relation to throttle input - minor user interface revisions across all screens - fixed broken high resolution UI in DOS - fixed common palette corruptions under DOS - fixed pressing [esc] behavior on garage screen + DOS lockup - fixed issue with city generation writing outside the map area, could cause several artifacts - fixed several issues with AI traffic logic - revised music transition routines for better behavior - improved detection of controller d-pad axis - optimized/reduced size of save files Since the internals changed so much, your previous saves will be reset once the game is updated. We invite you to try the Career mode again from the beginning.


[ 2020-08-20 22:20:34 CET ] [ Original post ]

Death Taxi 3000
Coconut Pizza Developer
Coconut Pizza Publisher
2020-06-18 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
5 user reviews (5 reviews)
DEATH TAXI 3000 is an arcade racer that bridges the gap between the retro-inspired and the homebrew.

Built to the specifications of PC games from the early to mid 1990s, around its custom raycaster engine, DT3K works as a native MS-DOS game as well as a modern 64 bit application with 3D accelerated graphics.

Taking inspiration from classics such as Quarantine and Crazy Taxi, the game features graphics displayed in a carefully crafted 256 color VGA palette, digital CD-ROM audio soundtrack and realtime FM synthesized sound effects.

Gameplay options


Arcade Mode
Play against the clock picking up as many passengers as you can and challenge your high scores.

Career Mode
Earn money doing fares to repair and upgrade your cab in the garage. Choose between fast-paced racing action or a chill driving experience, exploring the procedurally generated city streets.

Featured in this release


  • 64-bit Windows and Linux versions, in both oldschool Software Renderer and 3D-accelerated OpenGL options.
  • Full MS-DOS CD-ROM version, including unlocked Career Mode, emulated through a preconfigured DOSBox.
  • Unified graphical launcher to choose your favorite flavor of retro. Includes options for different video resolutions, pixel scaling and scanline effects.

If you own vintage hardware, note you are free to copy the game files from their DOSBox environment and over to your MS-DOS or Windows 95/98 computer! Please check classic hardware requirements on the official website.

MINIMAL SETUP
  • OS: Ubuntu 19.04 / Linux Kernel 5.0
  • Processor: 64 bitMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 compatible
  • Storage: 300 MB available space
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