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Currenty we still have to fix the bugs you reported. Thx for all the reports. We will work hard on it, if you want to support us pls write a review because our goal has to be 70% postive in steam to survive in our huge quest. Lots of reviews complain the too hard difficulty so we work on it. We decided to give all difficulties 100 hp for the survivors. Especially the beginning is very difficult and the 100 Hp should help you to survive some tricky situations. Also the level of the opponents from the start areas was slightly reduced. Additionally we have made the Ambush Events a bit easier, there is one less opponent attacking. Another point is the current Endquest in Early Access, we gave the player 6 days more here to have more rest. Please keep in mind that we will continue the story of Dead age 2 so this feature is not final. More patches will follow in the next days. It will definitely not be boring with us. :) Here is the changelist -changed that tutorial can now be skipped on first playthrough instead to be forced to play it -fixed the rescue nathalie quest getting stuck when leaving the quest spot instead of entering it immediately -fixed fernando's quest spot getting removed when entering it without fernando in party (saves in this state might work again now) -fixed that you could just skip the trapped chest from fernandos quest -added 100 bonus HP to all difficulty settings -fixed that the additional 100 HP were not persistent -final Early Access Quest get 6 more days -fixed a crash when the doctor from the side job mission died while inside the mine dungeon -fixed several crashes during combat, mainly in regards to counter attacks -fixed a bug were the Army armor could not be bought when Lana's task was completed and you gained the required reputation afterwards (saves in this state might work again now) -fixed a crash that could occure during the event where civilians run from a group of zombies -fixed that the sounds of thunder effects and several skill SFX (eg granades) were not affected by the sound effect volume setting -fixed a possible crash in the base when characters move to their job location
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