Name | Dead Age 2 | ||
Developer | Silent Dreams | ||
Publisher | Headup | ||
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Release | 2020-07-16 | ||
Steam | € £ $ / % | ||
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Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
Public Linux depots | Dead Age 2 Linux [6.62 G] |
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We will tell (and show) you more about Dead Age: Survivors in the future - so make sure to follow the game and [b]add it to your wishlist. This would really help us a lot! Have fun and stay healthy! Rayk & the Silent Dreams Team https://store.steampowered.com/app/363930/Dead_Age/ |
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If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam. Meanwhile we are working on the next Dead Age with a lot new ideas, If you want to contribute ideas , suggestions for the next game, use this link: https://steamcommunity.com/app/951430/discussions/0/4246299157482132600/ The next Dead Age At the moment we are working on the tutorial for the new Dead Age. Since the combat system is much faster now that it's in real time, you learn the basic options first. You have to react faster than before, but you still have the option of slow motion, for example, to have a little more time for the party members. Here's the updated list of what we're planning to include. NEW: Some community players have suggested to add a pause mode for players who want to have longer pauses in tactical decisions.
And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam. Meanwhile we are working on the next Dead Age with a lot new ideas, If you want to contribute ideas , suggestions for the next game, use this link: https://steamcommunity.com/app/951430/discussions/0/4246299157482132600/ The next Dead Age At the moment we are working on the tutorial for the new Dead Age. Since the combat system is much faster now that it's in real time, you learn the basic options first. You have to react faster than before, but you still have the option of slow motion, for example, to have a little more time for the party members. Here's the updated list of what we're planning to include.
And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
More news about the next Dead Age game will follow soon. If you have any problems with Dead Age 2, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
Planned Features More news about the next Dead Age game will follow next year. If you have any problems with Dead Age 2, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
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Bugfixes If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
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Improvements
Bugfixes If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
Have fun shopping and enjoy the summer! Your Headup Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
Improvements
Bugfixes If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
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Improvements
Bugfixes If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
Improvements
Bugfixes If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
Small Improvements
Bugfixes If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
Skill Improvements Blunt
Bugfixes If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/ |
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In case you have not noticed the last big update before the bugfixes were the formation button, a new lovely hero portrait and the "Replacement Survivors" A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors. If you have found a serious bug, crash or blocker, please let us know. Sometimes when you find a serious bug it is good to stop immediately and send us the data. You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to contact@silentdreams.de In this case we can check the bug better and maybe repair your save. you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2 Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
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In case you have not noticed the last big update before the bugfixes were the "Replacement Survivors" A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors. We are also fixing bugs that the community reported, here is the area: https://steamcommunity.com/app/951430/discussions/1/ If you have found a serious bug, crash or blocker, please let us know. Sometimes when you find a serious bug it is good to stop immediately and send us the data. You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to contact@silentdreams.de In this case we can check the bug better and maybe repair your save. you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2 Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
In case you have not noticed the last big update before the bugfixes were the "Replacement Survivors" A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors. We are also fixing bugs that the community reported, here is the area: https://steamcommunity.com/app/951430/discussions/1/ If you have found a serious bug, crash or blocker, please let us know. Sometimes when you find a serious bug it is good to stop immediately and send us the data. You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to contact@silentdreams.de In this case we can check the bug better and maybe repair your save. you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2 Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
-fixed that the level up window and dialogue would sometimes pop up in unfitting situations like cutscenes -fixed that knocked out characters could play speech bubbles in combat -fixed description for Blinded debuff e.g. used in smoke bomb in Chinese localization -fixed a crash when Crone zombie is hit by shock grenade -fixed that a civilian encounter could get stuck when one of your characters dies during that fight -fixed that in some situations with 0 minutes left on the clock for the day the player could still execute one move on the map -fixed that the injured status (HP lower than 30%) on party characters was not always visually shown when entering a scenario -fixed some inconsistencies with the display of borderless / fullscreen options and resolution when exiting the game and restarting it -fixed that in some cases Fernando's quest could still start even though he had died in combat shortly before -fixed that traps could hurt the wrong side of the combat -fixed that enemy traps were placed in an offset position visually -added a new line to the description of armor piercing ammunition -fixed that the scale of map was off when switching resolutions while it was active (nodes were not where they appeared) -fixed some crashes that could occur when speech bubbles are triggered during the camp defense combat -fixed an issue where the game entered a broken state when triggers of Sarah's quest and "Mary's Husband" quest overlapped In case you have not noticed the last big update before the bugfixes were the "Replacement Survivors" A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors. We are also fixing bugs that the community reported, here is the area: https://steamcommunity.com/app/951430/discussions/1/ If you have found a serious bug, crash or blocker, please let us know. Sometimes when you find a serious bug it is good to stop immediately and send us the data. You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to contact@silentdreams.de In this case we can check the bug better and maybe repair your save. you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2 Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
fixed that SSAO and shadow settings could be internally set to low while overall quality was set to "Fantastic" -fixed error logs occurring during the injured female soldier event and threat reducing quests on the map in some languages -fixed that the tooltip in the lower right corner on the map showed wrong/inaccurate threat levels -fixed NRE when trying to leave to main menu right when your party moves out of a combat scene -fixed crashes that could occur during the running civilians event when the sequence progressed without the player clicking through the dialogues -fixed that the behavior of the "back to main menu" button could be influenced by the "new run" button if that was used before -improved the search for scoutable locations via the comms station so the number of revealed points will more closely match the promised amount -fixed pinned quest panel not always updating to reflect updated quest states -fixed missing quest marker and location icon in Jimmy's quest when Abraham waits for pick up on a following day -fixed some of the new contextual speech bubbles during combat not appearing -changed that when still inside the camp the "back to base" button will not be displayed on the map In case you have not noticed the last big update before this update were the "Replacement Survivors" A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors. We are also fixing bugs that the community reported, here is the area: https://steamcommunity.com/app/951430/discussions/1/ If you have found a serious bug, crash or blocker, please let us know. Sometimes when you find a serious bug it is good to stop immediately and send us the data. You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to contact@silentdreams.de In this case we can check the bug better and maybe repair your save. you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2 Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
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Bugfixes -updated Unity to 2019.4.16 (LTS) to hopefully get rid of some random crashes on integrated graphic cards -fixed that the tutorial was forced to be skipped as soon as one attempted to play it -fixed wrong positions for NPCs in travel event with helping bodyguards -fixed that random encounters while traveling appeared much less than intended -fixed that when multiple characters died because of the same reason Jack would talk about that cause multiple times -updated some localisations -updated credits to account for the Spanish - Spain localization's contribution -changed xp reward for crafting and camp jobs. the job tier you assign (eg gardener 1 - 3 or crafting a pistol of tier 1 - 3) will now determine the amount of xp rewarded (50 - 150) -added a second backup save "Backup#b" that is written to every other save point since the current backup could be corrupted just as the normal save if something went wrong (which is not really useful as a backup) -improved some melee skills of NPCs so they no longer warp back after hitting the enemy with their fist / kick attacks -fixed that the number hotkeys in combat were usable while a dialogue was playing which is inconsistent with the fact that mouse can't trigger any attacks during dialogues. this could lead to some broken situations in quests or tutorial sequences -adjusted the skip tutorial button behavior to only show skip by default if tutorial was finished once -changed quest markers on map to use a different font color when showing the pinned quest -fixed that the ammo crafting yield bonus for survival talent level 9 was not working -fixed some inconsistent values in the descriptions of talent levels -fixed a crash that occurred when going back to main menu when using a controller while the map is visible All the best and stay healthy! Rayk & the Silent Dreams Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
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Balancing
Bugfixes
All the best and stay healthy! Rayk & the Silent Dreams Team https://store.steampowered.com/app/951430/Dead_Age_2/ |
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Many players have asked for a manual level-up - of course we want to meet your wishes and are implementing them now. However, we also have to work on some attributes to make sure the balancing is right. So, thatll be a big point for August which shifts the original road map a bit. Late September:
The additional features make it easier for new players to get started and offer more variety later on where you can i.e. get new armor and heal NPCs you are escorting. Late October:
Another great feature is the threat barometer and associated additional map events. It is an interesting feature to reduce the threat to all regions, so that you won't encounter random enemies in the areas too often. The additional Rogue-like events will help to make the gameplay even more varied. Late November:
Late December:
We hope that you will find the planned new features as exciting as we do. Thanks for your feedback. With your support, we will continue to improve the game over the next weeks and months to provide the best possible experience. All the best and stay healthy! Rayk & the Silent Dreams Team https://store.steampowered.com/app/951430 |
Thats it for now, guys. Thank you so much for your ongoing encouragement and support! All the best and stay healthy! Rayk & the Silent Dreams Team https://store.steampowered.com/app/951430 |
Thats it for now, guys. Thank you so much for your ongoing encouragement and support! All the best and stay healthy! Rayk & the Silent Dreams Team https://store.steampowered.com/app/951430 |
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Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have 70% positive reviews in steam to survive in our huge quest. |
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Currenty we still have to fix the bugs you reported. Thx for all the reports. We will work hard on it, if you want to support us pls write a review because our goal has to be 70% postive in steam to survive in our huge quest. |
Dear survivors your latest patch is here: |
new version is online |
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Dear Survivors, |